diff --git a/Engine/source/gui/controls/guiGameListMenuCtrl.cpp b/Engine/source/gui/controls/guiGameListMenuCtrl.cpp
index 78599a41f..6c93cd875 100644
--- a/Engine/source/gui/controls/guiGameListMenuCtrl.cpp
+++ b/Engine/source/gui/controls/guiGameListMenuCtrl.cpp
@@ -278,7 +278,7 @@ void GuiGameListMenuCtrl::onRenderSliderOption(Row* row, Point2I currentOffset)
bool isRowSelected = (getSelected() != NO_ROW) && (row == mRows[getSelected()]);
bool isRowHighlighted = (getHighlighted() != NO_ROW) ? ((row == mRows[getHighlighted()]) && (row->mEnabled)) : false;
- if (profileHasArrows)
+ /*if (profileHasArrows)
{
// render the left arrow
bool arrowOnL = (isRowSelected || isRowHighlighted) && (row->mValue > row->mRange.x);
@@ -297,7 +297,7 @@ void GuiGameListMenuCtrl::onRenderSliderOption(Row* row, Point2I currentOffset)
drawer->clearBitmapModulation();
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
- }
+ }*/
//Draw the slider bar
if (row->mEnabled)
@@ -324,8 +324,8 @@ void GuiGameListMenuCtrl::onRenderSliderOption(Row* row, Point2I currentOffset)
ColorI barOutlineColor;
if (isRowSelected)
{
- barColor = profile->mFillColorHL;
- barOutlineColor = profile->mFillColor;
+ barColor = profile->mFillColor;
+ barOutlineColor = profile->mFillColorSEL;
}
else
{
@@ -818,6 +818,8 @@ bool GuiGameListMenuCtrl::onInputEvent(const InputEventInfo& event)
{
bool isModifier = false;
+ bool state = event.action == SI_MAKE;
+
switch (event.objInst)
{
case KEY_LCONTROL:
@@ -837,12 +839,12 @@ bool GuiGameListMenuCtrl::onInputEvent(const InputEventInfo& event)
if (!ActionMap::getKeyString(event.objInst, keyString))
return false;
- onInputEvent_callback(deviceString, keyString, event.action);
+ onInputEvent_callback(deviceString, keyString, state);
}
else
{
const char* actionString = ActionMap::buildActionString(&event);
- onInputEvent_callback(deviceString, actionString, event.action);
+ onInputEvent_callback(deviceString, actionString, state);
}
}
else if (event.objType == SI_AXIS || event.objType == SI_INT || event.objType == SI_FLOAT)
@@ -1159,10 +1161,22 @@ void GuiGameListMenuCtrl::changeOption(Row* row, S32 delta)
}
row->mSelectedOption = newSelection;
+ if (row->mMode == GuiGameListMenuCtrl::Row::Slider)
+ {
+ row->mValue += row->mStepSize * delta;
+
+ row->mValue = mRound(row->mValue / row->mStepSize) * row->mStepSize;
+
+ if (row->mValue < row->mRange.x)
+ row->mValue = row->mRange.x;
+ if (row->mValue > row->mRange.y)
+ row->mValue = row->mRange.y;
+ }
+
static StringTableEntry LEFT = StringTable->insert("LEFT", true);
static StringTableEntry RIGHT = StringTable->insert("RIGHT", true);
- if (row->mScriptCallback != NULL)
+ if (row->mScriptCallback != NULL && (row->mSelectedOption != NO_OPTION && row->mMode != GuiGameListMenuCtrl::Row::Slider))
{
setThisControl();
StringTableEntry direction = NULL;
@@ -1712,9 +1726,6 @@ void GuiGameListMenuProfile::initPersistFields()
removeField("modal");
removeField("opaque");
- removeField("fillColor");
- removeField("fillColorHL");
- removeField("fillColorNA");
removeField("border");
removeField("borderThickness");
removeField("borderColor");
diff --git a/Engine/source/gui/core/guiCanvas.cpp b/Engine/source/gui/core/guiCanvas.cpp
index d774a52e1..1d8d109f8 100644
--- a/Engine/source/gui/core/guiCanvas.cpp
+++ b/Engine/source/gui/core/guiCanvas.cpp
@@ -1075,14 +1075,12 @@ bool GuiCanvas::processGamepadEvent(InputEventInfo &inputEvent)
switch (inputEvent.objInst)
{
- case XI_LEFT_TRIGGER:
- case XI_RIGHT_TRIGGER:
+ case SI_ZAXIS:
+ case SI_RZAXIS:
return mFirstResponder->onGamepadTrigger(mLastEvent);
- case SI_ZAXIS:
case SI_YAXIS:
- case XI_THUMBLY:
- case XI_THUMBRY:
+ case SI_RYAXIS:
if (!negative)
{
return mFirstResponder->onGamepadAxisDown(mLastEvent);
@@ -1093,8 +1091,7 @@ bool GuiCanvas::processGamepadEvent(InputEventInfo &inputEvent)
}
case SI_XAXIS:
- case XI_THUMBLX:
- case XI_THUMBRX:
+ case SI_RXAXIS:
default:
if (negative)
{
diff --git a/Engine/source/gui/game/guiFadeinBitmapCtrl.cpp b/Engine/source/gui/game/guiFadeinBitmapCtrl.cpp
index 3af8130ac..85ac57dd4 100644
--- a/Engine/source/gui/game/guiFadeinBitmapCtrl.cpp
+++ b/Engine/source/gui/game/guiFadeinBitmapCtrl.cpp
@@ -132,6 +132,12 @@ bool GuiFadeinBitmapCtrl::onKeyDown(const GuiEvent &)
return true;
}
+bool GuiFadeinBitmapCtrl::onGamepadButtonDown(const GuiEvent& event)
+{
+ click_callback();
+ return true;
+}
+
//-----------------------------------------------------------------------------
bool GuiFadeinBitmapCtrl::onWake()
diff --git a/Engine/source/gui/game/guiFadeinBitmapCtrl.h b/Engine/source/gui/game/guiFadeinBitmapCtrl.h
index c3508a3de..b6b3e0b77 100644
--- a/Engine/source/gui/game/guiFadeinBitmapCtrl.h
+++ b/Engine/source/gui/game/guiFadeinBitmapCtrl.h
@@ -72,6 +72,7 @@ class GuiFadeinBitmapCtrl : public GuiBitmapCtrl
virtual void onPreRender();
virtual void onMouseDown(const GuiEvent &);
virtual bool onKeyDown(const GuiEvent &);
+ virtual bool onGamepadButtonDown(const GuiEvent& event);
virtual bool onWake();
virtual void onRender(Point2I offset, const RectI &updateRect);
diff --git a/Templates/BaseGame/game/data/ExampleModule/scripts/default.keybinds.cs b/Templates/BaseGame/game/data/ExampleModule/scripts/default.keybinds.cs
index 3f8d6a767..fbf3380e2 100644
--- a/Templates/BaseGame/game/data/ExampleModule/scripts/default.keybinds.cs
+++ b/Templates/BaseGame/game/data/ExampleModule/scripts/default.keybinds.cs
@@ -97,7 +97,16 @@ ExampleMoveMap.bind(keyboard, "ctrl h", hideHUDs);
ExampleMoveMap.bind(keyboard, "alt p", doScreenShotHudless);
-ExampleMoveMap.bindCmd(keyboard, "escape", "", "disconnect();");
+function openPauseMenu(%val)
+{
+ if(%val && PauseMenu.isAwake() == false)
+ {
+ echo("PUSHING PAUSE MENU");
+ Canvas.pushDialog(PauseMenu);
+ }
+}
+
+ExampleMoveMap.bind(keyboard, "escape", openPauseMenu);
//------------------------------------------------------------------------------
// Movement Keys
@@ -119,21 +128,21 @@ ExampleMoveMap.bind( keyboard, space, jump );
ExampleMoveMap.bind( mouse, xaxis, yaw );
ExampleMoveMap.bind( mouse, yaxis, pitch );
-ExampleMoveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
-ExampleMoveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
-ExampleMoveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
-ExampleMoveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );
+ExampleMoveMap.bind( gamepad, rxaxis, "D", "-0.23 0.23", gamepadYaw );
+ExampleMoveMap.bind( gamepad, ryaxis, "D", "-0.23 0.23", gamepadPitch );
+ExampleMoveMap.bind( gamepad, xaxis, "D", "-0.23 0.23", gamePadMoveX );
+ExampleMoveMap.bind( gamepad, yaxis, "D", "-0.23 0.23", gamePadMoveY );
ExampleMoveMap.bind( gamepad, btn_a, jump );
ExampleMoveMap.bind( gamepad, btn_x, moveup );
ExampleMoveMap.bind( gamepad, btn_y, movedown );
-ExampleMoveMap.bindCmd( gamepad, btn_back, "disconnect();", "" );
+ExampleMoveMap.bindCmd( gamepad, btn_start, "Canvas.pushDialog(PauseMenu);", "" );
//------------------------------------------------------------------------------
// Misc.
//------------------------------------------------------------------------------
GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
GlobalActionMap.bindCmd(keyboard, "alt k", "cls();","");
-GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.attemptFullscreenToggle();");
+GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.toggleFullscreen();");
GlobalActionMap.bindCmd(keyboard, "F1", "", "contextHelp();");
ExampleMoveMap.bindCmd(keyboard, "n", "toggleNetGraph();", "");
\ No newline at end of file
diff --git a/Templates/BaseGame/game/data/ExampleModule/scripts/inputCommands.cs b/Templates/BaseGame/game/data/ExampleModule/scripts/inputCommands.cs
index 229e18364..55e2659d6 100644
--- a/Templates/BaseGame/game/data/ExampleModule/scripts/inputCommands.cs
+++ b/Templates/BaseGame/game/data/ExampleModule/scripts/inputCommands.cs
@@ -147,6 +147,8 @@ function gamePadMoveX( %val )
function gamePadMoveY( %val )
{
+ %val *= -1;
+
if(%val > 0)
{
$mvForwardAction = %val * $movementSpeed;
@@ -183,6 +185,8 @@ function gamepadYaw(%val)
function gamepadPitch(%val)
{
+ %val *= -1;
+
%pitchAdj = getGamepadAdjustAmount(%val);
if(ServerConnection.isControlObjectRotDampedCamera())
{
diff --git a/Templates/BaseGame/game/data/ui/UI.cs b/Templates/BaseGame/game/data/ui/UI.cs
index 70a3ae8f3..cbb29595d 100644
--- a/Templates/BaseGame/game/data/ui/UI.cs
+++ b/Templates/BaseGame/game/data/ui/UI.cs
@@ -36,8 +36,7 @@ function UI::initClient(%this)
exec("./scripts/profiles.cs");
//Now gui files
- exec("./guis/guiGamepadButton.cs");
- exec("./guis/guiGamepadButton.gui");
+ exec("./scripts/menuInputButtons.cs");
exec("./guis/mainMenu.cs");
exec("./guis/mainMenu.gui");
@@ -80,10 +79,6 @@ function UI::initClient(%this)
exec("./scripts/help.cs");
exec("./scripts/cursors.cs");
exec("./scripts/utility.cs");
- exec("./scripts/default.keybinds.cs");
-
- exec("./guis/menuGraphics.gui");
- exec("./guis/menuGraphics.cs");
loadStartup();
}
diff --git a/Templates/BaseGame/game/data/ui/guis/chooseLevelDlg.cs b/Templates/BaseGame/game/data/ui/guis/chooseLevelDlg.cs
index 3eea5c1f0..7155b2d3e 100644
--- a/Templates/BaseGame/game/data/ui/guis/chooseLevelDlg.cs
+++ b/Templates/BaseGame/game/data/ui/guis/chooseLevelDlg.cs
@@ -139,23 +139,14 @@ function ChooseLevelDlg::onWake( %this )
%preview.levelDesc = %desc;
}*/
+
+ ChooseLevelButtonHolder.setActive();
}
function ChooseLevelButtonHolder::onWake(%this)
{
- %this.refresh();
-}
-
-function ChooseLevelButtonHolder::refresh(%this)
-{
- ChooseLevelButtonHolder.add(GamepadButtonsGui);
-
- GamepadButtonsGui.clearButtons();
-
- GamepadButtonsGui.setButton(2, "A", "Enter", "Start Level", "ChooseLevelDlg.beginLevel();");
- GamepadButtonsGui.setButton(3, "B", "Esc", "Back", "ChooseLevelDlg.backOut();");
-
- GamepadButtonsGui.refreshButtons();
+ %this-->goButton.set("btn_a", "Return", "Start Level", "ChooseLevelDlg.beginLevel();");
+ %this-->backButton.set("btn_b", "Escape", "Back", "ChooseLevelDlg.backOut();");
}
function ChooseLevelDlg::onSleep( %this )
diff --git a/Templates/BaseGame/game/data/ui/guis/chooseLevelDlg.gui b/Templates/BaseGame/game/data/ui/guis/chooseLevelDlg.gui
index 2a4211acd..9b4771717 100644
--- a/Templates/BaseGame/game/data/ui/guis/chooseLevelDlg.gui
+++ b/Templates/BaseGame/game/data/ui/guis/chooseLevelDlg.gui
@@ -32,8 +32,28 @@
canSave = "1";
canSaveDynamicFields = "0";
+ new GuiBitmapBarCtrl() {
+ percent = "100";
+ vertical = "0";
+ flipClip = "0";
+ bitmap = "data/ui/images/panel.png";
+ color = "255 255 255 255";
+ position = "0 0";
+ extent = "927 40";
+ minExtent = "8 2";
+ horizSizing = "width";
+ vertSizing = "bottom";
+ profile = "GuiDefaultProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
new GuiTextCtrl(LevelSelectTitle) {
- text = "CHOOSE LEVEL";
+ text = "SINGLE PLAYER";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
@@ -55,6 +75,26 @@
canSave = "1";
canSaveDynamicFields = "0";
};
+ new GuiBitmapBarCtrl() {
+ percent = "100";
+ vertical = "0";
+ flipClip = "0";
+ bitmap = "data/ui/images/panel_low.png";
+ color = "255 255 255 255";
+ position = "0 40";
+ extent = "927 618";
+ minExtent = "8 2";
+ horizSizing = "width";
+ vertSizing = "bottom";
+ profile = "GuiDefaultProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
new GuiBitmapCtrl() {
bitmap = "data/ui/images/no-preview";
color = "255 255 255 255";
@@ -76,7 +116,7 @@
Enabled = "1";
};
new GuiTextCtrl() {
- text = "EmptyLevel";
+ text = "Example Level";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
@@ -177,7 +217,7 @@
debugRender = "0";
callbackOnInputs = "1";
position = "1 1";
- extent = "450 580";
+ extent = "450 90";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
@@ -194,8 +234,8 @@
};
};
new GuiControl(ChooseLevelButtonHolder) {
- position = "189 652";
- extent = "646 130";
+ position = "189 711";
+ extent = "646 40";
minExtent = "8 2";
horizSizing = "center";
vertSizing = "top";
@@ -205,8 +245,70 @@
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
+ class = "MenuInputButtonContainer";
canSave = "1";
canSaveDynamicFields = "0";
+
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "./";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Go";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "363 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "MainMenuButtonList.activateRow();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "goButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "./";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Back";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "507 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "MainMenuButtonList.activateRow();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "backButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
};
};
//--- OBJECT WRITE END ---
diff --git a/Templates/BaseGame/game/data/ui/guis/guiGamepadButton.cs b/Templates/BaseGame/game/data/ui/guis/guiGamepadButton.cs
deleted file mode 100644
index 92f17e86e..000000000
--- a/Templates/BaseGame/game/data/ui/guis/guiGamepadButton.cs
+++ /dev/null
@@ -1,319 +0,0 @@
-//------------------------------------------------------------------------------
-// global vars
-//------------------------------------------------------------------------------
-
-$BUTTON_A = 0;
-$BUTTON_B = 1;
-$BUTTON_X = 2;
-$BUTTON_Y = 3;
-$BUTTON_BACK = 4;
-$BUTTON_START = 5;
-$BUTTON_LTRIGGER = 6;
-$BUTTON_RTRIGGER = 7;
-$BUTTON_LSHOULDER = 8;
-$BUTTON_RSHOULDER = 9;
-$BUTTON_LSTICK = 10;
-$BUTTON_RSTICK = 11;
-
-//------------------------------------------------------------------------------
-// GamepadButtonsGui methods
-//------------------------------------------------------------------------------
-
-/// Callback when this control wakes up. All buttons are set to invisible and
-/// disabled.
-function GamepadButtonsGui::onWake(%this)
-{
- GamepadButtonsGui.controllerName = "K&M";
-}
-
-function GamepadButtonsGui::initMenuButtons(%this)
-{
- %buttonExt = %this.extent.x / 4 SPC %this.extent.y / 2;
-
- for(%i=0; %i < 9; %i++)
- {
- %btn = new GuiIconButtonCtrl()
- {
- iconLocation = "Left";
- sizeIconToButton = true;
- makeIconSquare = true;
- textLocation = "Right";
- extent = %buttonExt;
- profile="GuiMenuButtonProfile";
- gamepadButton = "";
- keyboardButton = "";
- };
-
- GamepadButtonsGui.addGuiControl(%btn);
- }
-
- GamepadButtonsGui.refresh();
-}
-
-/// Sets the command and text for the specified button. If %text and %command
-/// are left empty, the button will be disabled and hidden.
-/// Note: This command is not executed when the A button is pressed. That
-/// command is executed directly from the GuiGameList___Ctrl. This command is
-/// for the graphical hint and to allow a mouse equivalent.
-///
-/// \param %button (constant) The button to set. See: $BUTTON_A, _B, _X, _Y
-/// \param %text (string) The text to display next to the A button graphic.
-/// \param %command (string) The command executed when the A button is pressed.
-function GamepadButtonsGui::setButton(%this, %buttonIdx, %gamepadButton, %keyboardButton, %text, %command, %gamepadOnly)
-{
- if(%buttonIdx >= GamepadButtonsGui.getCount())
- return;
-
- %btn = GamepadButtonsGui.getObject(%buttonIdx);
-
- %set = (! ((%text $= "") && (%command $= "")));
- %btn.setText(%text);
- %btn.setActive(%set);
- %btn.setVisible(%set);
-
- %btn.gamepadButton = %gamepadButton;
- %btn.keyboardButton = %keyboardButton;
-
- if(%gamepadOnly $= "")
- %gamepadOnly = false;
-
- %btn.gamepadOnly = %gamepadOnly;
-
- %btn.Command = %command;
-}
-
-function GamepadButtonsGui::checkGamepad(%this)
-{
- %controllerName = SDLInputManager::JoystickNameForIndex(0);
-
- GamepadButtonsGui.controllerName = %controllerName;
-}
-
-function GamepadButtonsGui::clearButtons(%this)
-{
- for(%i=0; %i < GamepadButtonsGui.getCount(); %i++)
- {
- %btn = GamepadButtonsGui.getObject(%i);
-
- %btn.setBitmap("");
- %btn.text = "";
- %btn.command = "";
- }
-}
-
-function GamepadButtonsGui::refreshButtons(%this)
-{
- //Set up our basic buttons
- for(%i=0; %i < GamepadButtonsGui.getCount(); %i++)
- {
- %btn = GamepadButtonsGui.getObject(%i);
-
- %set = (! ((%btn.text $= "") && (%btn.command $= "")));
-
- //Special-case of where we're in keyboard+mouse mode, but the menubutton is gamepad only mode, so we early out
- if(%btn.gamepadOnly && GamepadButtonsGui.controllerName $= "K&M")
- %set = false;
-
- %btn.setActive(%set);
- %btn.setVisible(%set);
-
- if(!%btn.isActive())
- continue;
-
- if(GamepadButtonsGui.controllerName !$= "K&M")
- {
- if(%btn.gamepadButton !$= "")
- {
- %path = "";
- if(GamepadButtonsGui.controllerName $= "PS4 Controller")
- {
- %path = "data/ui/images/inputs/PS4/PS4_";
-
- if(%btn.gamepadButton $= "A")
- %path = %path @ "Cross";
- else if(%btn.gamepadButton $= "B")
- %path = %path @ "Circle";
- else if(%btn.gamepadButton $= "X")
- %path = %path @ "Square";
- else if(%btn.gamepadButton $= "Y")
- %path = %path @ "Triangle";
- else if(%btn.gamepadButton $= "LB")
- %path = %path @ "L1";
- else if(%btn.gamepadButton $= "LT")
- %path = %path @ "L2";
- else if(%btn.gamepadButton $= "RB")
- %path = %path @ "R1";
- else if(%btn.gamepadButton $= "RT")
- %path = %path @ "R2";
- else
- continue;
- }
- else if(GamepadButtonsGui.controllerName $= "Nintendo Switch Pro Controller")
- {
- %path = "data/ui/images/inputs/Switch/Switch_";
-
- if(%btn.gamepadButton $= "A")
- %path = %path @ "B";
- else if(%btn.gamepadButton $= "B")
- %path = %path @ "A";
- else if(%btn.gamepadButton $= "X")
- %path = %path @ "Y";
- else if(%btn.gamepadButton $= "Y")
- %path = %path @ "X";
- else if(%btn.gamepadButton $= "LB")
- %path = %path @ "LB";
- else if(%btn.gamepadButton $= "LT")
- %path = %path @ "LT";
- else if(%btn.gamepadButton $= "RB")
- %path = %path @ "RB";
- else if(%btn.gamepadButton $= "RT")
- %path = %path @ "RT";
- else
- continue;
- }
- else if(GamepadButtonsGui.controllerName !$= "")
- {
- %path = "data/ui/images/inputs/Xbox/Xbox_";
-
- %path = %path @ %btn.gamepadButton;
- }
- }
- }
- else
- {
- if(%btn.keyboardButton !$= "")
- {
- %path = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_" @ %btn.keyboardButton;
- }
- }
-
- %btn.setBitmap(%path);
- }
-
- return true;
-}
-
-function GamepadButtonsGui::processInputs(%this, %device, %action)
-{
- //check to see if our status has changed
- %changed = false;
-
- %oldDevice = GamepadButtonsGui.controllerName;
-
- if(startsWith(%device, "Keyboard"))
- {
- if(GamepadButtonsGui.controllerName !$= %device)
- %changed = true;
-
- GamepadButtonsGui.controllerName = "K&M";
- Canvas.showCursor();
- }
- else if(startsWith(%device, "Mouse"))
- {
- if(startsWith(%action, "button"))
- {
- if(GamepadButtonsGui.controllerName !$= %device)
- %changed = true;
-
- GamepadButtonsGui.controllerName = "K&M";
- Canvas.showCursor();
- }
- }
- else
- {
- if(GamepadButtonsGui.checkGamepad())
- {
- Canvas.hideCursor();
- }
-
- if(GamepadButtonsGui.controllerName !$= %device)
- %changed = true;
- }
-
- if(%changed)
- GamepadButtonsGui.refreshButtons();
-
- //Now process the input for the button accelerator, if applicable
- //Set up our basic buttons
- for(%i=0; %i < GamepadButtonsGui.getCount(); %i++)
- {
- %btn = GamepadButtonsGui.getObject(%i);
-
- if(!%btn.isActive())
- continue;
-
- if(GamepadButtonsGui.controllerName !$= "K&M")
- {
- if(%action $= "btn_r")
- %action = "RB";
- else if(%action $= "btn_l")
- %action = "LB";
-
- if(%btn.gamepadButton $= %action)
- {
- eval(%btn.command);
- }
- }
- else
- {
- if(%action $= "return")
- %action = "enter";
- else if(%action $= "escape")
- %action = "esc";
-
- if(%btn.keyboardButton $= %action)
- {
- eval(%btn.command);
- }
- }
- }
-}
-
-function GamepadButtonsGui::processAxisEvent(%this, %device, %action, %axisVal)
-{
- %changed = false;
-
- %oldDevice = GamepadButtonsGui.controllerName;
-
- if(startsWith(%device, "Mouse"))
- {
- if(startsWith(%action, "button"))
- {
- if(GamepadButtonsGui.controllerName !$= %device)
- %changed = true;
-
- GamepadButtonsGui.controllerName = "K&M";
- Canvas.showCursor();
- }
- }
- else
- {
- if(GamepadButtonsGui.checkGamepad())
- {
- Canvas.hideCursor();
- }
-
- if(GamepadButtonsGui.controllerName !$= %device)
- %changed = true;
- }
-
- if(%changed)
- GamepadButtonsGui.refreshButtons();
-}
-//
-//
-function onSDLDeviceConnected(%sdlIndex, %deviceName, %deviceType)
-{
- /*if(GamepadButtonsGui.checkGamepad())
- {
- GamepadButtonsGui.hidden = false;
- }*/
-}
-
-function onSDLDeviceDisconnected(%sdlIndex)
-{
- /*if(!GamepadButtonsGui.checkGamepad())
- {
- GamepadButtonsGui.hidden = true;
- }*/
-}
\ No newline at end of file
diff --git a/Templates/BaseGame/game/data/ui/guis/guiGamepadButton.gui b/Templates/BaseGame/game/data/ui/guis/guiGamepadButton.gui
deleted file mode 100644
index c8313d618..000000000
--- a/Templates/BaseGame/game/data/ui/guis/guiGamepadButton.gui
+++ /dev/null
@@ -1,239 +0,0 @@
-//--- OBJECT WRITE BEGIN ---
-new GuiControl(GamepadButtonsGuiCtrl) {
- position = "0 0";
- extent = "646 130";
- minExtent = "8 2";
- horizSizing = "right";
- vertSizing = "bottom";
- profile = "GamepadDefaultProfile";
- visible = "1";
- active = "1";
- tooltipProfile = "GuiToolTipProfile";
- hovertime = "1000";
- isContainer = "1";
- canSave = "1";
- canSaveDynamicFields = "1";
-
- new GuiDynamicCtrlArrayControl(GamepadButtonsGui) {
- position = "0 0";
- extent = "640 100";
- minExtent = "8 2";
- horizSizing = "right";
- vertSizing = "bottom";
- profile = "GamepadDefaultProfile";
- visible = "1";
- active = "1";
- tooltipProfile = "GuiToolTipProfile";
- hovertime = "1000";
- isContainer = "1";
- canSave = "1";
- canSaveDynamicFields = "1";
- colSize = "155";
- rowSize = "45";
- rowSpacing = 5;
- colSpacing = 5;
- frozen = true;
-
- /*new GuiBitmapCtrl(ButtonBImg) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadDefaultProfile";
- HorizSizing = "left";
- VertSizing = "relative";
- position = "416 16";
- Extent = "32 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- bitmap = "data/ui/images/Inputs/Xbox/Xbox_B";
- wrap = "0";
- };
- new GuiTextCtrl(ButtonBLabel) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadButtonTextRight";
- HorizSizing = "relative";
- VertSizing = "relative";
- position = "248 16";
- Extent = "160 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- text = "Button B Label";
- maxLength = "1024";
- };
- new GuiButtonBaseCtrl(ButtonBButton) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadDefaultProfile";
- HorizSizing = "relative";
- VertSizing = "relative";
- position = "248 16";
- Extent = "200 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- text = "Button";
- groupNum = "-1";
- buttonType = "PushButton";
- useMouseEvents = "0";
- };
- new GuiBitmapCtrl(ButtonAImg) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadDefaultProfile";
- HorizSizing = "left";
- VertSizing = "relative";
- position = "400 64";
- Extent = "32 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- bitmap = "data/ui/images/Inputs/Xbox/Xbox_A";
- wrap = "0";
- };
- new GuiTextCtrl(ButtonALabel) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadButtonTextRight";
- HorizSizing = "relative";
- VertSizing = "relative";
- position = "232 64";
- Extent = "160 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- text = "Button B Label";
- maxLength = "1024";
- };
- new GuiButtonBaseCtrl(ButtonAButton) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadDefaultProfile";
- HorizSizing = "relative";
- VertSizing = "relative";
- position = "232 64";
- Extent = "200 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- text = "Button";
- groupNum = "-1";
- buttonType = "PushButton";
- useMouseEvents = "0";
- };
- new GuiBitmapCtrl(ButtonXImg) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadDefaultProfile";
- HorizSizing = "right";
- VertSizing = "relative";
- position = "32 64";
- Extent = "32 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- bitmap = "data/ui/images/Inputs/Xbox/Xbox_X";
- wrap = "0";
- };
- new GuiTextCtrl(ButtonXLabel) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadButtonTextLeft";
- HorizSizing = "relative";
- VertSizing = "relative";
- position = "72 64";
- Extent = "160 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- text = "Button X Label";
- maxLength = "1024";
- };
- new GuiButtonBaseCtrl(ButtonXButton) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadDefaultProfile";
- HorizSizing = "relative";
- VertSizing = "relative";
- position = "32 64";
- Extent = "200 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- text = "Button";
- groupNum = "-1";
- buttonType = "PushButton";
- useMouseEvents = "0";
- };
- new GuiBitmapCtrl(ButtonYImg) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadDefaultProfile";
- HorizSizing = "right";
- VertSizing = "relative";
- position = "16 16";
- Extent = "32 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- bitmap = "data/ui/images/Inputs/Xbox/Xbox_Y";
- wrap = "0";
- };
- new GuiTextCtrl(ButtonYLabel) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadButtonTextLeft";
- HorizSizing = "relative";
- VertSizing = "relative";
- position = "55 16";
- Extent = "164 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- text = "Button Y Label";
- maxLength = "1024";
- };
- new GuiButtonBaseCtrl(ButtonYButton) {
- canSaveDynamicFields = "0";
- Enabled = "1";
- isContainer = "0";
- Profile = "GamepadDefaultProfile";
- HorizSizing = "relative";
- VertSizing = "relative";
- position = "16 16";
- Extent = "208 32";
- MinExtent = "8 2";
- canSave = "1";
- Visible = "1";
- hovertime = "1000";
- text = "Button";
- groupNum = "-1";
- buttonType = "PushButton";
- useMouseEvents = "0";
- };*/
- };
-};
-//--- OBJECT WRITE END ---
\ No newline at end of file
diff --git a/Templates/BaseGame/game/data/ui/guis/joinServerMenu.cs b/Templates/BaseGame/game/data/ui/guis/joinServerMenu.cs
index ec83813bc..e65e85e5d 100644
--- a/Templates/BaseGame/game/data/ui/guis/joinServerMenu.cs
+++ b/Templates/BaseGame/game/data/ui/guis/joinServerMenu.cs
@@ -4,26 +4,25 @@ function JoinServerMenu::onWake()
// Double check the status. Tried setting this the control
// inactive to start with, but that didn't seem to work.
JoinServerJoinBtn.setActive(JS_serverList.rowCount() > 0);
+
+ JoinServerButtonHolder.setActive();
+
+ JoinServerMenuInputHandler.setFirstResponder();
}
function JoinServerButtonHolder::onWake(%this)
{
- %this.refresh();
+ %this-->joinButton.set("btn_start", "Return", "Join", "JoinServerMenu.join();");
+ %this-->backButton.set("btn_b", "Escape", "Back", "JoinServerMenu.backOut();");
+ %this-->refreshButton.set("btn_y", "R", "Refresh", "JoinServerMenu.refresh();");
+ %this-->queryLANButton.set("btn_a", "Q", "Query LAN", "JoinServerMenu.queryLan();");
+ %this-->queryInternetButton.set("btn_x", "E", "Query Internet", "JoinServerMenu.query();");
}
-function JoinServerButtonHolder::refresh(%this)
+function JoinServerMenuInputHandler::onInputEvent(%this, %device, %action, %state)
{
- JoinServerButtonHolder.add(GamepadButtonsGui);
-
- GamepadButtonsGui.clearButtons();
-
- GamepadButtonsGui.setButton(1, "A", "", "Query LAN", "JoinServerMenu.queryLan();");
- GamepadButtonsGui.setButton(2, "X", "", "Query Internet", "JoinServerMenu.query();");
- GamepadButtonsGui.setButton(3, "B", "", "Refresh", "JoinServerMenu.refresh();");
- GamepadButtonsGui.setButton(6, "Start", "Enter", "Join", "JoinServerMenu.join();");
- GamepadButtonsGui.setButton(7, "B", "Esc", "Back", "JoinServerMenu.backOut();");
-
- GamepadButtonsGui.refreshButtons();
+ if(%state)
+ $activeMenuButtonContainer.processInputs(%device, %action);
}
//----------------------------------------
diff --git a/Templates/BaseGame/game/data/ui/guis/joinServerMenu.gui b/Templates/BaseGame/game/data/ui/guis/joinServerMenu.gui
index 23f02d05a..a45d5d3ce 100644
--- a/Templates/BaseGame/game/data/ui/guis/joinServerMenu.gui
+++ b/Templates/BaseGame/game/data/ui/guis/joinServerMenu.gui
@@ -13,9 +13,22 @@
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
+ returnGui = "MainMenuGui";
+
+ new GuiInputCtrl(JoinServerMenuInputHandler){
+ profile = "GuiInputCtrlProfile";
+ visible = "1";
+ active = "1";
+ position = "0 0";
+ extent = "1024 768";
+ minExtent = "8 2";
+ horizSizing = "width";
+ vertSizing = "height";
+ sendBreakEvents="1";
+ };
new GuiControl(JoinServerWindow) {
- position = "45 56";
+ position = "48 56";
extent = "928 655";
minExtent = "8 2";
horizSizing = "center";
@@ -29,14 +42,16 @@
canSave = "1";
canSaveDynamicFields = "0";
- new GuiBitmapCtrl() {
- bitmap = "data/ui/images/hudfill.png";
+ new GuiBitmapBarCtrl() {
+ percent = "100";
+ vertical = "0";
+ flipClip = "0";
+ bitmap = "data/ui/images/panel.png";
color = "255 255 255 255";
- wrap = "0";
position = "0 0";
- extent = "928 655";
+ extent = "927 40";
minExtent = "8 2";
- horizSizing = "right";
+ horizSizing = "width";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
@@ -70,6 +85,26 @@
canSave = "1";
canSaveDynamicFields = "0";
};
+ new GuiBitmapBarCtrl() {
+ percent = "100";
+ vertical = "0";
+ flipClip = "0";
+ bitmap = "data/ui/images/panel_low.png";
+ color = "255 255 255 255";
+ position = "0 40";
+ extent = "927 618";
+ minExtent = "8 2";
+ horizSizing = "width";
+ vertSizing = "bottom";
+ profile = "GuiDefaultProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
new GuiTextCtrl() {
text = "Player Name:";
maxLength = "255";
@@ -99,6 +134,7 @@
sinkAllKeyEvents = "0";
password = "0";
passwordMask = "*";
+ text = "Visitor";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
@@ -111,7 +147,7 @@
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
- profile = "GuiTextEditProfile";
+ profile = "GuiMenuTextEditProfile";
visible = "1";
active = "1";
variable = "$pref::Player::Name";
@@ -294,7 +330,7 @@
clipColumnText = "0";
rowHeightPadding = "2";
position = "1 1";
- extent = "765 8";
+ extent = "888 8";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
@@ -498,7 +534,7 @@
canSaveDynamicFields = "0";
};
};
- new GuiControl(JoinServerButtonHolder) {
+ new GuiControl() {
position = "189 652";
extent = "646 130";
minExtent = "8 2";
@@ -513,5 +549,174 @@
canSave = "1";
canSaveDynamicFields = "0";
};
+ new GuiControl(JoinServerButtonHolder) {
+ position = "109 711";
+ extent = "791 40";
+ minExtent = "8 2";
+ horizSizing = "center";
+ vertSizing = "top";
+ profile = "GuiDefaultProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "1";
+ class = "MenuInputButtonContainer";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Join";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "507 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "OptionsMenu.apply();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "joinButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Esc";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Back";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "651 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "OptionsMenu.backOut();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "backButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Prev Tab";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "0 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "0";
+ active = "0";
+ command = "OptionsMenu.prevTab();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "queryLANButton";
+ class = "MenuInputButton";
+ hidden = "1";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Esc";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Next Tab";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "144 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "0";
+ active = "0";
+ command = "OptionsMenu.nextTab();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "queryInternetButton";
+ class = "MenuInputButton";
+ hidden = "1";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_R";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Reset";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "325 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "OptionsMenu.resetToDefaults();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "refreshButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ };
};
//--- OBJECT WRITE END ---
diff --git a/Templates/BaseGame/game/data/ui/guis/loadingGui.gui b/Templates/BaseGame/game/data/ui/guis/loadingGui.gui
index e907dd193..b0af3e66e 100644
--- a/Templates/BaseGame/game/data/ui/guis/loadingGui.gui
+++ b/Templates/BaseGame/game/data/ui/guis/loadingGui.gui
@@ -4,7 +4,7 @@
useVariable = "0";
tile = "0";
position = "0 0";
- extent = "1600 838";
+ extent = "1024 768";
minExtent = "8 8";
horizSizing = "width";
vertSizing = "height";
@@ -19,7 +19,7 @@
Enabled = "1";
new GuiControl() {
- position = "391 429";
+ position = "263 301";
extent = "497 166";
minExtent = "8 8";
horizSizing = "center";
@@ -35,8 +35,27 @@
canSave = "1";
canSaveDynamicFields = "0";
+ new GuiBitmapCtrl() {
+ bitmap = "data/ui/images/panel.png";
+ color = "255 255 255 255";
+ wrap = "0";
+ position = "0 0";
+ extent = "497 166";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiDefaultProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
new GuiBitmapCtrl(LoadingLogo) {
- bitmap = "data/ui/images/Torque-3D-logo.png";
+ bitmap = "data/ui/images/Torque-3D-logo_alt.png";
+ color = "255 255 255 255";
wrap = "0";
position = "27 6";
extent = "443 139";
diff --git a/Templates/BaseGame/game/data/ui/guis/mainMenu.cs b/Templates/BaseGame/game/data/ui/guis/mainMenu.cs
index 2f0e914aa..f66551acd 100644
--- a/Templates/BaseGame/game/data/ui/guis/mainMenu.cs
+++ b/Templates/BaseGame/game/data/ui/guis/mainMenu.cs
@@ -1,32 +1,22 @@
function MainMenuGui::onAdd(%this)
{
- GamepadButtonsGui.initMenuButtons();
+ $activeControllerName = "K&M"; //default input type
}
function MainMenuGui::onWake(%this)
{
MainMenuButtonList.hidden = false;
+ MainMenuButtonHolder.setActive();
}
function MainMenuGui::onSleep(%this)
{
+ MainMenuButtonHolder.hidden = true;
}
function MainMenuButtonHolder::onWake(%this)
{
- %this.refresh();
-}
-
-function MainMenuButtonHolder::refresh(%this)
-{
- %this.add(GamepadButtonsGui);
-
- GamepadButtonsGui.clearButtons();
-
- //GamepadButtonsGui.setButton(2, "A", "Select", "Go", "echo(\"FART\");");
- //GamepadButtonsGui.setButton(3, "B", "Esc", "Back", "");
-
- GamepadButtonsGui.refreshButtons();
+ %this-->goButton.set("btn_a", "Return", "Go", "MainMenuButtonList.activateRow();");
}
function MainMenuButtonList::onAdd(%this)
@@ -40,24 +30,13 @@ function MainMenuButtonList::onAdd(%this)
MainMenuButtonList.addRow("Exit Game", "quit", 8, -15);
}
-function UIMenuButtonList::onInputEvent(%this, %device, %action, %state)
-{
- if(%state)
- GamepadButtonsGui.processInputs(%device, %action);
-}
-
-function UIMenuButtonList::onAxisEvent(%this, %device, %action, %axisVal)
-{
- GamepadButtonsGui.processAxisEvent(%device, %action);
-}
-
function openSinglePlayerMenu()
{
$pref::HostMultiPlayer=false;
Canvas.pushDialog(ChooseLevelDlg);
ChooseLevelDlg.returnGui = MainMenuGui;
MainMenuButtonList.hidden = true;
- MainMenuAppLogo.setBitmap("data/ui/images/Torque-3D-logo");
+ MainMenuButtonHolder.hidden = true;
}
function openMultiPlayerMenu()
@@ -66,7 +45,6 @@ function openMultiPlayerMenu()
Canvas.pushDialog(ChooseLevelDlg);
ChooseLevelDlg.returnGui = MainMenuGui;
MainMenuButtonList.hidden = true;
- MainMenuAppLogo.setBitmap("data/ui/images/Torque-3D-logo");
}
function openJoinServerMenu()
@@ -81,7 +59,6 @@ function openOptionsMenu()
Canvas.pushDialog(OptionsMenu);
OptionsMenu.returnGui = MainMenuGui;
MainMenuButtonList.hidden = true;
- MainMenuAppLogo.setBitmap("data/ui/images/Torque-3D-logo");
}
function openWorldEditorBtn()
@@ -97,5 +74,6 @@ function openGUIEditorBtn()
function MainMenuGui::onReturnTo(%this)
{
MainMenuButtonList.hidden = false;
- MainMenuAppLogo.setBitmap("data/ui/images/Torque-3D-logo-shortcut");
+ MainMenuButtonList.setFirstResponder();
+ MainMenuButtonHolder.setActive();
}
\ No newline at end of file
diff --git a/Templates/BaseGame/game/data/ui/guis/mainMenu.gui b/Templates/BaseGame/game/data/ui/guis/mainMenu.gui
index faa21691b..28466b04f 100644
--- a/Templates/BaseGame/game/data/ui/guis/mainMenu.gui
+++ b/Templates/BaseGame/game/data/ui/guis/mainMenu.gui
@@ -21,17 +21,15 @@ exec( "tools/gui/profiles.ed.cs" );
Enabled = "1";
isDecoy = "0";
navigationIndex = "-1";
-
- new GuiBitmapButtonCtrl(MainMenuAppLogo) {
- bitmap = "data/ui/images/Torque-3D-logo";
+
+ new GuiBitmapCtrl(MainMenuAppLogo) {
+ bitmap = "data/ui/images/Torque-3D-logo_alt.png";
bitmapMode = "Stretched";
autoFitExtents = "0";
useModifiers = "0";
useStates = "1";
masked = "0";
groupNum = "-1";
- buttonType = "PushButton";
- useMouseEvents = "0";
position = "550 30";
extent = "443 139";
minExtent = "8 2";
@@ -40,7 +38,6 @@ exec( "tools/gui/profiles.ed.cs" );
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
- command = "gotoWebPage(\"forums.torque3d.org\");";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
@@ -48,10 +45,9 @@ exec( "tools/gui/profiles.ed.cs" );
canSaveDynamicFields = "1";
navigationIndex = "-1";
};
+
new GuiGameListMenuCtrl(MainMenuButtonList) {
- class = "UIMenuButtonList";
debugRender = "0";
- callbackOnA = "MainMenuButtonList.activateRow();";
callbackOnInputs = "1";
position = "292 103";
extent = "439 561";
@@ -64,12 +60,13 @@ exec( "tools/gui/profiles.ed.cs" );
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
+ class = "UIMenuButtonList";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiControl(MainMenuButtonHolder) {
- position = "190 652";
- extent = "646 130";
+ position = "189 711";
+ extent = "646 40";
minExtent = "8 2";
horizSizing = "center";
vertSizing = "top";
@@ -79,8 +76,40 @@ exec( "tools/gui/profiles.ed.cs" );
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
+ class = "MenuInputButtonContainer";
canSave = "1";
canSaveDynamicFields = "0";
+
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Go";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "507 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "MainMenuButtonList.activateRow();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "goButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
};
};
//--- OBJECT WRITE END ---
diff --git a/Templates/BaseGame/game/data/ui/guis/messageBoxDlg.gui b/Templates/BaseGame/game/data/ui/guis/messageBoxDlg.gui
index 2565aed58..8dd356d97 100644
--- a/Templates/BaseGame/game/data/ui/guis/messageBoxDlg.gui
+++ b/Templates/BaseGame/game/data/ui/guis/messageBoxDlg.gui
@@ -30,15 +30,17 @@
canSave = "1";
canSaveDynamicFields = "0";
- new GuiBitmapCtrl() {
- bitmap = "data/ui/images/hudfill.png";
+ new GuiBitmapBarCtrl() {
+ percent = "100";
+ vertical = "0";
+ flipClip = "0";
+ bitmap = "data/ui/images/panel.png";
color = "255 255 255 255";
- wrap = "0";
position = "0 0";
- extent = "1156 704";
+ extent = "641 40";
minExtent = "8 2";
horizSizing = "width";
- vertSizing = "height";
+ vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
@@ -57,7 +59,7 @@
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
- position = "32 10";
+ position = "32 7";
extent = "577 28";
minExtent = "8 2";
horizSizing = "right";
@@ -71,13 +73,33 @@
canSave = "1";
canSaveDynamicFields = "0";
};
+ new GuiBitmapBarCtrl() {
+ percent = "100";
+ vertical = "0";
+ flipClip = "0";
+ bitmap = "data/ui/images/panel_low.png";
+ color = "255 255 255 255";
+ position = "0 40";
+ extent = "641 341";
+ minExtent = "8 2";
+ horizSizing = "width";
+ vertSizing = "bottom";
+ profile = "GuiDefaultProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
new GuiMLTextCtrl(MessageBoxText) {
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
useURLMouseCursor = "0";
position = "81 83";
- extent = "481 14";
+ extent = "481 19";
minExtent = "8 8";
horizSizing = "center";
vertSizing = "center";
@@ -90,9 +112,9 @@
canSave = "1";
canSaveDynamicFields = "0";
};
- new GuiControl(MessageBoxButtonHolder) {
- position = "0 237";
- extent = "641 130";
+ new GuiControl(MessageBoxOKButtonHolder) {
+ position = "0 285";
+ extent = "642 40";
minExtent = "8 2";
horizSizing = "center";
vertSizing = "top";
@@ -102,8 +124,224 @@
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
+ class = "MenuInputButtonContainer";
canSave = "1";
canSaveDynamicFields = "0";
+
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Go";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "251 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "MainMenuButtonList.activateRow();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "OKButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ };
+ new GuiControl(MessageBoxOCButtonHolder) {
+ position = "0 285";
+ extent = "642 40";
+ minExtent = "8 2";
+ horizSizing = "center";
+ vertSizing = "top";
+ profile = "GuiDefaultProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "1";
+ class = "MenuInputButtonContainer";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Go";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "171 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "MainMenuButtonList.activateRow();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "OKButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Go";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "323 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "MainMenuButtonList.activateRow();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "CancelButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ };
+ new GuiControl(MessageBoxYNCButtonHolder) {
+ position = "0 285";
+ extent = "642 40";
+ minExtent = "8 2";
+ horizSizing = "center";
+ vertSizing = "top";
+ profile = "GuiDefaultProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "1";
+ class = "MenuInputButtonContainer";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Go";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "99 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "MainMenuButtonList.activateRow();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "yesButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Go";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "251 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "MainMenuButtonList.activateRow();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "noButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Go";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "403 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "MainMenuButtonList.activateRow();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "CancelButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
};
};
};
diff --git a/Templates/BaseGame/game/data/ui/guis/optionsMenu.cs b/Templates/BaseGame/game/data/ui/guis/optionsMenu.cs
index a87447a2f..c7a8017eb 100644
--- a/Templates/BaseGame/game/data/ui/guis/optionsMenu.cs
+++ b/Templates/BaseGame/game/data/ui/guis/optionsMenu.cs
@@ -57,26 +57,17 @@ function OptionsMenu::onWake(%this)
%this.pageTabIndex = 0;
%tab = %this.getTab();
%tab.performClick();
+
+ OptionsButtonHolder.setActive();
}
function OptionsButtonHolder::onWake(%this)
{
- %this.refresh();
-}
-
-function OptionsButtonHolder::refresh(%this)
-{
- OptionsButtonHolder.add(GamepadButtonsGui);
-
- GamepadButtonsGui.clearButtons();
-
- GamepadButtonsGui.setButton(0, "LB", "", "Prev Tab", "OptionsMenu.prevTab();", true);
- GamepadButtonsGui.setButton(1, "RB", "", "Next Tab", "OptionsMenu.nextTab();", true);
- GamepadButtonsGui.setButton(2, "Start", "Enter", "Apply", "OptionsMenu.apply();");
- GamepadButtonsGui.setButton(3, "B", "Esc", "Back", "OptionsMenu.backOut();");
- GamepadButtonsGui.setButton(7, "Back", "R", "Reset", "OptionsMenu.resetToDefaults();");
-
- GamepadButtonsGui.refreshButtons();
+ %this-->prevTabButton.set("btn_l", "", "Prev Tab", "OptionsMenu.prevTab();", true);
+ %this-->nextTabButton.set("btn_r", "", "Next Tab", "OptionsMenu.nextTab();", true);
+ %this-->resetButton.set("btn_back", "R", "Reset", "OptionsMenu.resetToDefaults();");
+ %this-->applyButton.set("btn_start", "Return", "Apply", "OptionsMenu.apply();");
+ %this-->backButton.set("btn_b", "Escape", "Back", "OptionsMenu.backOut();");
}
function OptionsMenu::apply(%this)
@@ -224,18 +215,19 @@ function OptionsMenu::populateDisplaySettingsList(%this)
function OptionsMenu::applyDisplaySettings(%this)
{
- %newAdapter = GraphicsMenuDriver.getText();
- %numAdapters = GFXInit::getAdapterCount();
+ //%newAdapter = GraphicsMenuDriver.getText();
+ //%numAdapters = GFXInit::getAdapterCount();
%newDevice = OptionsMenuSettingsList.getCurrentOption(0);
- for( %i = 0; %i < %numAdapters; %i ++ )
+ /*for( %i = 0; %i < %numAdapters; %i ++ )
{
- if( GFXInit::getAdapterName( %i ) $= %newAdapter )
+ %targetAdapter = GFXInit::getAdapterName( %i );
+ if( GFXInit::getAdapterName( %i ) $= %newDevice )
{
%newDevice = GFXInit::getAdapterType( %i );
break;
}
- }
+ }*/
// Change the device.
if ( %newDevice !$= $pref::Video::displayDevice )
@@ -267,6 +259,7 @@ function OptionsMenu::populateGraphicsSettingsList(%this)
%onOffList = "Off\tOn";
%highMedLow = "Low\tMedium\tHigh";
%anisoFilter = "Off\t4\t8\t16";
+ %aaFilter = "Off\t1\t2\t4";
OptionsMenuSettingsList.addOptionRow("Shadow Quality", getQualityLevels(ShadowQualityList), false, "", -1, -30, true, "Shadow revolution quality", getCurrentQualityLevel(ShadowQualityList));
OptionsMenuSettingsList.addOptionRow("Soft Shadow Quality", getQualityLevels(SoftShadowList), false, "", -1, -30, true, "Amount of softening applied to shadowmaps", getCurrentQualityLevel(SoftShadowList));
OptionsMenuSettingsList.addOptionRow("Mesh Quality", getQualityLevels(MeshQualityGroup), false, "", -1, -30, true, "Fidelity of rendering of mesh objects", getCurrentQualityLevel(MeshQualityGroup));
@@ -276,7 +269,7 @@ function OptionsMenu::populateGraphicsSettingsList(%this)
OptionsMenuSettingsList.addOptionRow("Ground Cover Density", getQualityLevels(GroundCoverDensityGroup), false, "", -1, -30, true, "Density of ground cover items, such as grass", getCurrentQualityLevel(GroundCoverDensityGroup));
OptionsMenuSettingsList.addOptionRow("Shader Quality", getQualityLevels(ShaderQualityGroup), false, "", -1, -30, true, "Dictates the overall shader quality level, adjusting what features are enabled.", getCurrentQualityLevel(ShaderQualityGroup));
OptionsMenuSettingsList.addOptionRow("Anisotropic Filtering", %anisoFilter, false, "", -1, -30, true, "Amount of Anisotropic Filtering on textures, which dictates their sharpness at a distance", $pref::Video::defaultAnisotropy);
- OptionsMenuSettingsList.addOptionRow("Anti-Aliasing", "4\t2\t1\tOff", false, "", -1, -30, true, "Amount of Post-Processing Anti-Aliasing applied to rendering", $pref::Video::AA);
+ OptionsMenuSettingsList.addOptionRow("Anti-Aliasing", %aaFilter, false, "", -1, -30, true, "Amount of Post-Processing Anti-Aliasing applied to rendering", $pref::Video::AA);
OptionsMenuSettingsList.addOptionRow("Parallax", %onOffList, false, "", -1, -30, true, "Whether the surface parallax shader effect is enabled", convertBoolToOnOff(!$pref::Video::disableParallaxMapping));
OptionsMenuSettingsList.addOptionRow("Water Reflections", %onOffList, false, "", -1, -30, true, "Whether water reflections are enabled", convertBoolToOnOff(!$pref::Water::disableTrueReflections));
OptionsMenuSettingsList.addOptionRow("SSAO", %onOffList, false, "", -1, -30, true, "Whether Screen-Space Ambient Occlusion is enabled", convertBoolToOnOff($pref::PostFX::EnableSSAO));
diff --git a/Templates/BaseGame/game/data/ui/guis/optionsMenu.gui b/Templates/BaseGame/game/data/ui/guis/optionsMenu.gui
index 494b83ae7..f289ad018 100644
--- a/Templates/BaseGame/game/data/ui/guis/optionsMenu.gui
+++ b/Templates/BaseGame/game/data/ui/guis/optionsMenu.gui
@@ -13,6 +13,8 @@
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
+ pageTabIndex = "0";
+ returnGui = "MainMenuGui";
tamlReader = "20088";
tile = "0";
useVariable = "0";
@@ -32,6 +34,26 @@
canSave = "1";
canSaveDynamicFields = "0";
+ new GuiBitmapBarCtrl() {
+ percent = "100";
+ vertical = "0";
+ flipClip = "0";
+ bitmap = "data/ui/images/panel.png";
+ color = "255 255 255 255";
+ position = "0 0";
+ extent = "927 40";
+ minExtent = "8 2";
+ horizSizing = "width";
+ vertSizing = "bottom";
+ profile = "GuiDefaultProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
new GuiTextCtrl() {
text = "OPTIONS";
maxLength = "1024";
@@ -41,7 +63,7 @@
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
- position = "22 10";
+ position = "22 7";
extent = "120 28";
minExtent = "8 2";
horizSizing = "right";
@@ -59,20 +81,19 @@
percent = "100";
vertical = "0";
flipClip = "0";
- bitmap = "data/ui/images/hudfill.png";
+ bitmap = "data/ui/images/panel_low.png";
color = "255 255 255 255";
position = "0 40";
- extent = "846 618";
+ extent = "927 618";
minExtent = "8 2";
- horizSizing = "right";
+ horizSizing = "width";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
- visible = "0";
+ visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
- hidden = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
@@ -89,13 +110,13 @@
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
+ command = "OptionsMenu.populateDisplaySettingsList();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
+ internalName = "DisplayButton";
canSave = "1";
canSaveDynamicFields = "0";
- internalName = "DisplayButton";
- command="OptionsMenu.populateDisplaySettingsList();";
};
new GuiButtonCtrl() {
text = "Graphics";
@@ -110,13 +131,13 @@
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
+ command = "OptionsMenu.populateGraphicsSettingsList();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
+ internalName = "GraphicsButton";
canSave = "1";
canSaveDynamicFields = "0";
- internalName = "GraphicsButton";
- command="OptionsMenu.populateGraphicsSettingsList();";
};
new GuiButtonCtrl() {
text = "Audio";
@@ -131,13 +152,13 @@
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
+ command = "OptionsMenu.populateAudioSettingsList();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
+ internalName = "AudioButton";
canSave = "1";
canSaveDynamicFields = "0";
- internalName = "AudioButton";
- command="OptionsMenu.populateAudioSettingsList();";
};
new GuiButtonCtrl() {
text = "Keyboard + Mouse";
@@ -152,13 +173,13 @@
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
+ command = "OptionsMenu.populateKeyboardMouseSettingsList();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
+ internalName = "KBMButton";
canSave = "1";
canSaveDynamicFields = "0";
- internalName = "KBMButton";
- command="OptionsMenu.populateKeyboardMouseSettingsList();";
};
new GuiButtonCtrl() {
text = "Gamepad";
@@ -173,13 +194,13 @@
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
+ command = "OptionsMenu.populateGamepadSettingsList();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
+ internalName = "gamepadButton";
canSave = "1";
canSaveDynamicFields = "0";
- internalName = "GamepadButton";
- command="OptionsMenu.populateGamepadSettingsList();";
};
new GuiScrollCtrl() {
willFirstRespond = "1";
@@ -211,13 +232,10 @@
canSaveDynamicFields = "0";
new GuiGameListMenuCtrl(OptionsMenuSettingsList) {
- class = "UIMenuButtonList";
debugRender = "0";
- callbackOnA = "OptionsMenuSettingsList.activateRow();";
- callbackOnB = "OptionsMenuSettingsList.backOut();";
callbackOnInputs = "1";
position = "1 1";
- extent = "621 141";
+ extent = "621 510";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
@@ -227,12 +245,12 @@
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
+ class = "UIMenuButtonList";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiTextCtrl(OptionName) {
- text = "Option";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
@@ -265,7 +283,7 @@
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
- profile = "GuiMLWhiteTextProfile";
+ profile = "GuiMLTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
@@ -275,7 +293,7 @@
canSaveDynamicFields = "0";
};
};
- new GuiControl(OptionsButtonHolder) {
+ new GuiControl() {
position = "189 652";
extent = "646 130";
minExtent = "8 2";
@@ -290,5 +308,169 @@
canSave = "1";
canSaveDynamicFields = "0";
};
+ new GuiControl(OptionsButtonHolder) {
+ position = "109 711";
+ extent = "791 40";
+ minExtent = "8 2";
+ horizSizing = "center";
+ vertSizing = "top";
+ profile = "GuiDefaultProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "1";
+ class = "MenuInputButtonContainer";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Apply";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "507 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "ChooseLevelDlg.beginLevel();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "applyButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Esc";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Back";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "651 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "ChooseLevelDlg.backOut();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "backButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Prev Tab";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "0 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "prevTabButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Esc";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Next Tab";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "144 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "nextTabButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Esc";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Reset";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "325 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "resetButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ };
};
//--- OBJECT WRITE END ---
diff --git a/Templates/BaseGame/game/data/ui/guis/pauseMenu.cs b/Templates/BaseGame/game/data/ui/guis/pauseMenu.cs
index a4519183a..c59784b48 100644
--- a/Templates/BaseGame/game/data/ui/guis/pauseMenu.cs
+++ b/Templates/BaseGame/game/data/ui/guis/pauseMenu.cs
@@ -8,6 +8,10 @@ function PauseMenuList::onAdd(%this)
function PauseMenu::onWake(%this)
{
$timescale = 0;
+
+ PauseMenuList.hidden = false;
+ PauseMenuList.setFirstResponder();
+ PauseButtonHolder.setActive();
}
@@ -19,7 +23,8 @@ function PauseMenu::onSleep(%this)
function PauseMenu::onReturnTo(%this)
{
PauseMenuList.hidden = false;
- PauseButtonHolder.refresh();
+ PauseMenuList.setFirstResponder();
+ PauseButtonHolder.setActive();
}
function openPauseMenuOptions()
@@ -43,17 +48,6 @@ function pauseMenuExitToDesktop()
function PauseButtonHolder::onWake(%this)
{
- %this.refresh();
-}
-
-function PauseButtonHolder::refresh(%this)
-{
- PauseButtonHolder.add(GamepadButtonsGui);
-
- GamepadButtonsGui.clearButtons();
-
- GamepadButtonsGui.setButton(2, "A", "", "", "", true);
- GamepadButtonsGui.setButton(3, "B", "Esc", "Back", "Canvas.popDialog();");
-
- GamepadButtonsGui.refreshButtons();
+ %this-->goButton.set("btn_a", "Return", "OK", "PauseMenuList.activateRow();", true);
+ %this-->backButton.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
}
\ No newline at end of file
diff --git a/Templates/BaseGame/game/data/ui/guis/pauseMenu.gui b/Templates/BaseGame/game/data/ui/guis/pauseMenu.gui
index e57da0c7c..9c97a3bce 100644
--- a/Templates/BaseGame/game/data/ui/guis/pauseMenu.gui
+++ b/Templates/BaseGame/game/data/ui/guis/pauseMenu.gui
@@ -36,7 +36,7 @@
canSaveDynamicFields = "1";
};
new GuiControl() {
- position = "155 118";
+ position = "162 125";
extent = "700 518";
minExtent = "8 2";
horizSizing = "center";
@@ -49,12 +49,9 @@
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
-
+
new GuiGameListMenuCtrl(PauseMenuList) {
- class = "UIMenuButtonList";
debugRender = "0";
- callbackOnA = "OptionsMenuSettingsList.activateRow();";
- callbackOnB = "OptionsMenuSettingsList.backOut();";
callbackOnInputs = "1";
position = "0 0";
extent = "700 320";
@@ -67,14 +64,14 @@
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
+ class = "UIMenuButtonList";
canSave = "1";
canSaveDynamicFields = "0";
};
};
-
new GuiControl(PauseButtonHolder) {
- position = "189 652";
- extent = "646 130";
+ position = "189 711";
+ extent = "646 40";
minExtent = "8 2";
horizSizing = "center";
vertSizing = "top";
@@ -84,8 +81,70 @@
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
+ class = "MenuInputButtonContainer";
canSave = "1";
canSaveDynamicFields = "0";
+
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "OK";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "363 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "PauseMenuList.activateRow();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "goButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiIconButtonCtrl() {
+ buttonMargin = "4 4";
+ iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Esc";
+ iconLocation = "Left";
+ sizeIconToButton = "1";
+ makeIconSquare = "1";
+ textLocation = "Right";
+ textMargin = "4";
+ autoSize = "0";
+ text = "Back";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "507 0";
+ extent = "140 40";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "GuiMenuButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "Canvas.popDialog();";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ internalName = "backButton";
+ class = "MenuInputButton";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
};
};
//--- OBJECT WRITE END ---
diff --git a/Templates/BaseGame/game/data/ui/guis/startupGui.cs b/Templates/BaseGame/game/data/ui/guis/startupGui.cs
index e8252ce44..f82a0b24c 100644
--- a/Templates/BaseGame/game/data/ui/guis/startupGui.cs
+++ b/Templates/BaseGame/game/data/ui/guis/startupGui.cs
@@ -33,13 +33,15 @@ function loadStartup()
// to cycle through. Note that they have to
// be in consecutive numerical order
StartupGui.bitmap[0] = "data/ui/images/background-dark";
- StartupGui.logo[0] = "data/ui/images/Torque-3D-logo";
+ StartupGui.logo[0] = "data/ui/images/Torque-3D-logo_alt";
StartupGui.logoPos[0] = "178 251";
StartupGui.logoExtent[0] = "443 139";
// Call the next() function to set our firt
// splash screen
StartupGui.next();
+
+ StartupGui.setFirstResponder();
// Play our startup sound
//SFXPlayOnce(AudioGui, "data/ui/sounds/startup");//SFXPlay(startsnd);
diff --git a/Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Esc.png b/Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Escape.png
similarity index 100%
rename from Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Esc.png
rename to Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Escape.png
diff --git a/Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter.png b/Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Return.png
similarity index 100%
rename from Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter.png
rename to Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Return.png
diff --git a/Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter_Alt.png b/Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Return_Alt.png
similarity index 100%
rename from Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter_Alt.png
rename to Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Return_Alt.png
diff --git a/Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter_Tall.png b/Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Return_Tall.png
similarity index 100%
rename from Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter_Tall.png
rename to Templates/BaseGame/game/data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Return_Tall.png
diff --git a/Templates/BaseGame/game/data/ui/images/Inputs/PS4/PS4_Options.png b/Templates/BaseGame/game/data/ui/images/Inputs/PS4/PS4_Options.png
index 21820ed4a..4fd45bf34 100644
Binary files a/Templates/BaseGame/game/data/ui/images/Inputs/PS4/PS4_Options.png and b/Templates/BaseGame/game/data/ui/images/Inputs/PS4/PS4_Options.png differ
diff --git a/Templates/BaseGame/game/data/ui/images/Inputs/PS4/PS4_Share.png b/Templates/BaseGame/game/data/ui/images/Inputs/PS4/PS4_Share.png
index 9a1c4abae..b1d10f790 100644
Binary files a/Templates/BaseGame/game/data/ui/images/Inputs/PS4/PS4_Share.png and b/Templates/BaseGame/game/data/ui/images/Inputs/PS4/PS4_Share.png differ
diff --git a/Templates/BaseGame/game/data/ui/images/Inputs/Switch/Switch_LB.png b/Templates/BaseGame/game/data/ui/images/Inputs/Switch/Switch_LB.png
index fedbbed3a..cd38579e7 100644
Binary files a/Templates/BaseGame/game/data/ui/images/Inputs/Switch/Switch_LB.png and b/Templates/BaseGame/game/data/ui/images/Inputs/Switch/Switch_LB.png differ
diff --git a/Templates/BaseGame/game/data/ui/images/Inputs/Switch/Switch_RB.png b/Templates/BaseGame/game/data/ui/images/Inputs/Switch/Switch_RB.png
index 4660c257a..64da4d3d8 100644
Binary files a/Templates/BaseGame/game/data/ui/images/Inputs/Switch/Switch_RB.png and b/Templates/BaseGame/game/data/ui/images/Inputs/Switch/Switch_RB.png differ
diff --git a/Templates/BaseGame/game/data/ui/images/background-dark.png b/Templates/BaseGame/game/data/ui/images/background-dark.png
index 0bc3590d8..13b4bda55 100644
Binary files a/Templates/BaseGame/game/data/ui/images/background-dark.png and b/Templates/BaseGame/game/data/ui/images/background-dark.png differ
diff --git a/Templates/BaseGame/game/data/ui/images/listMenuArray.png b/Templates/BaseGame/game/data/ui/images/listMenuArray.png
index 4562c0451..e54b9ae08 100644
Binary files a/Templates/BaseGame/game/data/ui/images/listMenuArray.png and b/Templates/BaseGame/game/data/ui/images/listMenuArray.png differ
diff --git a/Templates/BaseGame/game/data/ui/images/panel.png b/Templates/BaseGame/game/data/ui/images/panel.png
new file mode 100644
index 000000000..71c72cd4e
Binary files /dev/null and b/Templates/BaseGame/game/data/ui/images/panel.png differ
diff --git a/Templates/BaseGame/game/data/ui/images/panel_low.png b/Templates/BaseGame/game/data/ui/images/panel_low.png
new file mode 100644
index 000000000..a05ae5eee
Binary files /dev/null and b/Templates/BaseGame/game/data/ui/images/panel_low.png differ
diff --git a/Templates/BaseGame/game/data/ui/images/scrollBar.png b/Templates/BaseGame/game/data/ui/images/scrollBar.png
index 7ab45acac..2699a7662 100644
Binary files a/Templates/BaseGame/game/data/ui/images/scrollBar.png and b/Templates/BaseGame/game/data/ui/images/scrollBar.png differ
diff --git a/Templates/BaseGame/game/data/ui/scripts/audioMenu.cs b/Templates/BaseGame/game/data/ui/scripts/audioMenu.cs
deleted file mode 100644
index d996745b8..000000000
--- a/Templates/BaseGame/game/data/ui/scripts/audioMenu.cs
+++ /dev/null
@@ -1,200 +0,0 @@
-// =============================================================================
-// AUDIO MENU
-// =============================================================================
-$AudioTestHandle = 0;
-// Description to use for playing the volume test sound. This isn't
-// played with the description of the channel that has its volume changed
-// because we know nothing about the playback state of the channel. If it
-// is paused or stopped, the test sound would not play then.
-$AudioTestDescription = new SFXDescription()
-{
- sourceGroup = AudioChannelMaster;
-};
-
-function AudioMenu::loadSettings(%this)
-{
- // Audio
- //OptAudioHardwareToggle.setStateOn($pref::SFX::useHardware);
- //OptAudioHardwareToggle.setActive( true );
-
- /*%this-->OptAudioVolumeMaster.setValue( $pref::SFX::masterVolume );
- %this-->OptAudioVolumeShell.setValue( $pref::SFX::channelVolume[ $GuiAudioType] );
- %this-->OptAudioVolumeSim.setValue( $pref::SFX::channelVolume[ $SimAudioType ] );
- %this-->OptAudioVolumeMusic.setValue( $pref::SFX::channelVolume[ $MusicAudioType ] );
-
- AudioMenuSoundDriver.clear();
- %buffer = sfxGetAvailableDevices();
- %count = getRecordCount( %buffer );
- for(%i = 0; %i < %count; %i++)
- {
- %record = getRecord(%buffer, %i);
- %provider = getField(%record, 0);
-
- if ( AudioMenuSoundDriver.findText( %provider ) == -1 )
- AudioMenuSoundDriver.add( %provider, %i );
- }
-
- AudioMenuSoundDriver.sort();
-
- %selId = AudioMenuSoundDriver.findText($pref::SFX::provider);
- if ( %selId == -1 )
- AudioMenuSoundDriver.setFirstSelected();
- else
- AudioMenuSoundDriver.setSelected( %selId );*/
-
- OptionsSettingStack.clear();
-
- OptionsMenu.addSliderOption(OptionsSettingStack, "Master Volume", $pref::Video::Brightness, "0 1", 10, 5);
- OptionsMenu.addSliderOption(OptionsSettingStack, "Menu Volume", $pref::Video::Brightness, "0 1", 10, 5);
- OptionsMenu.addSliderOption(OptionsSettingStack, "Effects Volume", $pref::Video::Brightness, "0 1", 10, 5);
- OptionsMenu.addSliderOption(OptionsSettingStack, "Music Volume", $pref::Video::Brightness, "0 1", 10, 5);
-}
-
-function AudioMenu::loadDevices(%this)
-{
- if(!isObject(SoundDeviceGroup))
- {
- new SimGroup( SoundDeviceGroup );
- }
- else
- {
- SoundDeviceGroup.clear();
- }
-
- %buffer = sfxGetAvailableDevices();
- %count = getRecordCount( %buffer );
- for (%i = 0; %i < %count; %i++)
- {
- %record = getRecord(%buffer, %i);
- %provider = getField(%record, 0);
- %device = getField(%record, 1);
-
- if($pref::SFX::provider !$= %provider)
- continue;
-
- %setting = new ArrayObject()
- {
- class = "OptionsMenuSettingLevel";
- caseSensitive = true;
-
- displayName = %device;
-
- key["$pref::SFX::Device"] = %device;
- };
-
- SoundDeviceGroup.add(%setting);
- }
-}
-
-function AudioMenu::apply(%this)
-{
- sfxSetMasterVolume( $pref::SFX::masterVolume );
-
- sfxSetChannelVolume( $GuiAudioType, $pref::SFX::channelVolume[ $GuiAudioType ] );
- sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ $SimAudioType ] );
- sfxSetChannelVolume( $MusicAudioType, $pref::SFX::channelVolume[ $MusicAudioType ] );
-
- if ( !sfxCreateDevice( $pref::SFX::provider,
- $pref::SFX::device,
- $pref::SFX::useHardware,
- -1 ) )
- error( "Unable to create SFX device: " @ $pref::SFX::provider
- SPC $pref::SFX::device
- SPC $pref::SFX::useHardware );
-
- if( !isObject( $AudioTestHandle ) )
- {
- sfxPlay(menuButtonPressed);
- }
-}
-
-function AudioMenuOKButton::onClick(%this)
-{
- //save the settings and then back out
- AudioMenu.apply();
- OptionsMenu.backOut();
-}
-
-function AudioMenuDefaultsButton::onClick(%this)
-{
- sfxInit();
- AudioMenu.loadSettings();
-}
-
-function OptAudioUpdateMasterVolume( %volume )
-{
- if( %volume == $pref::SFX::masterVolume )
- return;
-
- sfxSetMasterVolume( %volume );
- $pref::SFX::masterVolume = %volume;
-
- if( !isObject( $AudioTestHandle ) )
- $AudioTestHandle = sfxPlayOnce( AudioChannel, "data/ui/sounds/volumeTest.wav" );
-}
-
-function OptAudioUpdateChannelVolume( %description, %volume )
-{
- %channel = sfxGroupToOldChannel( %description.sourceGroup );
-
- if( %volume == $pref::SFX::channelVolume[ %channel ] )
- return;
-
- sfxSetChannelVolume( %channel, %volume );
- $pref::SFX::channelVolume[ %channel ] = %volume;
-
- if( !isObject( $AudioTestHandle ) )
- {
- $AudioTestDescription.volume = %volume;
- $AudioTestHandle = sfxPlayOnce( $AudioTestDescription, "data/ui/sounds/volumeTest.wav" );
- }
-}
-
-function AudioMenuSoundDriver::onSelect( %this, %id, %text )
-{
- // Skip empty provider selections.
- if ( %text $= "" )
- return;
-
- $pref::SFX::provider = %text;
- AudioMenuSoundDevice.clear();
-
- %buffer = sfxGetAvailableDevices();
- %count = getRecordCount( %buffer );
- for(%i = 0; %i < %count; %i++)
- {
- %record = getRecord(%buffer, %i);
- %provider = getField(%record, 0);
- %device = getField(%record, 1);
-
- if (%provider !$= %text)
- continue;
-
- if ( AudioMenuSoundDevice.findText( %device ) == -1 )
- AudioMenuSoundDevice.add( %device, %i );
- }
-
- // Find the previous selected device.
- %selId = AudioMenuSoundDevice.findText($pref::SFX::device);
- if ( %selId == -1 )
- AudioMenuSoundDevice.setFirstSelected();
- else
- AudioMenuSoundDevice.setSelected( %selId );
-}
-
-function AudioMenuSoundDevice::onSelect( %this, %id, %text )
-{
- // Skip empty selections.
- if ( %text $= "" )
- return;
-
- $pref::SFX::device = %text;
-
- if ( !sfxCreateDevice( $pref::SFX::provider,
- $pref::SFX::device,
- $pref::SFX::useHardware,
- -1 ) )
- error( "Unable to create SFX device: " @ $pref::SFX::provider
- SPC $pref::SFX::device
- SPC $pref::SFX::useHardware );
-}
\ No newline at end of file
diff --git a/Templates/BaseGame/game/data/ui/scripts/default.keybinds.cs b/Templates/BaseGame/game/data/ui/scripts/default.keybinds.cs
deleted file mode 100644
index 1706c2e44..000000000
--- a/Templates/BaseGame/game/data/ui/scripts/default.keybinds.cs
+++ /dev/null
@@ -1,103 +0,0 @@
-$movementSpeed = 1; // m/s
-
-function moveleft(%val)
-{
- $mvLeftAction = %val * $movementSpeed;
-}
-
-function moveright(%val)
-{
- $mvRightAction = %val * $movementSpeed;
-}
-
-function moveforward(%val)
-{
- $mvForwardAction = %val * $movementSpeed;
-}
-
-function movebackward(%val)
-{
- $mvBackwardAction = %val * $movementSpeed;
-}
-
-function gamePadMoveX( %val )
-{
- if(%val > 0)
- {
- $mvRightAction = %val * $movementSpeed;
- $mvLeftAction = 0;
- }
- else
- {
- $mvRightAction = 0;
- $mvLeftAction = -%val * $movementSpeed;
- }
-}
-
-function gamePadMoveY( %val )
-{
- if(%val > 0)
- {
- $mvForwardAction = %val * $movementSpeed;
- $mvBackwardAction = 0;
- }
- else
- {
- $mvForwardAction = 0;
- $mvBackwardAction = -%val * $movementSpeed;
- }
-}
-
-function gamepadYaw(%val)
-{
- %yawAdj = getGamepadAdjustAmount(%val);
- if(ServerConnection.isControlObjectRotDampedCamera())
- {
- // Clamp and scale
- %yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
- %yawAdj *= 0.5;
- }
-
- if(%yawAdj > 0)
- {
- $mvYawLeftSpeed = %yawAdj;
- $mvYawRightSpeed = 0;
- }
- else
- {
- $mvYawLeftSpeed = 0;
- $mvYawRightSpeed = -%yawAdj;
- }
-}
-
-function gamepadPitch(%val)
-{
- %pitchAdj = getGamepadAdjustAmount(%val);
- if(ServerConnection.isControlObjectRotDampedCamera())
- {
- // Clamp and scale
- %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
- %pitchAdj *= 0.5;
- }
-
- if(%pitchAdj > 0)
- {
- $mvPitchDownSpeed = %pitchAdj;
- $mvPitchUpSpeed = 0;
- }
- else
- {
- $mvPitchDownSpeed = 0;
- $mvPitchUpSpeed = -%pitchAdj;
- }
-}
-
-moveMap.bind( keyboard, a, moveleft );
-moveMap.bind( keyboard, d, moveright );
-moveMap.bind( keyboard, w, moveforward );
-moveMap.bind( keyboard, s, movebackward );
-
-moveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
-moveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
-moveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
-moveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );
\ No newline at end of file
diff --git a/Templates/BaseGame/game/data/ui/scripts/displayMenu.cs b/Templates/BaseGame/game/data/ui/scripts/displayMenu.cs
deleted file mode 100644
index c821eb72c..000000000
--- a/Templates/BaseGame/game/data/ui/scripts/displayMenu.cs
+++ /dev/null
@@ -1,245 +0,0 @@
-function DisplayMenu::loadSettings()
-{
- OptionsMenu.currentMenu = "DisplayMenu";
- OptionsSettingStack.clear();
-
- %APICount = getTokenCount(GraphicsDriverSetting::getList(),",");
- if(%APICount > 1)
- OptionsMenu.addSettingOption(OptionsSettingStack, "Diplay API", "", "GraphicsDriverSetting");
-
- OptionsMenu.addSettingOption(OptionsSettingStack, "Screen Resolution", "", "ScreenResolutionSetting");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Fullscreen", "", "FullscreenSetting");
- OptionsMenu.addSettingOption(OptionsSettingStack, "VSync", "", "VSyncSetting");
-
- OptionsMenu.addSliderOption(OptionsSettingStack, "Field of View", $pref::Video::FOV, "65 120", 55, 75);
-
- OptionsMenu.addSliderOption(OptionsSettingStack, "Brightness", $pref::Video::Brightness, "0 1", 10, 5);
- OptionsMenu.addSliderOption(OptionsSettingStack, "Contrast", $pref::Video::Contrast, "0 1", 10, 5);
-
- GraphicsSettingsCache.empty();
-}
-
-function DisplayMenu::apply(%this)
-{
- //Loop through the settings cache and actually apply the values
- %cachedSettingCount = GraphicsSettingsCache.count();
-
- for(%i=0; %i < %cachedSettingCount; %i++)
- {
- %var = GraphicsSettingsCache.getKey(%i);
- %val = GraphicsSettingsCache.getValue(%i);
-
- if(%var $= "$pref::Video::displayDevice")
- {
- MessageBoxOK( "Change requires restart", "Please restart the game for a display device change to take effect." );
- }
-
- setVariable(%var, %val);
- }
-
- //Update the display settings now
- if (getWord( $pref::Video::Resolution, 2) $= "")
- {
- $pref::Video::Resolution = getWord( $pref::Video::Resolution, 0 ) SPC getWord( $pref::Video::Resolution, 1 );
- }
- else
- {
- $pref::Video::Resolution = getWord( $pref::Video::Resolution, 0 ) SPC getWord( $pref::Video::Resolution, 2 );
- }
-
- /*if ( %newFullScreen $= "false" )
- {
- // If we're in windowed mode switch the fullscreen check
- // if the resolution is bigger than the desktop.
- %deskRes = getDesktopResolution();
- %deskResX = getWord(%deskRes, $WORD::RES_X);
- %deskResY = getWord(%deskRes, $WORD::RES_Y);
- if ( getWord( %newRes, $WORD::RES_X ) > %deskResX ||
- getWord( %newRes, $WORD::RES_Y ) > %deskResY )
- {
- $pref::Video::FullScreen = "true";
- GraphicsMenuFullScreen.setStateOn( true );
- }
- }*/
-
- // Build the final mode string.
- %newMode = $pref::Video::Resolution SPC $pref::Video::FullScreen SPC 32 SPC $pref::Video::RefreshRate SPC $pref::Video::AA;
-
- // Change the video mode.
- /*if ( %newMode !$= $pref::Video::mode ||
- %newVsync != $pref::Video::disableVerticalSync )
- {
- if ( %testNeedApply )
- return true;*/
-
- $pref::Video::mode = %newMode;
- //$pref::Video::disableVerticalSync = %newVsync;
- configureCanvas();
- //}
-
- echo("Exporting client prefs");
- %prefPath = getPrefpath();
- export("$pref::*", %prefPath @ "/clientPrefs.cs", false);
-}
-//
-function GraphicsDriverSetting::set(%setting)
-{
- switch$(%setting)
- {
- case "D3D11":
- GraphicsMenu::set("$pref::Video::displayDevice", "D3D11");
- case "OpenGL":
- GraphicsMenu::set("$pref::Video::displayDevice", "OpenGL");
- default:
- GraphicsMenu::set("$pref::Video::displayDevice", "OpenGL");
- }
-}
-
-function GraphicsDriverSetting::get()
-{
- if($pref::Video::displayDevice $= "D3D11")
- return "D3D11";
- else if($pref::Video::displayDevice $= "OpenGL")
- return "OpenGL";
- else
- return "Unknown";
-}
-
-function GraphicsDriverSetting::getList()
-{
- %returnsList = "";
- %buffer = getDisplayDeviceList();
- %deviceCount = getFieldCount( %buffer );
- %numAdapters = GFXInit::getAdapterCount();
-
- %count = 0;
- for(%i = 0; %i < %deviceCount; %i++)
- {
- %deviceDesc = getField(%buffer, %i);
-
- if(%deviceDesc $= "GFX Null Device")
- continue;
-
- for( %i = 0; %i < %numAdapters; %i ++ )
- {
- if( GFXInit::getAdapterName( %i ) $= %deviceDesc )
- {
- %deviceName = GFXInit::getAdapterType( %i );
- break;
- }
- }
-
- if(%count != 0)
- %returnsList = %returnsList @ "," @ %deviceName;
- else
- %returnsList = %deviceName;
-
- %count++;
- }
-
- return %returnsList;
-}
-
-//
-function ScreenResolutionSetting::set(%setting)
-{
- GraphicsMenu::set("$pref::Video::Resolution", %setting);
-}
-
-function ScreenResolutionSetting::get()
-{
- return _makePrettyResString( $pref::Video::Resolution );
-}
-
-function ScreenResolutionSetting::getList()
-{
- %returnsList = "";
-
- %resCount = Canvas.getModeCount();
- for (%i = 0; %i < %resCount; %i++)
- {
- %testResString = Canvas.getMode( %i );
- %testRes = _makePrettyResString( %testResString );
-
- //sanitize
- %found = false;
- %retCount = getTokenCount(%returnsList, ",");
- for (%x = 0; %x < %retCount; %x++)
- {
- %existingEntry = getToken(%returnsList, ",", %x);
- if(%existingEntry $= %testRes)
- {
- %found = true;
- break;
- }
- }
-
- if(%found)
- continue;
-
- if(%i != 0)
- %returnsList = %returnsList @ "," @ %testRes;
- else
- %returnsList = %testRes;
- }
-
- return %returnsList;
-}
-
-//
-function FullscreenSetting::set(%setting)
-{
- switch$(%setting)
- {
- case "On":
- GraphicsMenu::set("$pref::Video::FullScreen", "1");
- case "Off":
- GraphicsMenu::set("$pref::Video::FullScreen", "0");
- default:
- GraphicsMenu::set("$pref::Video::FullScreen", "0");
- }
-}
-
-function FullscreenSetting::get()
-{
- if($pref::Video::FullScreen == 1)
- return "On";
- else if($pref::Video::FullScreen == 0)
- return "Off";
- else
- return "Custom";
-}
-
-function FullscreenSetting::getList()
-{
- return "Off,On";
-}
-
-//
-function VSyncSetting::set(%setting)
-{
- switch$(%setting)
- {
- case "On":
- GraphicsMenu::set("$pref::Video::disableVerticalSync", "0");
- case "Off":
- GraphicsMenu::set("$pref::Video::disableVerticalSync", "1");
- default:
- GraphicsMenu::set("$pref::Video::disableVerticalSync", "1");
- }
-}
-
-function VSyncSetting::get()
-{
- if($pref::Video::disableVerticalSync == 0)
- return "On";
- else if($pref::Video::disableVerticalSync == 1)
- return "Off";
- else
- return "Custom";
-}
-
-function VSyncSetting::getList()
-{
- return "Off,On";
-}
\ No newline at end of file
diff --git a/Templates/BaseGame/game/data/ui/scripts/graphicsMenu.cs b/Templates/BaseGame/game/data/ui/scripts/graphicsMenu.cs
deleted file mode 100644
index 6ffa97590..000000000
--- a/Templates/BaseGame/game/data/ui/scripts/graphicsMenu.cs
+++ /dev/null
@@ -1,1050 +0,0 @@
-// =============================================================================
-// GRAPHICS MENU
-// =============================================================================
-function GraphicsMenu::refresh(%this)
-{
- //
- // Display Menu
- GraphicsMenuFullScreen.setStateOn( Canvas.isFullScreen() );
- GraphicsMenuVSync.setStateOn( !$pref::Video::disableVerticalSync );
-
- %this.initResMenu();
- %resSelId = GraphicsMenuResolution.findText( _makePrettyResString( $pref::Video::mode ) );
- if( %resSelId != -1 )
- GraphicsMenuResolution.setSelected( %resSelId );
-
- GraphicsMenuDriver.clear();
-
- %buffer = getDisplayDeviceList();
- %count = getFieldCount( %buffer );
- for(%i = 0; %i < %count; %i++)
- GraphicsMenuDriver.add(getField(%buffer, %i), %i);
-
- %selId = GraphicsMenuDriver.findText( getDisplayDeviceInformation() );
- if ( %selId == -1 )
- GraphicsMenuDriver.setFirstSelected();
- else
- GraphicsMenuDriver.setSelected( %selId );
- //
-
- //
- // General Graphics menu
- GraphicsMenuShadowQlty.init(ShadowQualityList);
- GraphicsMenuSoftShadow.init(SoftShadowList);
-
- GraphicsMenuModelDtl.init(MeshQualityGroup);
- GraphicsMenuTextureDtl.init(TextureQualityGroup);
- GraphicsMenuTerrainDtl.init(TerrainQualityGroup);
- GraphicsMenuDecalLife.init(DecalLifetimeGroup);
- GraphicsMenuGroundClutter.init(GroundCoverDensityGroup);
-
- GraphicsMenuMaterialQlty.init(ShaderQualityGroup);
-
- // Setup the anisotropic filtering menu.
- %ansioCtrl = GraphicsMenuAniso;
- %ansioCtrl.clear();
- %ansioCtrl.add( "16X", 16 );
- %ansioCtrl.add( "8X", 8 );
- %ansioCtrl.add( "4X", 4 );
- %ansioCtrl.add( "Off", 0 );
- %ansioCtrl.setSelected( $pref::Video::defaultAnisotropy, false );
-
- // set up the Refresh Rate menu.
- %refreshMenu = GraphicsMenuRefreshRate;
- %refreshMenu.clear();
- // %refreshMenu.add("Auto", 60);
- %refreshMenu.add("60", 60);
- %refreshMenu.add("75", 75);
- %refreshMenu.setSelected( $pref::Video::RefreshRate );
-
- // Populate the Anti-aliasing popup.
- %aaMenu = GraphicsMenuAA;
- %aaMenu.clear();
- %aaMenu.Add( "4x", 4 );
- %aaMenu.Add( "2x", 2 );
- %aaMenu.Add( "1x", 1 );
- %aaMenu.Add( "Off", 0 );
- %aaMenu.setSelected( $pref::Video::AA );
-
- //Parallax
- GraphicsMenuParallax.setStateOn(!$pref::Video::disableParallaxMapping);
-
- //water reflections
- GraphicsMenuWaterRefl.setStateOn(!$pref::Water::disableTrueReflections);
-
- GraphicsMenuParallax.setStateOn(!$pref::Video::disableParallaxMapping);
-
- GraphicsMenuAO.setStateOn($pref::PostFX::EnableSSAO);
- GraphicsMenuHDR.setStateOn($pref::PostFX::EnableHDR);
- GraphicsMenuDOF.setStateOn($pref::PostFX::EnableDOF);
- GraphicsMenuVignette.setStateOn($pref::PostFX::EnableVignette);
- GraphicsMenuLightRay.setStateOn($pref::PostFX::EnableLightRays);
-}
-
-function GraphicsMenu::initResMenu( %this )
-{
- // Clear out previous values
- %resMenu = GraphicsMenuResolution;
- %resMenu.clear();
-
- // If we are in a browser then we can't change our resolution through
- // the options dialog
- if (getWebDeployment())
- {
- %count = 0;
- %currRes = getWords(Canvas.getVideoMode(), $WORD::RES_X, $WORD::RES_Y);
- %resMenu.add(%currRes, %count);
- %count++;
-
- return;
- }
-
- // Loop through all and add all valid resolutions
- %count = 0;
- %resCount = Canvas.getModeCount();
- for (%i = 0; %i < %resCount; %i++)
- {
- %testResString = Canvas.getMode( %i );
- %testRes = _makePrettyResString( %testResString );
-
- // Only add to list if it isn't there already.
- if (%resMenu.findText(%testRes) == -1)
- {
- %resMenu.add(%testRes, %i);
- %count++;
- }
- }
-
- %resMenu.sort();
-}
-
-//
-function GraphicsMenu::Autodetect(%this)
-{
- $pref::Video::autoDetect = false;
-
- %shaderVer = getPixelShaderVersion();
- %intel = ( strstr( strupr( getDisplayDeviceInformation() ), "INTEL" ) != -1 ) ? true : false;
- %videoMem = GFXCardProfilerAPI::getVideoMemoryMB();
-
- return %this.Autodetect_Apply( %shaderVer, %intel, %videoMem );
-}
-
-function GraphicsMenu::Autodetect_Apply(%this, %shaderVer, %intel, %videoMem )
-{
- if ( %shaderVer < 2.0 )
- {
- return "Your video card does not meet the minimum requirment of shader model 2.0.";
- }
-
- if ( %shaderVer < 3.0 || %intel )
- {
- // Allow specular and normals for 2.0a and 2.0b
- if ( %shaderVer > 2.0 )
- {
- MeshQualityGroup.applySetting("Lowest");
- TextureQualityGroup.applySetting("Lowest");
- GroundCoverDensityGroup.applySetting("Lowest");
- DecalLifetimeGroup.applySetting("None");
- TerrainQualityGroup.applySetting("Lowest");
- ShaderQualityGroup.applySetting("High");
-
- ShadowQualityList.applySetting("None");
-
- SoftShadowList.applySetting("Off");
-
- $pref::Shadows::useShadowCaching = true;
-
- $pref::Water::disableTrueReflections = true;
- $pref::Video::disableParallaxMapping = true;
- $pref::PostFX::EnableSSAO = false;
- $pref::PostFX::EnableHDR = false;
- $pref::PostFX::EnableDOF = false;
- $pref::PostFX::EnableLightRays = false;
- $pref::PostFX::EnableVignette = false;
-
- $pref::Video::AA = 0;
- $pref::Video::disableVerticalSync = 0;
- }
- else
- {
- MeshQualityGroup.applySetting("Lowest");
- TextureQualityGroup.applySetting("Lowest");
- GroundCoverDensityGroup.applySetting("Lowest");
- DecalLifetimeGroup.applySetting("None");
- TerrainQualityGroup.applySetting("Lowest");
- ShaderQualityGroup.applySetting("Low");
-
- ShadowQualityList.applySetting("None");
-
- SoftShadowList.applySetting("Off");
-
- $pref::Shadows::useShadowCaching = true;
-
- $pref::Water::disableTrueReflections = true;
- $pref::Video::disableParallaxMapping = true;
- $pref::PostFX::EnableSSAO = false;
- $pref::PostFX::EnableHDR = false;
- $pref::PostFX::EnableDOF = false;
- $pref::PostFX::EnableLightRays = false;
- $pref::PostFX::EnableVignette = false;
-
- $pref::Video::AA = 0;
- $pref::Video::disableVerticalSync = 0;
- }
- }
- else
- {
- if ( %videoMem > 1000 )
- {
- MeshQualityGroup.applySetting("High");
- TextureQualityGroup.applySetting("High");
- GroundCoverDensityGroup.applySetting("High");
- DecalLifetimeGroup.applySetting("High");
- TerrainQualityGroup.applySetting("High");
- ShaderQualityGroup.applySetting("High");
-
- ShadowQualityList.applySetting("High");
-
- SoftShadowList.applySetting("High");
-
- //Should this default to on in ultra settings?
- $pref::Shadows::useShadowCaching = true;
-
- $pref::Water::disableTrueReflections = false;
- $pref::Video::disableParallaxMapping = false;
- $pref::PostFX::EnableSSAO = true;
- $pref::PostFX::EnableHDR = true;
- $pref::PostFX::EnableDOF = true;
- $pref::PostFX::EnableLightRays = true;
- $pref::PostFX::EnableVignette = true;
-
- $pref::Video::AA = 4;
- $pref::Video::disableVerticalSync = 16;
- }
- else if ( %videoMem > 400 || %videoMem == 0 )
- {
- MeshQualityGroup.applySetting("Medium");
- TextureQualityGroup.applySetting("Medium");
- GroundCoverDensityGroup.applySetting("Medium");
- DecalLifetimeGroup.applySetting("Medium");
- TerrainQualityGroup.applySetting("Medium");
- ShaderQualityGroup.applySetting("High");
-
- ShadowQualityList.applySetting("Medium");
-
- SoftShadowList.applySetting("Low");
-
- $pref::Shadows::useShadowCaching = true;
-
- $pref::Water::disableTrueReflections = false;
- $pref::Video::disableParallaxMapping = true;
- $pref::PostFX::EnableSSAO = false;
- $pref::PostFX::EnableHDR = true;
- $pref::PostFX::EnableDOF = true;
- $pref::PostFX::EnableLightRays = true;
- $pref::PostFX::EnableVignette = true;
-
- $pref::Video::AA = 4;
- $pref::Video::disableVerticalSync = 4;
-
- if ( %videoMem == 0 )
- return "Torque was unable to detect available video memory. Applying 'Medium' quality.";
- }
- else
- {
- MeshQualityGroup.applySetting("Low");
- TextureQualityGroup.applySetting("Low");
- GroundCoverDensityGroup.applySetting("Low");
- DecalLifetimeGroup.applySetting("Low");
- TerrainQualityGroup.applySetting("Low");
- ShaderQualityGroup.applySetting("Low");
-
- ShadowQualityList.applySetting("None");
-
- SoftShadowList.applySetting("Off");
-
- $pref::Shadows::useShadowCaching = true;
-
- $pref::Water::disableTrueReflections = false;
- $pref::Video::disableParallaxMapping = true;
- $pref::PostFX::EnableSSAO = false;
- $pref::PostFX::EnableHDR = false;
- $pref::PostFX::EnableDOF = false;
- $pref::PostFX::EnableLightRays = false;
- $pref::PostFX::EnableVignette = false;
-
- $pref::Video::AA = 0;
- $pref::Video::disableVerticalSync = 0;
- }
- }
-
- %this.refresh();
-
- %this.apply();
-
- //force postFX updates
- PostFXManager.settingsEffectSetEnabled(SSAOPostFx, $pref::PostFX::EnableSSAO);
- PostFXManager.settingsEffectSetEnabled(HDRPostFX, $pref::PostFX::EnableHDR);
- PostFXManager.settingsEffectSetEnabled(DOFPostEffect, $pref::PostFX::EnableDOF);
- PostFXManager.settingsEffectSetEnabled(LightRayPostFX, $pref::PostFX::EnableLightRays);
- PostFXManager.settingsEffectSetEnabled(VignettePostEffect, $pref::PostFX::EnableVignette);
-
- return "Graphics quality settings have been auto detected.";
-}
-
-function _makePrettyResString( %resString, %giveAspectRation )
-{
- %width = getWord( %resString, $WORD::RES_X );
- %height = getWord( %resString, $WORD::RES_Y );
-
- %aspect = %width / %height;
- %aspect = mRound( %aspect * 100 ) * 0.01;
-
- switch$( %aspect )
- {
- case "1.33":
- %aspect = "4:3";
- case "1.78":
- %aspect = "16:9";
- default:
- %aspect = "";
- }
-
- %outRes = %width @ " x " @ %height;
- if ( %giveAspectRation && %aspect !$= "" )
- %outRes = %outRes @ " (" @ %aspect @ ")";
-
- return %outRes;
-}
-
-function GraphicsMenu::apply(%this)
-{
- //Loop through the settings cache and actually apply the values
- %cachedSettingCount = GraphicsSettingsCache.count();
- %canvasUpdate = false;
-
- for(%i=0; %i < %cachedSettingCount; %i++)
- {
- %var = GraphicsSettingsCache.getKey(%i);
- %val = GraphicsSettingsCache.getValue(%i);
-
- if(%var $= "$pref::Video::AA")
- {
- %canvasUpdate = true;
- }
-
- setVariable(%var, %val);
- }
-
- //Update Textures
- reloadTextures();
-
- //Update lighting
- // Set the light manager. This should do nothing
- // if its already set or if its not compatible.
- //setLightManager( $pref::lightManager );
-
- PostFXManager.settingsEffectSetEnabled("SSAO", $pref::PostFX::EnableSSAO);
- PostFXManager.settingsEffectSetEnabled("HDR", $pref::PostFX::EnableHDR);
- PostFXManager.settingsEffectSetEnabled("DOF", $pref::PostFX::EnableDOF);
- PostFXManager.settingsEffectSetEnabled("LightRays", $pref::PostFX::EnableLightRays);
- PostFXManager.settingsEffectSetEnabled("Vignette", $pref::PostFX::EnableVignette);
-
- if ( %canvasUpdate )
- {
- // Change the video mode.
- configureCanvas();
- }
-
- echo("Exporting client prefs");
- %prefPath = getPrefpath();
- export("$pref::*", %prefPath @ "/clientPrefs.cs", false);
-}
-
-function GraphicsMenu::loadSettings()
-{
- OptionsMenu.currentMenu = "GraphicsMenu";
- OptionsSettingStack.clear();
-
- OptionsMenu.addSettingOption(OptionsSettingStack, "Shadow Quality", "", "ShadowQuality");
- //OptionsMenu.addSettingOption(OptionsSettingStack, "Shadow Caching", "", "ShadowCaching");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Soft Shadows", "", "SoftShadow");
-
- OptionsMenu.addSettingOption(OptionsSettingStack, "Model Detail", "", "MeshQuality");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Texture Detail", "", "TextureQuality");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Terrain Detail", "", "TerrainQuality");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Decal Lifetime", "", "DecalLifetime");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Ground Clutter Density", "", "GroundCoverDensity");
-
- OptionsMenu.addSettingOption(OptionsSettingStack, "Material Quality", "", "ShaderQuality");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Parallax", "", "ParallaxSetting");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Ambient Occlusion", "", "AmbientOcclusionSetting");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Light Rays", "", "LightRaysSetting");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Depth of Field", "", "DOFSetting");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Vignetting", "", "VignetteSetting");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Water Reflections", "", "WaterReflectionSetting");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Anti Aliasing", "", "AASetting");
- OptionsMenu.addSettingOption(OptionsSettingStack, "Anisotropic Filtering", "", "AnisotropicFilteringSetting");
-
- GraphicsSettingsCache.empty();
-}
-
-function GraphicsMenu::set(%var, %val)
-{
- %ex = GraphicsSettingsCache.getIndexFromKey(%var);
- if(%ex != -1)
- GraphicsSettingsCache.erase(%ex);
-
- GraphicsSettingsCache.add(%var, %val);
-}
-
-//
-//
-//
-function MeshQuality::set(%setting)
-{
- switch$(%setting)
- {
- case "High":
- GraphicsMenu::set("$pref::TS::detailAdjust", "1.5");
- GraphicsMenu::set("$pref::TS::skipRenderDLs", "0");
- case "Medium":
- GraphicsMenu::set("$pref::TS::detailAdjust", "1.0");
- GraphicsMenu::set("$pref::TS::skipRenderDLs", "0");
- case "Low":
- GraphicsMenu::set("$pref::TS::detailAdjust", "0.75");
- GraphicsMenu::set("$pref::TS::skipRenderDLs", "0");
- case "Lowest":
- GraphicsMenu::set("$pref::TS::detailAdjust", "0.5");
- GraphicsMenu::set("$pref::TS::skipRenderDLs", "0");
- default:
- GraphicsMenu::set("$pref::TS::detailAdjust", "1.0");
- GraphicsMenu::set("$pref::TS::skipRenderDLs", "0");
- }
-}
-
-function MeshQuality::get()
-{
- if($pref::TS::detailAdjust == 1.5)
- return "High";
- else if($pref::TS::detailAdjust == 1.0)
- return "Medium";
- else if($pref::TS::detailAdjust == 0.75)
- return "Low";
- else if($pref::TS::detailAdjust == 0.5)
- return "Lowest";
- else
- return "Custom";
-}
-
-function MeshQuality::getList()
-{
- return "Lowest,Low,Medium,High";
-}
-
-//
-function TextureQuality::set(%setting)
-{
- switch$(%setting)
- {
- case "High":
- GraphicsMenu::set("$pref::Video::textureReductionLevel", "0");
- GraphicsMenu::set("$pref::Reflect::refractTexScale", "1.25");
- case "Medium":
- GraphicsMenu::set("$pref::Video::textureReductionLevel", "0");
- GraphicsMenu::set("$pref::Reflect::refractTexScale", "1");
- case "Low":
- GraphicsMenu::set("$pref::Video::textureReductionLevel", "1");
- GraphicsMenu::set("$pref::Reflect::refractTexScale", "0.75");
- case "Lowest":
- GraphicsMenu::set("$pref::Video::textureReductionLevel", "2");
- GraphicsMenu::set("$pref::Reflect::refractTexScale", "0.5");
- default:
- GraphicsMenu::set("$pref::Video::textureReductionLevel", "0");
- GraphicsMenu::set("$pref::Reflect::refractTexScale", "1");
- }
-}
-
-function TextureQuality::get()
-{
- if($pref::Video::textureReductionLevel == 0 && $pref::Reflect::refractTexScale == 1.25)
- return "High";
- else if($pref::Video::textureReductionLevel == 0 && $pref::Reflect::refractTexScale == 1)
- return "Medium";
- else if($pref::Video::textureReductionLevel == 1 && $pref::Reflect::refractTexScale == 0.75)
- return "Low";
- else if($pref::Video::textureReductionLevel == 2 && $pref::Reflect::refractTexScale == 0.5)
- return "Lowest";
- else
- return "Custom";
-}
-
-function TextureQuality::getList()
-{
- return "Lowest,Low,Medium,High";
-}
-
-//
-function GroundCoverDensity::set(%setting)
-{
- switch$(%setting)
- {
- case "High":
- GraphicsMenu::set("$pref::GroundCover::densityScale", "1");
- case "Medium":
- GraphicsMenu::set("$pref::GroundCover::densityScale", "0.75");
- case "Low":
- GraphicsMenu::set("$pref::GroundCover::densityScale", "0.5");
- case "Lowest":
- GraphicsMenu::set("$pref::GroundCover::densityScale", "0.25");
- default:
- GraphicsMenu::set("$pref::GroundCover::densityScale", "0.75");
- }
-}
-
-function GroundCoverDensity::get()
-{
- if($pref::GroundCover::densityScale == 1)
- return "High";
- else if($pref::GroundCover::densityScale == 0.75)
- return "Medium";
- else if($pref::GroundCover::densityScale == 0.5)
- return "Low";
- else if($pref::GroundCover::densityScale == 0.25)
- return "Lowest";
- else
- return "Custom";
-}
-
-function GroundCoverDensity::getList()
-{
- return "Lowest,Low,Medium,High";
-}
-
-//
-function DecalLifetime::set(%setting)
-{
- switch$(%setting)
- {
- case "High":
- GraphicsMenu::set("$pref::decalMgr::enabled", "true");
- GraphicsMenu::set("$pref::Decals::lifeTimeScale", "1");
- case "Medium":
- GraphicsMenu::set("$pref::decalMgr::enabled", "true");
- GraphicsMenu::set("$pref::Decals::lifeTimeScale", "0.5");
- case "Low":
- GraphicsMenu::set("$pref::decalMgr::enabled", "true");
- GraphicsMenu::set("$pref::Decals::lifeTimeScale", "0.25");
- case "None":
- GraphicsMenu::set("$pref::decalMgr::enabled", "false");
- default:
- GraphicsMenu::set("$pref::decalMgr::enabled", "true");
- GraphicsMenu::set("$pref::Decals::lifeTimeScale", "0.5");
- }
-}
-
-function DecalLifetime::get()
-{
- if($pref::decalMgr::enabled == true && $pref::Decals::lifeTimeScale == 1)
- return "High";
- else if($pref::decalMgr::enabled == true && $pref::Decals::lifeTimeScale == 0.5)
- return "Medium";
- else if($pref::decalMgr::enabled == true && $pref::Decals::lifeTimeScale == 0.25)
- return "Low";
- else if($pref::decalMgr::enabled == true )
- return "None";
- else
- return "Custom";
-}
-
-function DecalLifetime::getList()
-{
- return "None,Low,Medium,High";
-}
-
-//
-function TerrainQuality::set(%setting)
-{
- switch$(%setting)
- {
- case "High":
- GraphicsMenu::set("$pref::Terrain::lodScale", "0.75");
- GraphicsMenu::set("$pref::Terrain::detailScale", "1.5");
- case "Medium":
- GraphicsMenu::set("$pref::Terrain::lodScale", "1");
- GraphicsMenu::set("$pref::Terrain::detailScale", "1");
- case "Low":
- GraphicsMenu::set("$pref::Terrain::lodScale", "1.5");
- GraphicsMenu::set("$pref::Terrain::detailScale", "0.75");
- case "Lowest":
- GraphicsMenu::set("$pref::Terrain::lodScale", "2");
- GraphicsMenu::set("$pref::Terrain::detailScale", "0.5");
- default:
- GraphicsMenu::set("$pref::decalMgr::enabled", "1");
- GraphicsMenu::set("$pref::Decals::lifeTimeScale", "1");
- }
-}
-
-function TerrainQuality::get()
-{
- if($pref::Terrain::lodScale == 0.75 && $pref::Terrain::detailScale == 1.5)
- return "High";
- else if($pref::Terrain::lodScale == 1 && $pref::Terrain::detailScale == 1)
- return "Medium";
- else if($pref::Terrain::lodScale == 1.5 && $pref::Terrain::detailScale == 0.75)
- return "Low";
- else if($pref::Terrain::lodScale == 2 && $pref::Terrain::detailScale == 0.5)
- return "Lowest";
- else
- return "Custom";
-}
-
-function TerrainQuality::getList()
-{
- return "Lowest,Low,Medium,High";
-}
-
-//
-function ShadowQuality::set(%setting)
-{
- switch$(%setting)
- {
- case "High":
- GraphicsMenu::set("$pref::Shadows::disable", "false");
- GraphicsMenu::set("$pref::Shadows::textureScalar", "1.0");
- case "Medium":
- GraphicsMenu::set("$pref::Shadows::disable", "false");
- GraphicsMenu::set("$pref::Shadows::textureScalar", "0.5");
- case "Low":
- GraphicsMenu::set("$pref::Shadows::disable", "false");
- GraphicsMenu::set("$pref::Shadows::textureScalar", "0.25");
- case "None":
- GraphicsMenu::set("$pref::Shadows::disable", "true");
- GraphicsMenu::set("$pref::Shadows::textureScalar", "0.5");
- default:
- GraphicsMenu::set("$pref::Shadows::disable", "false");
- GraphicsMenu::set("$pref::Shadows::textureScalar", "0.5");
- }
-}
-
-function ShadowQuality::get()
-{
- if($pref::Shadows::disable == false && $pref::Shadows::textureScalar == 1.0)
- return "High";
- else if($pref::Shadows::disable == false && $pref::Shadows::textureScalar == 0.5)
- return "Medium";
- else if($pref::Shadows::disable == false && $pref::Shadows::textureScalar == 0.25)
- return "Low";
- else if($pref::Shadows::disable == true)
- return "None";
- else
- return "Custom";
-}
-
-function ShadowQuality::getList()
-{
- return "None,Low,Medium,High";
-}
-
-//
-function ShadowDistance::set(%setting)
-{
- switch$(%setting)
- {
- case "Highest":
- GraphicsMenu::set("$pref::Shadows::drawDistance", "1.0");
- case "High":
- GraphicsMenu::set("$pref::Shadows::drawDistance", "0.75");
- case "Medium":
- GraphicsMenu::set("$pref::Shadows::drawDistance", "0.5");
- case "Low":
- GraphicsMenu::set("$pref::Shadows::drawDistance", "0.25");
- default:
- GraphicsMenu::set("$pref::Shadows::drawDistance", "0.5");
- }
-}
-
-function ShadowDistance::get()
-{
- if($pref::Shadows::drawDistance == 1.0)
- return "Highest";
- else if($pref::Shadows::drawDistance == 0.75)
- return "High";
- else if($pref::Shadows::drawDistance == 0.5)
- return "Medium";
- else if($pref::Shadows::drawDistance == 0.25)
- return "Low";
- else
- return "Custom";
-}
-
-function ShadowDistance::getList()
-{
- return "Low,Medium,High,Highest";
-}
-
-//
-function SoftShadow::set(%setting)
-{
- switch$(%setting)
- {
- case "High":
- GraphicsMenu::set("$pref::Shadows::filterMode", "SoftShadowHighQuality");
- case "Low":
- GraphicsMenu::set("$pref::Shadows::filterMode", "SoftShadow");
- case "Off":
- GraphicsMenu::set("$pref::Shadows::filterMode", "None");
- default:
- GraphicsMenu::set("$pref::Shadows::filterMode", "SoftShadow");
- }
-}
-
-function SoftShadow::get()
-{
- if($pref::Shadows::filterMode $= "SoftShadowHighQuality")
- return "High";
- else if($pref::Shadows::filterMode $= "SoftShadow")
- return "Low";
- else if($pref::Shadows::filterMode $= "None")
- return "Off";
- else
- return "Custom";
-}
-
-function SoftShadow::getList()
-{
- return "Off,Low,High";
-}
-
-//
-function LightDistance::set(%setting)
-{
- switch$(%setting)
- {
- case "High":
- GraphicsMenu::set("$pref::Lights::drawDistance", "1");
- case "Medium":
- GraphicsMenu::set("$pref::Lights::drawDistance", "0.75");
- case "Low":
- GraphicsMenu::set("$pref::Lights::drawDistance", "0.5");
- case "Lowest":
- GraphicsMenu::set("$pref::Lights::drawDistance", "0.25");
- default:
- GraphicsMenu::set("$pref::Lights::drawDistance", "0.75");
- }
-}
-
-function LightDistance::get()
-{
- if($pref::Lights::drawDistance == 1)
- return "High";
- else if($pref::Lights::drawDistance == 0.75)
- return "Medium";
- else if($pref::Lights::drawDistance == 0.5)
- return "Low";
- else if($pref::Lights::drawDistance == 0.25)
- return "Lowest";
- else
- return "Custom";
-}
-
-function LightDistance::getList()
-{
- return "Lowest,Low,Medium,High";
-}
-
-//
-function ShaderQuality::set(%setting)
-{
- switch$(%setting)
- {
- case "High":
- GraphicsMenu::set("$pref::Video::disablePixSpecular", "false");
- GraphicsMenu::set("$pref::Video::disableNormalmapping", "false");
- case "Low":
- GraphicsMenu::set("$pref::Video::disablePixSpecular", "true");
- GraphicsMenu::set("$pref::Video::disableNormalmapping", "true");
- default:
- GraphicsMenu::set("$pref::Video::disablePixSpecular", "false");
- GraphicsMenu::set("$pref::Video::disableNormalmapping", "false");
- }
-}
-
-function ShaderQuality::get()
-{
- if($pref::Video::disablePixSpecular == false || $pref::Video::disableNormalmapping == false)
- return "High";
- else if($pref::Video::disablePixSpecular == true || $pref::Video::disableNormalmapping == true)
- return "Low";
- else
- return "Custom";
-}
-
-function ShaderQuality::getList()
-{
- return "Low,High";
-}
-
-//
-function ShadowCaching::set(%setting)
-{
- switch$(%setting)
- {
- case "On":
- GraphicsMenu::set("$pref::Shadows::useShadowCaching", "true");
- case "Off":
- GraphicsMenu::set("$pref::Shadows::useShadowCaching", "false");
- default:
- GraphicsMenu::set("$pref::Shadows::useShadowCaching", "true");
- }
-}
-
-function ShadowCaching::get()
-{
- if($pref::Shadows::useShadowCaching == true)
- return "On";
- else
- return "Off";
-}
-
-function ShadowCaching::getList()
-{
- return "Off,On";
-}
-
-//
-function ParallaxSetting::set(%setting)
-{
- switch$(%setting)
- {
- case "On":
- GraphicsMenu::set("$pref::Video::disableParallaxMapping", "false");
- case "Off":
- GraphicsMenu::set("$pref::Video::disableParallaxMapping", "true");
- default:
- GraphicsMenu::set("$pref::Video::disableParallaxMapping", "false");
- }
-}
-
-function ParallaxSetting::get()
-{
- if($pref::Video::disableParallaxMapping == false)
- return "On";
- else
- return "Off";
-}
-
-function ParallaxSetting::getList()
-{
- return "Off,On";
-}
-
-//
-function AmbientOcclusionSetting::set(%setting)
-{
- switch$(%setting)
- {
- case "On":
- GraphicsMenu::set("$pref::PostFX::EnableSSAO", "true");
- case "Off":
- GraphicsMenu::set("$pref::PostFX::EnableSSAO", "false");
- default:
- GraphicsMenu::set("$pref::PostFX::EnableSSAO", "true");
- }
-}
-
-function AmbientOcclusionSetting::get()
-{
- if($pref::PostFX::EnableSSAO == true)
- return "On";
- else
- return "Off";
-}
-
-function AmbientOcclusionSetting::getList()
-{
- return "Off,On";
-}
-
-//
-function LightRaysSetting::set(%setting)
-{
- switch$(%setting)
- {
- case "On":
- GraphicsMenu::set("$pref::PostFX::EnableLightRays", "true");
- case "Off":
- GraphicsMenu::set("$pref::PostFX::EnableLightRays", "false");
- default:
- GraphicsMenu::set("$pref::PostFX::EnableLightRays", "true");
- }
-}
-
-function LightRaysSetting::get()
-{
- if($pref::PostFX::EnableLightRays == true)
- return "On";
- else
- return "Off";
-}
-
-function LightRaysSetting::getList()
-{
- return "Off,On";
-}
-
-//
-function DOFSetting::set(%setting)
-{
- switch$(%setting)
- {
- case "On":
- GraphicsMenu::set("$pref::PostFX::EnableDOF", "true");
- case "Off":
- GraphicsMenu::set("$pref::PostFX::EnableDOF", "false");
- default:
- GraphicsMenu::set("$pref::PostFX::EnableDOF", "true");
- }
-}
-
-function DOFSetting::get()
-{
- if($pref::PostFX::EnableLightRays == true)
- return "On";
- else
- return "Off";
-}
-
-function DOFSetting::getList()
-{
- return "Off,On";
-}
-
-//
-function WaterReflectionSetting::set(%setting)
-{
- switch$(%setting)
- {
- case "On":
- GraphicsMenu::set("$pref::Water::disableTrueReflections", "false");
- case "Off":
- GraphicsMenu::set("$pref::Water::disableTrueReflections", "true");
- default:
- GraphicsMenu::set("$pref::Water::disableTrueReflections", "false");
- }
-}
-
-function WaterReflectionSetting::get()
-{
- if($pref::Water::disableTrueReflections == false)
- return "On";
- else
- return "Off";
-}
-
-function WaterReflectionSetting::getList()
-{
- return "Off,On";
-}
-
-//
-function VignetteSetting::set(%setting)
-{
- switch$(%setting)
- {
- case "On":
- GraphicsMenu::set("$pref::PostFX::EnableVignette", "true");
- case "Off":
- GraphicsMenu::set("$pref::PostFX::EnableVignette", "false");
- default:
- GraphicsMenu::set("$pref::PostFX::EnableVignette", "true");
- }
-}
-
-function VignetteSetting::get()
-{
- if($pref::PostFX::EnableVignette == true)
- return "On";
- else
- return "Off";
-}
-
-function VignetteSetting::getList()
-{
- return "Off,On";
-}
-
-//
-function AASetting::set(%setting)
-{
- switch$(%setting)
- {
- case "4x":
- GraphicsMenu::set("$pref::Video::AA", "4");
- case "2x":
- GraphicsMenu::set("$pref::Video::AA", "2");
- case "1x":
- GraphicsMenu::set("$pref::Video::AA", "1");
- case "Off":
- GraphicsMenu::set("$pref::Video::AA", "0");
- default:
- GraphicsMenu::set("$pref::Video::AA", "0");
- }
-}
-
-function AASetting::get()
-{
- if($pref::Video::AA == 4)
- return "4x";
- else if($pref::Video::AA == 2)
- return "2x";
- else if($pref::Video::AA == 1)
- return "1x";
- else if($pref::Video::AA == 0)
- return "Off";
- else
- return "Custom";
-}
-
-function AASetting::getList()
-{
- return "Off,1x,2x,4x";
-}
-
-//
-function AnisotropicFilteringSetting::set(%setting)
-{
- switch$(%setting)
- {
- case "16x":
- GraphicsMenu::set("$pref::Video::defaultAnisotropy", "16");
- case "8x":
- GraphicsMenu::set("$pref::Video::defaultAnisotropy", "8");
- case "4x":
- GraphicsMenu::set("$pref::Video::defaultAnisotropy", "4");
- case "Off":
- GraphicsMenu::set("$pref::Video::defaultAnisotropy", "0");
- default:
- GraphicsMenu::set("$pref::Video::defaultAnisotropy", "0");
- }
-}
-
-function AnisotropicFilteringSetting::get()
-{
- if($pref::Video::defaultAnisotropy == 16)
- return "16x";
- else if($pref::Video::defaultAnisotropy == 8)
- return "8x";
- else if($pref::Video::defaultAnisotropy == 4)
- return "4x";
- else if($pref::Video::defaultAnisotropy == 0)
- return "Off";
- else
- return "Custom";
-}
-
-function AnisotropicFilteringSetting::getList()
-{
- return "Off,4x,8x,16x";
-}
\ No newline at end of file
diff --git a/Templates/BaseGame/game/data/ui/scripts/menuInputButtons.cs b/Templates/BaseGame/game/data/ui/scripts/menuInputButtons.cs
new file mode 100644
index 000000000..a3e6320c8
--- /dev/null
+++ b/Templates/BaseGame/game/data/ui/scripts/menuInputButtons.cs
@@ -0,0 +1,347 @@
+//==============================================================================
+// Menu Input Buttons
+// This file manages the Menu Input Buttons stuff
+// Any time you have a GUI button that should be clickable AND map to a key input
+// such as a gamepad button, or enter, etc, this stuff can be used
+//==============================================================================
+/*
+Gamepad input reference for 360 controller
+btn_a = A
+btn_b = B
+btn_x = X
+btn_y = Y
+btn_r = Right Bumper
+btn_l = Right Bumper
+upov = Dpad Up
+dpov = Dpad Down
+lpov = Dpad Left
+rpov = Dpad Right
+xaxis = Left Stick | + values = up, - values = down
+yaxis = Left Stick | + values = up, - values = down
+rxaxis = Right Stick | + values = up, - values = down
+ryaxis = Right Stick | + values = up, - values = down
+zaxis = Left Trigger
+rzaxis = Right Trigger
+btn_start = Start
+btn_back = Back/Select
+*/
+
+/// This is used with the main UI menu lists, when a non-axis input event is called
+/// such as pressing a button
+/// It is called from the engine
+function UIMenuButtonList::onInputEvent(%this, %device, %action, %state)
+{
+ if(%state)
+ $activeMenuButtonContainer.processInputs(%device, %action);
+}
+
+/// This is used with the main UI menu lists, when an axis input event is called
+/// such as moving a joystick
+/// It is called from the engine
+function UIMenuButtonList::onAxisEvent(%this, %device, %action, %axisVal)
+{
+ //Skip out of the value is too low as it could just be noise or miscalibrated defaults
+ if(%axisVal < 0.02)
+ return;
+
+ $activeMenuButtonContainer.processAxisEvent(%device, %action);
+}
+
+/// Sets the command and text for the specified button. If %text and %command
+/// are left empty, the button will be disabled and hidden.
+///
+/// \param %gamepadButton (string) The button to set for when using gamepad input. See the input map reference comment at the top of the file
+/// \param %keyboardButton (string) The button to set for when using keyboard/mouse input.
+/// \param %text (string) The text to display next to the A button graphic.
+/// \param %command (string) The command executed when the A button is pressed.
+/// \param %gamepadOnly (bool) If true, will only show the button when working in the gamepad input mode
+function MenuInputButton::set(%this, %gamepadButton, %keyboardButton, %text, %command, %gamepadOnly)
+{
+ %set = (! ((%text $= "") && (%command $= "")));
+ %this.setText(%text);
+ %this.setActive(%set);
+ %this.setVisible(%set);
+
+ %this.gamepadButton = %gamepadButton;
+ %this.keyboardButton = %keyboardButton;
+
+ if(%gamepadOnly $= "")
+ %gamepadOnly = false;
+
+ %this.gamepadOnly = %gamepadOnly;
+
+ %this.Command = %command;
+}
+
+/// Refreshes the specific button, updating it's visbility status and the displayed input image
+function MenuInputButton::refresh(%this)
+{
+ %set = (! ((%this.text $= "") && (%this.command $= "")));
+
+ //Special-case of where we're in keyboard+mouse mode, but the menubutton is gamepad only mode, so we early out
+ if(%this.gamepadOnly && $activeControllerType !$= "gamepad")
+ %set = false;
+
+ %this.setActive(%set);
+ %this.setVisible(%set);
+
+ if(!%this.isActive())
+ return;
+
+ if($activeControllerType $= "gamepad")
+ {
+ if(%this.gamepadButton !$= "")
+ {
+ %path = "";
+ if($activeControllerName $= "PS4 Controller")
+ {
+ %path = "data/ui/images/inputs/PS4/PS4_";
+
+ if(%this.gamepadButton $= "btn_a")
+ %path = %path @ "Cross";
+ else if(%this.gamepadButton $= "btn_b")
+ %path = %path @ "Circle";
+ else if(%this.gamepadButton $= "btn_x")
+ %path = %path @ "Square";
+ else if(%this.gamepadButton $= "btn_y")
+ %path = %path @ "Triangle";
+ else if(%this.gamepadButton $= "btn_l")
+ %path = %path @ "L1";
+ else if(%this.gamepadButton $= "zaxis")
+ %path = %path @ "L2";
+ else if(%this.gamepadButton $= "btn_r")
+ %path = %path @ "R1";
+ else if(%this.gamepadButton $= "rzaxis")
+ %path = %path @ "R2";
+ else if(%this.gamepadButton $= "btn_start")
+ %path = %path @ "Options";
+ else if(%this.gamepadButton $= "btn_back")
+ %path = %path @ "Share";
+ else
+ continue;
+ }
+ else if($activeControllerName $= "Nintendo Switch Pro Controller")
+ {
+ %path = "data/ui/images/inputs/Switch/Switch_";
+
+ if(%this.gamepadButton $= "btn_a")
+ %path = %path @ "B";
+ else if(%this.gamepadButton $= "btn_b")
+ %path = %path @ "A";
+ else if(%this.gamepadButton $= "btn_x")
+ %path = %path @ "Y";
+ else if(%this.gamepadButton $= "btn_y")
+ %path = %path @ "X";
+ else if(%this.gamepadButton $= "btn_l")
+ %path = %path @ "LB";
+ else if(%this.gamepadButton $= "zaxis")
+ %path = %path @ "LT";
+ else if(%this.gamepadButton $= "btn_r")
+ %path = %path @ "RB";
+ else if(%this.gamepadButton $= "rzaxis")
+ %path = %path @ "RT";
+ else if(%this.gamepadButton $= "btn_start")
+ %path = %path @ "Plus";
+ else if(%this.gamepadButton $= "btn_back")
+ %path = %path @ "Minus";
+ else
+ continue;
+ }
+ else if($activeControllerName !$= "")
+ {
+ %path = "data/ui/images/inputs/Xbox/Xbox_";
+
+ if(%this.gamepadButton $= "btn_a")
+ %path = %path @ "A";
+ else if(%this.gamepadButton $= "btn_b")
+ %path = %path @ "B";
+ else if(%this.gamepadButton $= "btn_x")
+ %path = %path @ "X";
+ else if(%this.gamepadButton $= "btn_y")
+ %path = %path @ "Y";
+ else if(%this.gamepadButton $= "btn_l")
+ %path = %path @ "LB";
+ else if(%this.gamepadButton $= "zaxis")
+ %path = %path @ "LT";
+ else if(%this.gamepadButton $= "btn_r")
+ %path = %path @ "RB";
+ else if(%this.gamepadButton $= "rzaxis")
+ %path = %path @ "RT";
+ else if(%this.gamepadButton $= "btn_start")
+ %path = %path @ "Menu";
+ else if(%this.gamepadButton $= "btn_back")
+ %path = %path @ "Windows";
+ else
+ continue;
+ }
+ }
+ }
+ else
+ {
+ if(%this.keyboardButton !$= "")
+ {
+ %path = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_" @ %this.keyboardButton;
+ }
+ }
+
+ %this.setBitmap(%path);
+
+ return true;
+}
+
+/// Refreshes a menu input container, updating the buttons inside it
+function MenuInputButtonContainer::refresh(%this)
+{
+ %count = %this.getCount();
+ for(%i=0; %i < %count; %i++)
+ {
+ %btn = %this.getObject(%i);
+
+ %btn.refresh();
+ }
+}
+
+/// Sets the given MenuInputButtonContainer as the active one. This directs input events
+/// to it's buttons, ensures it's visible, and auto-hides the old active container if it was set
+function MenuInputButtonContainer::setActive(%this)
+{
+ if(isObject($activeMenuButtonContainer))
+ $activeMenuButtonContainer.hidden = true;
+
+ $activeMenuButtonContainer = %this;
+ $activeMenuButtonContainer.hidden = false;
+ $activeMenuButtonContainer.refresh();
+}
+
+/// Checks the input manager for if we have a gamepad active and gets it's name
+/// If we have one, also sets the active input type to gamepad
+function MenuInputButtonContainer::checkGamepad(%this)
+{
+ %controllerName = SDLInputManager::JoystickNameForIndex(0);
+
+ $activeControllerName = %controllerName;
+
+ if($activeControllerName $= "")
+ $activeControllerType = "K&M";
+ else
+ $activeControllerType = "gamepad";
+}
+
+/// This is called by the earlier inputs callback that comes from the menu list
+/// this allows us to first check what the input type is, and if the device is different
+/// (such as going from keyboard and mouse to gamepad) we can refresh the buttons to update
+/// the display
+/// Then we process the input to see if it matches to any of the button maps for our
+/// MenuInputButtons. If we have a match, we execute it's command.
+function MenuInputButtonContainer::processInputs(%this, %device, %action)
+{
+ //check to see if our status has changed
+ %changed = false;
+
+ %oldDevice = $activeControllerName;
+
+ %deviceName = stripTrailingNumber(%device);
+
+ if(%deviceName $= "keyboard" || %deviceName $= "mouse")
+ {
+ if($activeControllerName !$= "K&M")
+ %changed = true;
+
+ $activeControllerName = "K&M";
+ $activeControllerType = "K&M";
+ Canvas.showCursor();
+ }
+ else
+ {
+ if(%this.checkGamepad())
+ {
+ Canvas.hideCursor();
+ }
+
+ if($activeControllerType !$= %oldDevice)
+ %changed = true;
+ }
+
+ if(%changed)
+ %this.refresh();
+
+ //Now process the input for the button accelerator, if applicable
+ //Set up our basic buttons
+ for(%i=0; %i < %this.getCount(); %i++)
+ {
+ %btn = %this.getObject(%i);
+
+ if(!%btn.isActive())
+ continue;
+
+ if($activeControllerType !$= "K&M")
+ {
+ if(%btn.gamepadButton $= %action)
+ {
+ eval(%btn.command);
+ }
+ }
+ else
+ {
+ if(%btn.keyboardButton $= %action)
+ {
+ eval(%btn.command);
+ }
+ }
+ }
+}
+
+/// This is called by the earlier inputs callback that comes from the menu list
+/// this allows us to first check what the input type is, and if the device is different
+/// (such as going from keyboard and mouse to gamepad) we can refresh the buttons to update
+/// the display
+function MenuInputButtonContainer::processAxisEvent(%this, %device, %action, %axisVal)
+{
+ //check to see if our status has changed
+ %changed = false;
+
+ %oldDevice = $activeControllerName;
+
+ %deviceName = stripTrailingNumber(%device);
+
+ if(%deviceName $= "mouse")
+ {
+ if($activeControllerName !$= "K&M")
+ %changed = true;
+
+ $activeControllerName = "K&M";
+ $activeControllerType = "K&M";
+ Canvas.showCursor();
+ }
+ else
+ {
+ if(%this.checkGamepad())
+ {
+ Canvas.hideCursor();
+ }
+
+ if($activeControllerType !$= %oldDevice)
+ %changed = true;
+ }
+
+ if(%changed)
+ %this.refresh();
+}
+
+//
+//
+function onSDLDeviceConnected(%sdlIndex, %deviceName, %deviceType)
+{
+ /*if(GamepadButtonsGui.checkGamepad())
+ {
+ GamepadButtonsGui.hidden = false;
+ }*/
+}
+
+function onSDLDeviceDisconnected(%sdlIndex)
+{
+ /*if(!GamepadButtonsGui.checkGamepad())
+ {
+ GamepadButtonsGui.hidden = true;
+ }*/
+}
\ No newline at end of file
diff --git a/Templates/BaseGame/game/data/ui/scripts/messageBoxes.cs b/Templates/BaseGame/game/data/ui/scripts/messageBoxes.cs
index 6c39682e7..403463695 100644
--- a/Templates/BaseGame/game/data/ui/scripts/messageBoxes.cs
+++ b/Templates/BaseGame/game/data/ui/scripts/messageBoxes.cs
@@ -44,9 +44,6 @@ new SFXProfile(messageBoxBeep)
//---------------------------------------------------------------------------------------------
function messageCallback(%dlg, %callback)
{
- MessageBoxDlg.originalMenubuttonContainer.add(GamepadButtonsGui);
- MessageBoxDlg.originalMenubuttonContainer.refresh();
-
Canvas.popDialog(%dlg);
eval(%callback);
}
@@ -85,6 +82,10 @@ function MBSetText(%text, %frame, %msg)
//sfxPlayOnce( messageBoxBeep );
}
+function MessageBoxCtrl::onWake(%this)
+{
+}
+
//---------------------------------------------------------------------------------------------
// Various message box display functions. Each one takes a window title, a message, and a
// callback for each button.
@@ -96,12 +97,14 @@ function MessageBoxOK(%title, %message, %callback)
Canvas.pushDialog(MessageBoxDlg);
MessageBoxTitleText.text = %title;
- MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
+ MessageBoxOCButtonHolder.hidden = true;
+ MessageBoxYNCButtonHolder.hidden = true;
+ MessageBoxOKButtonHolder.hidden = false;
- MessageBoxButtonHolder.add(GamepadButtonsGui);
- GamepadButtonsGui.clearButtons();
- GamepadButtonsGui.setButton(7, "A", "", "OK", "MessageCallback(MessageBoxDlg,MessageBoxDlg.callback);");
- GamepadButtonsGui.refreshButtons();
+ MessageBoxOKButtonHolder-->OKButton.set("btn_a", "Return", "OK", "MessageCallback(MessageBoxDlg,MessageBoxDlg.callback);");
+
+ MessageBoxCtrl.originalMenuInputContainer = $activeMenuButtonContainer;
+ MessageBoxOKButtonHolder.setActive();
MBSetText(MessageBoxText, MessageBoxCtrl, %message);
MessageBoxDlg.callback = %callback;
@@ -110,6 +113,7 @@ function MessageBoxOK(%title, %message, %callback)
function MessageBoxOKDlg::onSleep( %this )
{
%this.callback = "";
+ MessageBoxCtrl.originalMenuInputContainer.setActive();
}
function MessageBoxOKCancel(%title, %message, %callback, %cancelCallback)
@@ -117,13 +121,15 @@ function MessageBoxOKCancel(%title, %message, %callback, %cancelCallback)
Canvas.pushDialog(MessageBoxDlg);
MessageBoxTitleText.text = %title;
- MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
+ MessageBoxOCButtonHolder.hidden = false;
+ MessageBoxYNCButtonHolder.hidden = true;
+ MessageBoxOKButtonHolder.hidden = true;
- MessageBoxButtonHolder.add(GamepadButtonsGui);
- GamepadButtonsGui.clearButtons();
- GamepadButtonsGui.setButton(5, "A", "", "OK", "MessageCallback(MessageBoxDlg,MessageBoxDlg.callback);");
- GamepadButtonsGui.setButton(6, "B", "", "Cancel", "MessageCallback(MessageBoxDlg,MessageBoxDlg.cancelCallback);");
- GamepadButtonsGui.refreshButtons();
+ MessageBoxOCButtonHolder-->OKButton.set("btn_a", "Return", "OK", "MessageCallback(MessageBoxDlg,MessageBoxDlg.callback);");
+ MessageBoxOCButtonHolder-->CancelButton.set("btn_b", "Escape", "Cancel", "MessageCallback(MessageBoxDlg,MessageBoxDlg.cancelCallback);");
+
+ MessageBoxCtrl.originalMenuInputContainer = $activeMenuButtonContainer;
+ MessageBoxOCButtonHolder.setActive();
MBSetText(MessageBoxText, MessageBoxCtrl, %message);
MessageBoxDlg.callback = %callback;
@@ -133,6 +139,7 @@ function MessageBoxOKCancel(%title, %message, %callback, %cancelCallback)
function MessageBoxOKCancelDlg::onSleep( %this )
{
%this.callback = "";
+ MessageBoxCtrl.originalMenuInputContainer.setActive();
}
function MessageBoxOKCancelDetails(%title, %message, %details, %callback, %cancelCallback)
@@ -204,6 +211,7 @@ function MBOKCancelDetailsToggleInfoFrame()
function MessageBoxOKCancelDetailsDlg::onSleep( %this )
{
%this.callback = "";
+ MessageBoxCtrl.originalMenuInputContainer.setActive();
}
function MessageBoxYesNo(%title, %message, %yesCallback, %noCallback)
@@ -211,13 +219,15 @@ function MessageBoxYesNo(%title, %message, %yesCallback, %noCallback)
Canvas.pushDialog(MessageBoxDlg);
MessageBoxTitleText.text = %title;
- MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
+ MessageBoxOCButtonHolder.hidden = false;
+ MessageBoxYNCButtonHolder.hidden = true;
+ MessageBoxOKButtonHolder.hidden = true;
- MessageBoxButtonHolder.add(GamepadButtonsGui);
- GamepadButtonsGui.clearButtons();
- GamepadButtonsGui.setButton(5, "A", "", "Yes", "MessageCallback(MessageBoxDlg,MessageBoxDlg.yesCallBack);");
- GamepadButtonsGui.setButton(6, "B", "", "No", "MessageCallback(MessageBoxDlg,MessageBoxDlg.noCallback);");
- GamepadButtonsGui.refreshButtons();
+ MessageBoxOCButtonHolder-->OKButton.set("btn_a", "Return", "Yes", "MessageCallback(MessageBoxDlg,MessageBoxDlg.yesCallBack);");
+ MessageBoxOCButtonHolder-->CancelButton.set("btn_b", "Escape", "No", "MessageCallback(MessageBoxDlg,MessageBoxDlg.noCallback);");
+
+ MessageBoxCtrl.originalMenuInputContainer = $activeMenuButtonContainer;
+ MessageBoxOCButtonHolder.setActive();
MBSetText(MessageBoxText, MessageBoxCtrl, %message);
MessageBoxDlg.yesCallBack = %yesCallback;
@@ -229,14 +239,16 @@ function MessageBoxYesNoCancel(%title, %message, %yesCallback, %noCallback, %can
Canvas.pushDialog(MessageBoxDlg);
MessageBoxTitleText.text = %title;
- MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
+ MessageBoxOCButtonHolder.hidden = true;
+ MessageBoxYNCButtonHolder.hidden = false;
+ MessageBoxOKButtonHolder.hidden = true;
- MessageBoxButtonHolder.add(GamepadButtonsGui);
- GamepadButtonsGui.clearButtons();
- GamepadButtonsGui.setButton(5, "A", "", "Yes", "MessageCallback(MessageBoxDlg,MessageBoxDlg.yesCallBack);");
- GamepadButtonsGui.setButton(6, "B", "", "No", "MessageCallback(MessageBoxDlg,MessageBoxDlg.noCallback);");
- GamepadButtonsGui.setButton(7, "Back", "", "Cancel", "MessageCallback(MessageBoxDlg,MessageBoxDlg.cancelCallback);");
- GamepadButtonsGui.refreshButtons();
+ MessageBoxYNCButtonHolder-->yesButton.set("btn_a", "Return", "Yes", "MessageCallback(MessageBoxDlg,MessageBoxDlg.yesCallBack);");
+ MessageBoxYNCButtonHolder-->noButton.set("btn_x", "backspace", "No", "MessageCallback(MessageBoxDlg,MessageBoxDlg.noCallback);");
+ MessageBoxYNCButtonHolder-->cancelButton.set("btn_b", "Escape", "No", "MessageCallback(MessageBoxDlg,MessageBoxDlg.cancelCallback);");
+
+ MessageBoxCtrl.originalMenuInputContainer = $activeMenuButtonContainer;
+ MessageBoxYNCButtonHolder.setActive();
MBSetText(MessageBoxText, MessageBoxCtrl, %message);
MessageBoxDlg.yesCallBack = %yesCallback;
@@ -251,6 +263,7 @@ function MessageBoxDlg::onSleep( %this )
%this.yesCallback = "";
%this.noCallback = "";
%this.cancelCallback = "";
+ MessageBoxCtrl.originalMenuInputContainer.setActive();
}
//---------------------------------------------------------------------------------------------
diff --git a/Templates/BaseGame/game/data/ui/scripts/profiles.cs b/Templates/BaseGame/game/data/ui/scripts/profiles.cs
index 26a7bd3a9..ac4a4b66e 100644
--- a/Templates/BaseGame/game/data/ui/scripts/profiles.cs
+++ b/Templates/BaseGame/game/data/ui/scripts/profiles.cs
@@ -1,12 +1,20 @@
+$TextMediumEmphasisColor = "200 200 200";
+$TextHighEmphasisColor = "224 224 224";
+$TextDisabledColor = "108 108 108";
new GuiGameListMenuProfile(DefaultListMenuProfile)
{
fontType = "Arial Bold";
fontSize = 20;
- fontColor = "120 120 120";
- fontColorSEL = "16 16 16";
- fontColorNA = "200 200 200";
- fontColorHL = "100 100 120";
+ fontColor = $TextMediumEmphasisColor;
+ fontColorSEL = $TextMediumEmphasisColor;
+ fontColorNA = $TextDisabledColor;
+ fontColorHL = $TextMediumEmphasisColor;
+
+ fillColor = "108 108 108";
+ fillColorHL = "140 140 140";
+ fillColorSEL = "180 180 180";
+
HitAreaUpperLeft = "16 20";
HitAreaLowerRight = "503 74";
IconOffset = "40 0";
@@ -40,7 +48,7 @@ new GuiControlProfile(MenuHeaderText)
{
fontType = "Arial Bold";
fontSize = 30;
- fontColor = "255 255 255";
+ fontColor = $TextHighEmphasisColor;
justify = "left";
};
@@ -48,7 +56,7 @@ new GuiControlProfile(MenuHeaderTextCenter)
{
fontType = "Arial Bold";
fontSize = 30;
- fontColor = "255 255 255";
+ fontColor = $TextHighEmphasisColor;
justify = "center";
};
@@ -56,7 +64,7 @@ new GuiControlProfile(MenuSubHeaderText)
{
fontType = "Arial Bold";
fontSize = 20;
- fontColor = "255 255 255";
+ fontColor = $TextMediumEmphasisColor;
justify = "left";
};
@@ -64,7 +72,7 @@ new GuiControlProfile(MenuMLSubHeaderText)
{
fontType = "Arial Bold";
fontSize = 20;
- fontColor = "255 255 255";
+ fontColor = $TextMediumEmphasisColor;
justify = "left";
autoSizeWidth = true;
autoSizeHeight = true;
@@ -74,23 +82,23 @@ if( !isObject( GuiMenuButtonProfile ) )
new GuiControlProfile( GuiMenuButtonProfile )
{
opaque = true;
- border = false;
+ border = true;
fontSize = 18;
fontType = "Arial Bold";
- fontColor = "200 200 200";
- fontColorHL = "80 80 80";
- fontColorNA = "0 0 0";
- fontColorSEL = "0 0 0";
- fillColor = "255 255 255 120";
- fillColorHL = "100 100 100 50";
- fillColorNA = "0 0 0 50";
- borderColor = "0 0 0 0";
- borderColorNA = "0 0 0 0";
- borderColorHL = "0 0 0 0";
+ fontColor = $TextMediumEmphasisColor;
+ fontColorHL = $TextMediumEmphasisColor;
+ fontColorNA = $TextDisabledColor;
+ fontColorSEL = $TextMediumEmphasisColor;
+ fillColor = "40 40 40";
+ fillColorHL = "56 56 56";
+ fillColorNA = "40 40 40";
+ borderColor = "87 87 87";
+ borderColorNA = "0 0 0";
+ borderColorHL = "255 255 255";
fixedExtent = false;
justify = "center";
canKeyFocus = false;
- bitmap = "data/ui/images/menu-button";
+ //bitmap = "data/ui/images/menu-button";
hasBitmapArray = false;
soundButtonDown = menuButtonPressed;
soundButtonOver = menuButtonHover;
@@ -255,8 +263,13 @@ new GuiControlProfile( GuiBigTextProfile : GuiTextProfile )
if( !isObject( GuiMLTextProfile ) )
new GuiControlProfile( GuiMLTextProfile )
{
+ fontColor = $TextMediumEmphasisColor;
+ fontColorHL = $TextMediumEmphasisColor;
+ fontColorSEL = $TextMediumEmphasisColor;
+ fontColorNA = $TextDisabledColor;
+
fontColorLink = "100 100 100";
- fontColorLinkHL = "255 255 255";
+ fontColorLinkHL = $TextMediumEmphasisColor;
autoSizeWidth = true;
autoSizeHeight = true;
border = false;
@@ -267,7 +280,7 @@ if( !isObject( GuiMLWhiteTextProfile ) )
new GuiControlProfile( GuiMLWhiteTextProfile )
{
fontColor = "220 220 220";
- fontColorHL = "255 255 255";
+ fontColorHL = $TextMediumEmphasisColor;
autoSizeWidth = true;
autoSizeHeight = true;
border = false;
@@ -277,17 +290,43 @@ new GuiControlProfile( GuiMLWhiteTextProfile )
if( !isObject( GuiTextArrayProfile ) )
new GuiControlProfile( GuiTextArrayProfile : GuiTextProfile )
{
- fontColor = "250 250 250";
- fontColorHL = " 0 0 0";
- fontColorSEL = "0 0 0";
- fillColor ="50 50 50";
- fillColorHL = "125 125 125";
- fillColorSEL = "180 180 180";
- border = false;
+ fontColor = $TextMediumEmphasisColor;
+ fontColorHL = $TextMediumEmphasisColor;
+ fontColorSEL = $TextMediumEmphasisColor;
+ fontColorNA = $TextDisabledColor;
+
+ fillColor = "22 22 22 255";
+ fillColorHL = "22 22 22 255";
+ fillColorSEL = "56 56 56 255";
+
+ border = true;
+ borderColor ="87 87 87";
+ borderColorHL = "87 87 87";
+ borderColorSEL = "255 255 255";
+
category = "Core";
canKeyFocus = true;
};
+if( !isObject( GuiMenuTextEditProfile ) )
+new GuiControlProfile( GuiMenuTextEditProfile : GuiTextEditProfile )
+{
+ fontColor = $TextMediumEmphasisColor;
+ fontColorHL = $TextMediumEmphasisColor;
+ fontColorSEL = $TextMediumEmphasisColor;
+ fontColorNA = $TextDisabledColor;
+
+ fillColor = "22 22 22 255";
+ fillColorHL = "22 22 22 255";
+
+ border = true;
+ borderColor ="87 87 87";
+ borderColorHL = "87 87 87";
+ borderColorSEL = "255 255 255";
+
+ category = "Core";
+};
+
// ----------------------------------------------------------------------------
// TODO: Revisit Popupmenu
// ----------------------------------------------------------------------------
@@ -484,7 +523,7 @@ if(!isObject(GuiMenuScrollProfile))
new GuiControlProfile(GuiMenuScrollProfile)
{
opaque = false;
- fillcolor = "50 50 50";
+ fillcolor = "22 22 22";
fontColor = "200 200 200";
fontColorHL = "250 250 250";
border = false;
diff --git a/Templates/BaseGame/game/tools/VerveEditor/GUI/VerveEditorGroupBuilder.gui b/Templates/BaseGame/game/tools/VerveEditor/GUI/VerveEditorGroupBuilder.gui
index 7135fe9ad..7b041f7f6 100644
--- a/Templates/BaseGame/game/tools/VerveEditor/GUI/VerveEditorGroupBuilder.gui
+++ b/Templates/BaseGame/game/tools/VerveEditor/GUI/VerveEditorGroupBuilder.gui
@@ -283,7 +283,7 @@ function VerveEditorGroupBuilderGUI::_Build( %this, %groupLabel )
{
if ( %groupLabel $= "" )
{
- messageBox( "Warning", "You must provide a Valid Group Label.", "Ok" );
+ toolsMessageBox( "Warning", "You must provide a Valid Group Label.", "Ok" );
return;
}
diff --git a/Templates/BaseGame/game/tools/VerveEditor/Scripts/Groups/VGroup.cs b/Templates/BaseGame/game/tools/VerveEditor/Scripts/Groups/VGroup.cs
index 554f583c3..4bd4c5fb4 100644
--- a/Templates/BaseGame/game/tools/VerveEditor/Scripts/Groups/VGroup.cs
+++ b/Templates/BaseGame/game/tools/VerveEditor/Scripts/Groups/VGroup.cs
@@ -30,7 +30,7 @@ function VGroup::OnAdd( %this )
if ( %groupObject.isMemberOfClass( %ourClass ) )
{
// Alert Message.
- messageBox( "Verve Editor", "You cannot have more than one \"" @ %ourClass @ "\" in your sequence.", "Ok", "Warning" );
+ toolsMessageBox( "Verve Editor", "You cannot have more than one \"" @ %ourClass @ "\" in your sequence.", "Ok", "Warning" );
// Invalid.
return false;
diff --git a/Templates/BaseGame/game/tools/VerveEditor/Scripts/Persistence.cs b/Templates/BaseGame/game/tools/VerveEditor/Scripts/Persistence.cs
index 7064061d6..30e1d89cd 100644
--- a/Templates/BaseGame/game/tools/VerveEditor/Scripts/Persistence.cs
+++ b/Templates/BaseGame/game/tools/VerveEditor/Scripts/Persistence.cs
@@ -172,7 +172,7 @@ function VerveEditor::SavePrompt()
return true;
}
- %result = messageBox( "Verve Editor", "Save Changes to your sequence?", "SaveDontSave", "Warning" );
+ %result = toolsMessageBox( "Verve Editor", "Save Changes to your sequence?", "SaveDontSave", "Warning" );
if ( %result $= $MROk )
{
// Save.
@@ -189,7 +189,7 @@ function VerveEditor::SavePromptCancel()
return true;
}
- %result = messageBox( "Verve Editor", "Save Changes to your sequence?", "SaveDontSaveCancel", "Warning" );
+ %result = toolsMessageBox( "Verve Editor", "Save Changes to your sequence?", "SaveDontSaveCancel", "Warning" );
if ( %result $= $MRCancel )
{
return false;
diff --git a/Templates/BaseGame/game/tools/VerveEditor/Scripts/Tracks/VTrack.cs b/Templates/BaseGame/game/tools/VerveEditor/Scripts/Tracks/VTrack.cs
index a3cfb240c..5c50497ed 100644
--- a/Templates/BaseGame/game/tools/VerveEditor/Scripts/Tracks/VTrack.cs
+++ b/Templates/BaseGame/game/tools/VerveEditor/Scripts/Tracks/VTrack.cs
@@ -30,7 +30,7 @@ function VTrack::OnAdd( %this )
if ( %trackObject.isMemberOfClass( %ourClass ) )
{
// Alert Message.
- messageBox( "Verve Editor", "You cannot have more than one \"" @ %ourClass @ "\" in a group.", "Ok", "Warning" );
+ toolsMessageBox( "Verve Editor", "You cannot have more than one \"" @ %ourClass @ "\" in a group.", "Ok", "Warning" );
// Invalid.
return false;
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs
index b8e8bf077..d4c30762a 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs
@@ -928,7 +928,7 @@ function AssetBrowser::showDeleteDialog( %this )
if( isObject( %material ) )
{
- MessageBoxYesNoCancel("Delete Material?",
+ toolsMessageBoxYesNoCancel("Delete Material?",
"Are you sure you want to delete
" @ %material.getName() @ "
Material deletion won't take affect until the engine is quit.",
"AssetBrowser.deleteMaterial( " @ %material @ ", " @ %secondFilter @ ", " @ %secondFilterName @" );",
"",
@@ -2320,7 +2320,7 @@ function AssetBrowserFilterTree::onControlDropped( %this, %payload, %position )
if(%path !$= AssetBrowser.dirHandler.CurrentAddress)
{
//we're trying to move the asset to a different module!
- //MessageBoxYesNo( "Move Asset", "Do you wish to move asset " @ %assetName @ " to " @ %path @ "?",
+ //toolsMessageBoxYesNo( "Move Asset", "Do you wish to move asset " @ %assetName @ " to " @ %path @ "?",
// "AssetBrowser.moveAsset(\""@ %moduleName @ ":" @ %assetName @"\", \""@%path@"\");", "");
if(%assetType $= "Folder")
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.cs
index e05e0d980..860c282b3 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.cs
@@ -422,19 +422,19 @@ function ImportAssetWindow::reloadImportOptionConfigs(%this)
EditorSettings.value("Assets/AssetImporDefaultConfig") $= "" ||
EditorSettings.value("Assets/AutoImport", false) == false)
{
- MessageBoxOK("Unable to AutoImport", "Attempted to import a loose file " @ %filePath @ " with AutoImport but was unable to either due to lacking a valid import config, or the editor settings are not set to auto import.");
+ toolsMessageBoxOK("Unable to AutoImport", "Attempted to import a loose file " @ %filePath @ " with AutoImport but was unable to either due to lacking a valid import config, or the editor settings are not set to auto import.");
return false;
}
if(%assetType $= "folder" || %assetType $= "zip")
{
- MessageBoxOK("Unable to AutoImport", "Unable to auto import folders or zips at this time");
+ toolsMessageBoxOK("Unable to AutoImport", "Unable to auto import folders or zips at this time");
return false;
}
if(%assetType $= "")
{
- MessageBoxOK("Unable to AutoImport", "Unable to auto import unknown file type for file " @ %filePath);
+ toolsMessageBoxOK("Unable to AutoImport", "Unable to auto import unknown file type for file " @ %filePath);
return false;
}
}
@@ -706,7 +706,7 @@ function ImportAssetWindow::doRefresh(%this)
if(ImportAssetWindow.importConfigsList.count() == 0)
{
- MessageBoxOK( "Warning", "No base import config. Please create an import configuration set to simplify asset importing.");
+ toolsMessageBoxOK( "Warning", "No base import config. Please create an import configuration set to simplify asset importing.");
}
%this.dirty = false;
@@ -978,7 +978,7 @@ function ImportAssetWindow::ImportAssets(%this)
if(!isObject(%module))
{
- MessageBoxOK( "Error!", "No module selected. You must select or create a module for the assets to be added to.");
+ toolsMessageBoxOK( "Error!", "No module selected. You must select or create a module for the assets to be added to.");
return;
}
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfigEditor.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfigEditor.cs
index bd4ca3a30..a47c93213 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfigEditor.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfigEditor.cs
@@ -168,7 +168,7 @@ function AssetImportConfigEditor::createNewImportConfig(%this)
function AssetImportConfigEditor::deleteConfig(%this)
{
%callback = "AssetImportConfigEditor.onDeleteConfig();";
- MessageBoxOKCancel("Delete Import Config", "This will delete the " @ AssetImportConfigList.currentConfig @ " config. Continue?", %callback, "");
+ toolsMessageBoxOKCancel("Delete Import Config", "This will delete the " @ AssetImportConfigList.currentConfig @ " config. Continue?", %callback, "");
}
function AssetImportConfigEditor::onDeleteConfig(%this)
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/editAsset.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/editAsset.cs
index b78722fcc..cf01b0ae6 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/editAsset.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/editAsset.cs
@@ -349,7 +349,7 @@ function AssetBrowser::deleteAsset(%this)
//%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
//%assetType = %assetDef.getClassName();
- MessageBoxOKCancel("Warning!", "This will delete the selected content and the files associated to it, do you wish to continue?",
+ toolsMessageBoxOKCancel("Warning!", "This will delete the selected content and the files associated to it, do you wish to continue?",
"AssetBrowser.confirmDeleteAsset();", "");
}
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/editModule.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/editModule.cs
index 80739e8af..db4d48499 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/editModule.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/editModule.cs
@@ -20,7 +20,7 @@ function AssetBrowser::CreateNewModule(%this)
function AssetBrowser::promptNewModuleFolders(%this)
{
- MessageBoxYesNo("Create Folders?",
+ toolsMessageBoxYesNo("Create Folders?",
"Do you want to create some common folders for organization of your new Module?",
"AssetBrowser.makeModuleFolders();", //if yes, make the foldesr
"AssetBrowser.loadDirectories();"); //if no, just refresh
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs
index ffb86228a..5af5516a7 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs
@@ -157,7 +157,7 @@ function CreateNewAsset()
if(%assetName $= "")
{
- MessageBoxOK( "Error", "Attempted to make a new asset with no name!");
+ toolsMessageBoxOK( "Error", "Attempted to make a new asset with no name!");
return;
}
@@ -166,7 +166,7 @@ function CreateNewAsset()
if(%moduleName $= "")
{
- MessageBoxOK( "Error", "Attempted to make a new asset with no module!");
+ toolsMessageBoxOK( "Error", "Attempted to make a new asset with no module!");
return;
}
@@ -175,7 +175,7 @@ function CreateNewAsset()
%assetType = AssetBrowser.newAssetSettings.assetType;
if(%assetType $= "")
{
- MessageBoxOK( "Error", "Attempted to make a new asset with no type!");
+ toolsMessageBoxOK( "Error", "Attempted to make a new asset with no type!");
return;
}
diff --git a/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.cs b/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.cs
index 8eb47e085..eb4a6b8dd 100644
--- a/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.cs
+++ b/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.cs
@@ -610,7 +610,7 @@ function DatablockEditorPlugin::deleteDatablock( %this )
// Show some confirmation.
if( %numSelected == 1 )
- MessageBoxOk( "Datablock Deleted", "The datablock (" @ %db.getName() @ ") has been removed from " @
+ toolsMessageBoxOk( "Datablock Deleted", "The datablock (" @ %db.getName() @ ") has been removed from " @
"it's file (" @ %db.getFilename() @ ") and upon restart will cease to exist" );
}
@@ -622,7 +622,7 @@ function DatablockEditorPlugin::deleteDatablock( %this )
// Show confirmation for multiple datablocks.
if( %numSelected > 1 )
- MessageBoxOk( "Datablocks Deleted", "The datablocks have been deleted and upon restart will cease to exist." );
+ toolsMessageBoxOk( "Datablocks Deleted", "The datablocks have been deleted and upon restart will cease to exist." );
// Clear selection.
diff --git a/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.cs b/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.cs
index 3636b29a1..98950f9a6 100644
--- a/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.cs
+++ b/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.cs
@@ -141,7 +141,7 @@ function RetargetDecalButton::onClick( %this )
if( !isObject(%datablock) )
{
- MessageBoxOK("Error", "A valid Decal Template must be selected.");
+ toolsMessageBoxOK("Error", "A valid Decal Template must be selected.");
return;
}
@@ -184,7 +184,7 @@ function DeleteDecalButton::onClick( %this )
%id = DecalDataList.getSelectedItem();
%datablock = DecalDataList.getItemText(%id );
- MessageBoxYesNoCancel("Delete Decal Datablock?",
+ toolsMessageBoxYesNoCancel("Delete Decal Datablock?",
"Are you sure you want to delete
" @ %datablock @ "
Datablock deletion won't take affect until the engine is quit.",
"DecalEditorGui.deleteSelectedDecalDatablock();",
"",
diff --git a/Templates/BaseGame/game/tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs b/Templates/BaseGame/game/tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs
index 398eff6d9..d78f0a67a 100644
--- a/Templates/BaseGame/game/tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs
+++ b/Templates/BaseGame/game/tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs
@@ -95,7 +95,7 @@ function ProjectBase::_onProjectOpen( %this, %data )
if( !%this.LoadProject( %data ) )
{
- messageBox("Unable to Load Project", "The project file you're attempting to open was created with an incompatible version of this software\n\nConversion of 1.1.X projects will be addressed soon, we apologize for the inconvenience.","Ok","Error");
+ toolsMessageBox("Unable to Load Project", "The project file you're attempting to open was created with an incompatible version of this software\n\nConversion of 1.1.X projects will be addressed soon, we apologize for the inconvenience.","Ok","Error");
return false;
}
diff --git a/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.cs b/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.cs
index 5916e84d7..5dec48ac0 100644
--- a/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.cs
+++ b/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.cs
@@ -40,7 +40,7 @@ function ForestEditorGui::onActiveForestUpdated( %this, %forest, %createNew )
// Give the user a chance to add a forest.
if ( !%gotForest && %createNew )
{
- MessageBoxYesNo( "Forest",
+ toolsMessageBoxYesNo( "Forest",
"There is not a Forest in this mission. Do you want to add one?",
%this @ ".createForest();", "" );
return;
@@ -245,7 +245,7 @@ function ForestEditorGui::deleteMesh( %this )
if ( isObject( %obj ) )
{
- MessageBoxOKCancel( "Warning",
+ toolsMessageBoxOKCancel( "Warning",
"Deleting this mesh will also delete BrushesElements and ForestItems referencing it.",
"ForestEditorGui.okDeleteMesh(" @ %obj @ ");",
"" );
@@ -389,7 +389,7 @@ function ForestEditBrushTree::handleRenameObject( %this, %name, %obj )
%found = ForestBrushGroup.findObjectByInternalName( %name );
if ( isObject( %found ) && %found.getId() != %obj.getId() )
{
- MessageBoxOK( "Error", "Brush or Element with that name already exists.", "" );
+ toolsMessageBoxOK( "Error", "Brush or Element with that name already exists.", "" );
// true as in, we handled it, don't rename the object.
return true;
diff --git a/Templates/BaseGame/game/tools/forestEditor/main.cs b/Templates/BaseGame/game/tools/forestEditor/main.cs
index 288807bb8..70b6de2fb 100644
--- a/Templates/BaseGame/game/tools/forestEditor/main.cs
+++ b/Templates/BaseGame/game/tools/forestEditor/main.cs
@@ -205,7 +205,7 @@ function ForestEditorPlugin::onActivated( %this )
}
if ( %this.showError )
- MessageBoxOK( "Error", "Your tools/forestEditor folder does not contain a valid brushes.cs. Brushes you create will not be saved!" );
+ toolsMessageBoxOK( "Error", "Your tools/forestEditor folder does not contain a valid brushes.cs. Brushes you create will not be saved!" );
}
function ForestEditorPlugin::onDeactivated( %this )
diff --git a/Templates/BaseGame/game/tools/gui/materialSelector.ed.gui b/Templates/BaseGame/game/tools/gui/materialSelector.ed.gui
index 8be5db077..0860a0c44 100644
--- a/Templates/BaseGame/game/tools/gui/materialSelector.ed.gui
+++ b/Templates/BaseGame/game/tools/gui/materialSelector.ed.gui
@@ -1368,7 +1368,7 @@ function MaterialSelector::createFilter( %this, %filter )
{
if( %filter $= %existingFilters )
{
- MessageBoxOK( "Error", "Can not create blank filter.");
+ toolsMessageBoxOK( "Error", "Can not create blank filter.");
return;
}
@@ -1377,7 +1377,7 @@ function MaterialSelector::createFilter( %this, %filter )
%existingFilters = MaterialSelector-->filterArray.getObject(%i).getObject(0).filter;
if( %filter $= %existingFilters )
{
- MessageBoxOK( "Error", "Can not create two filters of the same name.");
+ toolsMessageBoxOK( "Error", "Can not create two filters of the same name.");
return;
}
}
@@ -1713,7 +1713,7 @@ function MaterialSelector::showDeleteDialog( %this )
if( isObject( %material ) )
{
- MessageBoxYesNoCancel("Delete Material?",
+ toolsMessageBoxYesNoCancel("Delete Material?",
"Are you sure you want to delete
" @ %material.getName() @ "
Material deletion won't take affect until the engine is quit.",
"MaterialSelector.deleteMaterial( " @ %material @ ", " @ %secondFilter @ ", " @ %secondFilterName @" );",
"",
diff --git a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBox.ed.cs b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBox.ed.cs
index 95592c016..bdd72f41b 100644
--- a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBox.ed.cs
+++ b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBox.ed.cs
@@ -24,16 +24,16 @@
// Cleanup Dialog created by 'core'
if( isObject( MessagePopupDlg ) )
MessagePopupDlg.delete();
-if( isObject( MessageBoxYesNoDlg ) )
- MessageBoxYesNoDlg.delete();
-if( isObject( MessageBoxYesNoCancelDlg ) )
- MessageBoxYesNoCancelDlg.delete();
-if( isObject( MessageBoxOKCancelDetailsDlg ) )
- MessageBoxOKCancelDetailsDlg.delete();
-if( isObject( MessageBoxOKCancelDlg ) )
- MessageBoxOKCancelDlg.delete();
-if( isObject( MessageBoxOKDlg ) )
- MessageBoxOKDlg.delete();
+if( isObject( toolsMessageBoxYesNoDlg ) )
+ toolsMessageBoxYesNoDlg.delete();
+if( isObject( toolsMessageBoxYesNoCancelDlg ) )
+ toolsMessageBoxYesNoCancelDlg.delete();
+if( isObject( toolsMessageBoxOKCancelDetailsDlg ) )
+ toolsMessageBoxOKCancelDetailsDlg.delete();
+if( isObject( toolsMessageBoxOKCancelDlg ) )
+ toolsMessageBoxOKCancelDlg.delete();
+if( isObject( toolsMessageBoxOKDlg ) )
+ toolsMessageBoxOKDlg.delete();
if( isObject( IODropdownDlg ) )
IODropdownDlg.delete();
@@ -51,7 +51,7 @@ exec("./messagePopup.ed.gui");
// --------------------------------------------------------------------
// Message Sound
// --------------------------------------------------------------------
-/*new SFXDescription(MessageBoxAudioDescription)
+/*new SFXDescription(toolsMessageBoxAudioDescription)
{
volume = 1.0;
isLooping = false;
@@ -59,10 +59,10 @@ exec("./messagePopup.ed.gui");
channel = $GuiAudioType;
};
-new SFXProfile(messageBoxBeep)
+new SFXProfile(toolsMessageBoxBeep)
{
- filename = "./messageBoxSound";
- description = MessageBoxAudioDescription;
+ filename = "./toolsMessageBoxSound";
+ description = toolsMessageBoxAudioDescription;
preload = true;
};*/
@@ -122,7 +122,7 @@ function MBSetText(%text, %frame, %msg)
%frame.canMinimize = "0";
%frame.canMaximize = "0";
- //sfxPlayOnce( messageBoxBeep );
+ //sfxPlayOnce( toolsMessageBoxBeep );
}
//---------------------------------------------------------------------------------------------
@@ -130,34 +130,34 @@ function MBSetText(%text, %frame, %msg)
// callback for each button.
//---------------------------------------------------------------------------------------------
-function MessageBoxOK(%title, %message, %callback)
+function toolsMessageBoxOK(%title, %message, %callback)
{
MBOKFrame.text = %title;
- Canvas.pushDialog(MessageBoxOKDlg);
+ Canvas.pushDialog(toolsMessageBoxOKDlg);
MBSetText(MBOKText, MBOKFrame, %message);
- MessageBoxOKDlg.callback = %callback;
+ toolsMessageBoxOKDlg.callback = %callback;
}
-function MessageBoxOKDlg::onSleep( %this )
+function toolsMessageBoxOKDlg::onSleep( %this )
{
%this.callback = "";
}
-function MessageBoxOKCancel(%title, %message, %callback, %cancelCallback)
+function toolsMessageBoxOKCancel(%title, %message, %callback, %cancelCallback)
{
MBOKCancelFrame.text = %title;
- Canvas.pushDialog(MessageBoxOKCancelDlg);
+ Canvas.pushDialog(toolsMessageBoxOKCancelDlg);
MBSetText(MBOKCancelText, MBOKCancelFrame, %message);
- MessageBoxOKCancelDlg.callback = %callback;
- MessageBoxOKCancelDlg.cancelCallback = %cancelCallback;
+ toolsMessageBoxOKCancelDlg.callback = %callback;
+ toolsMessageBoxOKCancelDlg.cancelCallback = %cancelCallback;
}
-function MessageBoxOKCancelDlg::onSleep( %this )
+function toolsMessageBoxOKCancelDlg::onSleep( %this )
{
%this.callback = "";
}
-function MessageBoxOKCancelDetails(%title, %message, %details, %callback, %cancelCallback)
+function toolsMessageBoxOKCancelDetails(%title, %message, %details, %callback, %cancelCallback)
{
if(%details $= "")
{
@@ -168,7 +168,7 @@ function MessageBoxOKCancelDetails(%title, %message, %details, %callback, %cance
MBOKCancelDetailsFrame.setText( %title );
- Canvas.pushDialog(MessageBoxOKCancelDetailsDlg);
+ Canvas.pushDialog(toolsMessageBoxOKCancelDetailsDlg);
MBSetText(MBOKCancelDetailsText, MBOKCancelDetailsFrame, %message);
MBOKCancelDetailsInfoText.setText(%details);
@@ -183,8 +183,8 @@ function MessageBoxOKCancelDetails(%title, %message, %details, %callback, %cance
MBOKCancelDetailsFrame.setExtent(300, %extentY);
- MessageBoxOKCancelDetailsDlg.callback = %callback;
- MessageBoxOKCancelDetailsDlg.cancelCallback = %cancelCallback;
+ toolsMessageBoxOKCancelDetailsDlg.callback = %callback;
+ toolsMessageBoxOKCancelDetailsDlg.cancelCallback = %cancelCallback;
MBOKCancelDetailsFrame.defaultExtent = MBOKCancelDetailsFrame.getExtent();
}
@@ -223,33 +223,33 @@ function MBOKCancelDetailsToggleInfoFrame()
}
}
-function MessageBoxOKCancelDetailsDlg::onSleep( %this )
+function toolsMessageBoxOKCancelDetailsDlg::onSleep( %this )
{
%this.callback = "";
}
-function MessageBoxYesNo(%title, %message, %yesCallback, %noCallback)
+function toolsMessageBoxYesNo(%title, %message, %yesCallback, %noCallback)
{
MBYesNoFrame.text = %title;
- MessageBoxYesNoDlg.profile = "GuiOverlayProfile";
- Canvas.pushDialog(MessageBoxYesNoDlg);
+ toolsMessageBoxYesNoDlg.profile = "GuiOverlayProfile";
+ Canvas.pushDialog(toolsMessageBoxYesNoDlg);
MBSetText(MBYesNoText, MBYesNoFrame, %message);
- MessageBoxYesNoDlg.yesCallBack = %yesCallback;
- MessageBoxYesNoDlg.noCallback = %noCallBack;
+ toolsMessageBoxYesNoDlg.yesCallBack = %yesCallback;
+ toolsMessageBoxYesNoDlg.noCallback = %noCallBack;
}
-function MessageBoxYesNoCancel(%title, %message, %yesCallback, %noCallback, %cancelCallback)
+function toolsMessageBoxYesNoCancel(%title, %message, %yesCallback, %noCallback, %cancelCallback)
{
MBYesNoCancelFrame.text = %title;
- MessageBoxYesNoDlg.profile = "GuiOverlayProfile";
- Canvas.pushDialog(MessageBoxYesNoCancelDlg);
+ toolsMessageBoxYesNoDlg.profile = "GuiOverlayProfile";
+ Canvas.pushDialog(toolsMessageBoxYesNoCancelDlg);
MBSetText(MBYesNoCancelText, MBYesNoCancelFrame, %message);
- MessageBoxYesNoCancelDlg.yesCallBack = %yesCallback;
- MessageBoxYesNoCancelDlg.noCallback = %noCallBack;
- MessageBoxYesNoCancelDlg.cancelCallback = %cancelCallback;
+ toolsMessageBoxYesNoCancelDlg.yesCallBack = %yesCallback;
+ toolsMessageBoxYesNoCancelDlg.noCallback = %noCallBack;
+ toolsMessageBoxYesNoCancelDlg.cancelCallback = %cancelCallback;
}
-function MessageBoxYesNoDlg::onSleep( %this )
+function toolsMessageBoxYesNoDlg::onSleep( %this )
{
%this.yesCallback = "";
%this.noCallback = "";
@@ -311,15 +311,15 @@ function CloseMessagePopup()
// "Old" message box function aliases for backwards-compatibility.
//---------------------------------------------------------------------------------------------
-function MessageBoxOKOld( %title, %message, %callback )
+function toolsMessageBoxOKOld( %title, %message, %callback )
{
- MessageBoxOK( %title, %message, %callback );
+ toolsMessageBoxOK( %title, %message, %callback );
}
-function MessageBoxOKCancelOld( %title, %message, %callback, %cancelCallback )
+function toolsMessageBoxOKCancelOld( %title, %message, %callback, %cancelCallback )
{
- MessageBoxOKCancel( %title, %message, %callback, %cancelCallback );
+ toolsMessageBoxOKCancel( %title, %message, %callback, %cancelCallback );
}
-function MessageBoxYesNoOld( %title, %message, %yesCallback, %noCallback )
+function toolsMessageBoxYesNoOld( %title, %message, %yesCallback, %noCallback )
{
- MessageBoxYesNo( %title, %message, %yesCallback, %noCallback );
+ toolsMessageBoxYesNo( %title, %message, %yesCallback, %noCallback );
}
diff --git a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOK.ed.gui b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOK.ed.gui
index 34342467a..f1f2beb76 100644
--- a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOK.ed.gui
+++ b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOK.ed.gui
@@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(MessageBoxOKDlg) {
+%guiContent = new GuiControl(toolsMessageBoxOKDlg) {
profile = "GuiOverlayProfile";
horizSizing = "width";
vertSizing = "height";
@@ -49,7 +49,7 @@
extent = "80 24";
minExtent = "8 8";
visible = "1";
- command = "MessageCallback(MessageBoxOKDlg,MessageBoxOKDlg.callback);";
+ command = "MessageCallback(toolsMessageBoxOKDlg,toolsMessageBoxOKDlg.callback);";
accelerator = "return";
helpTag = "0";
text = "Ok";
diff --git a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKBuy.ed.gui b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKBuy.ed.gui
index 87dd913e0..176f47a1e 100644
--- a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKBuy.ed.gui
+++ b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKBuy.ed.gui
@@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(MessageBoxOKBuyDlg) {
+%guiContent = new GuiControl(toolsMessageBoxOKBuyDlg) {
profile = "ToolsGuiDefaultProfile";
horizSizing = "width";
vertSizing = "height";
@@ -27,7 +27,7 @@
canMaximize = "0";
minSize = "50 50";
text = "";
- closeCommand = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.noCallback);";
+ closeCommand = "MessageCallback(toolsMessageBoxOKBuyDlg,toolsMessageBoxOKBuyDlg.noCallback);";
new GuiMLTextCtrl(MBOKBuyText) {
profile = "ToolsGuiMLTextProfile";
@@ -50,7 +50,7 @@
extent = "80 22";
minExtent = "8 8";
visible = "1";
- command = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.OKCallback);";
+ command = "MessageCallback(toolsMessageBoxOKBuyDlg,toolsMessageBoxOKBuyDlg.OKCallback);";
accelerator = "return";
helpTag = "0";
text = "OK";
@@ -64,7 +64,7 @@
extent = "80 22";
minExtent = "8 8";
visible = "1";
- command = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.BuyCallback);";
+ command = "MessageCallback(toolsMessageBoxOKBuyDlg,toolsMessageBoxOKBuyDlg.BuyCallback);";
accelerator = "escape";
helpTag = "0";
text = "Buy Now!";
@@ -74,12 +74,12 @@
};
//--- OBJECT WRITE END ---
-function MessageBoxOKBuy(%title, %message, %OKCallback, %BuyCallback)
+function toolsMessageBoxOKBuy(%title, %message, %OKCallback, %BuyCallback)
{
MBOKBuyFrame.text = %title;
- MessageBoxOKBuyDlg.profile = "ToolsGuiOverlayProfile";
- Canvas.pushDialog(MessageBoxOKBuyDlg);
+ toolsMessageBoxOKBuyDlg.profile = "ToolsGuiOverlayProfile";
+ Canvas.pushDialog(toolsMessageBoxOKBuyDlg);
MBSetText(MBOKBuyText, MBOKBuyFrame, %message);
- MessageBoxOKBuyDlg.OKCallback = %OKCallback;
- MessageBoxOKBuyDlg.BuyCallback = %BuyCallback;
+ toolsMessageBoxOKBuyDlg.OKCallback = %OKCallback;
+ toolsMessageBoxOKBuyDlg.BuyCallback = %BuyCallback;
}
\ No newline at end of file
diff --git a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKCancel.ed.gui b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKCancel.ed.gui
index fb993062d..2fc84fa07 100644
--- a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKCancel.ed.gui
+++ b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKCancel.ed.gui
@@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(MessageBoxOKCancelDlg) {
+%guiContent = new GuiControl(toolsMessageBoxOKCancelDlg) {
profile = "GuiOverlayProfile";
horizSizing = "width";
vertSizing = "height";
@@ -50,7 +50,7 @@
extent = "80 24";
minExtent = "8 8";
visible = "1";
- command = "MessageCallback(MessageBoxOKCancelDlg,MessageBoxOKCancelDlg.callback);";
+ command = "MessageCallback(toolsMessageBoxOKCancelDlg,toolsMessageBoxOKCancelDlg.callback);";
accelerator = "return";
helpTag = "0";
text = "Ok";
@@ -64,7 +64,7 @@
extent = "80 24";
minExtent = "8 8";
visible = "1";
- command = "MessageCallback(MessageBoxOKCancelDlg,MessageBoxOKCancelDlg.cancelCallback);";
+ command = "MessageCallback(toolsMessageBoxOKCancelDlg,toolsMessageBoxOKCancelDlg.cancelCallback);";
accelerator = "escape";
helpTag = "0";
text = "Cancel";
diff --git a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKCancelDetailsDlg.ed.gui b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKCancelDetailsDlg.ed.gui
index 6370f1eee..83d810b4a 100644
--- a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKCancelDetailsDlg.ed.gui
+++ b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxOKCancelDetailsDlg.ed.gui
@@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(MessageBoxOKCancelDetailsDlg) {
+%guiContent = new GuiControl(toolsMessageBoxOKCancelDetailsDlg) {
canSaveDynamicFields = "0";
Profile = "GuiOverlayProfile";
HorizSizing = "width";
@@ -57,7 +57,7 @@
MinExtent = "8 8";
canSave = "1";
Visible = "1";
- Command = "MessageCallback(MessageBoxOKCancelDetailsDlg,MessageBoxOKCancelDetailsDlg.callback);";
+ Command = "MessageCallback(toolsMessageBoxOKCancelDetailsDlg,toolsMessageBoxOKCancelDetailsDlg.callback);";
Accelerator = "return";
hovertime = "1000";
text = "OK";
@@ -74,7 +74,7 @@
MinExtent = "8 8";
canSave = "1";
Visible = "1";
- Command = "MessageCallback(MessageBoxOKCancelDetailsDlg,MessageBoxOKCancelDetailsDlg.cancelCallback);";
+ Command = "MessageCallback(toolsMessageBoxOKCancelDetailsDlg,toolsMessageBoxOKCancelDetailsDlg.cancelCallback);";
Accelerator = "escape";
hovertime = "1000";
text = "CANCEL";
diff --git a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxYesNo.ed.gui b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxYesNo.ed.gui
index 0c83e2039..83cc0f1b5 100644
--- a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxYesNo.ed.gui
+++ b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxYesNo.ed.gui
@@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(MessageBoxYesNoDlg) {
+%guiContent = new GuiControl(toolsMessageBoxYesNoDlg) {
profile = "GuiOverlayProfile";
horizSizing = "width";
vertSizing = "height";
@@ -27,7 +27,7 @@
canMaximize = "0";
minSize = "50 50";
text = "";
- closeCommand = "MessageCallback(MessageBoxYesNoDlg,MessageBoxYesNoDlg.noCallback);";
+ closeCommand = "MessageCallback(toolsMessageBoxYesNoDlg,toolsMessageBoxYesNoDlg.noCallback);";
new GuiMLTextCtrl(MBYesNoText) {
profile = "ToolsGuiMLTextProfile";
@@ -50,7 +50,7 @@
extent = "80 22";
minExtent = "8 8";
visible = "1";
- command = "MessageCallback(MessageBoxYesNoDlg,MessageBoxYesNoDlg.yesCallback);";
+ command = "MessageCallback(toolsMessageBoxYesNoDlg,toolsMessageBoxYesNoDlg.yesCallback);";
accelerator = "return";
helpTag = "0";
text = "Yes";
@@ -64,7 +64,7 @@
extent = "80 22";
minExtent = "8 8";
visible = "1";
- command = "MessageCallback(MessageBoxYesNoDlg,MessageBoxYesNoDlg.noCallback);";
+ command = "MessageCallback(toolsMessageBoxYesNoDlg,toolsMessageBoxYesNoDlg.noCallback);";
accelerator = "escape";
helpTag = "0";
text = "No";
diff --git a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxYesNoCancel.ed.gui b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxYesNoCancel.ed.gui
index b14d11990..9a707cdca 100644
--- a/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxYesNoCancel.ed.gui
+++ b/Templates/BaseGame/game/tools/gui/messageBoxes/messageBoxYesNoCancel.ed.gui
@@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(MessageBoxYesNoCancelDlg) {
+%guiContent = new GuiControl(toolsMessageBoxYesNoCancelDlg) {
canSaveDynamicFields = "0";
Profile = "GuiOverlayProfile";
HorizSizing = "width";
@@ -31,7 +31,7 @@
canMaximize = "0";
minSize = "50 50";
text = "";
- closeCommand="MessageCallback(MessageBoxYesNoCancelDlg,MessageBoxYesNoCancelDlg.cancelCallback);";
+ closeCommand="MessageCallback(toolsMessageBoxYesNoCancelDlg,toolsMessageBoxYesNoCancelDlg.cancelCallback);";
new GuiMLTextCtrl(MBYesNoCancelText) {
canSaveDynamicFields = "0";
@@ -58,7 +58,7 @@
MinExtent = "8 8";
canSave = "1";
Visible = "1";
- Command = "MessageCallback(MessageBoxYesNoCancelDlg,MessageBoxYesNoCancelDlg.yesCallback);";
+ Command = "MessageCallback(toolsMessageBoxYesNoCancelDlg,toolsMessageBoxYesNoCancelDlg.yesCallback);";
Accelerator = "return";
hovertime = "1000";
text = "Yes";
@@ -75,7 +75,7 @@
MinExtent = "8 8";
canSave = "1";
Visible = "1";
- Command = "MessageCallback(MessageBoxYesNoCancelDlg,MessageBoxYesNoCancelDlg.noCallback);";
+ Command = "MessageCallback(toolsMessageBoxYesNoCancelDlg,toolsMessageBoxYesNoCancelDlg.noCallback);";
hovertime = "1000";
text = "No";
groupNum = "-1";
@@ -91,7 +91,7 @@
MinExtent = "8 8";
canSave = "1";
Visible = "1";
- Command = "MessageCallback(MessageBoxYesNoCancelDlg,MessageBoxYesNoCancelDlg.cancelCallback);";
+ Command = "MessageCallback(toolsMessageBoxYesNoCancelDlg,toolsMessageBoxYesNoCancelDlg.cancelCallback);";
Accelerator = "escape";
hovertime = "1000";
text = "Cancel";
diff --git a/Templates/BaseGame/game/tools/gui/saveChangesMBDlg.ed.gui b/Templates/BaseGame/game/tools/gui/saveChangesMBDlg.ed.gui
index ec1a3e4ff..b6bd3641d 100644
--- a/Templates/BaseGame/game/tools/gui/saveChangesMBDlg.ed.gui
+++ b/Templates/BaseGame/game/tools/gui/saveChangesMBDlg.ed.gui
@@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN ---
-%guiContent = new GuiControl(MessageBoxSaveChangesDlg, EditorGuiGroup) {
+%guiContent = new GuiControl(toolsMessageBoxSaveChangesDlg, EditorGuiGroup) {
canSaveDynamicFields = "0";
Profile = "ToolsGuiDefaultProfile";
HorizSizing = "width";
@@ -136,45 +136,45 @@
};
//--- OBJECT WRITE END ---
-function MessageBoxSaveChangesDlg::onWake( %this )
+function toolsMessageBoxSaveChangesDlg::onWake( %this )
{
MBSaveChangesFrame.setText( %this.Data );
}
function mbSaveDlgSaveButton::onClick( %this )
{
- if( MessageBoxSaveChangesDlg.SaveCallback !$= "" )
- eval( MessageBoxSaveChangesDlg.SaveCallback @ "(" @ MessageBoxSaveChangesDlg.Data @ ");" );
- Canvas.popDialog( MessageBoxSaveChangesDlg );
+ if( toolsMessageBoxSaveChangesDlg.SaveCallback !$= "" )
+ eval( toolsMessageBoxSaveChangesDlg.SaveCallback @ "(" @ toolsMessageBoxSaveChangesDlg.Data @ ");" );
+ Canvas.popDialog( toolsMessageBoxSaveChangesDlg );
}
function mbSaveDlgCancelButton::onClick( %this )
{
- Canvas.popDialog( MessageBoxSaveChangesDlg );
+ Canvas.popDialog( toolsMessageBoxSaveChangesDlg );
}
function mbSaveDlgDontButton::onClick( %this )
{
- if( MessageBoxSaveChangesDlg.DontSaveCallback !$= "" )
- eval( MessageBoxSaveChangesDlg.DontSaveCallback @ "(" @ MessageBoxSaveChangesDlg.Data @ ");" );
- Canvas.popDialog( MessageBoxSaveChangesDlg );
+ if( toolsMessageBoxSaveChangesDlg.DontSaveCallback !$= "" )
+ eval( toolsMessageBoxSaveChangesDlg.DontSaveCallback @ "(" @ toolsMessageBoxSaveChangesDlg.Data @ ");" );
+ Canvas.popDialog( toolsMessageBoxSaveChangesDlg );
}
// Deprecated when platform layers are all sufficient
function checkSaveChangesOld( %data, %saveCallback, %dontSaveCallback )
{
// Sanity Check
- if( MessageBoxSaveChangesDlg.isAwake() )
+ if( toolsMessageBoxSaveChangesDlg.isAwake() )
{
warn("Save Changes Dialog already Awake, NOT creating second instance.");
return;
}
// Set Proper State
- MessageBoxSaveChangesDlg.SaveCallback = %saveCallback;
- MessageBoxSaveChangesDlg.DontSaveCallback = %dontSaveCallback;
- MessageBoxSaveChangesDlg.Data = %data;
+ toolsMessageBoxSaveChangesDlg.SaveCallback = %saveCallback;
+ toolsMessageBoxSaveChangesDlg.DontSaveCallback = %dontSaveCallback;
+ toolsMessageBoxSaveChangesDlg.Data = %data;
// Show Dialog
- Canvas.pushDialog( MessageBoxSaveChangesDlg );
+ Canvas.pushDialog( toolsMessageBoxSaveChangesDlg );
}
\ No newline at end of file
diff --git a/Templates/BaseGame/game/tools/guiEditor/scripts/EditorChooseGUI.ed.cs b/Templates/BaseGame/game/tools/guiEditor/scripts/EditorChooseGUI.ed.cs
index d59c61225..698d38bbf 100644
--- a/Templates/BaseGame/game/tools/guiEditor/scripts/EditorChooseGUI.ed.cs
+++ b/Templates/BaseGame/game/tools/guiEditor/scripts/EditorChooseGUI.ed.cs
@@ -51,7 +51,7 @@ function GE_OpenGUIFile()
// group. And, it should be the only thing in the group.
if( !isObject( %guiContent ) )
{
- MessageBox( getEngineName(),
+ toolsMessageBox( getEngineName(),
"You have loaded a Gui file that was created before this version. It has been loaded but you must open it manually from the content list dropdown",
"Ok", "Information" );
GuiEditContent( Canvas.getContent() );
diff --git a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditor.ed.cs b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditor.ed.cs
index 0bb198023..2b9a5937b 100644
--- a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditor.ed.cs
+++ b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditor.ed.cs
@@ -32,7 +32,7 @@ function GuiEdit( %val )
{
if (Canvas.isFullscreen())
{
- MessageBoxOK("Windowed Mode Required", "Please switch to windowed mode to access the GUI Editor.");
+ toolsMessageBoxOK("Windowed Mode Required", "Please switch to windowed mode to access the GUI Editor.");
return;
}
diff --git a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorCanvas.ed.cs b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorCanvas.ed.cs
index 403c9996e..c19ffb316 100644
--- a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorCanvas.ed.cs
+++ b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorCanvas.ed.cs
@@ -283,7 +283,7 @@ function GuiEditCanvas::load( %this, %filename )
// group. And, it should be the only thing in the group.
if( !isObject( %guiContent ) )
{
- MessageBox( getEngineName(),
+ toolsMessageBox( getEngineName(),
"You have loaded a Gui file that was created before this version. It has been loaded but you must open it manually from the content list dropdown",
"Ok", "Information" );
return 0;
@@ -333,7 +333,7 @@ function GuiEditCanvas::save( %this, %selectedOnly, %noPrompt )
return;
else if( %selected.getCount() > 1 )
{
- MessageBox( "Invalid selection", "Only a single control hierarchy can be saved to a file. Make sure you have selected only one control in the tree view." );
+ toolsMessageBox( "Invalid selection", "Only a single control hierarchy can be saved to a file. Make sure you have selected only one control in the tree view." );
return;
}
@@ -464,7 +464,7 @@ function GuiEditCanvas::save( %this, %selectedOnly, %noPrompt )
GuiEditorStatusBar.print( "Saved file '" @ %currentObject.getFileName() @ "'" );
}
else
- MessageBox( "Error writing to file", "There was an error writing to file '" @ %currentFile @ "'. The file may be read-only.", "Ok", "Error" );
+ toolsMessageBox( "Error writing to file", "There was an error writing to file '" @ %currentFile @ "'. The file may be read-only.", "Ok", "Error" );
}
//---------------------------------------------------------------------------------------------
@@ -490,7 +490,7 @@ function GuiEditCanvas::append( %this )
if( !isObject( %guiContent ) )
{
- MessageBox( "Error loading GUI file", "The GUI content controls could not be found. This function can only be used with files saved by the GUI editor.", "Ok", "Error" );
+ toolsMessageBox( "Error loading GUI file", "The GUI content controls could not be found. This function can only be used with files saved by the GUI editor.", "Ok", "Error" );
return;
}
@@ -519,7 +519,7 @@ function GuiEditCanvas::revert( %this )
if( %filename $= "" )
return;
- if( MessageBox( "Revert Gui", "Really revert the current Gui? This cannot be undone.", "OkCancel", "Question" ) == $MROk )
+ if( toolsMessageBox( "Revert Gui", "Really revert the current Gui? This cannot be undone.", "OkCancel", "Question" ) == $MROk )
%this.load( %filename );
}
diff --git a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorContentList.ed.cs b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorContentList.ed.cs
index 8a946a2a2..ec13d301f 100644
--- a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorContentList.ed.cs
+++ b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorContentList.ed.cs
@@ -30,11 +30,11 @@ if( !isDefined( "$GuiEditor::GuiFilterList" ) )
$GuiEditor::GuiFilterList =
"GuiEditorGui" TAB
"AL_ShadowVizOverlayCtrl" TAB
- "MessageBoxOKDlg" TAB
- "MessageBoxOKCancelDlg" TAB
- "MessageBoxOKCancelDetailsDlg" TAB
- "MessageBoxYesNoDlg" TAB
- "MessageBoxYesNoCancelDlg" TAB
+ "toolsMessageBoxOKDlg" TAB
+ "toolsMessageBoxOKCancelDlg" TAB
+ "toolsMessageBoxOKCancelDetailsDlg" TAB
+ "toolsMessageBoxYesNoDlg" TAB
+ "toolsMessageBoxYesNoCancelDlg" TAB
"MessagePopupDlg";
}
diff --git a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs
index 248c0e97d..85fa7263e 100644
--- a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs
+++ b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs
@@ -81,7 +81,7 @@ function GuiEditorNewGuiDialog::onOK( %this )
if( isObject( %name ) && %name.isMemberOfClass( "GuiControl" ) )
{
- if( MessageBox( "Warning", "Replace the existing control '" @ %name @ "'?", "OkCancel", "Question" ) == $MROk )
+ if( toolsMessageBox( "Warning", "Replace the existing control '" @ %name @ "'?", "OkCancel", "Question" ) == $MROk )
%name.delete();
else
return;
diff --git a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorProfiles.ed.cs b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorProfiles.ed.cs
index 997512b37..4e977367c 100644
--- a/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorProfiles.ed.cs
+++ b/Templates/BaseGame/game/tools/guiEditor/scripts/guiEditorProfiles.ed.cs
@@ -86,13 +86,13 @@ function GuiEditor::showDeleteProfileDialog( %this, %profile )
if( %profile.isInUse() )
{
- MessageBoxOk( "Error",
+ toolsMessageBoxOk( "Error",
"The profile '" @ %profile.getName() @ "' is still used by Gui controls."
);
return;
}
- MessageBoxYesNo( "Delete Profile?",
+ toolsMessageBoxYesNo( "Delete Profile?",
"Do you really want to delete '" @ %profile.getName() @ "'?",
"GuiEditor.deleteProfile( " @ %profile @ " );"
);
diff --git a/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.cs b/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.cs
index 45e66a5b0..76519a9d5 100644
--- a/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.cs
+++ b/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.cs
@@ -436,7 +436,7 @@ function MaterialEditorGui::setActiveMaterial( %this, %material )
// Warn if selecting a CustomMaterial (they can't be properly previewed or edited)
if ( isObject( %material ) && %material.isMemberOfClass( "CustomMaterial" ) )
{
- MessageBoxOK( "Warning", "The selected Material (" @ %material.getName() @
+ toolsMessageBoxOK( "Warning", "The selected Material (" @ %material.getName() @
") is a CustomMaterial, and cannot be edited using the Material Editor." );
return;
}
@@ -1794,7 +1794,7 @@ function MaterialEditorGui::addCubemap( %this,%cubemapName )
{
if( %cubemapName $= "" )
{
- MessageBoxOK( "Error", "Can not create a cubemap without a valid name.");
+ toolsMessageBoxOK( "Error", "Can not create a cubemap without a valid name.");
return;
}
@@ -1802,7 +1802,7 @@ function MaterialEditorGui::addCubemap( %this,%cubemapName )
{
if( %cubemapName $= RootGroup.getObject(%i).getName() )
{
- MessageBoxOK( "Error", "There is already an object with the same name.");
+ toolsMessageBoxOK( "Error", "There is already an object with the same name.");
return;
}
}
@@ -1884,7 +1884,7 @@ function MaterialEditorGui::showDeleteCubemapDialog(%this)
if( isObject( %cubemap ) )
{
- MessageBoxYesNoCancel("Delete Cubemap?",
+ toolsMessageBoxYesNoCancel("Delete Cubemap?",
"Are you sure you want to delete
" @ %cubemap.getName() @ "
Cubemap deletion won't take affect until the engine is quit.",
"MaterialEditorGui.deleteCubemap( " @ %cubemap @ ", " @ %idx @ " );",
"",
@@ -1926,7 +1926,7 @@ function matEd_cubemapEd_availableCubemapList::onSelect( %this, %id, %cubemap )
if( matEd_cubemapEditor.dirty )
{
%savedCubemap = MaterialEditorGui.currentCubemap;
- MessageBoxYesNoCancel("Save Existing Cubemap?",
+ toolsMessageBoxYesNoCancel("Save Existing Cubemap?",
"Do you want to save changes to
" @ %savedCubemap.getName(),
"MaterialEditorGui.saveCubemap(" @ true @ ");",
"MaterialEditorGui.saveCubemapDialogDontSave(" @ %cubemap @ ");",
@@ -1942,7 +1942,7 @@ function MaterialEditorGui::showSaveCubemapDialog( %this )
if( !isObject(%cubemap) )
return;
- MessageBoxYesNoCancel("Save Cubemap?",
+ toolsMessageBoxYesNoCancel("Save Cubemap?",
"Do you want to save changes to
" @ %cubemap.getName(),
"MaterialEditorGui.saveCubemap( " @ %cubemap @ " );",
"",
@@ -2070,7 +2070,7 @@ function MaterialEditorGui::copyCubemaps( %this, %copyFrom, %copyTo)
function MaterialEditorGui::showSaveDialog( %this, %toMaterial )
{
- MessageBoxYesNoCancel("Save Material?",
+ toolsMessageBoxYesNoCancel("Save Material?",
"The material " @ MaterialEditorGui.currentMaterial.getName() @ " has unsaved changes.
Do you want to save?",
"MaterialEditorGui.saveDialogSave(" @ %toMaterial @ ");",
"MaterialEditorGui.saveDialogDontSave(" @ %toMaterial @ ");",
@@ -2081,7 +2081,7 @@ function MaterialEditorGui::showMaterialChangeSaveDialog( %this, %toMaterial )
{
%fromMaterial = MaterialEditorGui.currentMaterial;
- MessageBoxYesNoCancel("Save Material?",
+ toolsMessageBoxYesNoCancel("Save Material?",
"The material " @ %fromMaterial.getName() @ " has unsaved changes.
Do you want to save before changing the material?",
"MaterialEditorGui.saveDialogSave(" @ %toMaterial @ "); MaterialEditorGui.changeMaterial(" @ %fromMaterial @ ", " @ %toMaterial @ ");",
"MaterialEditorGui.saveDialogDontSave(" @ %toMaterial @ "); MaterialEditorGui.changeMaterial(" @ %fromMaterial @ ", " @ %toMaterial @ ");",
@@ -2091,7 +2091,7 @@ function MaterialEditorGui::showMaterialChangeSaveDialog( %this, %toMaterial )
/*
function MaterialEditorGui::showCreateNewMaterialSaveDialog( %this, %toMaterial )
{
- MessageBoxYesNoCancel("Save Material?",
+ toolsMessageBoxYesNoCancel("Save Material?",
"The material " @ MaterialEditorGui.currentMaterial.getName() @ " has unsaved changes.
Do you want to save before changing the material?",
"MaterialEditorGui.save(); MaterialEditorGui.createNewMaterial(" @ %toMaterial @ ");",
"MaterialEditorGui.saveDialogDontSave(" @ %toMaterial @ "); MaterialEditorGui.changeMaterial(" @ %toMaterial @ ");",
@@ -2133,7 +2133,7 @@ function MaterialEditorGui::save( %this )
{
if( MaterialEditorGui.currentMaterial.getName() $= "" )
{
- MessageBoxOK("Cannot perform operation", "Saved materials cannot be named \"\". A name must be given before operation is performed" );
+ toolsMessageBoxOK("Cannot perform operation", "Saved materials cannot be named \"\". A name must be given before operation is performed" );
return;
}
@@ -2143,7 +2143,7 @@ function MaterialEditorGui::save( %this )
%currentMaterial = MaterialEditorGui.currentMaterial;
if( %currentMaterial == -1 )
{
- MessageBoxOK("Cannot perform operation", "Could not locate material" );
+ toolsMessageBoxOK("Cannot perform operation", "Could not locate material" );
return;
}
@@ -2348,7 +2348,7 @@ function MaterialEditorGui::lookupMaterialInstances( %this )
{
if( MaterialEditorGui.currentMaterial.getName() $= "" )
{
- MessageBoxOK("Cannot perform operation", "Unable to look up a material with a blank name" );
+ toolsMessageBoxOK("Cannot perform operation", "Unable to look up a material with a blank name" );
return;
}
diff --git a/Templates/BaseGame/game/tools/missionAreaEditor/main.cs b/Templates/BaseGame/game/tools/missionAreaEditor/main.cs
index 946d9ab1f..f1bc0a745 100644
--- a/Templates/BaseGame/game/tools/missionAreaEditor/main.cs
+++ b/Templates/BaseGame/game/tools/missionAreaEditor/main.cs
@@ -104,7 +104,7 @@ function MissionAreaEditorPlugin::setEditorFunction( %this )
%missionAreaExists = isObject(getMissionAreaServerObject());
if( %missionAreaExists == false )
- MessageBoxYesNoCancel("No Mission Area","Would you like to create a New Mission Area?", "MissionAreaEditorPlugin.createNewMissionArea();");
+ toolsMessageBoxYesNoCancel("No Mission Area","Would you like to create a New Mission Area?", "MissionAreaEditorPlugin.createNewMissionArea();");
return %missionAreaExists;
}
diff --git a/Templates/BaseGame/game/tools/navEditor/CreateNewNavMeshDlg.gui b/Templates/BaseGame/game/tools/navEditor/CreateNewNavMeshDlg.gui
index d409a2e97..906990409 100644
--- a/Templates/BaseGame/game/tools/navEditor/CreateNewNavMeshDlg.gui
+++ b/Templates/BaseGame/game/tools/navEditor/CreateNewNavMeshDlg.gui
@@ -346,7 +346,7 @@ function CreateNewNavMeshDlg::create(%this)
%name = %this-->MeshName.getText();
if(%name $= "" || nameToID(%name) != -1)
{
- MessageBoxOk("Error", "A NavMesh must have a unique name!");
+ toolsMessageBoxOk("Error", "A NavMesh must have a unique name!");
return;
}
@@ -356,7 +356,7 @@ function CreateNewNavMeshDlg::create(%this)
{
if(!isObject(getScene(0)))
{
- MessageBoxOk("Error", "You must have a Scene to use the mission bounds function.");
+ toolsMessageBoxOk("Error", "You must have a Scene to use the mission bounds function.");
return;
}
// Get maximum extents of all objects.
diff --git a/Templates/BaseGame/game/tools/navEditor/main.cs b/Templates/BaseGame/game/tools/navEditor/main.cs
index 614df77da..54b99f178 100644
--- a/Templates/BaseGame/game/tools/navEditor/main.cs
+++ b/Templates/BaseGame/game/tools/navEditor/main.cs
@@ -132,7 +132,7 @@ function NavEditorPlugin::onActivated(%this)
if(!isObject(ServerNavMeshSet))
new SimSet(ServerNavMeshSet);
if(ServerNavMeshSet.getCount() == 0)
- MessageBoxYesNo("No NavMesh", "There is no NavMesh in this level. Would you like to create one?" SPC
+ toolsMessageBoxYesNo("No NavMesh", "There is no NavMesh in this level. Would you like to create one?" SPC
"If not, please use the Nav Editor to create a new NavMesh.",
"Canvas.pushDialog(CreateNewNavMeshDlg);");
NavTreeView.open(ServerNavMeshSet, true);
diff --git a/Templates/BaseGame/game/tools/navEditor/navEditor.cs b/Templates/BaseGame/game/tools/navEditor/navEditor.cs
index b3d5956c0..1f9e023bf 100644
--- a/Templates/BaseGame/game/tools/navEditor/navEditor.cs
+++ b/Templates/BaseGame/game/tools/navEditor/navEditor.cs
@@ -122,7 +122,7 @@ function NavEditorGui::deleteSelected(%this)
case "SelectMode":
// Try to delete the selected NavMesh.
if(isObject(NavEditorGui.selectedObject))
- MessageBoxYesNo("Warning",
+ toolsMessageBoxYesNo("Warning",
"Are you sure you want to delete" SPC NavEditorGui.selectedObject.getName(),
"NavEditorGui.deleteMesh();");
case "TestMode":
@@ -277,7 +277,7 @@ function NavEditorGui::followObject(%this)
{
eval("%obj = " @ %text);
if(!isObject(%obj))
- MessageBoxOk("Error", "Cannot find object" SPC %text);
+ toolsMessageBoxOk("Error", "Cannot find object" SPC %text);
}
if(isObject(%obj))
%this.getPlayer().followObject(%obj, NavEditorOptionsWindow-->TestProperties->FollowRadius.getText());
diff --git a/Templates/BaseGame/game/tools/particleEditor/particleEmitterEditor.ed.cs b/Templates/BaseGame/game/tools/particleEditor/particleEmitterEditor.ed.cs
index 1f9870ada..af2ae06a3 100644
--- a/Templates/BaseGame/game/tools/particleEditor/particleEmitterEditor.ed.cs
+++ b/Templates/BaseGame/game/tools/particleEditor/particleEmitterEditor.ed.cs
@@ -420,7 +420,7 @@ function PE_EmitterEditor::updateParticlesFields( %this )
if( %changedEditParticle && PE_ParticleEditor.dirty )
{
- MessageBoxYesNoCancel("Save Particle Changes?",
+ toolsMessageBoxYesNoCancel("Save Particle Changes?",
"Do you wish to save the changes made to the
current particle before changing the particle?",
"PE_ParticleEditor.saveParticle( " @ PE_ParticleEditor.currParticle.getName() @ " ); PE_EmitterEditor.updateEmitter( \"particles\"," @ %particles @ ");",
"PE_ParticleEditor.saveParticleDialogDontSave( " @ PE_ParticleEditor.currParticle.getName() @ " ); PE_EmitterEditor.updateEmitter( \"particles\"," @ %particles @ ");",
@@ -447,14 +447,14 @@ function PE_EmitterEditor::onNewEmitter( %this )
if( PE_ParticleEditor.dirty )
{
- MessageBoxYesNo("Save Existing Particle?",
+ toolsMessageBoxYesNo("Save Existing Particle?",
"Do you want to save changes to
" @ PE_ParticleEditor.currParticle.getName(),
"PE_ParticleEditor.saveParticle(" @ PE_ParticleEditor.currParticle @ ");"
);
}
%savedEmitter = PE_EmitterEditor.currEmitter;
- MessageBoxYesNoCancel("Save Existing Emitter?",
+ toolsMessageBoxYesNoCancel("Save Existing Emitter?",
"Do you want to save changes to
" @ %savedEmitter.getName(),
"PE_EmitterEditor.saveEmitter(" @ %savedEmitter@ "); PE_EmitterEditor.loadNewEmitter();",
"PE_EmitterEditor.saveEmitterDialogDontSave(" @ %savedEmitter @ "); PE_EmitterEditor.loadNewEmitter();"
@@ -527,7 +527,7 @@ function PE_EmitterEditor::showNewDialog( %this )
if( PE_ParticleEditor.dirty )
{
- MessageBoxYesNo("Save Existing Particle?",
+ toolsMessageBoxYesNo("Save Existing Particle?",
"Do you want to save changes to
" @ PE_ParticleEditor.currParticle.getName(),
"PE_ParticleEditor.saveParticle(" @ PE_ParticleEditor.currParticle @ ");"
);
@@ -535,7 +535,7 @@ function PE_EmitterEditor::showNewDialog( %this )
if( PE_EmitterEditor.dirty )
{
- MessageBoxYesNoCancel("Save Emitter Changes?",
+ toolsMessageBoxYesNoCancel("Save Emitter Changes?",
"Do you wish to save the changes made to the
current emitter before changing the emitter?",
"PE_EmitterEditor.saveEmitter( " @ PE_EmitterEditor.currEmitter.getName() @ " ); PE_EmitterEditor.createEmitter();",
"PE_EmitterEditor.saveEmitterDialogDontSave( " @ PE_EmitterEditor.currEmitter.getName() @ " ); PE_EmitterEditor.createEmitter();"
@@ -579,13 +579,13 @@ function PE_EmitterEditor::showDeleteDialog( %this )
{
if( PE_EmitterEditor.currEmitter.getName() $= "DefaultEmitter" )
{
- MessageBoxOK( "Error", "Cannot delete DefaultEmitter");
+ toolsMessageBoxOK( "Error", "Cannot delete DefaultEmitter");
return;
}
if( isObject( PE_EmitterEditor.currEmitter ) )
{
- MessageBoxYesNoCancel("Delete Emitter?",
+ toolsMessageBoxYesNoCancel("Delete Emitter?",
"Are you sure you want to delete
" @ PE_EmitterEditor.currEmitter.getName() @ "
Emitter deletion won't take affect until the level is exited.",
"PE_EmitterEditor.saveEmitterDialogDontSave( " @ PE_EmitterEditor.currEmitter.getName() @ " ); PE_EmitterEditor.deleteEmitter();"
);
diff --git a/Templates/BaseGame/game/tools/particleEditor/particleParticleEditor.ed.cs b/Templates/BaseGame/game/tools/particleEditor/particleParticleEditor.ed.cs
index 3a6637aff..ec514a590 100644
--- a/Templates/BaseGame/game/tools/particleEditor/particleParticleEditor.ed.cs
+++ b/Templates/BaseGame/game/tools/particleEditor/particleParticleEditor.ed.cs
@@ -366,7 +366,7 @@ function PE_ParticleEditor::onNewParticle( %this )
// Load new particle if we're not in a dirty state
if( PE_ParticleEditor.dirty )
{
- MessageBoxYesNoCancel("Save Existing Particle?",
+ toolsMessageBoxYesNoCancel("Save Existing Particle?",
"Do you want to save changes to
" @ PE_ParticleEditor.currParticle.getName(),
"PE_ParticleEditor.saveParticle(" @ PE_ParticleEditor.currParticle @ ");",
"PE_ParticleEditor.saveParticleDialogDontSave(" @ PE_ParticleEditor.currParticle @ "); PE_ParticleEditor.loadNewParticle();"
@@ -430,7 +430,7 @@ function PE_ParticleEditor::showNewDialog( %this, %replaceSlot )
// Open a dialog if the current Particle is dirty
if( PE_ParticleEditor.dirty )
{
- MessageBoxYesNoCancel("Save Particle Changes?",
+ toolsMessageBoxYesNoCancel("Save Particle Changes?",
"Do you wish to save the changes made to the
current particle before changing the particle?",
"PE_ParticleEditor.saveParticle( " @ PE_ParticleEditor.currParticle.getName() @ " ); PE_ParticleEditor.createParticle( " @ %replaceSlot @ " );",
"PE_ParticleEditor.saveParticleDialogDontSave( " @ PE_ParticleEditor.currParticle.getName() @ " ); PE_ParticleEditor.createParticle( " @ %replaceSlot @ " );"
@@ -453,7 +453,7 @@ function PE_ParticleEditor::createParticle( %this, %replaceSlot )
%numExistingParticles = getWordCount( PE_EmitterEditor.currEmitter.particles );
if( %numExistingParticles > 3 )
{
- MessageBoxOK( "Error", "An emitter cannot have more than 4 particles assigned to it." );
+ toolsMessageBoxOK( "Error", "An emitter cannot have more than 4 particles assigned to it." );
return;
}
@@ -493,7 +493,7 @@ function PE_ParticleEditor::showDeleteDialog( %this )
if( PE_ParticleEditor.currParticle.getName() $= "DefaultParticle" )
{
- MessageBoxOK( "Error", "Cannot delete DefaultParticle");
+ toolsMessageBoxOK( "Error", "Cannot delete DefaultParticle");
return;
}
@@ -501,7 +501,7 @@ function PE_ParticleEditor::showDeleteDialog( %this )
if( getWordCount( PE_EmitterEditor.currEmitter.particles ) == 1 )
{
- MessageBoxOK( "Error", "At least one particle must remain on the particle emitter.");
+ toolsMessageBoxOK( "Error", "At least one particle must remain on the particle emitter.");
return;
}
@@ -509,7 +509,7 @@ function PE_ParticleEditor::showDeleteDialog( %this )
if( isObject( PE_ParticleEditor.currParticle ) )
{
- MessageBoxYesNoCancel( "Delete Particle?",
+ toolsMessageBoxYesNoCancel( "Delete Particle?",
"Are you sure you want to delete
" @ PE_ParticleEditor.currParticle.getName() @ "
Particle deletion won't take affect until the engine is quit.",
"PE_ParticleEditor.saveParticleDialogDontSave( " @ PE_ParticleEditor.currParticle.getName() @ " ); PE_ParticleEditor.deleteParticle();",
"",
diff --git a/Templates/BaseGame/game/tools/roadEditor/main.cs b/Templates/BaseGame/game/tools/roadEditor/main.cs
index 13e906762..992d11164 100644
--- a/Templates/BaseGame/game/tools/roadEditor/main.cs
+++ b/Templates/BaseGame/game/tools/roadEditor/main.cs
@@ -166,7 +166,7 @@ function RoadEditorPlugin::setEditorFunction( %this )
%terrainExists = parseMissionGroup( "TerrainBlock" );
if( %terrainExists == false )
- MessageBoxYesNoCancel("No Terrain","Would you like to create a New Terrain?", "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule, createTerrainBlock);");
+ toolsMessageBoxYesNoCancel("No Terrain","Would you like to create a New Terrain?", "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule, createTerrainBlock);");
return %terrainExists;
}
diff --git a/Templates/BaseGame/game/tools/roadEditor/roadEditorGui.cs b/Templates/BaseGame/game/tools/roadEditor/roadEditorGui.cs
index 5c6a29b40..acaad89b8 100644
--- a/Templates/BaseGame/game/tools/roadEditor/roadEditorGui.cs
+++ b/Templates/BaseGame/game/tools/roadEditor/roadEditorGui.cs
@@ -62,7 +62,7 @@ function RoadEditorGui::onDeleteKey( %this )
}
else
{
- MessageBoxOKCancel( "Notice", "Delete selected DecalRoad?", "RoadEditorGui.deleteRoad();", "" );
+ toolsMessageBoxOKCancel( "Notice", "Delete selected DecalRoad?", "RoadEditorGui.deleteRoad();", "" );
}
}
diff --git a/Templates/BaseGame/game/tools/shapeEditor/main.cs b/Templates/BaseGame/game/tools/shapeEditor/main.cs
index dd0100c4c..05cd1da8d 100644
--- a/Templates/BaseGame/game/tools/shapeEditor/main.cs
+++ b/Templates/BaseGame/game/tools/shapeEditor/main.cs
@@ -323,7 +323,7 @@ function ShapeEditorPlugin::openShape( %this, %path, %discardChangesToCurrent )
if( ShapeEditor.isDirty() && !%discardChangesToCurrent )
{
- MessageBoxYesNo( "Save Changes?",
+ toolsMessageBoxYesNo( "Save Changes?",
"Save changes to current shape?",
"ShapeEditor.saveChanges(); ShapeEditorPlugin.openShape(\"" @ %path @ "\");",
"ShapeEditorPlugin.openShape(\"" @ %path @ "\");" );
diff --git a/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditor.ed.cs b/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditor.ed.cs
index 7830dcf93..4272d7b1c 100644
--- a/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditor.ed.cs
+++ b/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditor.ed.cs
@@ -265,7 +265,7 @@ function ShapeEdSelectWindow::onSelect( %this, %path )
if ( ShapeEditor.isDirty() )
{
%cmd = "showImportDialog( \"" @ %path @ "\", \"ShapeEditor.selectShape( \\\"" @ %path @ "\\\", ";
- MessageBoxYesNoCancel( "Shape Modified", "Would you like to save your changes?", %cmd @ "true );\" );", %cmd @ "false );\" );" );
+ toolsMessageBoxYesNoCancel( "Shape Modified", "Would you like to save your changes?", %cmd @ "true );\" );", %cmd @ "false );\" );" );
}
else
{
@@ -296,7 +296,7 @@ function ShapeEditor::selectShape( %this, %path, %saveOld )
// Initialise the shape preview window
if ( !ShapeEdShapeView.setModel( %path ) )
{
- MessageBoxOK( "Error", "Failed to load '" @ %path @ "'. Check the console for error messages." );
+ toolsMessageBoxOK( "Error", "Failed to load '" @ %path @ "'. Check the console for error messages." );
return;
}
ShapeEdShapeView.fitToShape();
@@ -1617,7 +1617,7 @@ function ShapeEdSequences::onEditBlend( %this )
%blendFrame = %this-->blendFrame.getText();
if ( ( %blendSeq $= "" ) || ( %blendFrame $= "" ) )
{
- MessageBoxOK( "Blend reference not set", "The blend reference sequence and " @
+ toolsMessageBoxOK( "Blend reference not set", "The blend reference sequence and " @
"frame must be set before changing the blend flag or frame." );
ShapeEdSequences-->blendFlag.setStateOn( %oldBlend );
return;
@@ -2231,7 +2231,7 @@ function ShapeEdSequences::onAddTrigger( %this )
%frame = mRound( ShapeEdSeqSlider.getValue() ) - %this-->startFrame.getText();
if ((%frame < 0) || (%frame > %this-->endFrame.getText() - %this-->startFrame.getText()))
{
- MessageBoxOK( "Error", "Trigger out of range of the selected animation." );
+ toolsMessageBoxOK( "Error", "Trigger out of range of the selected animation." );
}
else
{
@@ -3157,7 +3157,7 @@ function ShapeEdColWindow::editCollision( %this )
if ( ( ShapeEditor.shape.getDetailLevelIndex( -1 ) >= 0 ) &&
( getField(%this.lastColSettings, 0) $= "" ) )
{
- MessageBoxYesNo( "Warning", "Existing collision geometry at detail size " @
+ toolsMessageBoxYesNo( "Warning", "Existing collision geometry at detail size " @
"-1 will be removed, and this cannot be undone. Do you want to continue?",
"ShapeEdColWindow.editCollisionOK();", "" );
}
@@ -3366,7 +3366,7 @@ function ShapeEdMountWindow::mountShape( %this, %slot )
}
else
{
- MessageBoxOK( "Error", "Failed to mount \"" @ %model @ "\". Check the console for error messages.", "" );
+ toolsMessageBoxOK( "Error", "Failed to mount \"" @ %model @ "\". Check the console for error messages.", "" );
}
}
diff --git a/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditorActions.ed.cs b/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditorActions.ed.cs
index 1f6b17360..a5b213424 100644
--- a/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditorActions.ed.cs
+++ b/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditorActions.ed.cs
@@ -95,7 +95,7 @@ function ShapeEditor::doAction( %this, %action )
}
else
{
- MessageBoxOK( "Error", %action.actionName SPC "failed. Check the console for error messages.", "" );
+ toolsMessageBoxOK( "Error", %action.actionName SPC "failed. Check the console for error messages.", "" );
}
}
@@ -108,7 +108,7 @@ function BaseShapeEdAction::redo( %this )
}
else
{
- MessageBoxOK( "Error", "Redo" SPC %this.actionName SPC "failed. Check the console for error messages.", "" );
+ toolsMessageBoxOK( "Error", "Redo" SPC %this.actionName SPC "failed. Check the console for error messages.", "" );
}
}
@@ -122,7 +122,7 @@ function BaseShapeEdAction::undo( %this )
function ShapeEditor::doRemoveShapeData( %this, %type, %name )
{
// Removing data from the shape cannot be undone => so warn the user first
- MessageBoxYesNo( "Warning", "Deleting a " @ %type @ " cannot be undone. Do " @
+ toolsMessageBoxYesNo( "Warning", "Deleting a " @ %type @ " cannot be undone. Do " @
"you want to continue?", "ShapeEditor.doRemove" @ %type @ "( \"" @ %name @ "\" );", "" );
}
diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/CameraSettingsTab.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/CameraSettingsTab.ed.gui
index f6018ea9f..b267b25a6 100644
--- a/Templates/BaseGame/game/tools/worldEditor/gui/CameraSettingsTab.ed.gui
+++ b/Templates/BaseGame/game/tools/worldEditor/gui/CameraSettingsTab.ed.gui
@@ -413,7 +413,7 @@ function ECameraSettingsPage::deleteCameraSettingsGroup( %this, %levelName, %rol
{
if( %levelName $= EditorGui.levelName )
{
- MessageBoxOK("Error", "You may not delete the settings group associated with the currently loaded level");
+ toolsMessageBoxOK("Error", "You may not delete the settings group associated with the currently loaded level");
return;
}
diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainExportGui.gui b/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainExportGui.gui
index 772d4d129..411e74676 100644
--- a/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainExportGui.gui
+++ b/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainExportGui.gui
@@ -238,7 +238,7 @@ function TerrainExportGui::export( %this )
%terrainObj = TerrainSelectListBox.getItemObject( %itemId );
if ( !isObject( %terrainObj ) )
{
- MessageBoxOK( "Export failed", "Could not find the selected TerrainBlock!" );
+ toolsMessageBoxOK( "Export failed", "Could not find the selected TerrainBlock!" );
return;
}
diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui b/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui
index 405c13df5..a62f0529a 100644
--- a/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui
+++ b/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainImportGui.gui
@@ -620,7 +620,7 @@ function TerrainImportGui::import( %this )
}
else
{
- MessageBox( "Import Terrain",
+ toolsMessageBox( "Import Terrain",
"Terrain import failed! Check console for error messages.",
"Ok", "Error" );
}
diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui
index 95ed67f52..ced9031b0 100644
--- a/Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui
+++ b/Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui
@@ -716,7 +716,7 @@ function ObjectBuilderGui::buildScatterSky( %this, %dontWarnAboutSun )
if( %object.isMemberOfClass( "Sun" ) )
{
- MessageBoxYesNo( "Warning",
+ toolsMessageBoxYesNo( "Warning",
"A ScatterSky object will conflict with the Sun object that is already in the level." SPC
"Do you still want to create a ScatterSky object?",
%this @ ".buildScatterSky( true );" );
@@ -812,7 +812,7 @@ function ObjectBuilderGui::buildSun( %this, %dontWarnAboutScatterSky )
if( %object.isMemberOfClass( "ScatterSky" ) )
{
- MessageBoxYesNo( "Warning",
+ toolsMessageBoxYesNo( "Warning",
"A Sun object will conflict with the ScatterSky object that is already in the level." SPC
"Do you still want to create a Sun object?",
%this @ ".buildSun( true );" );
diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs b/Templates/BaseGame/game/tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs
index a005ab4b3..07c45bd88 100644
--- a/Templates/BaseGame/game/tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs
+++ b/Templates/BaseGame/game/tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs
@@ -45,7 +45,7 @@ function AddFMODProjectDlg::show( %this )
if( getField( sfxGetDeviceInfo(), $SFX::DEVICE_INFO_PROVIDER ) !$= "FMOD" )
{
- MessageBoxOK( "Error",
+ toolsMessageBoxOK( "Error",
"You do not currently have FMOD selected as your sound system." NL
"" NL
"To install FMOD, place the FMOD DLLs (" @ %fmodex @ " and " @ %fmodevent @ ")" SPC
@@ -64,7 +64,7 @@ function AddFMODProjectDlg::show( %this )
%deviceCaps = getField( sfxGetDeviceInfo(), $SFX::DEVICE_INFO_CAPS );
if( !( %deviceCaps & $SFX::DEVICE_CAPS_FMODDESIGNER ) )
{
- MessageBoxOK( "Error",
+ toolsMessageBoxOK( "Error",
"You do not have the requisite FMOD Event DLL in place." NL
"" NL
"Please copy " @ %fmodevent @ " into your game/ folder and restart Torque."
@@ -114,14 +114,14 @@ function AddFMODProjectDlg::onOK( %this )
if( %fileName $= "" )
{
- MessageBoxOK( "Error",
+ toolsMessageBoxOK( "Error",
"Please enter a project file name."
);
return;
}
if( !isFile( %fileName ) )
{
- MessageBoxOK( "Error",
+ toolsMessageBoxOK( "Error",
"'" @ %fileName @ "' is not a valid file."
);
return;
@@ -131,7 +131,7 @@ function AddFMODProjectDlg::onOK( %this )
if( !isDirectory( %mediaPath ) )
{
- MessageBoxOK( "Error",
+ toolsMessageBoxOK( "Error",
"'" @ %mediaPath @ "' is not a valid directory."
);
return;
@@ -155,7 +155,7 @@ function AddFMODProjectDlg::onOK( %this )
if( !isObject( %objName ) )
{
- MessageBoxOK( "Error",
+ toolsMessageBoxOK( "Error",
"Failed to create the object. Please take a look at the log for details."
);
return;
diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.cs b/Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.cs
index 6af08a6d5..83632c976 100644
--- a/Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.cs
+++ b/Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.cs
@@ -2088,7 +2088,7 @@ function EWorldEditor::addSimGroup( %this, %groupCurrentSelection )
%activeSelection = %this.getActiveSelection();
if ( %activeSelection.getObjectIndex( getScene(0) ) != -1 )
{
- MessageBoxOK( "Error", "Cannot add Scene to a new SimGroup" );
+ toolsMessageBoxOK( "Error", "Cannot add Scene to a new SimGroup" );
return;
}
diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs b/Templates/BaseGame/game/tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs
index 5e1134d38..131551af9 100644
--- a/Templates/BaseGame/game/tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs
+++ b/Templates/BaseGame/game/tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs
@@ -84,7 +84,7 @@ function EManageSFXParameters::createNewParameter( %this, %name )
function EManageSFXParameters::showDeleteParameterDlg( %this, %parameter )
{
- MessageBoxOkCancel( "Confirmation",
+ toolsMessageBoxOkCancel( "Confirmation",
"Really delete '" @ %parameter.getInternalName() @ "'?" NL
"" NL
"The parameter will be removed from the file '" @ %parameter.getFileName() @ "'.",
diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/SelectObjectsWindow.ed.cs b/Templates/BaseGame/game/tools/worldEditor/scripts/SelectObjectsWindow.ed.cs
index 65fae1760..acefdee3f 100644
--- a/Templates/BaseGame/game/tools/worldEditor/scripts/SelectObjectsWindow.ed.cs
+++ b/Templates/BaseGame/game/tools/worldEditor/scripts/SelectObjectsWindow.ed.cs
@@ -133,7 +133,7 @@ function ESelectObjectsWindow::onSelectObjects( %this, %val, %reuseExistingSet )
{
if( !%name.isMemberOfClass( "WorldEditorSelection" ) )
{
- MessageBoxOk( "Error",
+ toolsMessageBoxOk( "Error",
"An object called '" @ %name @ "' already exists and is not a selection." NL
"" NL
"Please choose a different name." );
@@ -141,7 +141,7 @@ function ESelectObjectsWindow::onSelectObjects( %this, %val, %reuseExistingSet )
}
else if( !%reuseExistingSet )
{
- MessageBoxYesNo( "Question",
+ toolsMessageBoxYesNo( "Question",
"A selection called '" @ %name @ "' already exists. Modify the existing selection?",
%this @ ".onSelectObjects( " @ %val @ ", true );" );
return;
@@ -159,7 +159,7 @@ function ESelectObjectsWindow::onSelectObjects( %this, %val, %reuseExistingSet )
eval( "%sel = new WorldEditorSelection( " @ %name @ " ) { parentGroup = Selections; canSave = true; };" );
if( !isObject( %sel ) )
{
- MessageBoxOk( "Error",
+ toolsMessageBoxOk( "Error",
"Could not create the selection set. Please look at the console.log for details." );
return;
}
diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/cameraBookmarks.ed.cs b/Templates/BaseGame/game/tools/worldEditor/scripts/cameraBookmarks.ed.cs
index 59a08803d..f158cde4d 100644
--- a/Templates/BaseGame/game/tools/worldEditor/scripts/cameraBookmarks.ed.cs
+++ b/Templates/BaseGame/game/tools/worldEditor/scripts/cameraBookmarks.ed.cs
@@ -338,7 +338,7 @@ function EManageBookmarksTextEdit::onValidate( %this )
{
%id = %this.getId();
%callback = %id @ ".setText(\"" @ %oldname @ "\"); " @ %id @ ".makeFirstResponder(true); " @ %id @ ".selectAllText();";
- MessageBoxOK("Create Bookmark", "You must provide a unique name for the new bookmark.", %callback);
+ toolsMessageBoxOK("Create Bookmark", "You must provide a unique name for the new bookmark.", %callback);
return;
}
diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.cs b/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.cs
index 3bd5d3b73..c0a883fda 100644
--- a/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.cs
+++ b/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.cs
@@ -189,7 +189,7 @@ function EPainter::updateLayers( %this, %matIndex )
function EPainter::showMaterialDeleteDlg( %this, %matInternalName )
{
- MessageBoxYesNo( "Confirmation",
+ toolsMessageBoxYesNo( "Confirmation",
"Really remove material '" @ %matInternalName @ "' from the terrain?",
%this @ ".removeMaterial( " @ %matInternalName @ " );", "" );
}
@@ -389,7 +389,7 @@ function TerrainEditorPlugin::setEditorFunction(%this)
%terrainExists = parseMissionGroup( "TerrainBlock" );
if( %terrainExists == false )
- MessageBoxYesNoCancel("No Terrain","Would you like to create a New Terrain? No to Select Existing Terrain Block Asset",
+ toolsMessageBoxYesNoCancel("No Terrain","Would you like to create a New Terrain? No to Select Existing Terrain Block Asset",
"AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule, createTerrainBlock);",
"AssetBrowser.showDialog(\"TerrainAsset\", createTerrainBlock, \"\", \"\", \"\");");
@@ -401,7 +401,7 @@ function TerrainPainterPlugin::setEditorFunction(%this, %overrideGroup)
%terrainExists = parseMissionGroup( "TerrainBlock" );
if( %terrainExists == false )
- MessageBoxYesNoCancel("No Terrain","Would you like to create a New Terrain? No to Select Existing Terrain Block Asset",
+ toolsMessageBoxYesNoCancel("No Terrain","Would you like to create a New Terrain? No to Select Existing Terrain Block Asset",
"AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule, createTerrainBlock);",
"AssetBrowser.showDialog(\"TerrainAsset\", createTerrainBlock, \"\", \"\", \"\");");
diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs b/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs
index bc277ca9e..5f37e5d61 100644
--- a/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs
+++ b/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs
@@ -206,7 +206,7 @@ function TerrainMaterialDlg::setMaterialName( %this, %newName )
%existingMat = TerrainMaterialSet.findObjectByInternalName( %newName );
if( isObject( %existingMat ) )
{
- MessageBoxOK( "Error",
+ toolsMessageBoxOK( "Error",
"There already is a terrain material called '" @ %newName @ "'.", "", "" );
}
else
@@ -366,7 +366,7 @@ function TerrainMaterialDlg::deleteMat( %this )
if ( ( ETerrainEditor.getMaterialCount() == 1 ) &&
( ETerrainEditor.getMaterialIndex( %this.activeMat.internalName ) != -1 ) )
{
- MessageBoxOK( "Error", "Cannot delete this Material, it is the only " @
+ toolsMessageBoxOK( "Error", "Cannot delete this Material, it is the only " @
"Material still in use by the active Terrain." );
return;
}
@@ -543,7 +543,7 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
%existingMat = TerrainMaterialSet.findObjectByInternalName( %newName );
if( isObject( %existingMat ) )
{
- MessageBoxOK( "Error",
+ toolsMessageBoxOK( "Error",
"There already is a terrain material called '" @ %newName @ "'.", "", "" );
// Reset the name edit control to the old name.
diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.cs b/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.cs
index 094cc96e4..7571a34c0 100644
--- a/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.cs
+++ b/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.cs
@@ -88,7 +88,7 @@ function EditorQuitGame()
{
if( EditorIsDirty())
{
- MessageBoxYesNoCancel("Level Modified", "Would you like to save your changes before quitting?", "EditorSaveMissionMenu(); quit();", "quit();", "" );
+ toolsMessageBoxYesNoCancel("Level Modified", "Would you like to save your changes before quitting?", "EditorSaveMissionMenu(); quit();", "quit();", "" );
}
else
quit();
@@ -98,7 +98,7 @@ function EditorExitMission()
{
if( EditorIsDirty())
{
- MessageBoxYesNoCancel("Level Modified", "Would you like to save your changes before exiting?", "EditorDoExitMission(true);", "EditorDoExitMission(false);", "");
+ toolsMessageBoxYesNoCancel("Level Modified", "Would you like to save your changes before exiting?", "EditorDoExitMission(true);", "EditorDoExitMission(false);", "");
}
else
EditorDoExitMission(false);
@@ -129,7 +129,7 @@ function EditorOpenTorsionProject( %projectFile )
%torsionPath = EditorSettings.value( "WorldEditor/torsionPath" );
if( !isFile( %torsionPath ) )
{
- MessageBoxOK(
+ toolsMessageBoxOK(
"Torsion Not Found",
"Torsion not found at '" @ %torsionPath @ "'. Please set the correct path in the Editor Settings."
);
@@ -147,7 +147,7 @@ function EditorOpenTorsionProject( %projectFile )
%projectFile = findFirstFile( "*.torsion", false );
if( !isFile( %projectFile ) )
{
- MessageBoxOK(
+ toolsMessageBoxOK(
"Project File Not Found",
"Cannot find .torsion project file in '" @ getMainDotCsDir() @ "'."
);
@@ -168,7 +168,7 @@ function EditorOpenFileInTorsion( %file, %line )
%torsionPath = EditorSettings.value( "WorldEditor/torsionPath" );
if( !isFile( %torsionPath ) )
{
- MessageBoxOK(
+ toolsMessageBoxOK(
"Torsion Not Found",
"Torsion not found at '" @ %torsionPath @ "'. Please set the correct path in the Editor Settings."
);
@@ -205,7 +205,7 @@ function EditorNewLevel( %file )
if ( EditorIsDirty() )
{
error(knob);
- %saveFirst = MessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
+ %saveFirst = toolsMessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
$Server::MissionFile @ "\" before creating a new mission?", "SaveDontSave", "Question") == $MROk;
}
@@ -239,7 +239,7 @@ function EditorNewLevel( %file )
function EditorSaveAsDefaultLevel()
{
- MessageBoxYesNo("Save as Default?", "This will save the currently active root scene as the default level the editor loads when it is opened. Continue?",
+ toolsMessageBoxYesNo("Save as Default?", "This will save the currently active root scene as the default level the editor loads when it is opened. Continue?",
"doEditorSaveAsDefaultLevel();", "");
}
@@ -250,7 +250,7 @@ function doEditorSaveAsDefaultLevel()
function EditorResetDefaultLevel()
{
- MessageBoxYesNo("Reset Default?", "This will reset the default level for the editor back to the original. Continue?",
+ toolsMessageBoxYesNo("Reset Default?", "This will reset the default level for the editor back to the original. Continue?",
"doEditorResetDefaultLevel();", "");
}
@@ -279,7 +279,7 @@ function EditorSaveMission()
// first check for dirty and read-only files:
if((EWorldEditor.isDirty || ETerrainEditor.isMissionDirty) && !isWriteableFileName($Server::MissionFile))
{
- MessageBox("Error", "Mission file \""@ $Server::MissionFile @ "\" is read-only. Continue?", "Ok", "Stop");
+ toolsMessageBox("Error", "Mission file \""@ $Server::MissionFile @ "\" is read-only. Continue?", "Ok", "Stop");
return false;
}
if(ETerrainEditor.isDirty)
@@ -291,7 +291,7 @@ function EditorSaveMission()
{
if (!isWriteableFileName(%terrainObject.terrainFile))
{
- if (MessageBox("Error", "Terrain file \""@ %terrainObject.terrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
+ if (toolsMessageBox("Error", "Terrain file \""@ %terrainObject.terrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
continue;
else
return false;
@@ -370,7 +370,7 @@ function EditorOpenMission(%levelAsset)
if( EditorIsDirty())
{
// "EditorSaveBeforeLoad();", "getLoadFilename(\"*.mis\", \"EditorDoLoadMission\");"
- if(MessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
+ if(toolsMessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
$Server::MissionFile @ "\" before opening a new mission?", SaveDontSave, Question) == $MROk)
{
if(! EditorSaveMission())