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adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
Fixes for child iteration of subscenes Renamed tripCondition field in triggers to tripIf for consistency/naming clarity Added ability for callbacks for gamemode to have reference on which subscene was loaded/unloaded for respective callback
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6 changed files with 137 additions and 48 deletions
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@ -87,7 +87,7 @@ class Trigger : public GameBase
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bool mTripped;
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S32 mTrippedBy;
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String mTripCondition;
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String mTripIf;
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String mEnterCommand;
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String mLeaveCommand;
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String mTickCommand;
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