mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
Fixes for child iteration of subscenes Renamed tripCondition field in triggers to tripIf for consistency/naming clarity Added ability for callbacks for gamemode to have reference on which subscene was loaded/unloaded for respective callback
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dde0ffe32f
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6 changed files with 137 additions and 48 deletions
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@ -8,9 +8,8 @@
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#ifndef LEVEL_ASSET_H
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#include "assets/LevelAsset.h"
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#endif
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#ifndef GAME_MODE_H
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#include "gameMode.h"
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#endif
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class GameMode;
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class SubScene : public SceneGroup
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{
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@ -38,7 +37,14 @@ private:
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S32 mStartUnloadTimerMS;
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bool mLoaded;
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bool mFreezeLoading;
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String mLoadIf;
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String mOnLoadCommand;
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String mOnUnloadCommand;
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S32 mTickPeriodMS;
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U32 mCurrTick;
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bool mGlobalLayer;
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public:
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@ -50,6 +56,7 @@ public:
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static void initPersistFields();
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static void consoleInit();
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StringTableEntry getTypeHint() const override { return (getLevelAsset()) ? getLevelAsset()->getAssetName() : StringTable->EmptyString(); }
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// SimObject
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bool onAdd() override;
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@ -65,7 +72,7 @@ public:
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void inspectPostApply() override;
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bool testBox(const Box3F& testBox);
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bool evaluateCondition();
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void _onSelected() override;
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void _onUnselected() override;
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@ -76,6 +83,7 @@ protected:
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//
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void _onFileChanged(const Torque::Path& path);
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void _removeContents(SimGroupIterator);
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void _closeFile(bool removeFileNotify);
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void _loadFile(bool addFileNotify);
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@ -104,6 +112,8 @@ public:
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bool save();
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DECLARE_CALLBACK(void, onLoaded, ());
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DECLARE_CALLBACK(void, onUnloaded, ());
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DECLARE_ASSET_SETGET(SubScene, Level);
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};
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#endif
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