Improve terrain rendering, handle bug with no detail

This commit is contained in:
Lukas Aldershaab 2021-01-04 20:06:17 +01:00
parent 27641b16ca
commit 481e2a7230
5 changed files with 74 additions and 24 deletions

View file

@ -59,7 +59,7 @@ protected:
public:
MaterialInfo()
:mat(NULL), layerId(0)
:mat(NULL), layerId(0), mBlendDepthConst(NULL), mBlendContrastConst(NULL)
{
}
@ -69,8 +69,8 @@ protected:
TerrainMaterial *mat;
U32 layerId;
GFXShaderConstHandle* mBlendDepthConst;
GFXShaderConstHandle* mBlendContrastConst;
GFXShaderConstHandle *mBlendDepthConst;
GFXShaderConstHandle *mBlendContrastConst;
};
///