mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
As suggested, extract strlen calls from sizes into variables so it isn't called twice
This commit is contained in:
parent
eab086e184
commit
47d5b6ead7
33 changed files with 171 additions and 114 deletions
|
|
@ -157,13 +157,15 @@ S32 Callback(void *pArg, S32 argc, char **argv, char **columnNames)
|
|||
{
|
||||
// DBEUG CODE
|
||||
// Con::printf("%s = %s\n", columnNames[i], argv[i] ? argv[i] : "NULL");
|
||||
name = new char[dStrlen(columnNames[i]) + 1];
|
||||
dStrcpy(name, columnNames[i], dStrlen(columnNames[i]) + 1);
|
||||
dsize_t columnNameLen = dStrlen(columnNames[i]) + 1;
|
||||
name = new char[columnNameLen];
|
||||
dStrcpy(name, columnNames[i], columnNameLen);
|
||||
pRow->vColumnNames.push_back(name);
|
||||
if (argv[i])
|
||||
{
|
||||
value = new char[dStrlen(argv[i]) + 1];
|
||||
dStrcpy(value, argv[i], dStrlen(argv[i]) + 1);
|
||||
dsize_t valueLen = dStrlen(argv[i]) + 1;
|
||||
value = new char[valueLen];
|
||||
dStrcpy(value, argv[i], valueLen);
|
||||
pRow->vColumnValues.push_back(value);
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue