diff --git a/Engine/source/T3D/shapeBase.cpp b/Engine/source/T3D/shapeBase.cpp index 170a5c07a..598e3c26c 100644 --- a/Engine/source/T3D/shapeBase.cpp +++ b/Engine/source/T3D/shapeBase.cpp @@ -2582,7 +2582,7 @@ void ShapeBase::_prepRenderImage( SceneRenderState *state, return; // We don't need to render if all the meshes are forced hidden. - if ( mMeshHidden.testAll() ) + if ( mMeshHidden.getSize() > 0 && mMeshHidden.testAll() ) return; // If we're rendering shadows don't render the mounted