mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Merge pull request #1159 from GarageGames/navigation-default-on
Include navigation and testing modules by default
This commit is contained in:
commit
47626684ce
10 changed files with 146 additions and 138 deletions
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@ -28,6 +28,8 @@
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#include "T3D/gameBase/moveManager.h"
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#include "console/engineAPI.h"
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#include <cfloat>
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static U32 sAIPlayerLoSMask = TerrainObjectType | StaticShapeObjectType | StaticObjectType;
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IMPLEMENT_CO_NETOBJECT_V1(AIPlayer);
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@ -30,7 +30,7 @@ extern void default_matF_x_matF_C(const F32 *a, const F32 *b, F32 *mresult);
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extern void mInstallLibrary_ASM();
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// If we're x86 and not Mac, then include these. There's probably a better way to do this.
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#if defined(TORQUE_CPU_X86) && !defined(TORQUE_OS_MAC)
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#if defined(WIN32) && defined(TORQUE_CPU_X86)
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extern "C" void Athlon_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result);
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extern "C" void SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result);
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#endif
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@ -55,7 +55,7 @@ TEST(MatrixF, MultiplyImplmentations)
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// C will be the baseline
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default_matF_x_matF_C(m1, m2, mrC);
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#if defined(TORQUE_CPU_X86) && !defined(TORQUE_OS_MAC)
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#if defined(WIN32) && defined(TORQUE_CPU_X86)
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// Check the CPU info
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U32 cpuProperties = Platform::SystemInfo.processor.properties;
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bool same;
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@ -37,6 +37,7 @@
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#include "math/mathIO.h"
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#include <DetourDebugDraw.h>
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#include <climits>
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extern bool gEditingMission;
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@ -25,57 +25,59 @@
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#include "platform/platformNet.h"
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#include "core/util/journal/process.h"
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struct TcpHandle
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{
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NetSocket mSocket;
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S32 mDataReceived;
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void notify(NetSocket sock, U32 state)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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// Ok - what's the state? We do some dumb responses to given states
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// in order to fulfill the request.
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if(state == Net::Connected)
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{
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U8 reqBuffer[] = {
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"GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
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};
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Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
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ASSERT_EQ(Net::NoError, e)
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<< "Got an error sending our HTTP request!";
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}
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else
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{
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Process::requestShutdown();
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mSocket = NULL;
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ASSERT_EQ(Net::Disconnected, state)
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<< "Ended with a network error!";
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}
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}
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void receive(NetSocket sock, RawData incomingData)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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mDataReceived += incomingData.size;
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}
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};
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TEST(Net, TCPRequest)
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{
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struct handle
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{
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NetSocket mSocket;
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S32 mDataReceived;
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void notify(NetSocket sock, U32 state)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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// Ok - what's the state? We do some dumb responses to given states
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// in order to fulfill the request.
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if(state == Net::Connected)
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{
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U8 reqBuffer[] = {
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"GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
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};
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Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
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ASSERT_EQ(Net::NoError, e)
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<< "Got an error sending our HTTP request!";
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}
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else
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{
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Process::requestShutdown();
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mSocket = NULL;
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ASSERT_EQ(Net::Disconnected, state)
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<< "Ended with a network error!";
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}
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}
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void receive(NetSocket sock, RawData incomingData)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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mDataReceived += incomingData.size;
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}
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} handler;
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TcpHandle handler;
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handler.mSocket = InvalidSocket;
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handler.mDataReceived = 0;
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// Hook into the signals.
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Net::smConnectionNotify. notify(&handler, &handle::notify);
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Net::smConnectionReceive.notify(&handler, &handle::receive);
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Net::smConnectionNotify .notify(&handler, &TcpHandle::notify);
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Net::smConnectionReceive.notify(&handler, &TcpHandle::receive);
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// Open a TCP connection to garagegames.com
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handler.mSocket = Net::openConnectTo("72.246.107.193:80");
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@ -83,79 +85,81 @@ TEST(Net, TCPRequest)
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while(Process::processEvents() && (Platform::getRealMilliseconds() < limit) ) {}
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// Unhook from the signals.
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Net::smConnectionNotify. remove(&handler, &handle::notify);
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Net::smConnectionReceive.remove(&handler, &handle::receive);
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Net::smConnectionNotify .remove(&handler, &TcpHandle::notify);
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Net::smConnectionReceive.remove(&handler, &TcpHandle::receive);
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EXPECT_GT(handler.mDataReceived, 0)
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<< "Didn't get any data back!";
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}
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struct JournalHandle
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{
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NetSocket mSocket;
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S32 mDataReceived;
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void notify(NetSocket sock, U32 state)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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// Ok - what's the state? We do some dumb responses to given states
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// in order to fulfill the request.
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if(state == Net::Connected)
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{
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U8 reqBuffer[] = {
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"GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
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};
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Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
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ASSERT_EQ(Net::NoError, e)
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<< "Got an error sending our HTTP request!";
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}
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else
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{
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Process::requestShutdown();
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mSocket = NULL;
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ASSERT_EQ(Net::Disconnected, state)
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<< "Ended with a network error!";
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}
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}
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void receive(NetSocket sock, RawData incomingData)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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mDataReceived += incomingData.size;
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}
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void makeRequest()
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{
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mSocket = InvalidSocket;
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mDataReceived = 0;
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// Hook into the signals.
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Net::smConnectionNotify .notify(this, &JournalHandle::notify);
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Net::smConnectionReceive.notify(this, &JournalHandle::receive);
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// Open a TCP connection to garagegames.com
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mSocket = Net::openConnectTo("72.246.107.193:80");
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// Let the callbacks enable things to process.
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while(Process::processEvents()) {}
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// Unhook from the signals.
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Net::smConnectionNotify .remove(this, &JournalHandle::notify);
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Net::smConnectionReceive.remove(this, &JournalHandle::receive);
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EXPECT_GT(mDataReceived, 0)
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<< "Didn't get any data back!";
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}
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};
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TEST(Net, JournalTCPRequest)
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{
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struct handle
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{
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NetSocket mSocket;
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S32 mDataReceived;
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void notify(NetSocket sock, U32 state)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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// Ok - what's the state? We do some dumb responses to given states
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// in order to fulfill the request.
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if(state == Net::Connected)
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{
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U8 reqBuffer[] = {
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"GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
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};
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Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
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ASSERT_EQ(Net::NoError, e)
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<< "Got an error sending our HTTP request!";
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}
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else
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{
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Process::requestShutdown();
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mSocket = NULL;
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ASSERT_EQ(Net::Disconnected, state)
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<< "Ended with a network error!";
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}
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}
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void receive(NetSocket sock, RawData incomingData)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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mDataReceived += incomingData.size;
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}
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void makeRequest()
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{
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mSocket = InvalidSocket;
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mDataReceived = 0;
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// Hook into the signals.
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Net::smConnectionNotify. notify(this, &handle::notify);
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Net::smConnectionReceive.notify(this, &handle::receive);
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// Open a TCP connection to garagegames.com
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mSocket = Net::openConnectTo("72.246.107.193:80");
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// Let the callbacks enable things to process.
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while(Process::processEvents()) {}
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// Unhook from the signals.
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Net::smConnectionNotify. remove(this, &handle::notify);
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Net::smConnectionReceive.remove(this, &handle::receive);
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EXPECT_GT(mDataReceived, 0)
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<< "Didn't get any data back!";
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}
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} handler;
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JournalHandle handler;
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Journal::Record("journalTCP.jrn");
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ASSERT_TRUE(Journal::IsRecording());
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@ -97,8 +97,8 @@ TEST(File, TouchAndTime)
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<< "Somehow failed to delete our test file.";
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};
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// Mac has no implementations for these functions, so we 'def it out for now.
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#ifndef __MACOSX__
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// Mac/Linux have no implementations for these functions, so we 'def it out for now.
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#ifdef WIN32
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TEST(Platform, Volumes)
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{
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Vector<const char*> names;
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@ -44,24 +44,26 @@ TEST(Platform, Sleep)
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<< "We didn't sleep at least as long as we requested!";
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};
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struct handle
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{
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S32 mElapsedTime;
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S32 mNumberCalls;
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handle() : mElapsedTime(0), mNumberCalls(0) {}
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void timeEvent(S32 timeDelta)
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{
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mElapsedTime += timeDelta;
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mNumberCalls++;
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if(mElapsedTime >= 1000)
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Process::requestShutdown();
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}
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};
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TEST(TimeManager, BasicAPI)
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{
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struct handle
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{
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S32 mElapsedTime;
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S32 mNumberCalls;
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void timeEvent(S32 timeDelta)
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{
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mElapsedTime += timeDelta;
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mNumberCalls++;
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if(mElapsedTime >= 1000)
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Process::requestShutdown();
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}
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} handler;
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handler.mElapsedTime = handler.mNumberCalls = 0;
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handle handler;
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// Initialize the time manager...
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TimeManager time;
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@ -33,10 +33,10 @@ TEST(Profiler, ProfileStartEnd)
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// Do work.
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if(true)
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{
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PROFILE_END(ProfileStartEndTest);
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PROFILE_END();
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return;
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}
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PROFILE_END(ProfileStartEndTest);
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PROFILE_END();
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}
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TEST(Profiler, ProfileScope)
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