mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Modified files for SDL2.
This commit is contained in:
parent
33a0579735
commit
475f218bcd
33 changed files with 436 additions and 136 deletions
|
|
@ -61,6 +61,16 @@ class WindowInputGenerator
|
|||
void handleInputEvent (U32 deviceInst, F32 fValue, F32 fValue2, F32 fValue3, F32 fValue4, S32 iValue, U16 deviceType, U16 objType, U16 ascii, U16 objInst, U8 action, U8 modifier);
|
||||
|
||||
void generateInputEvent( InputEventInfo &inputEvent );
|
||||
|
||||
/// Accelerator key map
|
||||
struct AccKeyMap
|
||||
{
|
||||
void *hnd;
|
||||
String cmd;
|
||||
U32 keyCode;
|
||||
U32 modifier;
|
||||
};
|
||||
Vector <AccKeyMap> mAcceleratorMap;
|
||||
|
||||
public:
|
||||
|
||||
|
|
@ -72,6 +82,42 @@ class WindowInputGenerator
|
|||
/// Returns true if the given keypress event should be send as a raw keyboard
|
||||
/// event even if it maps to a character input event.
|
||||
bool wantAsKeyboardEvent( U32 modifiers, U32 key );
|
||||
|
||||
void addAcceleratorKey( void *hnd, const String &cmd, U32 keycode, U32 modifier)
|
||||
{
|
||||
AccKeyMap acc;
|
||||
acc.hnd = hnd;
|
||||
acc.cmd = cmd;
|
||||
acc.keyCode = keycode;
|
||||
acc.modifier = modifier;
|
||||
mAcceleratorMap.push_back(acc);
|
||||
}
|
||||
|
||||
void removeAcceleratorKeys( void *hnd )
|
||||
{
|
||||
for( int i = 0; i < mAcceleratorMap.size(); )
|
||||
{
|
||||
if( mAcceleratorMap[i].hnd == hnd )
|
||||
{
|
||||
mAcceleratorMap.erase( i, 1 );
|
||||
continue;
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
void removeAcceleratorKey( void *hnd, U32 keycode, U32 modifier )
|
||||
{
|
||||
for( int i = 0; i < mAcceleratorMap.size(); ++i )
|
||||
{
|
||||
if( mAcceleratorMap[i].hnd == hnd && mAcceleratorMap[i].keyCode == keycode && mAcceleratorMap[i].modifier == modifier )
|
||||
{
|
||||
mAcceleratorMap.erase( i, 1 );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif // _WINDOW_INPUTGENERATOR_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue