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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Modified files for SDL2.
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parent
33a0579735
commit
475f218bcd
33 changed files with 436 additions and 136 deletions
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@ -215,8 +215,8 @@ DefineEngineMethod(GuiMenuBar, addMenu, void, (const char* menuText, S32 menuId)
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object->addMenu(menuText, menuId);
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}
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DefineEngineMethod(GuiMenuBar, addMenuItem, void, (const char* targetMenu, const char* menuItemText, S32 menuItemId, const char* accelerator, int checkGroup),
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("","",0,"",-1),
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DefineEngineMethod(GuiMenuBar, addMenuItem, void, (const char* targetMenu, const char* menuItemText, S32 menuItemId, const char* accelerator, int checkGroup, const char *cmd),
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("","",0,NULL,-1,""),
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"@brief Adds a menu item to the specified menu. The menu argument can be either the text of a menu or its id.\n\n"
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"@param menu Menu name or menu Id to add the new item to.\n"
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"@param menuItemText Text for the new menu item.\n"
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@ -250,7 +250,7 @@ DefineEngineMethod(GuiMenuBar, addMenuItem, void, (const char* targetMenu, const
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Con::errorf("Cannot find menu %s for addMenuItem.", targetMenu);
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return;
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}
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object->addMenuItem(menu, menuItemText, menuItemId, accelerator != NULL ? accelerator : "", checkGroup == -1 ? -1 : checkGroup);
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object->addMenuItem(menu, menuItemText, menuItemId, accelerator != NULL ? accelerator : "", checkGroup == -1 ? -1 : checkGroup, cmd);
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}
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DefineEngineMethod(GuiMenuBar, setMenuItemEnable, void, (const char* menuTarget, const char* menuItemTarget, bool enabled),,
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@ -767,7 +767,7 @@ DefineEngineMethod(GuiMenuBar, setSubmenuItemChecked, void, (const char* menuTar
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if(checked && submenuItem->checkGroup != -1)
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{
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// first, uncheck everything in the group:
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for(GuiMenuBar::MenuItem *itemWalk = menuItem->firstSubmenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem)
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for(GuiMenuBar::MenuItem *itemWalk = menuItem->submenu->firstMenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem)
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if(itemWalk->checkGroup == submenuItem->checkGroup && itemWalk->bitmapIndex == object->mCheckmarkBitmapIndex)
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itemWalk->bitmapIndex = -1;
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}
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@ -777,8 +777,7 @@ DefineEngineMethod(GuiMenuBar, setSubmenuItemChecked, void, (const char* menuTar
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//------------------------------------------------------------------------------
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// menu management methods
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//------------------------------------------------------------------------------
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void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
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GuiMenuBar::Menu* GuiMenuBar::sCreateMenu(const char *menuText, U32 menuId)
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{
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// allocate the menu
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Menu *newMenu = new Menu;
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@ -792,7 +791,12 @@ void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
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newMenu->bitmapIndex = -1;
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newMenu->drawBitmapOnly = false;
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newMenu->drawBorder = true;
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return newMenu;
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}
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void GuiMenuBar::addMenu(GuiMenuBar::Menu *newMenu)
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{
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// add it to the menu list
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menuBarDirty = true;
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Menu **walk;
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@ -801,6 +805,13 @@ void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
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*walk = newMenu;
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}
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void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
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{
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Menu *newMenu = sCreateMenu(menuText, menuId);
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addMenu(newMenu);
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}
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GuiMenuBar::Menu *GuiMenuBar::findMenu(const char *menu)
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{
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if(dIsdigit(menu[0]))
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@ -877,7 +888,7 @@ void GuiMenuBar::removeMenuItem(Menu *menu, MenuItem *menuItem)
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delete menuItem;
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}
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void GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup)
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GuiMenuBar::MenuItem* GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup, const char *cmd )
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{
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// allocate the new menu item
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MenuItem *newMenuItem = new MenuItem;
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@ -886,6 +897,7 @@ void GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *a
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newMenuItem->accelerator = dStrdup(accelerator);
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else
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newMenuItem->accelerator = NULL;
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newMenuItem->cmd = cmd;
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newMenuItem->id = id;
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newMenuItem->checkGroup = checkGroup;
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newMenuItem->nextMenuItem = NULL;
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@ -896,15 +908,33 @@ void GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *a
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// Default to not having a submenu
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newMenuItem->isSubmenu = false;
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newMenuItem->firstSubmenuItem = NULL;
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newMenuItem->submenu = NULL;
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newMenuItem->submenuParentMenu = NULL;
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// link it into the menu's menu item list
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MenuItem **walk = &menu->firstMenuItem;
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while(*walk)
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walk = &(*walk)->nextMenuItem;
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*walk = newMenuItem;
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if(menu)
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{
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MenuItem **walk = &menu->firstMenuItem;
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while(*walk)
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walk = &(*walk)->nextMenuItem;
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*walk = newMenuItem;
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}
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return newMenuItem;
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}
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GuiMenuBar::MenuItem* GuiMenuBar::addMenuItem(Menu *menu, MenuItem* newMenuItem)
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{
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// link it into the menu's menu item list
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if(menu)
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{
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MenuItem **walk = &menu->firstMenuItem;
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while(*walk)
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walk = &(*walk)->nextMenuItem;
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*walk = newMenuItem;
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}
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return newMenuItem;
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}
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void GuiMenuBar::clearMenuItems(Menu *menu)
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@ -935,16 +965,9 @@ GuiMenuBar::MenuItem *GuiMenuBar::findSubmenuItem(Menu *menu, const char *menuIt
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for(MenuItem *walk = menu->firstMenuItem; walk; walk = walk->nextMenuItem)
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if(id == walk->id)
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{
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if(walk->isSubmenu)
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if(walk->isSubmenu && walk->submenu)
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{
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U32 subid = dAtoi(submenuItem);
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for(MenuItem *subwalk = walk->firstSubmenuItem; subwalk; subwalk = subwalk->nextMenuItem)
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{
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if(subid == walk->id)
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{
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return subwalk;
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}
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}
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return GuiMenuBar::findMenuItem(walk->submenu, submenuItem);
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}
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return NULL;
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}
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@ -956,13 +979,9 @@ GuiMenuBar::MenuItem *GuiMenuBar::findSubmenuItem(Menu *menu, const char *menuIt
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for(MenuItem *walk = menu->firstMenuItem; walk; walk = walk->nextMenuItem)
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if(!dStricmp(menuItem, walk->text))
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{
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if(walk->isSubmenu)
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if(walk->isSubmenu && walk->submenu)
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{
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for(MenuItem *subwalk = walk->firstSubmenuItem; subwalk; subwalk = subwalk->nextMenuItem)
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{
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if(!dStricmp(submenuItem, subwalk->text))
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return subwalk;
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}
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return GuiMenuBar::findMenuItem(walk->submenu, submenuItem);
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}
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return NULL;
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}
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@ -970,6 +989,14 @@ GuiMenuBar::MenuItem *GuiMenuBar::findSubmenuItem(Menu *menu, const char *menuIt
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}
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}
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GuiMenuBar::MenuItem* GuiMenuBar::findSubmenuItem(MenuItem *menuItem, const char *submenuItem)
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{
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if( !menuItem->isSubmenu )
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return NULL;
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return GuiMenuBar::findMenuItem( menuItem->submenu, submenuItem );
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}
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// Add a menuitem to the given submenu
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void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup)
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{
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@ -997,17 +1024,30 @@ void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text,
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// Default to not having a submenu
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newMenuItem->isSubmenu = false;
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newMenuItem->firstSubmenuItem = NULL;
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newMenuItem->submenu = NULL;
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// Point back to the submenu's menu
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newMenuItem->submenuParentMenu = menu;
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// link it into the menu's menu item list
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MenuItem **walk = &submenu->firstSubmenuItem;
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MenuItem **walk = &submenu->submenu->firstMenuItem;
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while(*walk)
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walk = &(*walk)->nextMenuItem;
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*walk = newMenuItem;
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}
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void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, MenuItem *newMenuItem )
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{
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AssertFatal( submenu && newMenuItem, "");
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// Point back to the submenu's menu
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newMenuItem->submenuParentMenu = menu;
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// link it into the menu's menu item list
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MenuItem **walk = &submenu->submenu->firstMenuItem;
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while(*walk)
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walk = &(*walk)->nextMenuItem;
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*walk = newMenuItem;
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}
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// Remove a submenu item
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@ -1020,17 +1060,7 @@ void GuiMenuBar::removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem)
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return;
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}
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for(MenuItem **subwalk = &menuItem->firstSubmenuItem; *subwalk; subwalk = &(*subwalk)->nextMenuItem)
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{
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if(*subwalk == submenuItem)
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{
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*subwalk = submenuItem->nextMenuItem;
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break;
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}
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}
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dFree(submenuItem->text);
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dFree(submenuItem->accelerator);
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delete submenuItem;
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GuiMenuBar::removeMenuItem(menuItem->submenu, submenuItem);
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}
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// Clear all menuitems from a submenu
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@ -1043,8 +1073,8 @@ void GuiMenuBar::clearSubmenuItems(MenuItem *menuitem)
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return;
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}
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while(menuitem->firstSubmenuItem)
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removeSubmenuItem(menuitem, menuitem->firstSubmenuItem);
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while(menuitem->submenu->firstMenuItem)
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removeSubmenuItem(menuitem, menuitem->submenu->firstMenuItem);
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}
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//------------------------------------------------------------------------------
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@ -1317,9 +1347,8 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
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renderChildControls( offset, updateRect );
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}
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void GuiMenuBar::buildAcceleratorMap()
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void GuiMenuBar::buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator )
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{
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Parent::buildAcceleratorMap();
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// ok, accelerator map is cleared...
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// add all our keys:
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mCurAcceleratorIndex = 1;
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@ -1334,18 +1363,22 @@ void GuiMenuBar::buildAcceleratorMap()
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continue;
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}
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EventDescriptor accelEvent;
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ActionMap::createEventDescriptor(item->accelerator, &accelEvent);
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ActionMap::createEventDescriptor(item->accelerator, &accelEvent);
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//now we have a modifier, and a key, add them to the canvas
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GuiCanvas *root = getRoot();
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if (root)
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root->addAcceleratorKey(this, mCurAcceleratorIndex, accelEvent.eventCode, accelEvent.flags);
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inputGenerator.addAcceleratorKey( this, item->cmd, accelEvent.eventCode, accelEvent.flags);
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item->acceleratorIndex = mCurAcceleratorIndex;
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mCurAcceleratorIndex++;
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}
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}
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}
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void GuiMenuBar::removeWindowAcceleratorMap( WindowInputGenerator &inputGenerator )
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{
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inputGenerator.removeAcceleratorKeys( this );
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}
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void GuiMenuBar::acceleratorKeyPress(U32 index)
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{
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// loop through all the menus
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@ -1617,7 +1650,7 @@ void GuiMenuBar::highlightedMenuItem(S32 selectionIndex, RectI bounds, Point2I c
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if(list->isSubmenu)
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{
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// If there are submenu items, then open the submenu
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if(list->firstSubmenuItem)
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if(list->submenu->firstMenuItem)
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{
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mouseOverSubmenu = list;
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onSubmenuAction(selstore, bounds, cellSize);
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@ -1752,7 +1785,7 @@ void GuiMenuBar::onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellS
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// first, call the script callback for menu selection:
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onSubmenuSelect_callback(Con::getIntArg(mouseOverSubmenu->id), mouseOverSubmenu->text);
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MenuItem *visWalk = mouseOverSubmenu->firstSubmenuItem;
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MenuItem *visWalk = mouseOverSubmenu->submenu->firstMenuItem;
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while(visWalk)
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{
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if(visWalk->visible)
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@ -1780,7 +1813,7 @@ void GuiMenuBar::onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellS
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GFont *font = mProfile->mFont;
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for(MenuItem *walk = mouseOverSubmenu->firstSubmenuItem; walk; walk = walk->nextMenuItem)
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for(MenuItem *walk = mouseOverSubmenu->submenu->firstMenuItem; walk; walk = walk->nextMenuItem)
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{
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if(!walk->visible)
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continue;
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@ -1803,7 +1836,7 @@ void GuiMenuBar::onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellS
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U32 entryCount = 0;
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for(MenuItem *walk = mouseOverSubmenu->firstSubmenuItem; walk; walk = walk->nextMenuItem)
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for(MenuItem *walk = mouseOverSubmenu->submenu->firstMenuItem; walk; walk = walk->nextMenuItem)
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{
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if(!walk->visible)
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continue;
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@ -1885,7 +1918,7 @@ void GuiMenuBar::closeSubmenu()
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MenuItem *list = NULL;
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if(mouseOverSubmenu)
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{
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list = mouseOverSubmenu->firstSubmenuItem;
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list = mouseOverSubmenu->submenu->firstMenuItem;
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while(selectionIndex && list)
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{
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