Modified files for SDL2.

This commit is contained in:
LuisAntonRebollo 2015-01-18 22:52:29 +01:00
parent 33a0579735
commit 475f218bcd
33 changed files with 436 additions and 136 deletions

View file

@ -215,8 +215,8 @@ DefineEngineMethod(GuiMenuBar, addMenu, void, (const char* menuText, S32 menuId)
object->addMenu(menuText, menuId);
}
DefineEngineMethod(GuiMenuBar, addMenuItem, void, (const char* targetMenu, const char* menuItemText, S32 menuItemId, const char* accelerator, int checkGroup),
("","",0,"",-1),
DefineEngineMethod(GuiMenuBar, addMenuItem, void, (const char* targetMenu, const char* menuItemText, S32 menuItemId, const char* accelerator, int checkGroup, const char *cmd),
("","",0,NULL,-1,""),
"@brief Adds a menu item to the specified menu. The menu argument can be either the text of a menu or its id.\n\n"
"@param menu Menu name or menu Id to add the new item to.\n"
"@param menuItemText Text for the new menu item.\n"
@ -250,7 +250,7 @@ DefineEngineMethod(GuiMenuBar, addMenuItem, void, (const char* targetMenu, const
Con::errorf("Cannot find menu %s for addMenuItem.", targetMenu);
return;
}
object->addMenuItem(menu, menuItemText, menuItemId, accelerator != NULL ? accelerator : "", checkGroup == -1 ? -1 : checkGroup);
object->addMenuItem(menu, menuItemText, menuItemId, accelerator != NULL ? accelerator : "", checkGroup == -1 ? -1 : checkGroup, cmd);
}
DefineEngineMethod(GuiMenuBar, setMenuItemEnable, void, (const char* menuTarget, const char* menuItemTarget, bool enabled),,
@ -767,7 +767,7 @@ DefineEngineMethod(GuiMenuBar, setSubmenuItemChecked, void, (const char* menuTar
if(checked && submenuItem->checkGroup != -1)
{
// first, uncheck everything in the group:
for(GuiMenuBar::MenuItem *itemWalk = menuItem->firstSubmenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem)
for(GuiMenuBar::MenuItem *itemWalk = menuItem->submenu->firstMenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem)
if(itemWalk->checkGroup == submenuItem->checkGroup && itemWalk->bitmapIndex == object->mCheckmarkBitmapIndex)
itemWalk->bitmapIndex = -1;
}
@ -777,8 +777,7 @@ DefineEngineMethod(GuiMenuBar, setSubmenuItemChecked, void, (const char* menuTar
//------------------------------------------------------------------------------
// menu management methods
//------------------------------------------------------------------------------
void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
GuiMenuBar::Menu* GuiMenuBar::sCreateMenu(const char *menuText, U32 menuId)
{
// allocate the menu
Menu *newMenu = new Menu;
@ -792,7 +791,12 @@ void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
newMenu->bitmapIndex = -1;
newMenu->drawBitmapOnly = false;
newMenu->drawBorder = true;
return newMenu;
}
void GuiMenuBar::addMenu(GuiMenuBar::Menu *newMenu)
{
// add it to the menu list
menuBarDirty = true;
Menu **walk;
@ -801,6 +805,13 @@ void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
*walk = newMenu;
}
void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
{
Menu *newMenu = sCreateMenu(menuText, menuId);
addMenu(newMenu);
}
GuiMenuBar::Menu *GuiMenuBar::findMenu(const char *menu)
{
if(dIsdigit(menu[0]))
@ -877,7 +888,7 @@ void GuiMenuBar::removeMenuItem(Menu *menu, MenuItem *menuItem)
delete menuItem;
}
void GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup)
GuiMenuBar::MenuItem* GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup, const char *cmd )
{
// allocate the new menu item
MenuItem *newMenuItem = new MenuItem;
@ -886,6 +897,7 @@ void GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *a
newMenuItem->accelerator = dStrdup(accelerator);
else
newMenuItem->accelerator = NULL;
newMenuItem->cmd = cmd;
newMenuItem->id = id;
newMenuItem->checkGroup = checkGroup;
newMenuItem->nextMenuItem = NULL;
@ -896,15 +908,33 @@ void GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *a
// Default to not having a submenu
newMenuItem->isSubmenu = false;
newMenuItem->firstSubmenuItem = NULL;
newMenuItem->submenu = NULL;
newMenuItem->submenuParentMenu = NULL;
// link it into the menu's menu item list
MenuItem **walk = &menu->firstMenuItem;
while(*walk)
walk = &(*walk)->nextMenuItem;
*walk = newMenuItem;
if(menu)
{
MenuItem **walk = &menu->firstMenuItem;
while(*walk)
walk = &(*walk)->nextMenuItem;
*walk = newMenuItem;
}
return newMenuItem;
}
GuiMenuBar::MenuItem* GuiMenuBar::addMenuItem(Menu *menu, MenuItem* newMenuItem)
{
// link it into the menu's menu item list
if(menu)
{
MenuItem **walk = &menu->firstMenuItem;
while(*walk)
walk = &(*walk)->nextMenuItem;
*walk = newMenuItem;
}
return newMenuItem;
}
void GuiMenuBar::clearMenuItems(Menu *menu)
@ -935,16 +965,9 @@ GuiMenuBar::MenuItem *GuiMenuBar::findSubmenuItem(Menu *menu, const char *menuIt
for(MenuItem *walk = menu->firstMenuItem; walk; walk = walk->nextMenuItem)
if(id == walk->id)
{
if(walk->isSubmenu)
if(walk->isSubmenu && walk->submenu)
{
U32 subid = dAtoi(submenuItem);
for(MenuItem *subwalk = walk->firstSubmenuItem; subwalk; subwalk = subwalk->nextMenuItem)
{
if(subid == walk->id)
{
return subwalk;
}
}
return GuiMenuBar::findMenuItem(walk->submenu, submenuItem);
}
return NULL;
}
@ -956,13 +979,9 @@ GuiMenuBar::MenuItem *GuiMenuBar::findSubmenuItem(Menu *menu, const char *menuIt
for(MenuItem *walk = menu->firstMenuItem; walk; walk = walk->nextMenuItem)
if(!dStricmp(menuItem, walk->text))
{
if(walk->isSubmenu)
if(walk->isSubmenu && walk->submenu)
{
for(MenuItem *subwalk = walk->firstSubmenuItem; subwalk; subwalk = subwalk->nextMenuItem)
{
if(!dStricmp(submenuItem, subwalk->text))
return subwalk;
}
return GuiMenuBar::findMenuItem(walk->submenu, submenuItem);
}
return NULL;
}
@ -970,6 +989,14 @@ GuiMenuBar::MenuItem *GuiMenuBar::findSubmenuItem(Menu *menu, const char *menuIt
}
}
GuiMenuBar::MenuItem* GuiMenuBar::findSubmenuItem(MenuItem *menuItem, const char *submenuItem)
{
if( !menuItem->isSubmenu )
return NULL;
return GuiMenuBar::findMenuItem( menuItem->submenu, submenuItem );
}
// Add a menuitem to the given submenu
void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup)
{
@ -997,17 +1024,30 @@ void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text,
// Default to not having a submenu
newMenuItem->isSubmenu = false;
newMenuItem->firstSubmenuItem = NULL;
newMenuItem->submenu = NULL;
// Point back to the submenu's menu
newMenuItem->submenuParentMenu = menu;
// link it into the menu's menu item list
MenuItem **walk = &submenu->firstSubmenuItem;
MenuItem **walk = &submenu->submenu->firstMenuItem;
while(*walk)
walk = &(*walk)->nextMenuItem;
*walk = newMenuItem;
}
void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, MenuItem *newMenuItem )
{
AssertFatal( submenu && newMenuItem, "");
// Point back to the submenu's menu
newMenuItem->submenuParentMenu = menu;
// link it into the menu's menu item list
MenuItem **walk = &submenu->submenu->firstMenuItem;
while(*walk)
walk = &(*walk)->nextMenuItem;
*walk = newMenuItem;
}
// Remove a submenu item
@ -1020,17 +1060,7 @@ void GuiMenuBar::removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem)
return;
}
for(MenuItem **subwalk = &menuItem->firstSubmenuItem; *subwalk; subwalk = &(*subwalk)->nextMenuItem)
{
if(*subwalk == submenuItem)
{
*subwalk = submenuItem->nextMenuItem;
break;
}
}
dFree(submenuItem->text);
dFree(submenuItem->accelerator);
delete submenuItem;
GuiMenuBar::removeMenuItem(menuItem->submenu, submenuItem);
}
// Clear all menuitems from a submenu
@ -1043,8 +1073,8 @@ void GuiMenuBar::clearSubmenuItems(MenuItem *menuitem)
return;
}
while(menuitem->firstSubmenuItem)
removeSubmenuItem(menuitem, menuitem->firstSubmenuItem);
while(menuitem->submenu->firstMenuItem)
removeSubmenuItem(menuitem, menuitem->submenu->firstMenuItem);
}
//------------------------------------------------------------------------------
@ -1317,9 +1347,8 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
renderChildControls( offset, updateRect );
}
void GuiMenuBar::buildAcceleratorMap()
void GuiMenuBar::buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator )
{
Parent::buildAcceleratorMap();
// ok, accelerator map is cleared...
// add all our keys:
mCurAcceleratorIndex = 1;
@ -1334,18 +1363,22 @@ void GuiMenuBar::buildAcceleratorMap()
continue;
}
EventDescriptor accelEvent;
ActionMap::createEventDescriptor(item->accelerator, &accelEvent);
ActionMap::createEventDescriptor(item->accelerator, &accelEvent);
//now we have a modifier, and a key, add them to the canvas
GuiCanvas *root = getRoot();
if (root)
root->addAcceleratorKey(this, mCurAcceleratorIndex, accelEvent.eventCode, accelEvent.flags);
inputGenerator.addAcceleratorKey( this, item->cmd, accelEvent.eventCode, accelEvent.flags);
item->acceleratorIndex = mCurAcceleratorIndex;
mCurAcceleratorIndex++;
}
}
}
void GuiMenuBar::removeWindowAcceleratorMap( WindowInputGenerator &inputGenerator )
{
inputGenerator.removeAcceleratorKeys( this );
}
void GuiMenuBar::acceleratorKeyPress(U32 index)
{
// loop through all the menus
@ -1617,7 +1650,7 @@ void GuiMenuBar::highlightedMenuItem(S32 selectionIndex, RectI bounds, Point2I c
if(list->isSubmenu)
{
// If there are submenu items, then open the submenu
if(list->firstSubmenuItem)
if(list->submenu->firstMenuItem)
{
mouseOverSubmenu = list;
onSubmenuAction(selstore, bounds, cellSize);
@ -1752,7 +1785,7 @@ void GuiMenuBar::onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellS
// first, call the script callback for menu selection:
onSubmenuSelect_callback(Con::getIntArg(mouseOverSubmenu->id), mouseOverSubmenu->text);
MenuItem *visWalk = mouseOverSubmenu->firstSubmenuItem;
MenuItem *visWalk = mouseOverSubmenu->submenu->firstMenuItem;
while(visWalk)
{
if(visWalk->visible)
@ -1780,7 +1813,7 @@ void GuiMenuBar::onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellS
GFont *font = mProfile->mFont;
for(MenuItem *walk = mouseOverSubmenu->firstSubmenuItem; walk; walk = walk->nextMenuItem)
for(MenuItem *walk = mouseOverSubmenu->submenu->firstMenuItem; walk; walk = walk->nextMenuItem)
{
if(!walk->visible)
continue;
@ -1803,7 +1836,7 @@ void GuiMenuBar::onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellS
U32 entryCount = 0;
for(MenuItem *walk = mouseOverSubmenu->firstSubmenuItem; walk; walk = walk->nextMenuItem)
for(MenuItem *walk = mouseOverSubmenu->submenu->firstMenuItem; walk; walk = walk->nextMenuItem)
{
if(!walk->visible)
continue;
@ -1885,7 +1918,7 @@ void GuiMenuBar::closeSubmenu()
MenuItem *list = NULL;
if(mouseOverSubmenu)
{
list = mouseOverSubmenu->firstSubmenuItem;
list = mouseOverSubmenu->submenu->firstMenuItem;
while(selectionIndex && list)
{