Modified files for SDL2.

This commit is contained in:
LuisAntonRebollo 2015-01-18 22:52:29 +01:00
parent 33a0579735
commit 475f218bcd
33 changed files with 436 additions and 136 deletions

View file

@ -30,6 +30,7 @@
#include "gfx/gfxDrawUtil.h"
#include "gui/core/guiTypes.h"
#include "gui/core/guiControl.h"
#include "gui/editor/guiMenuBar.h"
#include "console/consoleTypes.h"
#include "gfx/screenshot.h"
#include "gfx/video/videoCapture.h"
@ -283,6 +284,8 @@ bool GuiCanvas::onAdd()
mLastPurchaseHideTime = 0;
#endif
Sim::findObject("PlatformGenericMenubar", mMenuBarCtrl);
return parentRet;
}
@ -302,6 +305,34 @@ void GuiCanvas::onRemove()
Parent::onRemove();
}
void GuiCanvas::setMenuBar(SimObject *obj)
{
GuiControl *oldMenuBar = mMenuBarCtrl;
mMenuBarCtrl = dynamic_cast<GuiControl*>(obj);
//remove old menubar
if( oldMenuBar )
Parent::removeObject( oldMenuBar );
// set new menubar
if( mMenuBarCtrl )
Parent::addObject(mMenuBarCtrl);
// update window accelerator keys
if( oldMenuBar != mMenuBarCtrl )
{
StringTableEntry ste = StringTable->insert("menubar");
GuiMenuBar* menu = NULL;
menu = !oldMenuBar ? NULL : dynamic_cast<GuiMenuBar*>(oldMenuBar->findObjectByInternalName( ste, true));
if( menu )
menu->removeWindowAcceleratorMap( *getPlatformWindow()->getInputGenerator() );
menu = !mMenuBarCtrl ? NULL : dynamic_cast<GuiMenuBar*>(mMenuBarCtrl->findObjectByInternalName( ste, true));
if( menu )
menu->buildWindowAcceleratorMap( *getPlatformWindow()->getInputGenerator() );
}
}
void GuiCanvas::setWindowTitle(const char *newTitle)
{
if (mPlatformWindow)
@ -1023,7 +1054,7 @@ void GuiCanvas::rootMouseDown(const GuiEvent &event)
{
i--;
GuiControl *ctrl = static_cast<GuiControl *>(*i);
GuiControl *controlHit = ctrl->findHitControl(event.mousePoint);
GuiControl *controlHit = ctrl->findHitControl( event.mousePoint - ctrl->getPosition() );
//see if the controlHit is a modeless dialog...
if( !controlHit->getControlProfile()->mModal )
@ -1293,6 +1324,9 @@ void GuiCanvas::setContentControl(GuiControl *gui)
Sim::getGuiGroup()->addObject( ctrl );
}
// set current menu bar
setMenuBar( mMenuBarCtrl );
// lose the first responder from the old GUI
GuiControl* responder = gui->findFirstTabable();
if(responder)
@ -1556,10 +1590,27 @@ void GuiCanvas::maintainSizing()
GuiControl *ctrl = static_cast<GuiControl*>(*i);
Point2I ext = ctrl->getExtent();
Point2I pos = ctrl->getPosition();
Point2I newExt = screenRect.extent;
Point2I newPos = screenRect.point;
if(pos != screenRect.point || ext != screenRect.extent)
// if menubar is active displace content gui control
if( mMenuBarCtrl && (ctrl == getContentControl()) )
{
const SimObject *menu = mMenuBarCtrl->findObjectByInternalName( StringTable->insert("menubar"), true);
if( !menu )
continue;
AssertFatal( dynamic_cast<const GuiControl*>(menu), "");
const U32 yOffset = static_cast<const GuiControl*>(menu)->getExtent().y;
newPos.y += yOffset;
newExt.y -= yOffset;
}
if(pos != newPos || ext != newExt)
{
ctrl->resize(screenRect.point, screenRect.extent);
ctrl->resize(newPos, newExt);
resetUpdateRegions();
}
}
@ -2273,7 +2324,7 @@ DefineEngineFunction(excludeOtherInstance, bool, (const char* appIdentifer),,
"@ingroup GuiCore")
{
// mac/360 can only run one instance in general.
#if !defined(TORQUE_OS_MAC) && !defined(TORQUE_OS_XENON) && !defined(TORQUE_DEBUG)
#if !defined(TORQUE_OS_MAC) && !defined(TORQUE_OS_XENON) && !defined(TORQUE_DEBUG) && !defined(TORQUE_OS_LINUX)
return Platform::excludeOtherInstances(appIdentifer);
#else
// We can just return true if we get here.
@ -2580,6 +2631,14 @@ DefineConsoleMethod( GuiCanvas, setFocus, void, (), , "() - Claim OS input focus
window->setFocus();
}
DefineEngineMethod( GuiCanvas, setMenuBar, void, ( GuiControl* menu ),,
"Translate a coordinate from canvas window-space to screen-space.\n"
"@param coordinate The coordinate in window-space.\n"
"@return The given coordinate translated to screen-space." )
{
return object->setMenuBar( menu );
}
DefineConsoleMethod( GuiCanvas, setVideoMode, void,
(U32 width, U32 height, bool fullscreen, U32 bitDepth, U32 refreshRate, U32 antialiasLevel),
( false, 0, 0, 0),

View file

@ -190,6 +190,8 @@ protected:
void checkLockMouseMove( const GuiEvent& event );
GuiControl *mMenuBarCtrl;
public:
DECLARE_CONOBJECT(GuiCanvas);
DECLARE_CATEGORY( "Gui Core" );
@ -200,6 +202,8 @@ public:
virtual bool onAdd();
virtual void onRemove();
void setMenuBar(SimObject *obj);
static void initPersistFields();
/// @name Rendering methods

View file

@ -215,8 +215,8 @@ DefineEngineMethod(GuiMenuBar, addMenu, void, (const char* menuText, S32 menuId)
object->addMenu(menuText, menuId);
}
DefineEngineMethod(GuiMenuBar, addMenuItem, void, (const char* targetMenu, const char* menuItemText, S32 menuItemId, const char* accelerator, int checkGroup),
("","",0,"",-1),
DefineEngineMethod(GuiMenuBar, addMenuItem, void, (const char* targetMenu, const char* menuItemText, S32 menuItemId, const char* accelerator, int checkGroup, const char *cmd),
("","",0,NULL,-1,""),
"@brief Adds a menu item to the specified menu. The menu argument can be either the text of a menu or its id.\n\n"
"@param menu Menu name or menu Id to add the new item to.\n"
"@param menuItemText Text for the new menu item.\n"
@ -250,7 +250,7 @@ DefineEngineMethod(GuiMenuBar, addMenuItem, void, (const char* targetMenu, const
Con::errorf("Cannot find menu %s for addMenuItem.", targetMenu);
return;
}
object->addMenuItem(menu, menuItemText, menuItemId, accelerator != NULL ? accelerator : "", checkGroup == -1 ? -1 : checkGroup);
object->addMenuItem(menu, menuItemText, menuItemId, accelerator != NULL ? accelerator : "", checkGroup == -1 ? -1 : checkGroup, cmd);
}
DefineEngineMethod(GuiMenuBar, setMenuItemEnable, void, (const char* menuTarget, const char* menuItemTarget, bool enabled),,
@ -767,7 +767,7 @@ DefineEngineMethod(GuiMenuBar, setSubmenuItemChecked, void, (const char* menuTar
if(checked && submenuItem->checkGroup != -1)
{
// first, uncheck everything in the group:
for(GuiMenuBar::MenuItem *itemWalk = menuItem->firstSubmenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem)
for(GuiMenuBar::MenuItem *itemWalk = menuItem->submenu->firstMenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem)
if(itemWalk->checkGroup == submenuItem->checkGroup && itemWalk->bitmapIndex == object->mCheckmarkBitmapIndex)
itemWalk->bitmapIndex = -1;
}
@ -777,8 +777,7 @@ DefineEngineMethod(GuiMenuBar, setSubmenuItemChecked, void, (const char* menuTar
//------------------------------------------------------------------------------
// menu management methods
//------------------------------------------------------------------------------
void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
GuiMenuBar::Menu* GuiMenuBar::sCreateMenu(const char *menuText, U32 menuId)
{
// allocate the menu
Menu *newMenu = new Menu;
@ -792,7 +791,12 @@ void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
newMenu->bitmapIndex = -1;
newMenu->drawBitmapOnly = false;
newMenu->drawBorder = true;
return newMenu;
}
void GuiMenuBar::addMenu(GuiMenuBar::Menu *newMenu)
{
// add it to the menu list
menuBarDirty = true;
Menu **walk;
@ -801,6 +805,13 @@ void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
*walk = newMenu;
}
void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
{
Menu *newMenu = sCreateMenu(menuText, menuId);
addMenu(newMenu);
}
GuiMenuBar::Menu *GuiMenuBar::findMenu(const char *menu)
{
if(dIsdigit(menu[0]))
@ -877,7 +888,7 @@ void GuiMenuBar::removeMenuItem(Menu *menu, MenuItem *menuItem)
delete menuItem;
}
void GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup)
GuiMenuBar::MenuItem* GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup, const char *cmd )
{
// allocate the new menu item
MenuItem *newMenuItem = new MenuItem;
@ -886,6 +897,7 @@ void GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *a
newMenuItem->accelerator = dStrdup(accelerator);
else
newMenuItem->accelerator = NULL;
newMenuItem->cmd = cmd;
newMenuItem->id = id;
newMenuItem->checkGroup = checkGroup;
newMenuItem->nextMenuItem = NULL;
@ -896,15 +908,33 @@ void GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *a
// Default to not having a submenu
newMenuItem->isSubmenu = false;
newMenuItem->firstSubmenuItem = NULL;
newMenuItem->submenu = NULL;
newMenuItem->submenuParentMenu = NULL;
// link it into the menu's menu item list
MenuItem **walk = &menu->firstMenuItem;
while(*walk)
walk = &(*walk)->nextMenuItem;
*walk = newMenuItem;
if(menu)
{
MenuItem **walk = &menu->firstMenuItem;
while(*walk)
walk = &(*walk)->nextMenuItem;
*walk = newMenuItem;
}
return newMenuItem;
}
GuiMenuBar::MenuItem* GuiMenuBar::addMenuItem(Menu *menu, MenuItem* newMenuItem)
{
// link it into the menu's menu item list
if(menu)
{
MenuItem **walk = &menu->firstMenuItem;
while(*walk)
walk = &(*walk)->nextMenuItem;
*walk = newMenuItem;
}
return newMenuItem;
}
void GuiMenuBar::clearMenuItems(Menu *menu)
@ -935,16 +965,9 @@ GuiMenuBar::MenuItem *GuiMenuBar::findSubmenuItem(Menu *menu, const char *menuIt
for(MenuItem *walk = menu->firstMenuItem; walk; walk = walk->nextMenuItem)
if(id == walk->id)
{
if(walk->isSubmenu)
if(walk->isSubmenu && walk->submenu)
{
U32 subid = dAtoi(submenuItem);
for(MenuItem *subwalk = walk->firstSubmenuItem; subwalk; subwalk = subwalk->nextMenuItem)
{
if(subid == walk->id)
{
return subwalk;
}
}
return GuiMenuBar::findMenuItem(walk->submenu, submenuItem);
}
return NULL;
}
@ -956,13 +979,9 @@ GuiMenuBar::MenuItem *GuiMenuBar::findSubmenuItem(Menu *menu, const char *menuIt
for(MenuItem *walk = menu->firstMenuItem; walk; walk = walk->nextMenuItem)
if(!dStricmp(menuItem, walk->text))
{
if(walk->isSubmenu)
if(walk->isSubmenu && walk->submenu)
{
for(MenuItem *subwalk = walk->firstSubmenuItem; subwalk; subwalk = subwalk->nextMenuItem)
{
if(!dStricmp(submenuItem, subwalk->text))
return subwalk;
}
return GuiMenuBar::findMenuItem(walk->submenu, submenuItem);
}
return NULL;
}
@ -970,6 +989,14 @@ GuiMenuBar::MenuItem *GuiMenuBar::findSubmenuItem(Menu *menu, const char *menuIt
}
}
GuiMenuBar::MenuItem* GuiMenuBar::findSubmenuItem(MenuItem *menuItem, const char *submenuItem)
{
if( !menuItem->isSubmenu )
return NULL;
return GuiMenuBar::findMenuItem( menuItem->submenu, submenuItem );
}
// Add a menuitem to the given submenu
void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup)
{
@ -997,17 +1024,30 @@ void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text,
// Default to not having a submenu
newMenuItem->isSubmenu = false;
newMenuItem->firstSubmenuItem = NULL;
newMenuItem->submenu = NULL;
// Point back to the submenu's menu
newMenuItem->submenuParentMenu = menu;
// link it into the menu's menu item list
MenuItem **walk = &submenu->firstSubmenuItem;
MenuItem **walk = &submenu->submenu->firstMenuItem;
while(*walk)
walk = &(*walk)->nextMenuItem;
*walk = newMenuItem;
}
void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, MenuItem *newMenuItem )
{
AssertFatal( submenu && newMenuItem, "");
// Point back to the submenu's menu
newMenuItem->submenuParentMenu = menu;
// link it into the menu's menu item list
MenuItem **walk = &submenu->submenu->firstMenuItem;
while(*walk)
walk = &(*walk)->nextMenuItem;
*walk = newMenuItem;
}
// Remove a submenu item
@ -1020,17 +1060,7 @@ void GuiMenuBar::removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem)
return;
}
for(MenuItem **subwalk = &menuItem->firstSubmenuItem; *subwalk; subwalk = &(*subwalk)->nextMenuItem)
{
if(*subwalk == submenuItem)
{
*subwalk = submenuItem->nextMenuItem;
break;
}
}
dFree(submenuItem->text);
dFree(submenuItem->accelerator);
delete submenuItem;
GuiMenuBar::removeMenuItem(menuItem->submenu, submenuItem);
}
// Clear all menuitems from a submenu
@ -1043,8 +1073,8 @@ void GuiMenuBar::clearSubmenuItems(MenuItem *menuitem)
return;
}
while(menuitem->firstSubmenuItem)
removeSubmenuItem(menuitem, menuitem->firstSubmenuItem);
while(menuitem->submenu->firstMenuItem)
removeSubmenuItem(menuitem, menuitem->submenu->firstMenuItem);
}
//------------------------------------------------------------------------------
@ -1317,9 +1347,8 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
renderChildControls( offset, updateRect );
}
void GuiMenuBar::buildAcceleratorMap()
void GuiMenuBar::buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator )
{
Parent::buildAcceleratorMap();
// ok, accelerator map is cleared...
// add all our keys:
mCurAcceleratorIndex = 1;
@ -1334,18 +1363,22 @@ void GuiMenuBar::buildAcceleratorMap()
continue;
}
EventDescriptor accelEvent;
ActionMap::createEventDescriptor(item->accelerator, &accelEvent);
ActionMap::createEventDescriptor(item->accelerator, &accelEvent);
//now we have a modifier, and a key, add them to the canvas
GuiCanvas *root = getRoot();
if (root)
root->addAcceleratorKey(this, mCurAcceleratorIndex, accelEvent.eventCode, accelEvent.flags);
inputGenerator.addAcceleratorKey( this, item->cmd, accelEvent.eventCode, accelEvent.flags);
item->acceleratorIndex = mCurAcceleratorIndex;
mCurAcceleratorIndex++;
}
}
}
void GuiMenuBar::removeWindowAcceleratorMap( WindowInputGenerator &inputGenerator )
{
inputGenerator.removeAcceleratorKeys( this );
}
void GuiMenuBar::acceleratorKeyPress(U32 index)
{
// loop through all the menus
@ -1617,7 +1650,7 @@ void GuiMenuBar::highlightedMenuItem(S32 selectionIndex, RectI bounds, Point2I c
if(list->isSubmenu)
{
// If there are submenu items, then open the submenu
if(list->firstSubmenuItem)
if(list->submenu->firstMenuItem)
{
mouseOverSubmenu = list;
onSubmenuAction(selstore, bounds, cellSize);
@ -1752,7 +1785,7 @@ void GuiMenuBar::onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellS
// first, call the script callback for menu selection:
onSubmenuSelect_callback(Con::getIntArg(mouseOverSubmenu->id), mouseOverSubmenu->text);
MenuItem *visWalk = mouseOverSubmenu->firstSubmenuItem;
MenuItem *visWalk = mouseOverSubmenu->submenu->firstMenuItem;
while(visWalk)
{
if(visWalk->visible)
@ -1780,7 +1813,7 @@ void GuiMenuBar::onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellS
GFont *font = mProfile->mFont;
for(MenuItem *walk = mouseOverSubmenu->firstSubmenuItem; walk; walk = walk->nextMenuItem)
for(MenuItem *walk = mouseOverSubmenu->submenu->firstMenuItem; walk; walk = walk->nextMenuItem)
{
if(!walk->visible)
continue;
@ -1803,7 +1836,7 @@ void GuiMenuBar::onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellS
U32 entryCount = 0;
for(MenuItem *walk = mouseOverSubmenu->firstSubmenuItem; walk; walk = walk->nextMenuItem)
for(MenuItem *walk = mouseOverSubmenu->submenu->firstMenuItem; walk; walk = walk->nextMenuItem)
{
if(!walk->visible)
continue;
@ -1885,7 +1918,7 @@ void GuiMenuBar::closeSubmenu()
MenuItem *list = NULL;
if(mouseOverSubmenu)
{
list = mouseOverSubmenu->firstSubmenuItem;
list = mouseOverSubmenu->submenu->firstMenuItem;
while(selectionIndex && list)
{

View file

@ -32,6 +32,7 @@
class GuiMenuBar;
class GuiMenuTextListCtrl;
class WindowInputGenerator;
class GuiMenuBackgroundCtrl : public GuiControl
{
@ -105,9 +106,10 @@ public:
MenuItem *nextMenuItem; // next menu item in the linked list
bool isSubmenu; // This menu item has a submenu that will be displayed
MenuItem *firstSubmenuItem; // The first menu item in the submenu
Menu* submenuParentMenu; // For a submenu, this is the parent menu
Menu* submenu;
String cmd;
};
struct Menu
@ -161,21 +163,25 @@ public:
// internal menu handling functions
// these are used by the script manipulation functions to add/remove/change menu items
static Menu* sCreateMenu(const char *menuText, U32 menuId);
void addMenu(Menu *menu);
void addMenu(const char *menuText, U32 menuId);
Menu *findMenu(const char *menu); // takes either a menu text or a string id
MenuItem *findMenuItem(Menu *menu, const char *menuItem); // takes either a menu text or a string id
static MenuItem *findMenuItem(Menu *menu, const char *menuItem); // takes either a menu text or a string id
void removeMenu(Menu *menu);
void removeMenuItem(Menu *menu, MenuItem *menuItem);
void addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup);
void clearMenuItems(Menu *menu);
static void removeMenuItem(Menu *menu, MenuItem *menuItem);
static MenuItem* addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup, const char *cmd);
static MenuItem* addMenuItem(Menu *menu, MenuItem *menuItem);
static void clearMenuItems(Menu *menu);
void clearMenus();
// Methods to deal with submenus
MenuItem* findSubmenuItem(Menu *menu, const char *menuItem, const char *submenuItem);
void addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup);
void removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem);
void clearSubmenuItems(MenuItem *menuitem);
static MenuItem* findSubmenuItem(Menu *menu, const char *menuItem, const char *submenuItem);
static MenuItem* findSubmenuItem(MenuItem *menuItem, const char *submenuItem);
static void addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup);
static void addSubmenuItem(Menu *menu, MenuItem *submenu, MenuItem *newMenuItem );
static void removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem);
static void clearSubmenuItems(MenuItem *menuitem);
void onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellSize);
void closeSubmenu();
void checkSubmenuMouseMove(const GuiEvent &event);
@ -202,10 +208,11 @@ public:
void onAction();
void closeMenu();
void buildAcceleratorMap();
void buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
void removeWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
void acceleratorKeyPress(U32 index);
void menuItemSelected(Menu *menu, MenuItem *item);
virtual void menuItemSelected(Menu *menu, MenuItem *item);
// Added to support 'ticks'
void processTick();