* Adjustment: Update Assimp version to 5.0.1.

This commit is contained in:
Robert MacGregor 2021-10-21 21:14:55 -04:00
parent 14ebeaf3eb
commit 4758f7bdaf
679 changed files with 50502 additions and 19698 deletions

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -191,7 +191,6 @@ namespace glTF
//! Values for the BufferView::target field
enum BufferViewTarget
{
BufferViewTarget_NONE = 0,
BufferViewTarget_ARRAY_BUFFER = 34962,
BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
};
@ -363,8 +362,8 @@ namespace glTF
ComponentType componentType; //!< The datatype of components in the attribute. (required)
unsigned int count; //!< The number of attributes referenced by this accessor. (required)
AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
std::vector<double> max; //!< Maximum value of each component in this attribute.
std::vector<double> min; //!< Minimum value of each component in this attribute.
std::vector<float> max; //!< Maximum value of each component in this attribute.
std::vector<float> min; //!< Minimum value of each component in this attribute.
unsigned int GetNumComponents();
unsigned int GetBytesPerComponent();
@ -750,7 +749,7 @@ namespace glTF
/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
/// Get mesh data from JSON-object and place them to root asset.
/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
/// \param [out] pAsset_Root - reference to root asset where data will be stored.
/// \param [out] pAsset_Root - reference to root assed where data will be stored.
void Read(Value& pJSON_Object, Asset& pAsset_Root);
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -325,7 +325,7 @@ inline void Buffer::Read(Value& obj, Asset& r)
}
else { // Local file
if (byteLength > 0) {
std::string dir = !r.mCurrentAssetDir.empty() ? (r.mCurrentAssetDir) : "";
std::string dir = !r.mCurrentAssetDir.empty() ? (r.mCurrentAssetDir + "/") : "";
IOStream* file = r.OpenFile(dir + uri, "rb");
if (file) {
@ -688,9 +688,7 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
bufferView->byteOffset = b->AppendData(data, length);
}
else { // text file: will be stored as a data uri
uint8_t *temp = new uint8_t[length];
memcpy(temp, data, length);
this->mData.reset(temp);
this->mData.reset(data);
this->mDataLength = length;
}
}
@ -1429,6 +1427,9 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
}
}
#define CHECK_EXT(EXT) \
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
CHECK_EXT(KHR_binary_glTF);
CHECK_EXT(KHR_materials_common);

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -54,9 +54,9 @@ namespace glTF {
namespace {
template<typename T, size_t N>
template<size_t N>
inline
Value& MakeValue(Value& val, T(&r)[N], MemoryPoolAllocator<>& al) {
Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
val.SetArray();
val.Reserve(N, al);
for (decltype(N) i = 0; i < N; ++i) {
@ -65,9 +65,8 @@ namespace glTF {
return val;
}
template<typename T>
inline
Value& MakeValue(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
val.SetArray();
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
for (unsigned int i = 0; i < r.size(); ++i) {
@ -76,16 +75,6 @@ namespace glTF {
return val;
}
template<typename C, typename T>
inline Value& MakeValueCast(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
val.SetArray();
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
for (unsigned int i = 0; i < r.size(); ++i) {
val.PushBack(static_cast<C>(r[i]), al);
}
return val;
}
template<class T>
inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
if (v.empty()) return;
@ -111,13 +100,8 @@ namespace glTF {
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
Value vTmpMax, vTmpMin;
if (a.componentType == ComponentType_FLOAT) {
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
} else {
obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
}
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
}
inline void Write(Value& obj, Animation& a, AssetWriter& w)
@ -203,9 +187,7 @@ namespace glTF {
obj.AddMember("buffer", Value(bv.buffer->id, w.mAl).Move(), w.mAl);
obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
if (bv.target != BufferViewTarget_NONE) {
obj.AddMember("target", int(bv.target), w.mAl);
}
obj.AddMember("target", int(bv.target), w.mAl);
}
inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
@ -629,9 +611,6 @@ namespace glTF {
asset.SetObject();
asset.AddMember("version", Value(mAsset.asset.version, mAl).Move(), mAl);
asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
if (!mAsset.asset.copyright.empty())
asset.AddMember("copyright", Value(mAsset.asset.copyright, mAl).Move(), mAl);
mDoc.AddMember("asset", asset, mAl);
}

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -188,7 +188,7 @@ namespace glTFCommon {
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
inline
size_t DecodeBase64(const char* in, uint8_t*& out) {
size_t DecodeBase64(const char* in, uint8_t*& out) {
return DecodeBase64(in, strlen(in), out);
}
@ -221,22 +221,25 @@ namespace glTFCommon {
};
inline
char EncodeCharBase64(uint8_t b) {
char EncodeCharBase64(uint8_t b) {
return "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="[size_t(b)];
}
inline
uint8_t DecodeCharBase64(char c) {
uint8_t DecodeCharBase64(char c) {
return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
/*if (c >= 'A' && c <= 'Z') return c - 'A';
if (c >= 'a' && c <= 'z') return c - 'a' + 26;
if (c >= '0' && c <= '9') return c - '0' + 52;
if (c == '+') return 62;
if (c == '/') return 63;
return 64; // '-' */
}
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
} // namespace Util
#define CHECK_EXT(EXT) \
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
}
}

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -46,7 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "glTF/glTFAssetWriter.h"
#include "PostProcessing/SplitLargeMeshes.h"
#include <assimp/commonMetaData.h>
#include <assimp/Exceptional.h>
#include <assimp/StringComparison.h>
#include <assimp/ByteSwapper.h>
@ -59,7 +58,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Header files, standard library.
#include <memory>
#include <limits>
#include <inttypes.h>
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
@ -100,16 +98,17 @@ glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiSc
{
aiScene* sceneCopy_tmp;
SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
aiScene *sceneCopy(sceneCopy_tmp);
SplitLargeMeshesProcess_Triangle tri_splitter;
tri_splitter.SetLimit(0xffff);
tri_splitter.Execute(sceneCopy_tmp);
tri_splitter.Execute(sceneCopy);
SplitLargeMeshesProcess_Vertex vert_splitter;
vert_splitter.SetLimit(0xffff);
vert_splitter.Execute(sceneCopy_tmp);
vert_splitter.Execute(sceneCopy);
mScene.reset(sceneCopy_tmp);
mScene = sceneCopy;
mAsset.reset( new glTF::Asset( pIOSystem ) );
@ -160,7 +159,10 @@ static void CopyValue(const aiMatrix4x4& v, glTF::mat4& o)
static void CopyValue(const aiMatrix4x4& v, aiMatrix4x4& o)
{
memcpy(&o, &v, sizeof(aiMatrix4x4));
o.a1 = v.a1; o.a2 = v.a2; o.a3 = v.a3; o.a4 = v.a4;
o.b1 = v.b1; o.b2 = v.b2; o.b3 = v.b3; o.b4 = v.b4;
o.c1 = v.c1; o.c2 = v.c2; o.c3 = v.c3; o.c4 = v.c4;
o.d1 = v.d1; o.d2 = v.d2; o.d3 = v.d3; o.d4 = v.d4;
}
static void IdentityMatrix4(glTF::mat4& o)
@ -171,64 +173,9 @@ static void IdentityMatrix4(glTF::mat4& o)
o[12] = 0; o[13] = 0; o[14] = 0; o[15] = 1;
}
template<typename T>
void SetAccessorRange(Ref<Accessor> acc, void* data, unsigned int count,
unsigned int numCompsIn, unsigned int numCompsOut)
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
unsigned int count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
{
ai_assert(numCompsOut <= numCompsIn);
// Allocate and initialize with large values.
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
acc->min.push_back( std::numeric_limits<double>::max());
acc->max.push_back(-std::numeric_limits<double>::max());
}
size_t totalComps = count * numCompsIn;
T* buffer_ptr = static_cast<T*>(data);
T* buffer_end = buffer_ptr + totalComps;
// Search and set extreme values.
for (; buffer_ptr < buffer_end ; buffer_ptr += numCompsIn) {
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
double valueTmp = buffer_ptr[j];
if (valueTmp < acc->min[j]) {
acc->min[j] = valueTmp;
}
if (valueTmp > acc->max[j]) {
acc->max[j] = valueTmp;
}
}
}
}
inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* data,
unsigned int count, unsigned int numCompsIn, unsigned int numCompsOut)
{
switch (compType) {
case ComponentType_SHORT:
SetAccessorRange<short>(acc, data, count, numCompsIn, numCompsOut);
return;
case ComponentType_UNSIGNED_SHORT:
SetAccessorRange<unsigned short>(acc, data, count, numCompsIn, numCompsOut);
return;
case ComponentType_UNSIGNED_INT:
SetAccessorRange<unsigned int>(acc, data, count, numCompsIn, numCompsOut);
return;
case ComponentType_FLOAT:
SetAccessorRange<float>(acc, data, count, numCompsIn, numCompsOut);
return;
case ComponentType_BYTE:
SetAccessorRange<int8_t>(acc, data, count, numCompsIn, numCompsOut);
return;
case ComponentType_UNSIGNED_BYTE:
SetAccessorRange<uint8_t>(acc, data, count, numCompsIn, numCompsOut);
return;
}
}
inline Ref<Accessor> ExportData(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
unsigned int count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE) {
if (!count || !data) return Ref<Accessor>();
unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
@ -247,7 +194,7 @@ inline Ref<Accessor> ExportData(Asset &a, std::string &meshName, Ref<Buffer> &bu
bv->buffer = buffer;
bv->byteOffset = unsigned(offset);
bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
bv->target = target;
bv->target = isIndices ? BufferViewTarget_ELEMENT_ARRAY_BUFFER : BufferViewTarget_ARRAY_BUFFER;
// accessor
Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
@ -259,7 +206,33 @@ inline Ref<Accessor> ExportData(Asset &a, std::string &meshName, Ref<Buffer> &bu
acc->type = typeOut;
// calculate min and max values
SetAccessorRange(compType, acc, data, count, numCompsIn, numCompsOut);
{
// Allocate and initialize with large values.
float float_MAX = 10000000000000.0f;
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
acc->min.push_back( float_MAX);
acc->max.push_back(-float_MAX);
}
// Search and set extreme values.
float valueTmp;
for (unsigned int i = 0 ; i < count ; i++) {
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
if (numCompsOut == 1) {
valueTmp = static_cast<unsigned short*>(data)[i];
} else {
valueTmp = static_cast<aiVector3D*>(data)[i][j];
}
if (valueTmp < acc->min[j]) {
acc->min[j] = valueTmp;
}
if (valueTmp > acc->max[j]) {
acc->max[j] = valueTmp;
}
}
}
}
// copy the data
acc->WriteData(count, data, numCompsIn*bytesPerComp);
@ -348,8 +321,6 @@ void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& pr
if (path[0] == '*') { // embedded
aiTexture* tex = mScene->mTextures[atoi(&path[1])];
prop.texture->source->name = tex->mFilename.C_Str();
uint8_t* data = reinterpret_cast<uint8_t*>(tex->pcData);
prop.texture->source->SetData(data, tex->mWidth, *mAsset);
@ -612,13 +583,13 @@ void glTFExporter::ExportMeshes()
// If compression is used then you need parameters of uncompressed region: begin and size. At this step "begin" is stored.
if(comp_allow) idx_srcdata_begin = b->byteLength;
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
if (v) p.attributes.position.push_back(v);
/******************** Normals ********************/
if(comp_allow && (aim->mNormals != 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
if (n) p.attributes.normal.push_back(n);
/************** Texture coordinates **************/
@ -635,7 +606,7 @@ void glTFExporter::ExportMeshes()
if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false);
if (tc) p.attributes.texcoord.push_back(tc);
}
}
@ -653,7 +624,7 @@ void glTFExporter::ExportMeshes()
}
}
p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT, true);
}
switch (aim->mPrimitiveTypes) {
@ -867,16 +838,10 @@ void glTFExporter::ExportMetadata()
asset.version = "1.0";
char buffer[256];
ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%x)",
ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",
aiGetVersionMajor(), aiGetVersionMinor(), aiGetVersionRevision());
asset.generator = buffer;
// Copyright
aiString copyright_str;
if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
asset.copyright = copyright_str.C_Str();
}
}
inline void ExtractAnimationData(Asset& mAsset, std::string& animId, Ref<Animation>& animRef, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond)

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -90,7 +90,7 @@ namespace Assimp
const char* mFilename;
IOSystem* mIOSystem;
std::shared_ptr<const aiScene> mScene;
const aiScene* mScene;
const ExportProperties* mProperties;
std::map<std::string, unsigned int> mTexturesByPath;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -54,7 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/commonMetaData.h>
#include <memory>
@ -171,8 +170,6 @@ void glTFImporter::ImportMaterials(glTF::Asset& r) {
if (mScene->mNumMaterials == 0) {
mScene->mNumMaterials = 1;
// Delete the array of length zero created above.
delete[] mScene->mMaterials;
mScene->mMaterials = new aiMaterial*[1];
mScene->mMaterials[0] = new aiMaterial();
}
@ -222,7 +219,6 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
std::vector<aiMesh*> meshes;
unsigned int k = 0;
meshOffsets.clear();
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
Mesh& mesh = r.meshes[m];
@ -334,10 +330,6 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
case PrimitiveMode_LINES: {
nFaces = count / 2;
if (nFaces * 2 != count) {
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
count = nFaces * 2;
}
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 2) {
SetFace(faces[i / 2], data.GetUInt(i), data.GetUInt(i + 1));
@ -361,10 +353,6 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
case PrimitiveMode_TRIANGLES: {
nFaces = count / 3;
if (nFaces * 3 != count) {
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
count = nFaces * 3;
}
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 3) {
SetFace(faces[i / 3], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
@ -407,10 +395,6 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
case PrimitiveMode_LINES: {
nFaces = count / 2;
if (nFaces * 2 != count) {
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
count = nFaces * 2;
}
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 2) {
SetFace(faces[i / 2], i, i + 1);
@ -434,10 +418,6 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
case PrimitiveMode_TRIANGLES: {
nFaces = count / 3;
if (nFaces * 3 != count) {
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
count = nFaces * 3;
}
faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 3) {
SetFace(faces[i / 3], i, i + 1, i + 2);
@ -681,7 +661,6 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
size_t length = img.GetDataLength();
void* data = img.StealData();
tex->mFilename = img.name;
tex->mWidth = static_cast<unsigned int>(length);
tex->mHeight = 0;
tex->pcData = reinterpret_cast<aiTexel*>(data);
@ -700,30 +679,6 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
}
}
void glTFImporter::ImportCommonMetadata(glTF::Asset& a)
{
ai_assert(mScene->mMetaData == nullptr);
const bool hasVersion = !a.asset.version.empty();
const bool hasGenerator = !a.asset.generator.empty();
const bool hasCopyright = !a.asset.copyright.empty();
if (hasVersion || hasGenerator || hasCopyright)
{
mScene->mMetaData = new aiMetadata;
if (hasVersion)
{
mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
}
if (hasGenerator)
{
mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
}
if (hasCopyright)
{
mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright));
}
}
}
void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
// clean all member arrays
@ -750,7 +705,7 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
ImportLights(asset);
ImportNodes(asset);
ImportCommonMetadata(asset);
if (pScene->mNumMeshes == 0) {
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -83,7 +83,7 @@ private:
void ImportCameras(glTF::Asset& a);
void ImportLights(glTF::Asset& a);
void ImportNodes(glTF::Asset& a);
void ImportCommonMetadata(glTF::Asset& a);
};
} // Namespace assimp