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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
* Adjustment: Update Assimp version to 5.0.1.
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parent
14ebeaf3eb
commit
4758f7bdaf
679 changed files with 50502 additions and 19698 deletions
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@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2019, assimp team
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@ -53,8 +53,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/material.h>
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#include <assimp/Importer.hpp>
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#include <cstdlib>
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#include <memory>
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#include <utility>
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namespace Assimp {
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@ -73,16 +71,16 @@ ObjFileParser::ObjFileParser()
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ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName,
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IOSystem *io, ProgressHandler* progress,
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std::string originalObjFileName) :
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const std::string &originalObjFileName) :
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m_DataIt(),
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m_DataItEnd(),
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m_pModel(nullptr),
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m_uiLine(0),
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m_pIO(io),
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m_pIO( io ),
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m_progress(progress),
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m_originalObjFileName(std::move(originalObjFileName))
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m_originalObjFileName(originalObjFileName)
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{
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std::fill_n(m_buffer, Buffersize,0);
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std::fill_n(m_buffer,Buffersize,0);
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// Create the model instance to store all the data
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m_pModel.reset(new ObjFile::Model());
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@ -98,8 +96,7 @@ ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::str
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parseFile( streamBuffer );
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}
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ObjFileParser::~ObjFileParser()
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{
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ObjFileParser::~ObjFileParser() {
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}
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void ObjFileParser::setBuffer( std::vector<char> &buffer ) {
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@ -131,7 +128,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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processed = static_cast<unsigned int>(filePos);
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lastFilePos = filePos;
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progressCounter++;
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m_progress->UpdateFileRead(processed, progressTotal);
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m_progress->UpdateFileRead( processed, progressTotal );
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}
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// parse line
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@ -185,7 +182,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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getNameNoSpace(m_DataIt, m_DataItEnd, name);
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size_t nextSpace = name.find(' ');
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size_t nextSpace = name.find(" ");
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if (nextSpace != std::string::npos)
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name = name.substr(0, nextSpace);
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@ -202,7 +199,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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getNameNoSpace(m_DataIt, m_DataItEnd, name);
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size_t nextSpace = name.find(' ');
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size_t nextSpace = name.find(" ");
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if (nextSpace != std::string::npos)
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name = name.substr(0, nextSpace);
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@ -277,8 +274,13 @@ static bool isDataDefinitionEnd( const char *tmp ) {
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static bool isNanOrInf(const char * in) {
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// Look for "nan" or "inf", case insensitive
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return ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) ||
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((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0);
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if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
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return true;
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}
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else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
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return true;
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}
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return false;
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}
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size_t ObjFileParser::getNumComponentsInDataDefinition() {
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@ -339,7 +341,7 @@ size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array
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if (!std::isfinite(z))
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z = 0;
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point3d_array.emplace_back( x, y, z );
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point3d_array.push_back( aiVector3D( x, y, z ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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return numComponents;
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}
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@ -355,7 +357,7 @@ void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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point3d_array.emplace_back( x, y, z );
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point3d_array.push_back( aiVector3D( x, y, z ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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@ -376,7 +378,7 @@ void ObjFileParser::getHomogeneousVector3( std::vector<aiVector3D> &point3d_arra
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if (w == 0)
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throw DeadlyImportError("OBJ: Invalid component in homogeneous vector (Division by zero)");
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point3d_array.emplace_back( x/w, y/w, z/w );
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point3d_array.push_back( aiVector3D( x/w, y/w, z/w ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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@ -391,7 +393,7 @@ void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, st
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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point3d_array_a.emplace_back( x, y, z );
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point3d_array_a.push_back( aiVector3D( x, y, z ) );
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copyNextWord(m_buffer, Buffersize);
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x = (ai_real) fast_atof(m_buffer);
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@ -402,7 +404,7 @@ void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, st
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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point3d_array_b.emplace_back( x, y, z );
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point3d_array_b.push_back( aiVector3D( x, y, z ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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@ -415,7 +417,7 @@ void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
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copyNextWord(m_buffer, Buffersize);
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y = (ai_real) fast_atof(m_buffer);
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point2d_array.emplace_back(x, y);
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point2d_array.push_back(aiVector2D(x, y));
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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@ -437,9 +439,9 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
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const bool vt = (!m_pModel->m_TextureCoord.empty());
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const bool vn = (!m_pModel->m_Normals.empty());
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int iPos = 0;
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int iStep = 0, iPos = 0;
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while ( m_DataIt != m_DataItEnd ) {
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int iStep = 1;
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iStep = 1;
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if ( IsLineEnd( *m_DataIt ) ) {
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break;
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@ -843,7 +845,7 @@ void ObjFileParser::createMesh( const std::string &meshName )
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bool ObjFileParser::needsNewMesh( const std::string &materialName )
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{
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// If no mesh data yet
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if (m_pModel->m_pCurrentMesh == nullptr)
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if(m_pModel->m_pCurrentMesh == 0)
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{
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return true;
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}
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@ -854,7 +856,7 @@ bool ObjFileParser::needsNewMesh( const std::string &materialName )
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&& curMatIdx != matIdx
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// no need create a new mesh if no faces in current
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// lets say 'usemtl' goes straight after 'g'
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&& !m_pModel->m_pCurrentMesh->m_Faces.empty() )
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&& m_pModel->m_pCurrentMesh->m_Faces.size() > 0 )
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{
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// New material -> only one material per mesh, so we need to create a new
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// material
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