* Adjustment: Update Assimp version to 5.0.1.

This commit is contained in:
Robert MacGregor 2021-10-21 21:14:55 -04:00
parent 14ebeaf3eb
commit 4758f7bdaf
679 changed files with 50502 additions and 19698 deletions

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h>
#include "MDLFileData.h"
#include "HMP/HalfLifeFileData.h"
#include "HalfLife/HL1ImportSettings.h"
struct aiNode;
struct aiTexture;
@ -78,7 +77,6 @@ using namespace MDL;
* <li>3D Game Studio MDL3, MDL4</li>
* <li>3D Game Studio MDL5</li>
* <li>3D Game Studio MDL7</li>
* <li>Halflife 1</li>
* <li>Halflife 2</li>
* </ul>
* These formats are partially identical and it would be possible to load
@ -133,11 +131,6 @@ protected:
*/
void InternReadFile_3DGS_MDL7( );
// -------------------------------------------------------------------
/** Import a Half-Life 1 MDL file
*/
void InternReadFile_HL1(const std::string& pFile, const uint32_t iMagicWord);
// -------------------------------------------------------------------
/** Import a CS:S/HL2 MDL file (not fully implemented)
*/
@ -443,9 +436,6 @@ protected:
/** Size of the input file in bytes */
unsigned int iFileSize;
/* Configuration for HL1 MDL */
HalfLife::HL1ImportSettings mHL1ImportSettings;
};
} // end of namespace Assimp