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* Adjustment: Update Assimp version to 5.0.1.
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679 changed files with 50502 additions and 19698 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/BaseImporter.h>
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#include "MDLFileData.h"
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#include "HMP/HalfLifeFileData.h"
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#include "HalfLife/HL1ImportSettings.h"
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struct aiNode;
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struct aiTexture;
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@ -78,7 +77,6 @@ using namespace MDL;
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* <li>3D Game Studio MDL3, MDL4</li>
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* <li>3D Game Studio MDL5</li>
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* <li>3D Game Studio MDL7</li>
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* <li>Halflife 1</li>
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* <li>Halflife 2</li>
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* </ul>
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* These formats are partially identical and it would be possible to load
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@ -133,11 +131,6 @@ protected:
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*/
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void InternReadFile_3DGS_MDL7( );
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// -------------------------------------------------------------------
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/** Import a Half-Life 1 MDL file
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*/
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void InternReadFile_HL1(const std::string& pFile, const uint32_t iMagicWord);
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// -------------------------------------------------------------------
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/** Import a CS:S/HL2 MDL file (not fully implemented)
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*/
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@ -443,9 +436,6 @@ protected:
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/** Size of the input file in bytes */
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unsigned int iFileSize;
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/* Configuration for HL1 MDL */
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HalfLife::HL1ImportSettings mHL1ImportSettings;
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};
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} // end of namespace Assimp
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