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https://github.com/TorqueGameEngines/Torque3D.git
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* Adjustment: Update Assimp version to 5.0.1.
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679 changed files with 50502 additions and 19698 deletions
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@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2019, assimp team
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@ -67,20 +67,7 @@ using namespace Assimp;
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// Constructor to be privately used by Importer
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BaseImporter::BaseImporter() AI_NO_EXCEPT
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: m_progress() {
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/**
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* Assimp Importer
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* unit conversions available
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* if you need another measurment unit add it below.
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* it's currently defined in assimp that we prefer meters.
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*
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* NOTE: Initialised here rather than in the header file
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* to workaround a VS2013 bug with brace initialisers
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* */
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importerUnits[ImporterUnits::M] = 1.0;
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importerUnits[ImporterUnits::CM] = 0.01;
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importerUnits[ImporterUnits::MM] = 0.001;
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importerUnits[ImporterUnits::INCHES] = 0.0254;
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importerUnits[ImporterUnits::FEET] = 0.3048;
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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@ -191,7 +178,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
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}
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std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
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if (pStream) {
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if (pStream.get() ) {
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// read 200 characters from the file
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std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
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char *buffer( _buffer.get() );
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@ -283,6 +270,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
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return "";
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}
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// thanks to Andy Maloney for the hint
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std::string ret = file.substr( pos + 1 );
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std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
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@ -308,7 +296,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
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};
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magic = reinterpret_cast<const char*>(_magic);
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std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
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if (pStream) {
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if (pStream.get() ) {
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// skip to offset
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pStream->Seek(offset,aiOrigin_SET);
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@ -602,7 +590,7 @@ unsigned int BatchLoader::AddLoadRequest(const std::string& file,
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}
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// no, we don't have it. So add it to the queue ...
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m_data->requests.emplace_back(file, steps, map, m_data->next_id);
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m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
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return m_data->next_id++;
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}
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