mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 16:25:42 +00:00
Merge branch 'GameObjectExamples' of https://github.com/Areloch/Torque3D into development
This commit is contained in:
commit
471254ac0c
20 changed files with 709 additions and 0 deletions
42
Engine/source/T3D/gameObjects/aiPlayerObject.cpp
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42
Engine/source/T3D/gameObjects/aiPlayerObject.cpp
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@ -0,0 +1,42 @@
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#include "aiPlayerObject.h"
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IMPLEMENT_CO_NETOBJECT_V1(AIPlayerObject);
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AIPlayerObject::AIPlayerObject()
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: mAIControllerComponent(nullptr)
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{
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}
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AIPlayerObject::~AIPlayerObject()
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{
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}
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bool AIPlayerObject::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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//If we don't delinate from the template, just spawn as apropos here
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if (!mDirtyGameObject)
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{
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//AI Controller
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mAIControllerComponent = new AIControllerComponent();
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if (!mAIControllerComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add mAIControllerComponent!");
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return false;
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}
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mAIControllerComponent->setInternalName("aiControllerComponent");
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addComponent(mAIControllerComponent);
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}
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return true;
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}
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void AIPlayerObject::onRemove()
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{
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Parent::onRemove();
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}
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20
Engine/source/T3D/gameObjects/aiPlayerObject.h
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20
Engine/source/T3D/gameObjects/aiPlayerObject.h
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#pragma once
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#include "playerObject.h"
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#include "T3D/components/ai/aiControllerComponent.h"
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class AIPlayerObject : public PlayerObject
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{
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typedef PlayerObject Parent;
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AIControllerComponent* mAIControllerComponent;
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public:
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AIPlayerObject();
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~AIPlayerObject();
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virtual bool onAdd();
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virtual void onRemove();
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DECLARE_CONOBJECT(AIPlayerObject);
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};
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165
Engine/source/T3D/gameObjects/playerObject.cpp
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165
Engine/source/T3D/gameObjects/playerObject.cpp
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#include "playerObject.h"
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IMPLEMENT_CO_NETOBJECT_V1(PlayerObject);
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PlayerObject::PlayerObject()
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: mMeshComponent(nullptr),
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mCollisionComponent(nullptr),
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mAnimationComponent(nullptr),
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mPhysicsComponent(nullptr)
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{
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}
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PlayerObject::~PlayerObject()
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{
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}
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bool PlayerObject::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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//If we don't delinate from the template, just spawn as apropos here
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if (!mDirtyGameObject)
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{
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//Mesh
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mMeshComponent = new MeshComponent();
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if (!mMeshComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add MeshComponent!");
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return false;
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}
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mMeshComponent->setInternalName("meshComponent");
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addComponent(mMeshComponent);
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//Collision
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mCollisionComponent = new ShapeCollisionComponent();
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if (!mCollisionComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add ShapeCollisionComponent!");
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return false;
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}
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mCollisionComponent->setInternalName("collisionComponent");
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addComponent(mCollisionComponent);
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//Animation
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mAnimationComponent = new ActionAnimationComponent();
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if (!mAnimationComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add ActionAnimationComponent!");
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return false;
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}
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mAnimationComponent->setInternalName("animationComponent");
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addComponent(mAnimationComponent);
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//Arm Animation
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mArmAnimationComponent = new ArmAnimationComponent();
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if (!mArmAnimationComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add ArmAnimationComponent!");
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return false;
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}
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mArmAnimationComponent->setInternalName("armAnimationComponent");
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addComponent(mArmAnimationComponent);
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//Physics control
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mPhysicsComponent = new PlayerControllerComponent();
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if (!mPhysicsComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add PhysicsComponent!");
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return false;
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}
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mPhysicsComponent->setInternalName("physicsComponent");
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addComponent(mPhysicsComponent);
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//State Machine
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mStateMachineComponent = new StateMachineComponent();
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if (!mStateMachineComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add StateMachineComponent!");
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return false;
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}
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mStateMachineComponent->setInternalName("stateMachineComponent");
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addComponent(mStateMachineComponent);
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//Camera
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mCameraComponent = new CameraComponent();
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if (!mCameraComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add CameraComponent!");
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return false;
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}
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mCameraComponent->setInternalName("cameraComponent");
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addComponent(mCameraComponent);
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//Camera Orbiter
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mCameraOrbiterComponent = new CameraOrbiterComponent();
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if (!mCameraOrbiterComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add CameraOrbiterComponent!");
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return false;
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}
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mCameraOrbiterComponent->setInternalName("cameraOrbiterComponent");
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addComponent(mCameraOrbiterComponent);
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//Control Object
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mControlObjectComponent = new ControlObjectComponent();
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if (!mControlObjectComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add ControlObjectComponent!");
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|
return false;
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}
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mControlObjectComponent->setInternalName("controlObjectComponent");
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addComponent(mControlObjectComponent);
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//Sound
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mSoundComponent = new SoundComponent();
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if (!mSoundComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add SoundComponent!");
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return false;
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}
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mSoundComponent->setInternalName("soundComponent");
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addComponent(mSoundComponent);
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//Interaction
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mInteractComponent = new InteractComponent();
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if (!mInteractComponent->registerObject())
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{
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Con::errorf("PlayerObject::onAdd - unable to add InteractComponent!");
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|
return false;
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}
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||||||
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mInteractComponent->setInternalName("interactComponent");
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addComponent(mInteractComponent);
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}
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return true;
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}
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||||||
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void PlayerObject::onRemove()
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|
{
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Parent::onRemove();
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}
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40
Engine/source/T3D/gameObjects/playerObject.h
Normal file
40
Engine/source/T3D/gameObjects/playerObject.h
Normal file
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@ -0,0 +1,40 @@
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#pragma once
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|
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#include "T3D/entity.h"
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#include "T3D/components/render/meshComponent.h"
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||||||
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#include "T3D/components/collision/shapeCollisionComponent.h"
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#include "T3D/components/animation/actionAnimationComponent.h"
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#include "T3D/components/animation/armAnimationComponent.h"
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#include "T3D/components/physics/playerControllerComponent.h"
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#include "T3D/components/game/stateMachineComponent.h"
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||||||
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#include "T3D/components/camera/cameraComponent.h"
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||||||
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#include "T3D/components/camera/cameraOrbiterComponent.h"
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||||||
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#include "T3D/components/game/controlObjectComponent.h"
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||||||
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#include "T3D/components/audio/soundComponent.h"
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#include "T3D/components/game/interactComponent.h"
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||||||
|
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||||||
|
class PlayerObject : public Entity
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|
{
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|
typedef Entity Parent;
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|
|
||||||
|
MeshComponent* mMeshComponent;
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|
ShapeCollisionComponent* mCollisionComponent;
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|
ActionAnimationComponent* mAnimationComponent;
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||||||
|
ArmAnimationComponent* mArmAnimationComponent;
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||||||
|
PlayerControllerComponent* mPhysicsComponent;
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||||||
|
StateMachineComponent* mStateMachineComponent;
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|
CameraComponent* mCameraComponent;
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||||||
|
CameraOrbiterComponent* mCameraOrbiterComponent;
|
||||||
|
ControlObjectComponent* mControlObjectComponent;
|
||||||
|
SoundComponent* mSoundComponent;
|
||||||
|
InteractComponent* mInteractComponent;
|
||||||
|
|
||||||
|
public:
|
||||||
|
PlayerObject();
|
||||||
|
~PlayerObject();
|
||||||
|
|
||||||
|
virtual bool onAdd();
|
||||||
|
virtual void onRemove();
|
||||||
|
|
||||||
|
DECLARE_CONOBJECT(PlayerObject);
|
||||||
|
};
|
||||||
38
Engine/source/T3D/gameObjects/soundEmitterObject.cpp
Normal file
38
Engine/source/T3D/gameObjects/soundEmitterObject.cpp
Normal file
|
|
@ -0,0 +1,38 @@
|
||||||
|
#include "SoundEmitterObject.h"
|
||||||
|
|
||||||
|
IMPLEMENT_CO_NETOBJECT_V1(SoundEmitterObject);
|
||||||
|
|
||||||
|
SoundEmitterObject::SoundEmitterObject()
|
||||||
|
: mSoundComponent(nullptr)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
SoundEmitterObject::~SoundEmitterObject()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SoundEmitterObject::onAdd()
|
||||||
|
{
|
||||||
|
if (!Parent::onAdd())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
//Sound
|
||||||
|
mSoundComponent = new SoundComponent();
|
||||||
|
if (!mSoundComponent->registerObject())
|
||||||
|
{
|
||||||
|
Con::errorf("SoundEmitterObject::onAdd - unable to add soundComponent!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
mSoundComponent->setInternalName("soundComponent");
|
||||||
|
|
||||||
|
addComponent(mSoundComponent);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoundEmitterObject::onRemove()
|
||||||
|
{
|
||||||
|
Parent::onRemove();
|
||||||
|
}
|
||||||
20
Engine/source/T3D/gameObjects/soundEmitterObject.h
Normal file
20
Engine/source/T3D/gameObjects/soundEmitterObject.h
Normal file
|
|
@ -0,0 +1,20 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "T3D/entity.h"
|
||||||
|
#include "T3D/components/audio/soundComponent.h"
|
||||||
|
|
||||||
|
class SoundEmitterObject : public Entity
|
||||||
|
{
|
||||||
|
typedef Entity Parent;
|
||||||
|
|
||||||
|
SoundComponent* mSoundComponent;
|
||||||
|
|
||||||
|
public:
|
||||||
|
SoundEmitterObject();
|
||||||
|
~SoundEmitterObject();
|
||||||
|
|
||||||
|
virtual bool onAdd();
|
||||||
|
virtual void onRemove();
|
||||||
|
|
||||||
|
DECLARE_CONOBJECT(SoundEmitterObject);
|
||||||
|
};
|
||||||
68
Engine/source/T3D/gameObjects/staticShapeObject.cpp
Normal file
68
Engine/source/T3D/gameObjects/staticShapeObject.cpp
Normal file
|
|
@ -0,0 +1,68 @@
|
||||||
|
#include "staticShapeObject.h"
|
||||||
|
|
||||||
|
IMPLEMENT_CO_NETOBJECT_V1(StaticShapeObject);
|
||||||
|
|
||||||
|
StaticShapeObject::StaticShapeObject()
|
||||||
|
: mMeshComponent(nullptr),
|
||||||
|
mCollisionComponent(nullptr),
|
||||||
|
mAnimationComponent(nullptr)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
StaticShapeObject::~StaticShapeObject()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool StaticShapeObject::onAdd()
|
||||||
|
{
|
||||||
|
if (!Parent::onAdd())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
//If we don't delinate from the template, just spawn as apropos here
|
||||||
|
if (!mDirtyGameObject)
|
||||||
|
{
|
||||||
|
//Mesh
|
||||||
|
mMeshComponent = new MeshComponent();
|
||||||
|
if (!mMeshComponent->registerObject())
|
||||||
|
{
|
||||||
|
Con::errorf("StaticShapeObject::onAdd - unable to add MeshComponent!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
mMeshComponent->setInternalName("meshComponent");
|
||||||
|
|
||||||
|
addComponent(mMeshComponent);
|
||||||
|
|
||||||
|
//Collision
|
||||||
|
mCollisionComponent = new ShapeCollisionComponent();
|
||||||
|
if (!mCollisionComponent->registerObject())
|
||||||
|
{
|
||||||
|
Con::errorf("StaticShapeObject::onAdd - unable to add ShapeCollisionComponent!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
mCollisionComponent->setInternalName("collisionComponent");
|
||||||
|
|
||||||
|
addComponent(mCollisionComponent);
|
||||||
|
|
||||||
|
//Animation
|
||||||
|
mAnimationComponent = new AnimationComponent();
|
||||||
|
if (!mAnimationComponent->registerObject())
|
||||||
|
{
|
||||||
|
Con::errorf("StaticShapeObject::onAdd - unable to add AnimationComponent!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
mAnimationComponent->setInternalName("animationComponent");
|
||||||
|
|
||||||
|
addComponent(mAnimationComponent);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void StaticShapeObject::onRemove()
|
||||||
|
{
|
||||||
|
Parent::onRemove();
|
||||||
|
}
|
||||||
28
Engine/source/T3D/gameObjects/staticShapeObject.h
Normal file
28
Engine/source/T3D/gameObjects/staticShapeObject.h
Normal file
|
|
@ -0,0 +1,28 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "T3D/entity.h"
|
||||||
|
#include "T3D/components/render/meshComponent.h"
|
||||||
|
#include "T3D/components/collision/shapeCollisionComponent.h"
|
||||||
|
#include "T3D/components/animation/animationComponent.h"
|
||||||
|
|
||||||
|
class StaticShapeObject : public Entity
|
||||||
|
{
|
||||||
|
typedef Entity Parent;
|
||||||
|
|
||||||
|
MeshComponent* mMeshComponent;
|
||||||
|
ShapeCollisionComponent* mCollisionComponent;
|
||||||
|
AnimationComponent* mAnimationComponent;
|
||||||
|
|
||||||
|
public:
|
||||||
|
StaticShapeObject();
|
||||||
|
~StaticShapeObject();
|
||||||
|
|
||||||
|
virtual bool onAdd();
|
||||||
|
virtual void onRemove();
|
||||||
|
|
||||||
|
MeshComponent* getMeshComponent() { return mMeshComponent; }
|
||||||
|
ShapeCollisionComponent* getCollisionComponent() { return mCollisionComponent; }
|
||||||
|
AnimationComponent* getAnimationComponent() { return mAnimationComponent; }
|
||||||
|
|
||||||
|
DECLARE_CONOBJECT(StaticShapeObject);
|
||||||
|
};
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
|
||||||
|
function Core_GameObjects::onCreate(%this)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
function Core_GameObjects::onDestroy(%this)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,19 @@
|
||||||
|
<ModuleDefinition
|
||||||
|
ModuleId="Core_GameObjects"
|
||||||
|
VersionId="1"
|
||||||
|
Description="Module that implements the core engine-level setup for the game."
|
||||||
|
ScriptFile="Core_GameObjects.cs"
|
||||||
|
CreateFunction="onCreate"
|
||||||
|
DestroyFunction="onDestroy"
|
||||||
|
Group="Core">
|
||||||
|
<DeclaredAssets
|
||||||
|
canSave="true"
|
||||||
|
canSaveDynamicFields="true"
|
||||||
|
Extension="asset.taml"
|
||||||
|
Recurse="true" />
|
||||||
|
<AutoloadAssets
|
||||||
|
canSave="true"
|
||||||
|
canSaveDynamicFields="true"
|
||||||
|
AssetType="GameObjectAsset"
|
||||||
|
Recurse="true" />
|
||||||
|
</ModuleDefinition>
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
<GameObjectAsset
|
||||||
|
canSave="true"
|
||||||
|
canSaveDynamicFields="true"
|
||||||
|
AssetName="AIPlayerObject"
|
||||||
|
gameObjectName="AIPlayerObject"
|
||||||
|
scriptFilePath="core/gameObjects/gameObjects/AIPlayerObject.cs"
|
||||||
|
TAMLFilePath="core/gameObjects/gameObjects/AIPlayerObject.taml"
|
||||||
|
description="A basic AI Player Object example." />
|
||||||
|
|
@ -0,0 +1,42 @@
|
||||||
|
function AIPlayerObject::onAdd(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function AIPlayerObject::onRemove(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function AIPlayerObject::moveVectorEvent(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function AIPlayerObject::moveYawEvent(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function AIPlayerObject::movePitchEvent(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function AIPlayerObject::moveRollEvent(%this){}
|
||||||
|
|
||||||
|
function AIPlayerObject::moveTriggerEvent(%this, %triggerNum, %triggerValue)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function AIPlayerObject::onCollisionEvent(%this, %colObject, %colNormal, %colPoint, %colMatID, %velocity)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function AIPlayerObject::processTick(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,12 @@
|
||||||
|
<AIPlayerObject
|
||||||
|
scale="1 1 1"
|
||||||
|
class="AIPlayerObject"
|
||||||
|
canSave="true"
|
||||||
|
canSaveDynamicFields="true"
|
||||||
|
position="0 0 0"
|
||||||
|
rotation="0 -0 -0"
|
||||||
|
LocalPosition="0 0 0"
|
||||||
|
LocalRotation="1 0 0 0"
|
||||||
|
lifetimeMS="0"
|
||||||
|
gameObject="Core_GameObjects:AIPlayerObject">
|
||||||
|
</AIPlayerObject>
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
<GameObjectAsset
|
||||||
|
canSave="true"
|
||||||
|
canSaveDynamicFields="true"
|
||||||
|
AssetName="PlayerObject"
|
||||||
|
gameObjectName="PlayerObject"
|
||||||
|
scriptFilePath="core/gameObjects/gameObjects/PlayerObject.cs"
|
||||||
|
TAMLFilePath="core/gameObjects/gameObjects/PlayerObject.taml"
|
||||||
|
description="A basic Player Object example." />
|
||||||
|
|
@ -0,0 +1,42 @@
|
||||||
|
function PlayerObject::onAdd(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function PlayerObject::onRemove(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function PlayerObject::moveVectorEvent(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function PlayerObject::moveYawEvent(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function PlayerObject::movePitchEvent(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function PlayerObject::moveRollEvent(%this){}
|
||||||
|
|
||||||
|
function PlayerObject::moveTriggerEvent(%this, %triggerNum, %triggerValue)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function PlayerObject::onCollisionEvent(%this, %colObject, %colNormal, %colPoint, %colMatID, %velocity)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function PlayerObject::processTick(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,117 @@
|
||||||
|
<PlayerObject
|
||||||
|
scale="1 1 1"
|
||||||
|
class="PlayerObject"
|
||||||
|
canSave="true"
|
||||||
|
canSaveDynamicFields="true"
|
||||||
|
position="0 0 0"
|
||||||
|
rotation="0 -0 -0"
|
||||||
|
LocalPosition="0 0 0"
|
||||||
|
LocalRotation="1 0 0 0"
|
||||||
|
lifetimeMS="0"
|
||||||
|
gameObject="Core_GameObjects:PlayerObject">
|
||||||
|
<MeshComponent
|
||||||
|
componentType="Render"
|
||||||
|
friendlyName="Mesh Component"
|
||||||
|
description="Causes the object to render a non-animating 3d shape using the file provided."
|
||||||
|
networked="true"
|
||||||
|
enabled="true"
|
||||||
|
internalName="MeshComponent" />
|
||||||
|
<ShapeCollisionComponent
|
||||||
|
componentType="Collision"
|
||||||
|
friendlyName="Shape Collision"
|
||||||
|
description="A stub component class that physics components should inherit from."
|
||||||
|
networked="false"
|
||||||
|
enabled="true"
|
||||||
|
internalName="CollisionComponent"
|
||||||
|
CollisionType="Collision Mesh"
|
||||||
|
LineOfSightType="Collision Mesh"
|
||||||
|
DecalType="Collision Mesh"
|
||||||
|
CollisionMeshPrefix="Collision"
|
||||||
|
BlockCollisions="true" />
|
||||||
|
<AnimationComponent
|
||||||
|
componentType="Render"
|
||||||
|
friendlyName="Animation(Component)"
|
||||||
|
description="Allows a rendered mesh to be animated"
|
||||||
|
networked="true"
|
||||||
|
enabled="true"
|
||||||
|
internalName="AnimationComponent" />
|
||||||
|
<PlayerControllerComponent
|
||||||
|
componentType="Physics"
|
||||||
|
friendlyName="Player Controller"
|
||||||
|
description="A general-purpose physics player controller."
|
||||||
|
networked="false"
|
||||||
|
enabled="true"
|
||||||
|
internalName="PhysicsComponent"
|
||||||
|
inputVelocity="0 0 0"
|
||||||
|
useDirectMoveInput="0 -3.37028e+15 0" />
|
||||||
|
<StateMachineComponent
|
||||||
|
componentType="Game"
|
||||||
|
friendlyName="State Machine"
|
||||||
|
description="A generic state machine."
|
||||||
|
networked="false"
|
||||||
|
enabled="true"
|
||||||
|
internalName="StateMachineComponent" />
|
||||||
|
<CameraComponent
|
||||||
|
friendlyName="Camera(Component)"
|
||||||
|
networked="true"
|
||||||
|
enabled="true"
|
||||||
|
internalName="CameraComponent"
|
||||||
|
FOV="80"
|
||||||
|
MinFOV="5"
|
||||||
|
MaxFOV="175"
|
||||||
|
ScreenAspect="1065353216 1065353216"
|
||||||
|
positionOffset="0 0 0"
|
||||||
|
rotationOffset="0 -0 -0"
|
||||||
|
useParentTransform="true" />
|
||||||
|
<CameraOrbiterComponent
|
||||||
|
networked="false"
|
||||||
|
enabled="true"
|
||||||
|
internalName="CameraOrbiterComponent"
|
||||||
|
orbitDistance="8"
|
||||||
|
rotation="0 0 0"
|
||||||
|
maxPitchAngle="70"
|
||||||
|
minPitchAngle="-10" />
|
||||||
|
<ControlObjectComponent
|
||||||
|
componentType="Game"
|
||||||
|
friendlyName="Control Object"
|
||||||
|
description="Allows owner entity to be controlled by a client."
|
||||||
|
networked="false"
|
||||||
|
enabled="true"
|
||||||
|
internalName="ControlObjectComponent"
|
||||||
|
clientOwner="0" />
|
||||||
|
<SoundComponent
|
||||||
|
componentType="Sound"
|
||||||
|
friendlyName="Sound(Component)"
|
||||||
|
description="Stores up to 4 sounds for playback."
|
||||||
|
networked="true"
|
||||||
|
enabled="true"
|
||||||
|
internalName="SoundComponent">
|
||||||
|
<SoundComponent.MPreviewSounds>
|
||||||
|
<MPreviewSound
|
||||||
|
MPreviewSound="false" />
|
||||||
|
<MPreviewSound
|
||||||
|
MPreviewSound="false" />
|
||||||
|
<MPreviewSound
|
||||||
|
MPreviewSound="false" />
|
||||||
|
<MPreviewSound
|
||||||
|
MPreviewSound="false" />
|
||||||
|
</SoundComponent.MPreviewSounds>
|
||||||
|
<SoundComponent.Plays>
|
||||||
|
<Play
|
||||||
|
Play="false" />
|
||||||
|
<Play
|
||||||
|
Play="false" />
|
||||||
|
<Play
|
||||||
|
Play="false" />
|
||||||
|
<Play
|
||||||
|
Play="false" />
|
||||||
|
</SoundComponent.Plays>
|
||||||
|
</SoundComponent>
|
||||||
|
<InteractComponent
|
||||||
|
componentType="Game"
|
||||||
|
friendlyName="Interact"
|
||||||
|
description="Allows owner entity interact."
|
||||||
|
networked="false"
|
||||||
|
enabled="true"
|
||||||
|
internalName="InteractComponent" />
|
||||||
|
</PlayerObject>
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
<GameObjectAsset
|
||||||
|
canSave="true"
|
||||||
|
canSaveDynamicFields="true"
|
||||||
|
AssetName="soundEmitterObject"
|
||||||
|
gameObjectName="soundEmitterObject"
|
||||||
|
TAMLFilePath="core/gameObjects/gameObjects/soundEmitterObject.taml"
|
||||||
|
description="A basic sound emitter example." />
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
<soundEmitterObject
|
||||||
|
scale="1 1 1"
|
||||||
|
class="SoundEmitterObject"
|
||||||
|
canSave="true"
|
||||||
|
canSaveDynamicFields="true"
|
||||||
|
position="0 0 0"
|
||||||
|
Rotation="0 -0 -0"
|
||||||
|
LocalPosition="0 0 0"
|
||||||
|
LocalRotation="1 0 0 0"/>
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
<GameObjectAsset
|
||||||
|
canSave="true"
|
||||||
|
canSaveDynamicFields="true"
|
||||||
|
AssetName="StaticShapeObject"
|
||||||
|
gameObjectName="StaticShapeObject"
|
||||||
|
TAMLFilePath="core/gameObjects/gameObjects/staticShapeObject.taml"
|
||||||
|
description="A basic static shape example." />
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
<StaticShapeObject
|
||||||
|
scale="1 1 1"
|
||||||
|
class="StaticShapeObject"
|
||||||
|
canSave="true"
|
||||||
|
canSaveDynamicFields="true"
|
||||||
|
position="0 0 0"
|
||||||
|
Rotation="0 -0 -0"
|
||||||
|
LocalPosition="0 0 0"
|
||||||
|
LocalRotation="1 0 0 0"/>
|
||||||
Loading…
Add table
Add a link
Reference in a new issue