diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript b/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript index 9c9559d8a..531862641 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript @@ -456,7 +456,7 @@ function EditorAutoSaveMission() AssetBackupListArray.empty(); %scenePath = makeFullPath(getRootScene().getFileName()); - if(startsWith(%scenePath, "tools/levels/") + if(startsWith(%scenePath, "tools/levels/")) return false; //Next, we figure out what all we're planning to save