mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-20 23:23:47 +00:00
CollisionState membervar clarification
This commit is contained in:
parent
e23487b4b1
commit
46bbb88d71
6 changed files with 130 additions and 130 deletions
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@ -1194,7 +1194,7 @@ bool RigidShape::updateCollision(F32 dt)
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mCollisionList.clear();
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CollisionState *state = mConvex.findClosestState(cmat, getScale(), mDataBlock->collisionTol);
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if (state && state->dist <= mDataBlock->collisionTol)
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if (state && state->mDist <= mDataBlock->collisionTol)
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{
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//resolveDisplacement(ns,state,dt);
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mConvex.getCollisionInfo(cmat, getScale(), &mCollisionList, mDataBlock->collisionTol);
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@ -1326,8 +1326,8 @@ bool RigidShape::resolveContacts(Rigid& ns,CollisionList& cList,F32 dt)
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bool RigidShape::resolveDisplacement(Rigid& ns,CollisionState *state, F32 dt)
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{
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SceneObject* obj = (state->a->getObject() == this)?
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state->b->getObject(): state->a->getObject();
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SceneObject* obj = (state->mA->getObject() == this)?
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state->mB->getObject(): state->mA->getObject();
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if (obj->isDisplacable() && ((obj->getTypeMask() & ShapeBaseObjectType) != 0))
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{
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@ -1364,7 +1364,7 @@ bool Vehicle::updateCollision(F32 dt)
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mCollisionList.clear();
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CollisionState *state = mConvex.findClosestState(cmat, getScale(), mDataBlock->collisionTol);
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if (state && state->dist <= mDataBlock->collisionTol)
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if (state && state->mDist <= mDataBlock->collisionTol)
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{
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//resolveDisplacement(ns,state,dt);
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mConvex.getCollisionInfo(cmat, getScale(), &mCollisionList, mDataBlock->collisionTol);
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@ -1497,8 +1497,8 @@ bool Vehicle::resolveDisplacement(Rigid& ns,CollisionState *state, F32 dt)
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{
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PROFILE_SCOPE( Vehicle_ResolveDisplacement );
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SceneObject* obj = (state->a->getObject() == this)?
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state->b->getObject(): state->a->getObject();
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SceneObject* obj = (state->mA->getObject() == this)?
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state->mB->getObject(): state->mA->getObject();
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if (obj->isDisplacable() && ((obj->getTypeMask() & ShapeBaseObjectType) != 0))
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{
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@ -520,7 +520,7 @@ void Convex::updateStateList(const MatrixF& mat, const Point3F& scale, const Poi
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// Destroy states which are no longer intersecting
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for (CollisionStateList* itr = mList.mNext; itr != &mList; itr = itr->mNext) {
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Convex* cv = (itr->mState->a == this)? itr->mState->b: itr->mState->a;
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Convex* cv = (itr->mState->mA == this)? itr->mState->mB: itr->mState->mA;
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cv->mTag = sTag;
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if (!box1.isOverlapped(cv->getBoundingBox())) {
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CollisionState* cs = itr->mState;
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@ -568,9 +568,9 @@ CollisionState* Convex::findClosestState(const MatrixF& mat, const Point3F& scal
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state->swap();
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// Prepare scaled version of transform
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MatrixF bxform = state->b->getTransform();
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MatrixF bxform = state->mB->getTransform();
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temp = bxform;
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Point3F bscale = state->b->getScale();
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Point3F bscale = state->mB->getScale();
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bxform.scale(bscale);
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MatrixF bxforminv(true);
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bxforminv.scale(Point3F(1.0f/bscale.x, 1.0f/bscale.y, 1.0f/bscale.z));
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@ -613,7 +613,7 @@ bool Convex::getCollisionInfo(const MatrixF& mat, const Point3F& scale, Collisio
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if (state->mLista != itr)
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state->swap();
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if (state->dist <= tol)
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if (state->mDist <= tol)
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{
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fa.reset();
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fb.reset();
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@ -628,18 +628,18 @@ bool Convex::getCollisionInfo(const MatrixF& mat, const Point3F& scale, Collisio
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MatrixF imat = omat;
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imat.inverse();
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imat.mulV(-state->v,&v);
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imat.mulV(-state->mDistvec,&v);
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getFeatures(omat,v,&fa);
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imat = state->b->getTransform();
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imat.scale(state->b->getScale());
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imat = state->mB->getTransform();
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imat.scale(state->mB->getScale());
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MatrixF bxform = imat;
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imat.inverse();
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imat.mulV(state->v,&v);
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imat.mulV(state->mDistvec,&v);
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state->b->getFeatures(bxform,v,&fb);
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state->mB->getFeatures(bxform,v,&fb);
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fa.collide(fb,cList,tol);
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}
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@ -100,11 +100,11 @@ struct CollisionState
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{
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CollisionStateList* mLista;
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CollisionStateList* mListb;
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Convex* a;
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Convex* b;
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Convex* mA;
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Convex* mB;
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F32 dist; // Current estimated distance
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VectorF v; // Vector between closest points
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F32 mDist; // Current estimated distance
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VectorF mDistvec; // Vector between closest points
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//
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CollisionState();
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@ -46,7 +46,7 @@ S32 num_irregularities = 0;
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GjkCollisionState::GjkCollisionState()
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{
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a = b = 0;
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mA = mB = 0;
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}
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GjkCollisionState::~GjkCollisionState()
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@ -58,9 +58,9 @@ GjkCollisionState::~GjkCollisionState()
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void GjkCollisionState::swap()
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{
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Convex* t = a; a = b; b = t;
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Convex* t = mA; mA = mB; mB = t;
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CollisionStateList* l = mLista; mLista = mListb; mListb = l;
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v.neg();
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mDistvec.neg();
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}
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@ -70,44 +70,44 @@ void GjkCollisionState::compute_det()
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{
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// Dot new point with current set
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for (S32 i = 0, bit = 1; i < 4; ++i, bit <<=1)
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if (bits & bit)
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dp[i][last] = dp[last][i] = mDot(y[i], y[last]);
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dp[last][last] = mDot(y[last], y[last]);
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if (mBits & bit)
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mDP[i][mLast] = mDP[mLast][i] = mDot(mY[i], mY[mLast]);
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mDP[mLast][mLast] = mDot(mY[mLast], mY[mLast]);
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// Calulate the determinent
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det[last_bit][last] = 1;
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mDet[mLast_bit][mLast] = 1;
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for (S32 j = 0, sj = 1; j < 4; ++j, sj <<= 1) {
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if (bits & sj) {
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S32 s2 = sj | last_bit;
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det[s2][j] = dp[last][last] - dp[last][j];
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det[s2][last] = dp[j][j] - dp[j][last];
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if (mBits & sj) {
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S32 s2 = sj | mLast_bit;
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mDet[s2][j] = mDP[mLast][mLast] - mDP[mLast][j];
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mDet[s2][mLast] = mDP[j][j] - mDP[j][mLast];
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for (S32 k = 0, sk = 1; k < j; ++k, sk <<= 1) {
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if (bits & sk) {
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if (mBits & sk) {
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S32 s3 = sk | s2;
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det[s3][k] = det[s2][j] * (dp[j][j] - dp[j][k]) +
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det[s2][last] * (dp[last][j] - dp[last][k]);
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det[s3][j] = det[sk | last_bit][k] * (dp[k][k] - dp[k][j]) +
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det[sk | last_bit][last] * (dp[last][k] - dp[last][j]);
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det[s3][last] = det[sk | sj][k] * (dp[k][k] - dp[k][last]) +
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det[sk | sj][j] * (dp[j][k] - dp[j][last]);
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mDet[s3][k] = mDet[s2][j] * (mDP[j][j] - mDP[j][k]) +
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mDet[s2][mLast] * (mDP[mLast][j] - mDP[mLast][k]);
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mDet[s3][j] = mDet[sk | mLast_bit][k] * (mDP[k][k] - mDP[k][j]) +
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mDet[sk | mLast_bit][mLast] * (mDP[mLast][k] - mDP[mLast][j]);
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mDet[s3][mLast] = mDet[sk | sj][k] * (mDP[k][k] - mDP[k][mLast]) +
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mDet[sk | sj][j] * (mDP[j][k] - mDP[j][mLast]);
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}
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}
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}
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}
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if (all_bits == 15) {
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det[15][0] = det[14][1] * (dp[1][1] - dp[1][0]) +
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det[14][2] * (dp[2][1] - dp[2][0]) +
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det[14][3] * (dp[3][1] - dp[3][0]);
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det[15][1] = det[13][0] * (dp[0][0] - dp[0][1]) +
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det[13][2] * (dp[2][0] - dp[2][1]) +
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det[13][3] * (dp[3][0] - dp[3][1]);
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det[15][2] = det[11][0] * (dp[0][0] - dp[0][2]) +
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det[11][1] * (dp[1][0] - dp[1][2]) +
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det[11][3] * (dp[3][0] - dp[3][2]);
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det[15][3] = det[7][0] * (dp[0][0] - dp[0][3]) +
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det[7][1] * (dp[1][0] - dp[1][3]) +
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det[7][2] * (dp[2][0] - dp[2][3]);
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if (mAll_bits == 15) {
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mDet[15][0] = mDet[14][1] * (mDP[1][1] - mDP[1][0]) +
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mDet[14][2] * (mDP[2][1] - mDP[2][0]) +
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mDet[14][3] * (mDP[3][1] - mDP[3][0]);
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mDet[15][1] = mDet[13][0] * (mDP[0][0] - mDP[0][1]) +
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mDet[13][2] * (mDP[2][0] - mDP[2][1]) +
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mDet[13][3] * (mDP[3][0] - mDP[3][1]);
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mDet[15][2] = mDet[11][0] * (mDP[0][0] - mDP[0][2]) +
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mDet[11][1] * (mDP[1][0] - mDP[1][2]) +
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mDet[11][3] * (mDP[3][0] - mDP[3][2]);
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mDet[15][3] = mDet[7][0] * (mDP[0][0] - mDP[0][3]) +
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mDet[7][1] * (mDP[1][0] - mDP[1][3]) +
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mDet[7][2] * (mDP[2][0] - mDP[2][3]);
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}
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}
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@ -120,8 +120,8 @@ inline void GjkCollisionState::compute_vector(S32 bits, VectorF& v)
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v.set(0, 0, 0);
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for (S32 i = 0, bit = 1; i < 4; ++i, bit <<= 1) {
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if (bits & bit) {
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sum += det[bits][i];
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v += y[i] * det[bits][i];
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sum += mDet[bits][i];
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v += mY[i] * mDet[bits][i];
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}
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}
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v *= 1 / sum;
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@ -133,13 +133,13 @@ inline void GjkCollisionState::compute_vector(S32 bits, VectorF& v)
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inline bool GjkCollisionState::valid(S32 s)
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{
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for (S32 i = 0, bit = 1; i < 4; ++i, bit <<= 1) {
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if (all_bits & bit) {
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if (mAll_bits & bit) {
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if (s & bit) {
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if (det[s][i] <= 0)
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if (mDet[s][i] <= 0)
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return false;
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}
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else
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if (det[s | bit][i] > 0)
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if (mDet[s | bit][i] > 0)
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return false;
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}
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}
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@ -152,19 +152,19 @@ inline bool GjkCollisionState::valid(S32 s)
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inline bool GjkCollisionState::closest(VectorF& v)
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{
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compute_det();
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for (S32 s = bits; s; --s) {
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if ((s & bits) == s) {
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if (valid(s | last_bit)) {
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bits = s | last_bit;
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if (bits != 15)
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compute_vector(bits, v);
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for (S32 s = mBits; s; --s) {
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if ((s & mBits) == s) {
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if (valid(s | mLast_bit)) {
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mBits = s | mLast_bit;
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if (mBits != 15)
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compute_vector(mBits, v);
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return true;
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}
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}
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}
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if (valid(last_bit)) {
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bits = last_bit;
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v = y[last];
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if (valid(mLast_bit)) {
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mBits = mLast_bit;
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v = mY[mLast];
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return true;
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}
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return false;
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@ -176,7 +176,7 @@ inline bool GjkCollisionState::closest(VectorF& v)
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inline bool GjkCollisionState::degenerate(const VectorF& w)
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{
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for (S32 i = 0, bit = 1; i < 4; ++i, bit <<= 1)
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if ((all_bits & bit) && y[i] == w)
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if ((mAll_bits & bit) && mY[i] == w)
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return true;
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return false;
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}
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@ -186,11 +186,11 @@ inline bool GjkCollisionState::degenerate(const VectorF& w)
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inline void GjkCollisionState::nextBit()
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{
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last = 0;
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last_bit = 1;
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while (bits & last_bit) {
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++last;
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last_bit <<= 1;
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mLast = 0;
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mLast_bit = 1;
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while (mBits & mLast_bit) {
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++mLast;
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mLast_bit <<= 1;
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}
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}
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@ -203,11 +203,11 @@ inline void GjkCollisionState::nextBit()
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void GjkCollisionState::set(Convex* aa, Convex* bb,
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const MatrixF& a2w, const MatrixF& b2w)
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{
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a = aa;
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b = bb;
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mA = aa;
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mB = bb;
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bits = 0;
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all_bits = 0;
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mBits = 0;
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mAll_bits = 0;
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reset(a2w,b2w);
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// link
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@ -223,10 +223,10 @@ void GjkCollisionState::set(Convex* aa, Convex* bb,
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void GjkCollisionState::reset(const MatrixF& a2w, const MatrixF& b2w)
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{
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VectorF zero(0,0,0),sa,sb;
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a2w.mulP(a->support(zero),&sa);
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b2w.mulP(b->support(zero),&sb);
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v = sa - sb;
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dist = v.len();
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a2w.mulP(mA->support(zero),&sa);
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b2w.mulP(mB->support(zero),&sb);
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mDistvec = sa - sb;
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mDist = mDistvec.len();
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}
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@ -237,18 +237,18 @@ void GjkCollisionState::getCollisionInfo(const MatrixF& mat, Collision* info)
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AssertFatal(false, "GjkCollisionState::getCollisionInfo() - There remain scaling problems here.");
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// This assumes that the shapes do not intersect
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Point3F pa,pb;
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if (bits) {
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if (mBits) {
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getClosestPoints(pa,pb);
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mat.mulP(pa,&info->point);
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b->getTransform().mulP(pb,&pa);
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mB->getTransform().mulP(pb,&pa);
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info->normal = info->point - pa;
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}
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else {
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mat.mulP(p[last],&info->point);
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info->normal = v;
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mat.mulP(mP[mLast],&info->point);
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info->normal = mDistvec;
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}
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info->normal.normalize();
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info->object = b->getObject();
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info->object = mB->getObject();
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}
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void GjkCollisionState::getClosestPoints(Point3F& p1, Point3F& p2)
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@ -257,10 +257,10 @@ void GjkCollisionState::getClosestPoints(Point3F& p1, Point3F& p2)
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p1.set(0, 0, 0);
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p2.set(0, 0, 0);
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for (S32 i = 0, bit = 1; i < 4; ++i, bit <<= 1) {
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if (bits & bit) {
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sum += det[bits][i];
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p1 += p[i] * det[bits][i];
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p2 += q[i] * det[bits][i];
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if (mBits & bit) {
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sum += mDet[mBits][i];
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p1 += mP[i] * mDet[mBits][i];
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p2 += mQ[i] * mDet[mBits][i];
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}
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}
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F32 s = 1 / sum;
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@ -282,40 +282,40 @@ bool GjkCollisionState::intersect(const MatrixF& a2w, const MatrixF& b2w)
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w2b.inverse();
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reset(a2w,b2w);
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bits = 0;
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all_bits = 0;
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mBits = 0;
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mAll_bits = 0;
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do {
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nextBit();
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VectorF va,sa;
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w2a.mulV(-v,&va);
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p[last] = a->support(va);
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a2w.mulP(p[last],&sa);
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w2a.mulV(-mDistvec,&va);
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mP[mLast] = mA->support(va);
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a2w.mulP(mP[mLast],&sa);
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VectorF vb,sb;
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w2b.mulV(v,&vb);
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q[last] = b->support(vb);
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b2w.mulP(q[last],&sb);
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w2b.mulV(mDistvec,&vb);
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mQ[mLast] = mB->support(vb);
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||||
b2w.mulP(mQ[mLast],&sb);
|
||||
|
||||
VectorF w = sa - sb;
|
||||
if (mDot(v,w) > 0)
|
||||
if (mDot(mDistvec,w) > 0)
|
||||
return false;
|
||||
if (degenerate(w)) {
|
||||
++num_irregularities;
|
||||
return false;
|
||||
}
|
||||
|
||||
y[last] = w;
|
||||
all_bits = bits | last_bit;
|
||||
mY[mLast] = w;
|
||||
mAll_bits = mBits | mLast_bit;
|
||||
|
||||
++num_iterations;
|
||||
if (!closest(v) || num_iterations > sIteration) {
|
||||
if (!closest(mDistvec) || num_iterations > sIteration) {
|
||||
++num_irregularities;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
while (bits < 15 && v.lenSquared() > sEpsilon2);
|
||||
while (mBits < 15 && mDistvec.lenSquared() > sEpsilon2);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -337,51 +337,51 @@ F32 GjkCollisionState::distance(const MatrixF& a2w, const MatrixF& b2w,
|
|||
}
|
||||
|
||||
reset(a2w,b2w);
|
||||
bits = 0;
|
||||
all_bits = 0;
|
||||
mBits = 0;
|
||||
mAll_bits = 0;
|
||||
F32 mu = 0;
|
||||
|
||||
do {
|
||||
nextBit();
|
||||
|
||||
VectorF va,sa;
|
||||
w2a.mulV(-v,&va);
|
||||
p[last] = a->support(va);
|
||||
a2w.mulP(p[last],&sa);
|
||||
w2a.mulV(-mDistvec,&va);
|
||||
mP[mLast] = mA->support(va);
|
||||
a2w.mulP(mP[mLast],&sa);
|
||||
|
||||
VectorF vb,sb;
|
||||
w2b.mulV(v,&vb);
|
||||
q[last] = b->support(vb);
|
||||
b2w.mulP(q[last],&sb);
|
||||
w2b.mulV(mDistvec,&vb);
|
||||
mQ[mLast] = mB->support(vb);
|
||||
b2w.mulP(mQ[mLast],&sb);
|
||||
|
||||
VectorF w = sa - sb;
|
||||
F32 nm = mDot(v, w) / dist;
|
||||
F32 nm = mDot(mDistvec, w) / mDist;
|
||||
if (nm > mu)
|
||||
mu = nm;
|
||||
if (mu > dontCareDist)
|
||||
return mu;
|
||||
if (mFabs(dist - mu) <= dist * rel_error)
|
||||
return dist;
|
||||
if (mFabs(mDist - mu) <= mDist * rel_error)
|
||||
return mDist;
|
||||
|
||||
++num_iterations;
|
||||
if (degenerate(w) || num_iterations > sIteration) {
|
||||
++num_irregularities;
|
||||
return dist;
|
||||
return mDist;
|
||||
}
|
||||
|
||||
y[last] = w;
|
||||
all_bits = bits | last_bit;
|
||||
mY[mLast] = w;
|
||||
mAll_bits = mBits | mLast_bit;
|
||||
|
||||
if (!closest(v)) {
|
||||
if (!closest(mDistvec)) {
|
||||
++num_irregularities;
|
||||
return dist;
|
||||
return mDist;
|
||||
}
|
||||
|
||||
dist = v.len();
|
||||
mDist = mDistvec.len();
|
||||
}
|
||||
while (bits < 15 && dist > sTolerance) ;
|
||||
while (mBits < 15 && mDist > sTolerance) ;
|
||||
|
||||
if (bits == 15 && mu <= 0)
|
||||
dist = 0;
|
||||
return dist;
|
||||
if (mBits == 15 && mu <= 0)
|
||||
mDist = 0;
|
||||
return mDist;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,17 +43,17 @@ struct GjkCollisionState: public CollisionState
|
|||
{
|
||||
/// @name Temporary values
|
||||
/// @{
|
||||
Point3F p[4]; ///< support points of object A in local coordinates
|
||||
Point3F q[4]; ///< support points of object B in local coordinates
|
||||
VectorF y[4]; ///< support points of A - B in world coordinates
|
||||
Point3F mP[4]; ///< support points of object A in local coordinates
|
||||
Point3F mQ[4]; ///< support points of object B in local coordinates
|
||||
VectorF mY[4]; ///< support points of A - B in world coordinates
|
||||
|
||||
S32 bits; ///< identifies current simplex
|
||||
S32 all_bits; ///< all_bits = bits | last_bit
|
||||
F32 det[16][4]; ///< cached sub-determinants
|
||||
F32 dp[4][4]; ///< cached dot products
|
||||
S32 mBits; ///< identifies current simplex
|
||||
S32 mAll_bits; ///< all_bits = bits | last_bit
|
||||
F32 mDet[16][4]; ///< cached sub-determinants
|
||||
F32 mDP[4][4]; ///< cached dot products
|
||||
|
||||
S32 last; ///< identifies last found support point
|
||||
S32 last_bit; ///< last_bit = 1<<last
|
||||
S32 mLast; ///< identifies last found support point
|
||||
S32 mLast_bit; ///< last_bit = 1<<last
|
||||
/// @}
|
||||
|
||||
///
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue