mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-25 01:23:52 +00:00
Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages)
This commit is contained in:
parent
1ee85334b0
commit
4646d5eac3
4 changed files with 232 additions and 145 deletions
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@ -50,7 +50,8 @@ GuiInspector::GuiInspector()
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mMovingDivider( false ),
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mHLField( NULL ),
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mShowCustomFields( true ),
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mComponentGroupTargetId(-1)
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mComponentGroupTargetId(-1),
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mForcedArrayIndex(-1)
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{
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mPadding = 1;
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}
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@ -76,6 +77,8 @@ void GuiInspector::initPersistFields()
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addField( "showCustomFields", TypeBool, Offset( mShowCustomFields, GuiInspector ),
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"If false the custom fields Name, Id, and Source Class will not be shown." );
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addField("forcedArrayIndex", TypeS32, Offset(mForcedArrayIndex, GuiInspector));
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endGroup( "Inspector" );
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@ -622,6 +625,7 @@ void GuiInspector::refresh()
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if( !group && !isGroupFiltered( itr->pGroupname ) )
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{
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GuiInspectorGroup *newGroup = new GuiInspectorGroup( itr->pGroupname, this );
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newGroup->setForcedArrayIndex(mForcedArrayIndex);
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newGroup->registerObject();
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if( !newGroup->getNumFields() )
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@ -640,6 +644,10 @@ void GuiInspector::refresh()
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addObject(newGroup);
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}
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}
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else if(group)
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{
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group->setForcedArrayIndex(mForcedArrayIndex);
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}
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}
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}
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}
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@ -815,6 +823,12 @@ void GuiInspector::removeInspectorGroup(StringTableEntry groupName)
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removeObject(group);
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}
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void GuiInspector::setForcedArrayIndex(S32 arrayIndex)
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{
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mForcedArrayIndex = arrayIndex;
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refresh();
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}
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//=============================================================================
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// Console Methods.
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//=============================================================================
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@ -979,3 +993,10 @@ DefineEngineMethod(GuiInspector, removeGroup, void, (const char* groupName), ,
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{
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object->removeInspectorGroup(StringTable->insert(groupName));
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}
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DefineEngineMethod(GuiInspector, setForcedArrayIndex, void, (S32 arrayIndex), (-1),
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"Sets the ForcedArrayIndex for the inspector. Used to force presentation of arrayed fields to only show a specific field index inside groups."
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"@param arrayIndex The specific field index for arrayed fields to show. Use -1 or blank arg to go back to normal behavior.")
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{
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object->setForcedArrayIndex(arrayIndex);
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}
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@ -169,6 +169,8 @@ public:
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void removeInspectorGroup(StringTableEntry groupName);
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void setForcedArrayIndex(S32 arrayIndex);
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protected:
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typedef Vector< SimObjectPtr< SimObject > > TargetVector;
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@ -187,6 +189,7 @@ protected:
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SimObjectPtr<GuiInspectorField> mHLField;
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String mGroupFilters;
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bool mShowCustomFields;
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S32 mForcedArrayIndex;
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};
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#endif
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@ -57,6 +57,8 @@ GuiInspectorGroup::GuiInspectorGroup()
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setCanSave( false );
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mForcedArrayIndex = -1;
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// Make sure we receive our ticks.
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setProcessTicks();
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mMargin.set(0,0,5,0);
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@ -258,105 +260,111 @@ bool GuiInspectorGroup::inspectGroup()
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AbstractClassRep* commonAncestorClass = findCommonAncestorClass();
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AbstractClassRep::FieldList& fieldList = commonAncestorClass->mFieldList;
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for( AbstractClassRep::FieldList::iterator itr = fieldList.begin();
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itr != fieldList.end(); ++ itr )
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for (AbstractClassRep::FieldList::iterator itr = fieldList.begin();
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itr != fieldList.end(); ++itr)
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{
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AbstractClassRep::Field* field = &( *itr );
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if( field->type == AbstractClassRep::StartGroupFieldType )
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AbstractClassRep::Field* field = &(*itr);
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if (field->type == AbstractClassRep::StartGroupFieldType)
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{
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// If we're dealing with general fields, always set grabItems to true (to skip them)
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if( bNoGroup == true )
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if (bNoGroup == true)
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bGrabItems = true;
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else if( dStricmp( field->pGroupname, mCaption ) == 0 )
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else if (dStricmp(field->pGroupname, mCaption) == 0)
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bGrabItems = true;
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continue;
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}
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else if ( field->type == AbstractClassRep::EndGroupFieldType )
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else if (field->type == AbstractClassRep::EndGroupFieldType)
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{
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// If we're dealing with general fields, always set grabItems to false (to grab them)
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if( bNoGroup == true )
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if (bNoGroup == true)
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bGrabItems = false;
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else if( dStricmp( field->pGroupname, mCaption ) == 0 )
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else if (dStricmp(field->pGroupname, mCaption) == 0)
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bGrabItems = false;
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continue;
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}
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// Skip field if it has the HideInInspectors flag set.
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if( field->flag.test( AbstractClassRep::FIELD_HideInInspectors ) )
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if (field->flag.test(AbstractClassRep::FIELD_HideInInspectors))
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continue;
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if( ( bGrabItems == true || ( bNoGroup == true && bGrabItems == false ) ) && itr->type != AbstractClassRep::DeprecatedFieldType )
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if ((bGrabItems == true || (bNoGroup == true && bGrabItems == false)) && itr->type != AbstractClassRep::DeprecatedFieldType)
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{
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if( bNoGroup == true && bGrabItems == true )
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if (bNoGroup == true && bGrabItems == true)
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continue;
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if ( field->type == AbstractClassRep::StartArrayFieldType )
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if ((field->type == AbstractClassRep::StartArrayFieldType || field->type == AbstractClassRep::EndArrayFieldType) && mForcedArrayIndex != -1)
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString( "[GuiInspectorGroup] Beginning array '%s'",
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field->pFieldname );
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#endif
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// Starting an array...
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// Create a rollout for the Array, give it the array's name.
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GuiRolloutCtrl *arrayRollout = new GuiRolloutCtrl();
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GuiControlProfile *arrayRolloutProfile = dynamic_cast<GuiControlProfile*>( Sim::findObject( "GuiInspectorRolloutProfile0" ) );
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arrayRollout->setControlProfile(arrayRolloutProfile);
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//arrayRollout->mCaption = StringTable->insert( String::ToString( "%s (%i)", field->pGroupname, field->elementCount ) );
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arrayRollout->setCaption( field->pGroupname );
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//arrayRollout->setMargin( 14, 0, 0, 0 );
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arrayRollout->registerObject();
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GuiStackControl *arrayStack = new GuiStackControl();
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arrayStack->registerObject();
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arrayStack->freeze(true);
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arrayRollout->addObject(arrayStack);
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// Allocate a rollout for each element-count in the array
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// Give it the element count name.
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for ( U32 i = 0; i < field->elementCount; i++ )
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{
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GuiRolloutCtrl *elementRollout = new GuiRolloutCtrl();
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GuiControlProfile *elementRolloutProfile = dynamic_cast<GuiControlProfile*>( Sim::findObject( "GuiInspectorRolloutProfile0" ) );
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char buf[256];
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dSprintf( buf, 256, " [%i]", i );
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elementRollout->setControlProfile(elementRolloutProfile);
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elementRollout->setCaption(buf);
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//elementRollout->setMargin( 14, 0, 0, 0 );
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elementRollout->registerObject();
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GuiStackControl *elementStack = new GuiStackControl();
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elementStack->registerObject();
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elementRollout->addObject(elementStack);
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elementRollout->instantCollapse();
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arrayStack->addObject( elementRollout );
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}
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pArrayRollout = arrayRollout;
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pArrayStack = arrayStack;
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arrayStack->freeze(false);
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pArrayRollout->instantCollapse();
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mStack->addObject(arrayRollout);
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bMakingArray = true;
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continue;
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}
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else if ( field->type == AbstractClassRep::EndArrayFieldType )
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString( "[GuiInspectorGroup] Ending array '%s'",
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field->pFieldname );
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#endif
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bMakingArray = false;
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continue;
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}
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else
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{
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if (field->type == AbstractClassRep::StartArrayFieldType)
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString("[GuiInspectorGroup] Beginning array '%s'",
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field->pFieldname );
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#endif
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// Starting an array...
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// Create a rollout for the Array, give it the array's name.
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GuiRolloutCtrl* arrayRollout = new GuiRolloutCtrl();
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GuiControlProfile* arrayRolloutProfile = dynamic_cast<GuiControlProfile*>(Sim::findObject("GuiInspectorRolloutProfile0"));
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arrayRollout->setControlProfile(arrayRolloutProfile);
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//arrayRollout->mCaption = StringTable->insert( String::ToString( "%s (%i)", field->pGroupname, field->elementCount ) );
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arrayRollout->setCaption(field->pGroupname);
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//arrayRollout->setMargin( 14, 0, 0, 0 );
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arrayRollout->registerObject();
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GuiStackControl* arrayStack = new GuiStackControl();
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arrayStack->registerObject();
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arrayStack->freeze(true);
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arrayRollout->addObject(arrayStack);
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// Allocate a rollout for each element-count in the array
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// Give it the element count name.
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for (U32 i = 0; i < field->elementCount; i++)
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{
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GuiRolloutCtrl* elementRollout = new GuiRolloutCtrl();
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GuiControlProfile* elementRolloutProfile = dynamic_cast<GuiControlProfile*>(Sim::findObject("GuiInspectorRolloutProfile0"));
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char buf[256];
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dSprintf(buf, 256, " [%i]", i);
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elementRollout->setControlProfile(elementRolloutProfile);
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elementRollout->setCaption(buf);
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//elementRollout->setMargin( 14, 0, 0, 0 );
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elementRollout->registerObject();
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GuiStackControl* elementStack = new GuiStackControl();
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elementStack->registerObject();
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elementRollout->addObject(elementStack);
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elementRollout->instantCollapse();
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arrayStack->addObject(elementRollout);
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}
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pArrayRollout = arrayRollout;
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pArrayStack = arrayStack;
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arrayStack->freeze(false);
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pArrayRollout->instantCollapse();
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mStack->addObject(arrayRollout);
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bMakingArray = true;
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continue;
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}
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else if (field->type == AbstractClassRep::EndArrayFieldType)
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString("[GuiInspectorGroup] Ending array '%s'",
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field->pFieldname );
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#endif
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bMakingArray = false;
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continue;
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}
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}
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if ( bMakingArray )
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{
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// Add a GuiInspectorField for this field,
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@ -402,101 +410,138 @@ bool GuiInspectorGroup::inspectGroup()
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// This is weird, but it should work for now. - JDD
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// We are going to check to see if this item is an array
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// if so, we're going to construct a field for each array element
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if( field->elementCount > 1 )
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if( field->elementCount > 1)
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{
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// Make a rollout control for this array
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//
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GuiRolloutCtrl *rollout = new GuiRolloutCtrl();
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rollout->setDataField( StringTable->insert("profile"), NULL, "GuiInspectorRolloutProfile0" );
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rollout->setCaption(String::ToString( "%s (%i)", field->pFieldname, field->elementCount));
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rollout->setMargin( 14, 0, 0, 0 );
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rollout->registerObject();
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mArrayCtrls.push_back(rollout);
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// Put a stack control within the rollout
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//
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GuiStackControl *stack = new GuiStackControl();
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stack->setDataField( StringTable->insert("profile"), NULL, "GuiInspectorStackProfile" );
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stack->registerObject();
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stack->freeze(true);
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rollout->addObject(stack);
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mStack->addObject(rollout);
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// Create each field and add it to the stack.
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//
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for (S32 nI = 0; nI < field->elementCount; nI++)
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if (mForcedArrayIndex == -1)
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{
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FrameTemp<char> intToStr( 64 );
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dSprintf( intToStr, 64, "%d", nI );
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// Make a rollout control for this array
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//
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GuiRolloutCtrl* rollout = new GuiRolloutCtrl();
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rollout->setDataField(StringTable->insert("profile"), NULL, "GuiInspectorRolloutProfile0");
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rollout->setCaption(String::ToString("%s (%i)", field->pFieldname, field->elementCount));
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rollout->setMargin(14, 0, 0, 0);
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rollout->registerObject();
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mArrayCtrls.push_back(rollout);
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// Put a stack control within the rollout
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//
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GuiStackControl* stack = new GuiStackControl();
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stack->setDataField(StringTable->insert("profile"), NULL, "GuiInspectorStackProfile");
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stack->registerObject();
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stack->freeze(true);
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rollout->addObject(stack);
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mStack->addObject(rollout);
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// Create each field and add it to the stack.
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//
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for (S32 nI = 0; nI < field->elementCount; nI++)
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{
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FrameTemp<char> intToStr(64);
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dSprintf(intToStr, 64, "%d", nI);
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// Construct proper ValueName[nI] format which is "ValueName0" for index 0, etc.
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String fieldName = String::ToString("%s%d", field->pFieldname, nI);
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// If the field already exists, just update it
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GuiInspectorField* fieldGui = findField(fieldName);
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if (fieldGui != NULL)
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{
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fieldGui->updateValue();
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continue;
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}
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bNewItems = true;
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fieldGui = constructField(field->type);
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if (fieldGui == NULL)
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fieldGui = new GuiInspectorField();
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fieldGui->init(mParent, this);
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StringTableEntry caption = StringTable->insert(String::ToString(" [%i]", nI));
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fieldGui->setInspectorField(field, caption, intToStr);
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if (fieldGui->registerObject())
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{
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mChildren.push_back(fieldGui);
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stack->addObject(fieldGui);
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}
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else
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delete fieldGui;
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}
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stack->freeze(false);
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stack->updatePanes();
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rollout->instantCollapse();
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}
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else
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{
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FrameTemp<char> intToStr(64);
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dSprintf(intToStr, 64, "%d", mForcedArrayIndex);
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// Construct proper ValueName[nI] format which is "ValueName0" for index 0, etc.
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String fieldName = String::ToString( "%s%d", field->pFieldname, nI );
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String fieldName = String::ToString("%s%d", field->pFieldname, mForcedArrayIndex);
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// If the field already exists, just update it
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GuiInspectorField *fieldGui = findField( fieldName );
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if( fieldGui != NULL )
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GuiInspectorField* fieldGui = findField(fieldName);
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if (fieldGui != NULL)
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{
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fieldGui->updateValue();
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continue;
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}
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bNewItems = true;
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fieldGui = constructField( field->type );
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if ( fieldGui == NULL )
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fieldGui = constructField(field->type);
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if (fieldGui == NULL)
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fieldGui = new GuiInspectorField();
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fieldGui->init( mParent, this );
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StringTableEntry caption = StringTable->insert( String::ToString(" [%i]",nI) );
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fieldGui->setInspectorField( field, caption, intToStr );
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if ( fieldGui->registerObject() )
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fieldGui->init(mParent, this);
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fieldGui->setInspectorField(field, field->pFieldname, intToStr);
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if (fieldGui->registerObject())
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{
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mChildren.push_back( fieldGui );
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stack->addObject( fieldGui );
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mChildren.push_back(fieldGui);
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mStack->addObject(fieldGui);
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}
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else
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delete fieldGui;
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}
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stack->freeze(false);
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stack->updatePanes();
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rollout->instantCollapse();
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}
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else
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{
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// If the field already exists, just update it
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GuiInspectorField *fieldGui = findField( field->pFieldname );
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if ( fieldGui != NULL )
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GuiInspectorField* fieldGui = findField(field->pFieldname);
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if (fieldGui != NULL)
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{
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fieldGui->updateValue();
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continue;
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}
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bNewItems = true;
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fieldGui = constructField( field->type );
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if ( fieldGui == NULL )
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fieldGui = new GuiInspectorField();
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fieldGui->init( mParent, this );
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fieldGui->setInspectorField( field );
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if( fieldGui->registerObject() )
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString( "[GuiInspectorGroup] Adding field '%s'",
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field->pFieldname );
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#endif
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mChildren.push_back( fieldGui );
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mStack->addObject( fieldGui );
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bNewItems = true;
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fieldGui = constructField(field->type);
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if (fieldGui == NULL)
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fieldGui = new GuiInspectorField();
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fieldGui->init(mParent, this);
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fieldGui->setInspectorField(field);
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if (fieldGui->registerObject())
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{
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#ifdef DEBUG_SPEW
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Platform::outputDebugString("[GuiInspectorGroup] Adding field '%s'",
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field->pFieldname);
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#endif
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|
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mChildren.push_back(fieldGui);
|
||||
mStack->addObject(fieldGui);
|
||||
}
|
||||
else
|
||||
{
|
||||
SAFE_DELETE( fieldGui );
|
||||
SAFE_DELETE(fieldGui);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -736,3 +781,10 @@ DefineEngineMethod(GuiInspectorGroup, removeField, void, (const char* fieldName)
|
|||
|
||||
object->removeInspectorField(StringTable->insert(fieldName));
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorGroup, setForcedArrayIndex, void, (S32 arrayIndex), (-1),
|
||||
"Sets the ForcedArrayIndex for the group. Used to force presentation of arrayed fields to only show a specific field index."
|
||||
"@param arrayIndex The specific field index for arrayed fields to show. Use -1 or blank arg to go back to normal behavior.")
|
||||
{
|
||||
object->setForcedArrayIndex(arrayIndex);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,6 +49,12 @@ public:
|
|||
GuiStackControl* mStack;
|
||||
Vector<GuiRolloutCtrl*> mArrayCtrls;
|
||||
|
||||
S32 mForcedArrayIndex; /// This is a special behavior variable that, when set, changes
|
||||
/// the presented behavior for arrays. Instead of showing sub-rollouts
|
||||
/// it instead forces showing ONLY the fields of the specific index, removing
|
||||
/// the presented array controls. This is useful for wanting to edit an associated
|
||||
/// 'set' of fields that are commonly arrayed, like material layers
|
||||
|
||||
// Constructor/Destructor/Conobject Declaration
|
||||
GuiInspectorGroup();
|
||||
GuiInspectorGroup( const String& groupName, SimObjectPtr<GuiInspector> parent );
|
||||
|
|
@ -81,6 +87,11 @@ public:
|
|||
void addInspectorField(GuiInspectorField* field);
|
||||
void removeInspectorField(StringTableEntry name);
|
||||
|
||||
void setForcedArrayIndex(const S32& arrayIndex = -1)
|
||||
{
|
||||
mForcedArrayIndex = arrayIndex;
|
||||
}
|
||||
|
||||
protected:
|
||||
// overridable method that creates our inner controls.
|
||||
virtual bool createContent();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue