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more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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13 changed files with 293 additions and 293 deletions
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@ -424,10 +424,10 @@ bool VolumetricFog::LoadShape()
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for (U32 k = 0; k < mesh->mIndices.size(); k++)
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det_size[i].indices->push_back(mesh->mIndices[k]);
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U32 primitivesSize = mesh->primitives.size();
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U32 primitivesSize = mesh->mPrimitives.size();
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for (U32 k = 0; k < primitivesSize; k++)
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{
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const TSDrawPrimitive & draw = mesh->primitives[k];
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const TSDrawPrimitive & draw = mesh->mPrimitives[k];
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GFXPrimitiveType drawType = GFXdrawTypes[draw.matIndex >> 30];
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switch (drawType)
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{
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