more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency

This commit is contained in:
Azaezel 2018-03-13 14:53:23 -05:00
parent b55db9a143
commit 4615bd6db8
13 changed files with 293 additions and 293 deletions

View file

@ -424,10 +424,10 @@ bool VolumetricFog::LoadShape()
for (U32 k = 0; k < mesh->mIndices.size(); k++)
det_size[i].indices->push_back(mesh->mIndices[k]);
U32 primitivesSize = mesh->primitives.size();
U32 primitivesSize = mesh->mPrimitives.size();
for (U32 k = 0; k < primitivesSize; k++)
{
const TSDrawPrimitive & draw = mesh->primitives[k];
const TSDrawPrimitive & draw = mesh->mPrimitives[k];
GFXPrimitiveType drawType = GFXdrawTypes[draw.matIndex >> 30];
switch (drawType)
{