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D3DPER debug events for DX11
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2 changed files with 32 additions and 3 deletions
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@ -70,9 +70,9 @@ private:
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virtual GFXWindowTarget *allocWindowTarget(PlatformWindow *window);
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virtual GFXTextureTarget *allocRenderToTextureTarget();
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virtual void enterDebugEvent(ColorI color, const char *name){};
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virtual void leaveDebugEvent(){};
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virtual void setDebugMarker(ColorI color, const char *name){};
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virtual void enterDebugEvent(ColorI color, const char *name);
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virtual void leaveDebugEvent();
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virtual void setDebugMarker(ColorI color, const char *name);
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protected:
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