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Fixes the backend logic for setting/creating 3DTextures in D3D11
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6 changed files with 49 additions and 24 deletions
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@ -119,7 +119,6 @@ public:
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virtual GFXTextureObject *createTexture( U32 width,
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U32 height,
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U32 depth,
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void *pixels,
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GFXFormat format,
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GFXTextureProfile *profile,
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U32 numMipLevels = 1);
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