Fixes the backend logic for setting/creating 3DTextures in D3D11

This commit is contained in:
Areloch 2020-08-07 01:10:36 -05:00
parent 2b686bf713
commit 45d304ee31
6 changed files with 49 additions and 24 deletions

View file

@ -119,7 +119,6 @@ public:
virtual GFXTextureObject *createTexture( U32 width,
U32 height,
U32 depth,
void *pixels,
GFXFormat format,
GFXTextureProfile *profile,
U32 numMipLevels = 1);