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shader editor ground work
Adds the ground work for shader editor Adds the base gui for the shader editor
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7 changed files with 370 additions and 1 deletions
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Engine/source/gui/shaderEditor/guiShaderEditor.cpp
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Engine/source/gui/shaderEditor/guiShaderEditor.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gui/shaderEditor/guiShaderEditor.h"
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#include "core/frameAllocator.h"
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#include "core/stream/fileStream.h"
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#include "core/stream/memStream.h"
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#include "console/consoleTypes.h"
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#include "gui/core/guiCanvas.h"
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#include "console/engineAPI.h"
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#include "console/script.h"
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IMPLEMENT_CONOBJECT(GuiShaderEditor);
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ConsoleDocClass(GuiShaderEditor,
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"@brief Implementation of a shader node editor.\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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