from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog

This commit is contained in:
AzaezelX 2020-07-14 14:08:12 -05:00
parent dda0cc9aa7
commit 454192ed02
8 changed files with 15 additions and 4 deletions

View file

@ -1781,7 +1781,7 @@ void VertPositionHLSL::processVert( Vector<ShaderComponent*> &componentList,
meta->addStatement( new GenOp( " @ = mul(@, float4(@.xyz,1));\r\n",
outPosition, modelview, inPosition ) );
if (fd.materialFeatures[MFT_SkyBox])
if (fd.materialFeatures[MFT_isBackground])
{
meta->addStatement(new GenOp(" @ = @.xyww;\r\n", outPosition, outPosition));
}