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from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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8 changed files with 15 additions and 4 deletions
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@ -1781,7 +1781,7 @@ void VertPositionHLSL::processVert( Vector<ShaderComponent*> &componentList,
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meta->addStatement( new GenOp( " @ = mul(@, float4(@.xyz,1));\r\n",
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outPosition, modelview, inPosition ) );
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if (fd.materialFeatures[MFT_SkyBox])
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if (fd.materialFeatures[MFT_isBackground])
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{
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meta->addStatement(new GenOp(" @ = @.xyww;\r\n", outPosition, outPosition));
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}
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