from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog

This commit is contained in:
AzaezelX 2020-07-14 14:08:12 -05:00
parent dda0cc9aa7
commit 454192ed02
8 changed files with 15 additions and 4 deletions

View file

@ -103,6 +103,7 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_PBRConfigVars, new PBRConfigVarsGLSL );
FEATUREMGR->registerFeature( MFT_MatInfoFlags, new MatInfoFlagsGLSL );
FEATUREMGR->registerFeature( MFT_GlowMap, new GlowMapGLSL);
FEATUREMGR->registerFeature( MFT_isBackground, new NamedFeatureGLSL("Background Object"));
FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureGLSL( "skybox" ) );
FEATUREMGR->registerFeature( MFT_HardwareSkinning, new HardwareSkinningFeatureGLSL );
}