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from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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8 changed files with 15 additions and 4 deletions
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@ -103,6 +103,7 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_PBRConfigVars, new PBRConfigVarsGLSL );
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FEATUREMGR->registerFeature( MFT_MatInfoFlags, new MatInfoFlagsGLSL );
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FEATUREMGR->registerFeature( MFT_GlowMap, new GlowMapGLSL);
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FEATUREMGR->registerFeature( MFT_isBackground, new NamedFeatureGLSL("Background Object"));
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FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureGLSL( "skybox" ) );
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FEATUREMGR->registerFeature( MFT_HardwareSkinning, new HardwareSkinningFeatureGLSL );
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}
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