from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog

This commit is contained in:
AzaezelX 2020-07-14 14:08:12 -05:00
parent dda0cc9aa7
commit 454192ed02
8 changed files with 15 additions and 4 deletions

View file

@ -452,6 +452,10 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
// Deferred Shading : Material Info Flags
fd.features.addFeature(MFT_MatInfoFlags);
if (features.hasFeature(MFT_isBackground))
{
fd.features.addFeature(MFT_isBackground);
}
if (features.hasFeature(MFT_SkyBox))
{
fd.features.addFeature(MFT_StaticCubemap);