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from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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8 changed files with 15 additions and 4 deletions
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@ -452,6 +452,10 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
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// Deferred Shading : Material Info Flags
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fd.features.addFeature(MFT_MatInfoFlags);
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if (features.hasFeature(MFT_isBackground))
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{
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fd.features.addFeature(MFT_isBackground);
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}
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if (features.hasFeature(MFT_SkyBox))
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{
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fd.features.addFeature(MFT_StaticCubemap);
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