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https://github.com/TorqueGameEngines/Torque3D.git
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Close Menu Implemented
closeMenu function on guiMenuBar implemented. Closes menu when selecting a popup menu action.
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2 changed files with 14 additions and 0 deletions
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@ -506,6 +506,16 @@ void GuiMenuBar::onAction()
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mouseDownMenu->popupMenu->showPopup(root, pos.x, pos.y);
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mouseDownMenu->popupMenu->showPopup(root, pos.x, pos.y);
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}
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}
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void GuiMenuBar::closeMenu()
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{
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if(mouseDownMenu)
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mouseDownMenu->popupMenu->hidePopup();
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mouseOverMenu = NULL;
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mouseDownMenu = NULL;
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mMouseInMenu = false;
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}
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// Process a tick
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// Process a tick
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void GuiMenuBar::processTick()
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void GuiMenuBar::processTick()
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{
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{
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@ -247,6 +247,10 @@ void GuiPopupMenuTextListCtrl::onMouseUp(const GuiEvent &event)
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{
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{
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if (item->mEnabled)
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if (item->mEnabled)
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{
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{
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if(mMenuBar)
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{
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mMenuBar->closeMenu();
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}
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Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), item->mText.isNotEmpty() ? item->mText : String(""));
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Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), item->mText.isNotEmpty() ? item->mText : String(""));
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}
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}
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}
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}
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