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Add support for both ies and cookie
Both ies and cookies can now exist on a light We are still not using all the capabilities of an IES profile, such as candela and luminance values we are just using them as a mask for the moment Issues compiling on mac and linux, will need to update the ies-loader to use torque methods instead of std::
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a12d915180
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10 changed files with 142 additions and 27 deletions
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@ -99,6 +99,7 @@ struct LightingShaderConstants
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GFXShaderConstHandle* mShadowMapSizeSC;
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GFXShaderConstHandle* mCookieMapSC;
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GFXShaderConstHandle* mIesProfileSC;
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GFXShaderConstHandle* mRandomDirsConst;
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GFXShaderConstHandle* mShadowSoftnessConst;
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@ -289,11 +290,14 @@ public:
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LightShadowMap* getOrCreateShadowMap();
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bool hasCookieTex() const { return cookie != StringTable->EmptyString(); }
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bool hasIesProfile() const { return iesProfile != StringTable->EmptyString(); }
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GFXOcclusionQuery* getOcclusionQuery() const { return mQuery; }
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GFXTextureObject* getCookieTex();
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GFXTextureObject* getIesProfileTex();
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GFXCubemap* getCookieCubeTex();
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// Validates the parameters after a field is changed.
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@ -313,6 +317,8 @@ protected:
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GFXCubemapHandle mCookieCubeTex;
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GFXTexHandle mIesTex;
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public:
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// We're leaving these public for easy access
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@ -326,6 +332,7 @@ public:
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///
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StringTableEntry cookie;
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StringTableEntry iesProfile;
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/// @}
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