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Fix GLSL out fragment shader color.
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9 changed files with 59 additions and 17 deletions
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@ -91,7 +91,7 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_ImposterVert, new ImposterVertFeatureGLSL );
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//FEATUREMGR->registerFeature( MFT_LightbufferMRT, new NamedFeatureGLSL( "Lightbuffer MRT" ) );
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FEATUREMGR->registerFeature( MFT_LightbufferMRT, new NamedFeatureGLSL( "Lightbuffer MRT" ) );
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//FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureGLSL( "Translucent ZWrite" ) );
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//FEATUREMGR->registerFeature( MFT_InterlacedPrePass, new NamedFeatureGLSL( "Interlaced Pre Pass" ) );
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