Fix GLSL out fragment shader color.

This commit is contained in:
LuisAntonRebollo 2014-11-30 05:32:40 +01:00
parent 80482753e1
commit 4409a12af6
9 changed files with 59 additions and 17 deletions

View file

@ -202,8 +202,21 @@ void _GFXGLTextureTargetFBOImpl::applyState()
void _GFXGLTextureTargetFBOImpl::makeActive()
{
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
GFXGL->getOpenglCache()->setCacheBinded(GL_FRAMEBUFFER, mFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
GFXGL->getOpenglCache()->setCacheBinded(GL_FRAMEBUFFER, mFramebuffer);
int i = 0;
GLenum draws[16];
for( i = 0; i < GFXGL->getNumRenderTargets(); ++i)
{
_GFXGLTargetDesc* color = mTarget->getTargetDesc( static_cast<GFXTextureTarget::RenderSlot>(GFXTextureTarget::Color0+i ));
if(color)
draws[i] = GL_COLOR_ATTACHMENT0 + i;
else
break;
}
glDrawBuffers( i, draws );
}
void _GFXGLTextureTargetFBOImpl::finish()