Fix GLSL out fragment shader color.

This commit is contained in:
LuisAntonRebollo 2014-11-30 05:32:40 +01:00
parent 80482753e1
commit 4409a12af6
9 changed files with 59 additions and 17 deletions

View file

@ -451,6 +451,12 @@ bool GFXGLShader::_init()
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord8, "vTexCoord8");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord9, "vTexCoord9");
//bind fragment out color
glBindFragDataLocation(mProgram, 0, "OUT_col");
glBindFragDataLocation(mProgram, 1, "OUT_col1");
glBindFragDataLocation(mProgram, 2, "OUT_col2");
glBindFragDataLocation(mProgram, 3, "OUT_col3");
// Link it!
glLinkProgram( mProgram );