mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
Cleanup of export function to remove redundant arg
Removed unused var Cleaned up collision export on convexShape Added prefab export functionality
This commit is contained in:
parent
501a322435
commit
43ca2c5bc2
9 changed files with 23 additions and 13 deletions
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@ -697,7 +697,7 @@ bool ConvexShape::buildPolyList( PolyListContext context, AbstractPolyList *plis
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return true;
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return true;
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}
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}
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bool ConvexShape::buildExportPolyList(PolyListContext context, ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &)
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bool ConvexShape::buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &)
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{
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{
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if (mGeometry.points.empty())
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if (mGeometry.points.empty())
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return false;
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return false;
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@ -740,9 +740,7 @@ bool ConvexShape::buildExportPolyList(PolyListContext context, ColladaUtils::Exp
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ColladaUtils::ExportData::detailLevel* curDetail = &meshData->meshDetailLevels.last();
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ColladaUtils::ExportData::detailLevel* curDetail = &meshData->meshDetailLevels.last();
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//Make sure we denote the size this detail level has
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//Make sure we denote the size this detail level has
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curDetail->size = getNextPow2(getObjBox().len());
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curDetail->size = 512;
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bool t = true;
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}
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}
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return true;
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return true;
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@ -172,7 +172,7 @@ public:
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virtual void prepRenderImage( SceneRenderState *state );
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virtual void prepRenderImage( SceneRenderState *state );
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virtual void buildConvex( const Box3F &box, Convex *convex );
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virtual void buildConvex( const Box3F &box, Convex *convex );
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virtual bool buildPolyList( PolyListContext context, AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere );
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virtual bool buildPolyList( PolyListContext context, AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere );
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virtual bool buildExportPolyList(PolyListContext context, ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &);
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virtual bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &);
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virtual bool castRay( const Point3F &start, const Point3F &end, RayInfo *info );
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virtual bool castRay( const Point3F &start, const Point3F &end, RayInfo *info );
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virtual bool collideBox( const Point3F &start, const Point3F &end, RayInfo *info );
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virtual bool collideBox( const Point3F &start, const Point3F &end, RayInfo *info );
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@ -538,6 +538,19 @@ bool Prefab::buildPolyList(PolyListContext context, AbstractPolyList* polyList,
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return true;
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return true;
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}
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}
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bool Prefab::buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &sphere)
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{
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Vector<SceneObject*> foundObjects;
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mChildGroup->findObjectByType(foundObjects);
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for (S32 i = 0; i < foundObjects.size(); i++)
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{
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foundObjects[i]->buildExportPolyList(exportData, box, sphere);
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}
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return true;
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}
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ExplodePrefabUndoAction::ExplodePrefabUndoAction( Prefab *prefab )
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ExplodePrefabUndoAction::ExplodePrefabUndoAction( Prefab *prefab )
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: UndoAction( "Explode Prefab" )
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: UndoAction( "Explode Prefab" )
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{
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{
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@ -98,6 +98,8 @@ public:
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bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF& sphere);
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bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF& sphere);
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bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &);
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protected:
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protected:
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void _closeFile( bool removeFileNotify );
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void _closeFile( bool removeFileNotify );
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@ -1073,7 +1073,7 @@ bool TSStatic::buildPolyList(PolyListContext context, AbstractPolyList* polyList
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return true;
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return true;
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}
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}
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bool TSStatic::buildExportPolyList(PolyListContext context, ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &)
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bool TSStatic::buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &)
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{
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{
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if (!mShapeInstance)
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if (!mShapeInstance)
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return false;
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return false;
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@ -138,7 +138,7 @@ protected:
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bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
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bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
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bool castRayRendered(const Point3F &start, const Point3F &end, RayInfo* info);
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bool castRayRendered(const Point3F &start, const Point3F &end, RayInfo* info);
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bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF& sphere);
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bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF& sphere);
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bool buildExportPolyList(PolyListContext context, ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &);
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bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &);
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void buildConvex(const Box3F& box, Convex* convex);
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void buildConvex(const Box3F& box, Convex* convex);
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bool _createShape();
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bool _createShape();
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@ -3932,7 +3932,7 @@ void WorldEditor::makeSelectionAMesh(const char *filename)
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for (S32 i = 0; i < objectList.size(); i++)
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for (S32 i = 0; i < objectList.size(); i++)
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{
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{
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SceneObject *pObj = objectList[i];
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SceneObject *pObj = objectList[i];
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if (!pObj->buildExportPolyList(PLC_Export, &exportData, pObj->getWorldBox(), pObj->getWorldSphere()))
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if (!pObj->buildExportPolyList(&exportData, pObj->getWorldBox(), pObj->getWorldSphere()))
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Con::warnf("colladaExportObjectList() - object %i returned no geometry.", pObj->getId());
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Con::warnf("colladaExportObjectList() - object %i returned no geometry.", pObj->getId());
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}
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}
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@ -564,8 +564,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
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/// @param box Box bounding volume
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/// @param box Box bounding volume
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/// @param sphere Sphere bounding volume
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/// @param sphere Sphere bounding volume
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///
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///
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virtual bool buildExportPolyList(PolyListContext context,
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virtual bool buildExportPolyList(ColladaUtils::ExportData *exportData,
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ColladaUtils::ExportData *exportData,
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const Box3F& box,
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const Box3F& box,
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const SphereF& sphere) {
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const SphereF& sphere) {
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return false;
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return false;
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@ -140,8 +140,6 @@ namespace ColladaUtils
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Point3F scale;
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Point3F scale;
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bool fillWithSingleDetail;
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S32 hasDetailLevel(S32 size)
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S32 hasDetailLevel(S32 size)
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{
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{
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for (U32 i = 0; i < meshDetailLevels.size(); ++i)
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for (U32 i = 0; i < meshDetailLevels.size(); ++i)
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@ -155,7 +153,7 @@ namespace ColladaUtils
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return -1;
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return -1;
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}
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}
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meshLODData() : shapeInst(nullptr), meshTransform(true), originatingObject(nullptr), scale(0), fillWithSingleDetail(false)
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meshLODData() : shapeInst(nullptr), meshTransform(true), originatingObject(nullptr), scale(0)
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{}
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{}
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};
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};
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