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fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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10 changed files with 18 additions and 18 deletions
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@ -1419,7 +1419,6 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
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char buffer[256];
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stream->readString(buffer);
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bool validAsset = setTerrainAsset(StringTable->insert(buffer));
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_updateBaseTexture(NONE);
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}
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if (baseTexSizeChanged && isProperlyAdded())
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_updateBaseTexture(NONE);
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