fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter

This commit is contained in:
AzaezelX 2021-07-25 17:18:55 -05:00
parent 432d201569
commit 438e6cbb3c
10 changed files with 18 additions and 18 deletions

View file

@ -2067,6 +2067,7 @@ RTLightingFeatGLSL::RTLightingFeatGLSL()
void RTLightingFeatGLSL::processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd )
{
if (fd.features[MFT_ImposterVert]) return;
MultiLine *meta = new MultiLine;
ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>( componentList[C_CONNECTOR] );