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fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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10 changed files with 18 additions and 18 deletions
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@ -2067,6 +2067,7 @@ RTLightingFeatGLSL::RTLightingFeatGLSL()
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void RTLightingFeatGLSL::processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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if (fd.features[MFT_ImposterVert]) return;
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MultiLine *meta = new MultiLine;
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ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>( componentList[C_CONNECTOR] );
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