Reduce console spam from probe manager when not in debug

Added ability to activate height override on inspector fields from script
Further refinements of theme usage as well as editor settings
This commit is contained in:
Areloch 2019-06-17 23:48:20 -05:00
parent f1777016b8
commit 436c28b87c
7 changed files with 204 additions and 98 deletions

View file

@ -358,7 +358,9 @@ ProbeRenderInst* RenderProbeMgr::registerProbe()
mCubeMapSlots[cubeIndex] = true;
mCubeMapCount++;
#ifdef TORQUE_DEBUG
Con::warnf("RenderProbeMgr::registerProbe: Registered probe %u to cubeIndex %u", newProbe.mProbeIdx, cubeIndex);
#endif
mProbesDirty = true;
@ -495,8 +497,10 @@ void RenderProbeMgr::updateProbeTexture(ProbeRenderInst* probeInfo)
mIrradianceArray->updateTexture(probeInfo->mIrradianceCubemap, cubeIndex);
mPrefilterArray->updateTexture(probeInfo->mPrefilterCubemap, cubeIndex);
#ifdef TORQUE_DEBUG
Con::warnf("UpdatedProbeTexture - probeIdx: %u on cubeIndex %u, Irrad validity: %d, Prefilter validity: %d", probeInfo->mProbeIdx, cubeIndex,
probeInfo->mIrradianceCubemap->isInitialized(), probeInfo->mPrefilterCubemap->isInitialized());
#endif
}
void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)