Asset Browser initial implementation - Asset updates.

Script execution on certain existing assets, new asset types and some tweaks to the managers.
This commit is contained in:
Areloch 2018-01-28 14:48:02 -06:00
parent ab453d068c
commit 4341428d53
41 changed files with 3173 additions and 96 deletions

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@ -2,6 +2,9 @@
ModuleId="CoreComponentsModule"
VersionId="1"
Description="Module that implements the core engine-level components for the game."
ScriptFile="CoreComponents.cs"
CreateFunction="onCreate"
DestroyFunction="onDestroy"
Group="Game">
<DeclaredAssets
canSave="true"

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@ -5,5 +5,5 @@
componentClass="CameraComponent"
friendlyName="Camera"
componentType="Game"
scriptFile="core/components/game/camera.cs"
description="Allows the component owner to operate as a camera." />
description="Allows the component owner to operate as a camera."
scriptFile="core/components/game/camera.cs" />

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@ -6,5 +6,5 @@
componentClass="Component"
friendlyName="Control Object"
componentType="Game"
scriptFile="core/components/game/controlObject.cs"
description="Allows the component owner to be controlled by a client." />
description="Allows the component owner to be controlled by a client."
scriptFile="core/components/game/controlObject.cs" />

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@ -6,5 +6,5 @@
componentClass="Component"
friendlyName="Item Rotation"
componentType="Game"
scriptFile="core/components/game/itemRotate.cs"
description="Rotates the entity around an axis, like an item pickup." />
description="Rotates the entity around an axis, like an item pickup."
scriptFile="core/components/game/itemRotate.cs" />

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@ -6,5 +6,5 @@
componentClass="Component"
friendlyName="Player Spawner"
componentType="Game"
scriptFile="core/components/game/playerSpawner.cs"
description="When a client connects, it spawns a player object for them and attaches them to it." />
description="When a client connects, it spawns a player object for them and attaches them to it."
scriptFile="core/components/game/playerSpawner.cs" />