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Asset Browser initial implementation - Asset updates.
Script execution on certain existing assets, new asset types and some tweaks to the managers.
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41 changed files with 3173 additions and 96 deletions
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@ -2,6 +2,9 @@
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ModuleId="CoreComponentsModule"
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VersionId="1"
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Description="Module that implements the core engine-level components for the game."
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ScriptFile="CoreComponents.cs"
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CreateFunction="onCreate"
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DestroyFunction="onDestroy"
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Group="Game">
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<DeclaredAssets
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canSave="true"
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componentClass="CameraComponent"
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friendlyName="Camera"
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componentType="Game"
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scriptFile="core/components/game/camera.cs"
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description="Allows the component owner to operate as a camera." />
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description="Allows the component owner to operate as a camera."
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scriptFile="core/components/game/camera.cs" />
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componentClass="Component"
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friendlyName="Control Object"
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componentType="Game"
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scriptFile="core/components/game/controlObject.cs"
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description="Allows the component owner to be controlled by a client." />
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description="Allows the component owner to be controlled by a client."
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scriptFile="core/components/game/controlObject.cs" />
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@ -6,5 +6,5 @@
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componentClass="Component"
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friendlyName="Item Rotation"
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componentType="Game"
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scriptFile="core/components/game/itemRotate.cs"
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description="Rotates the entity around an axis, like an item pickup." />
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description="Rotates the entity around an axis, like an item pickup."
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scriptFile="core/components/game/itemRotate.cs" />
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@ -6,5 +6,5 @@
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componentClass="Component"
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friendlyName="Player Spawner"
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componentType="Game"
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scriptFile="core/components/game/playerSpawner.cs"
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description="When a client connects, it spawns a player object for them and attaches them to it." />
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description="When a client connects, it spawns a player object for them and attaches them to it."
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scriptFile="core/components/game/playerSpawner.cs" />
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