mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 00:05:40 +00:00
Further conversions of missed file fields in core and tools
Assets created for missed objects and files Improvements to the Project Importer to correct a number of issues, including not parsing ,'s from object names, trimming whitespace, pruning script extensions from exec invokes
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36b31ae19d
commit
432d201569
49 changed files with 406 additions and 128 deletions
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@ -127,19 +127,19 @@ datablock RibbonData(TexturedRibbon)
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datablock MissionMarkerData(WayPointMarker)
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{
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category = "Misc";
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shapeFile = "core/gameObjects/shapes/octahedron.dts";
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shapeAsset = "Core_GameObjects:octahedron";
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};
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datablock MissionMarkerData(SpawnSphereMarker)
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{
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category = "Misc";
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shapeFile = "core/gameObjects/shapes/octahedron.dts";
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shapeAsset = "Core_GameObjects:octahedron";
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};
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datablock MissionMarkerData(CameraBookmarkMarker)
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{
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category = "Misc";
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shapeFile = "core/gameObjects/shapes/camera.dts";
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shapeAsset = "Core_GameObjects:Camera";
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};
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datablock CameraData(Observer)
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="DefaultDecalRoadMaterial"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="DefaultDecalRoadMaterial"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="DefaultRoadMaterialOther"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="DefaultRoadMaterialOther"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="DefaultRoadMaterialTop"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="DefaultRoadMaterialTop"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="TexturedRibbonMat"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="TexturedRibbonMat"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="CameraMat"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="CameraMat"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="OctahedronMat"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="OctahedronMat"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="noshape_NoShape"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="noshape_NoShape"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="noshapetext_lambert1"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="noshapetext_lambert1"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="noshapetext_noshape_mat"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="noshapetext_noshape_mat"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AL_ConvexLightState"
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scriptFile="@assetFile=advancedLighting_Shaders.tscript"
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materialDefinitionName="AL_ConvexLightState"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AL_DefaultDeferredMaterial"
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scriptFile="@assetFile=advancedLighting_Shaders.tscript"
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materialDefinitionName="AL_DefaultDeferredMaterial"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AL_DefaultShadowMaterial"
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scriptFile="@assetFile=advancedLighting_Shaders.tscript"
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materialDefinitionName="AL_DefaultShadowMaterial"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AL_ParticlePointLightShader"
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scriptFile="@assetFile=advancedLighting_Shaders.tscript"
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materialDefinitionName="AL_ParticlePointLightShader"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AL_SpotLightShader"
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scriptFile="@assetFile=advancedLighting_Shaders.tscript"
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materialDefinitionName="AL_SpotLightShader"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="BL_ProjectedShadowRPM"
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scriptFile="@assetFile=basicLighting_Init.tscript"
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materialDefinitionName="BL_ProjectedShadowRPM"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="IrradianceShader"
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scriptFile="@assetFile=advancedLighting_Shaders.tscript"
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materialDefinitionName="IrradianceShader"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="empty"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="empty"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="WarningMaterial"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="WarningMaterial"
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VersionId="1" />
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@ -25,7 +25,7 @@ singleton Material( Empty )
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};
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singleton Material(WarningMaterial) {
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detailMap[0] = "missingTexture";
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detailMapAsset[0] = "Core_PostFX:missingTexture_image";
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diffuseColor[0] = "25 16 0";
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emissive[0] = false;
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translucent = false;
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@ -25,7 +25,7 @@ singleton Material( Empty )
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};
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singleton Material(WarningMaterial) {
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detailMap[0] = "missingTexture";
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detailMapAsset[0] = "Core_Rendering:missingTexture_image";
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diffuseColor[0] = "25 16 0";
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emissive[0] = false;
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translucent = false;
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="BlankSkyMat"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="BlankSkyMat"
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VersionId="1" />
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@ -5,12 +5,12 @@
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singleton CubemapData( BlankSkyCubemap )
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{
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cubeFaceAsset[0] = "Core_Rendering:BlankSkybox_image";
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cubeFaceAsset[1] = "Core_Rendering:BlankSkybox_image";
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cubeFaceAsset[2] = "Core_Rendering:BlankSkybox_image";
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cubeFaceAsset[3] = "Core_Rendering:BlankSkybox_image";
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cubeFaceAsset[4] = "Core_Rendering:BlankSkybox_image";
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cubeFaceAsset[5] = "Core_Rendering:BlankSkybox_image";
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cubeMapFaceAsset[0] = "Core_Rendering:BlankSkybox_image";
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cubeMapFaceAsset[1] = "Core_Rendering:BlankSkybox_image";
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cubeMapFaceAsset[2] = "Core_Rendering:BlankSkybox_image";
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cubeMapFaceAsset[3] = "Core_Rendering:BlankSkybox_image";
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cubeMapFaceAsset[4] = "Core_Rendering:BlankSkybox_image";
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cubeMapFaceAsset[5] = "Core_Rendering:BlankSkybox_image";
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};
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singleton Material( BlankSkyMat )
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="NightSkyMat"
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scriptFile="@assetFile=materials.tscript"
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materialDefinitionName="NightSkyMat"
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VersionId="1" />
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@ -2,5 +2,5 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="NoMaterial"
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scriptFile="NoMaterial"
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scriptFile="@assetFile=NoMaterial"
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materialDefinitionName="NoMaterial" />
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@ -20,18 +20,46 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//--- OBJECT WRITE BEGIN ---
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singleton CubemapData( NightCubemap )
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{
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cubeFaceAsset[0] = "Core_Rendering:NightSkybox_1";
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cubeFaceAsset[1] = "Core_Rendering:NightSkybox_2";
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cubeFaceAsset[2] = "Core_Rendering:NightSkybox_3";
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cubeFaceAsset[3] = "Core_Rendering:NightSkybox_4";
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cubeFaceAsset[4] = "Core_Rendering:NightSkybox_5";
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cubeFaceAsset[5] = "Core_Rendering:NightSkybox_6";
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cubeMapFaceAsset[0] = "Core_Rendering:NightSkybox_1";
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cubeMapFaceAsset[1] = "Core_Rendering:NightSkybox_2";
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cubeMapFaceAsset[2] = "Core_Rendering:NightSkybox_3";
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cubeMapFaceAsset[3] = "Core_Rendering:NightSkybox_4";
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cubeMapFaceAsset[4] = "Core_Rendering:NightSkybox_5";
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cubeMapFaceAsset[5] = "Core_Rendering:NightSkybox_6";
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};
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singleton Material( NightSkyMat )
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{
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cubemap = NightCubemap;
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materialTag0 = "Skies";
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};
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};
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singleton Material(moon_noglow) {
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mapTo="moon_noglow";
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DiffuseMapAsset = "Core_Rendering:moon_noglow_image";
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emissive = true;
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translucent = true;
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vertColor[ 0 ] = true;
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};
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singleton Material(moon_wglow) {
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mapTo="moon_wglow";
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DiffuseMapAsset = "Core_Rendering:moon_wglow_image";
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emissive = true;
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translucent = true;
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vertColor[ 0 ] = true;
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};
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singleton Material(moon_wcorona) {
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mapTo="moon_wcorona";
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DiffuseMapAsset = "Core_Rendering:moon_wcorona_image";
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emissive = true;
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translucent = true;
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vertColor[ 0 ] = true;
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};
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//--- OBJECT WRITE END ---
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@ -1,9 +0,0 @@
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//--- OBJECT WRITE BEGIN ---
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singleton Material(moon_noglow) {
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mapTo="moon_noglow";
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DiffuseMapAsset = "Core_Rendering:moon_noglow_image";
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emissive = true;
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translucent = true;
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vertColor[ 0 ] = true;
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};
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//--- OBJECT WRITE END ---
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@ -1,9 +0,0 @@
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//--- OBJECT WRITE BEGIN ---
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singleton Material(moon_wglow) {
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mapTo="moon_wglow";
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DiffuseMapAsset = "Core_Rendering:moon_wglow_image";
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emissive = true;
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translucent = true;
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vertColor[ 0 ] = true;
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};
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//--- OBJECT WRITE END ---
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="UnderWaterBasicShader"
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scriptFile="@assetFile=water.tscript"
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materialDefinitionName="UnderWaterBasicShader"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="UnderWaterShader"
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scriptFile="@assetFile=water.tscript"
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materialDefinitionName="UnderWaterShader"
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VersionId="1" />
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="WaterBasicShader"
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scriptFile="@assetFile=water.tscript"
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materialDefinitionName="WaterBasicShader"
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VersionId="1" />
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