Adds the D3DCompiler_47.dll to ensure it's packed and ready for projects when publishing

This commit is contained in:
Areloch 2023-11-23 12:46:55 -06:00
parent 0738562296
commit 431cffac11
3 changed files with 10 additions and 2 deletions

1
.gitignore vendored
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@ -68,6 +68,7 @@ local.properties
.builds
*.dotCover
*.dll
!d3dcompiler_47.dll
*.lib
*.exp
*.exe

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@ -4,8 +4,15 @@ foreach(TEMPLATE_FILE ${TEMPLATE_FILES})
endforeach()
# Perform installation minus scripts
file(COPY "game" "source" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}" PATTERN "*.tscript" EXCLUDE PATTERN
PATTERN "*.in" EXCLUDE PATTERN)
if(WIN32)
file(COPY "game" "source" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}" PATTERN "*.tscript" EXCLUDE PATTERN
PATTERN "*.in" EXCLUDE PATTERN)
else()
file(COPY "game" "source" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}" PATTERN "*.tscript" EXCLUDE PATTERN
PATTERN "*.in" EXCLUDE PATTERN
PATTERN "*.dll" EXLCUDE PATTERN)
endif(WIN32)
# Enumerate scripts and install with extension
file(GLOB_RECURSE SCRIPT_FILES "game/*.tscript")
foreach(ITEM ${SCRIPT_FILES})

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