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Adds the D3DCompiler_47.dll to ensure it's packed and ready for projects when publishing
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.gitignore
vendored
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.gitignore
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@ -68,6 +68,7 @@ local.properties
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.builds
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*.dotCover
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*.dll
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!d3dcompiler_47.dll
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*.lib
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*.exp
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*.exe
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@ -4,8 +4,15 @@ foreach(TEMPLATE_FILE ${TEMPLATE_FILES})
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endforeach()
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# Perform installation minus scripts
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file(COPY "game" "source" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}" PATTERN "*.tscript" EXCLUDE PATTERN
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PATTERN "*.in" EXCLUDE PATTERN)
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if(WIN32)
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file(COPY "game" "source" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}" PATTERN "*.tscript" EXCLUDE PATTERN
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PATTERN "*.in" EXCLUDE PATTERN)
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else()
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file(COPY "game" "source" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}" PATTERN "*.tscript" EXCLUDE PATTERN
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PATTERN "*.in" EXCLUDE PATTERN
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PATTERN "*.dll" EXLCUDE PATTERN)
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endif(WIN32)
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# Enumerate scripts and install with extension
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file(GLOB_RECURSE SCRIPT_FILES "game/*.tscript")
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foreach(ITEM ${SCRIPT_FILES})
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BIN
Templates/BaseGame/game/D3DCompiler_47.dll
Normal file
BIN
Templates/BaseGame/game/D3DCompiler_47.dll
Normal file
Binary file not shown.
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