Adds the D3DCompiler_47.dll to ensure it's packed and ready for projects when publishing

This commit is contained in:
Areloch 2023-11-23 12:46:55 -06:00
parent 0738562296
commit 431cffac11
3 changed files with 10 additions and 2 deletions

1
.gitignore vendored
View file

@ -68,6 +68,7 @@ local.properties
.builds .builds
*.dotCover *.dotCover
*.dll *.dll
!d3dcompiler_47.dll
*.lib *.lib
*.exp *.exp
*.exe *.exe

View file

@ -4,8 +4,15 @@ foreach(TEMPLATE_FILE ${TEMPLATE_FILES})
endforeach() endforeach()
# Perform installation minus scripts # Perform installation minus scripts
file(COPY "game" "source" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}" PATTERN "*.tscript" EXCLUDE PATTERN if(WIN32)
PATTERN "*.in" EXCLUDE PATTERN) file(COPY "game" "source" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}" PATTERN "*.tscript" EXCLUDE PATTERN
PATTERN "*.in" EXCLUDE PATTERN)
else()
file(COPY "game" "source" DESTINATION "${TORQUE_APP_ROOT_DIRECTORY}" PATTERN "*.tscript" EXCLUDE PATTERN
PATTERN "*.in" EXCLUDE PATTERN
PATTERN "*.dll" EXLCUDE PATTERN)
endif(WIN32)
# Enumerate scripts and install with extension # Enumerate scripts and install with extension
file(GLOB_RECURSE SCRIPT_FILES "game/*.tscript") file(GLOB_RECURSE SCRIPT_FILES "game/*.tscript")
foreach(ITEM ${SCRIPT_FILES}) foreach(ITEM ${SCRIPT_FILES})

Binary file not shown.