mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #757 from Areloch/MiscFixes0220404
Misc Fixes 2022/04/04
This commit is contained in:
commit
42e2eecee7
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@ -115,28 +115,28 @@ void GUIAsset::copyTo(SimObject* object)
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void GUIAsset::initializeAsset()
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{
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mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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}
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void GUIAsset::onAssetRefresh()
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{
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mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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}
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void GUIAsset::setGUIFile(const char* pScriptFile)
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@ -391,6 +391,20 @@ DefineEngineMethod(LevelAsset, getDecalsPath, const char*, (), ,
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return object->getDecalsPath();
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}
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DefineEngineMethod(LevelAsset, getForestPath, const char*, (), ,
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"Gets the full path of the asset's defined forest file.\n"
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"@return The string result of the forest path")
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{
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return object->getForestPath();
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}
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DefineEngineMethod(LevelAsset, getNavmeshPath, const char*, (), ,
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"Gets the full path of the asset's defined navmesh file.\n"
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"@return The string result of the navmesh path")
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{
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return object->getNavmeshPath();
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}
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DefineEngineMethod(LevelAsset, loadDependencies, void, (), ,
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"Initiates the loading of asset dependencies for this level.")
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{
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@ -120,11 +120,12 @@ function AssetBrowser::moveLevelAsset(%this, %assetDef, %destination)
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if(%newAssetPath $= "")
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return false;
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moveAssetLooseFile(%assetDef.getLevelPath(), %destination);
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moveAssetLooseFile(%assetDef.getLevelPath(), %destination);
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moveAssetLooseFile(%assetDef.getPreviewImagePath(), %destination);
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moveAssetLooseFile(%assetDef.getPostFXPresetPath(), %destination);
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moveAssetLooseFile(%assetDef.getDecalsPath(), %destination);
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moveAssetLooseFile(%assetDef.getForestPath(), %destination);
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moveAssetLooseFile(%assetDef.getNavmeshPath(), %destination);
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AssetDatabase.removeDeclaredAsset(%assetDef.getAssetId());
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AssetDatabase.addDeclaredAsset(%targetModule, %newAssetPath);
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@ -247,4 +247,12 @@ function ConvexEditorDefaultMaterialBtn::gotMaterialName(%this, %name)
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ConvexEditorOptionsWindow.activeShape.setMaterial(%name);
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ConvexEditorGui.updateShape();
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}
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}
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function ESettingsWindow::getConvexEditorSettings(%this)
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{
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SettingsInspector.startGroup("Defaults");
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SettingsInspector.addSettingsField("ConvexEditor/MaterialName", "Default Material", "string",
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"The default material when creating a convexShape");
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SettingsInspector.endGroup();
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}
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@ -19,12 +19,14 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function ESettingsWindow::startup( %this )
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function ESettingsWindow::onAdd(%this)
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{
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new ArrayObject(EditorSettingsPageList);
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new ArrayObject(GameSettingsPageList);
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}
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function ESettingsWindow::startup( %this )
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{
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%this.addEditorSettingsPage("Axis", "Axis Gizmo");
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%this.addEditorSettingsPage("General", "General Settings");
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%this.addEditorSettingsPage("Camera", "Camera Settings");
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@ -303,13 +305,6 @@ function ESettingsWindow::getGeneralSettings(%this)
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//SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Torsion Path", "filename", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Theme");
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SettingsInspector.addSettingsField("WorldEditor/Theme/backgroundColor", "Background Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleBGColor", "Window Title Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleFontColor", "Window Title Text Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/mainTextColor", "Main Text Color", "colorI", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Layout");
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/*SettingsInspector.addSettingsField("WorldEditor/Layout/LayoutMode", "Editor Layout Mode", "list", "This dictates which layout style the editor should use." @
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"WARNING - Modern layout is highlight experimental." @
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@ -327,7 +322,7 @@ function ESettingsWindow::getCameraSettings(%this)
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//Based on currently loaded level(rootScene)
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SettingsInspector.startGroup(EditorSettings.value("WorldEditor/newLevelFile") @ " Camera");
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SettingsInspector.addSettingsField("Camera/cameraMinSpeed", "Camera Speed Min", "float", "");
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SettingsInspector.addSettingsField("Camera/cameraMaxSpeed", "Camera Speed Max", "200", "");
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SettingsInspector.addSettingsField("Camera/cameraMaxSpeed", "Camera Speed Max", "float", "");
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SettingsInspector.endGroup();
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}
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@ -365,7 +360,8 @@ function ESettingsWindow::getSceneEditorSettings(%this)
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SettingsInspector.startGroup("Misc");
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//SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterScalar", "Screen Center Scalar", "string", "");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterMax", "Screen Center Max", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Layout");
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@ -444,6 +440,9 @@ function ESettingsWindow::getPostFXSettings(%this)
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getObjectEditorSettings(%this)
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{
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}
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//
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// COMMON GAME SETTINGS
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//
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@ -82,6 +82,8 @@ function MeshRoadEditorPlugin::onWorldEditorStartup( %this )
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// Add ourselves to the Editor Settings window
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exec( "./meshRoadEditorSettingsTab.gui" );
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//ESettingsWindow.addTabPage( EMeshRoadEditorSettingsPage );
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ESettingsWindow.addEditorSettingsPage("MeshRoadEditor", "Mesh Road Editor");
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}
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function MeshRoadEditorPlugin::onActivated( %this )
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@ -211,6 +211,24 @@ function MeshRoadEditorGui::prepSelectionMode( %this )
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ToolsPaletteArray-->MeshRoadEditorSelectMode.setStateOn(1);
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}
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//------------------------------------------------------------------------------
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function ESettingsWindow::getMeshRoadEditorSettings(%this)
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{
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SettingsInspector.startGroup("Defaults");
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SettingsInspector.addSettingsField("MeshRoadEditor/DefaultWidth", "Width", "string", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/DefaultDepth", "Depth", "string", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/DefaultNormal", "Normal", "string", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/TopMaterialName", "Top Material", "string", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/BottomMaterialName", "Bottom Material", "string", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/SideMaterialName", "Side Material", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("MeshRoadEditor/HoverSplineColor", "Hover Spline", "colorI", "");
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SettingsInspector.addSettingsField("MeshRoadEditor/SelectedSplineColor", "Selected Spline", "colorI", "");
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SettingsInspector.endGroup();
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}
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//------------------------------------------------------------------------------
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function EMeshRoadEditorSelectModeBtn::onClick(%this)
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{
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@ -82,6 +82,8 @@ function RiverEditorPlugin::onWorldEditorStartup( %this )
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// Add ourselves to the Editor Settings window
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exec( "./RiverEditorSettingsTab.gui" );
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//ESettingsWindow.addTabPage( ERiverEditorSettingsPage );
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ESettingsWindow.addEditorSettingsPage("RiverEditor", "River Editor");
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}
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function RiverEditorPlugin::onActivated( %this )
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@ -214,6 +214,20 @@ function RiverEditorGui::prepSelectionMode( %this )
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ToolsPaletteArray-->RiverEditorSelectMode.setStateOn(1);
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}
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//------------------------------------------------------------------------------
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function ESettingsWindow::getRiverEditorSettings(%this)
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{
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SettingsInspector.startGroup("Defaults");
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SettingsInspector.addSettingsField("RiverEditor/DefaultWidth", "Width", "string", "");
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SettingsInspector.addSettingsField("RiverEditor/DefaultDepth", "Depth", "string", "");
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SettingsInspector.addSettingsField("RiverEditor/DefaultNormal", "Normal", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("RiverEditor/HoverSplineColor", "Hover Spline", "colorI", "");
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SettingsInspector.addSettingsField("RiverEditor/SelectedSplineColor", "Selected Spline", "colorI", "");
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SettingsInspector.endGroup();
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}
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//------------------------------------------------------------------------------
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function ERiverEditorSelectModeBtn::onClick(%this)
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{
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@ -81,6 +81,8 @@ function RoadEditorPlugin::onWorldEditorStartup( %this )
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// Add ourselves to the Editor Settings window
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exec( "./RoadEditorSettingsTab.gui" );
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//ESettingsWindow.addTabPage( ERoadEditorSettingsPage );
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ESettingsWindow.addEditorSettingsPage("RoadEditor", "Road Editor");
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}
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function RoadEditorPlugin::onActivated( %this )
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@ -212,6 +212,20 @@ function RoadEditorGui::prepSelectionMode( %this )
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%this.setMode( "RoadEditorSelectMode" );
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ToolsPaletteArray-->RoadEditorSelectMode.setStateOn(1);
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}
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//------------------------------------------------------------------------------
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function ESettingsWindow::getRoadEditorSettings(%this)
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{
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SettingsInspector.startGroup("Defaults");
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SettingsInspector.addSettingsField("RoadEditor/DefaultWidth", "Width", "string", "");
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SettingsInspector.addSettingsField("RoadEditor/MaterialName", "Material", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("RoadEditor/HoverSplineColor", "Hover Spline", "colorI", "");
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SettingsInspector.addSettingsField("RoadEditor/SelectedSplineColor", "Selected Spline", "colorI", "");
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SettingsInspector.endGroup();
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}
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//------------------------------------------------------------------------------
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function ERoadEditorSelectModeBtn::onClick(%this)
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{
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@ -156,8 +156,8 @@ function EditorGui::init(%this)
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// Editor Settings Window
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if( !isObject( %this-->EditorSettingsWindow ) )
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{
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exec("tools/gui/EditorSettingsWindow.ed.gui");
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exec("tools/gui/editorSettingsWindow.ed." @ $TorqueScriptFileExtension);
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exec("tools/gui/EditorSettingsWindow.ed.gui");
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// Start the standard settings tabs pages
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/*exec( "~/worldEditor/gui/GeneralSettingsTab.ed.gui" );
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@ -29,6 +29,8 @@ function TerrainEditor::init( %this )
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%this.setBrushSize( 9, 9 );
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new PersistenceManager( ETerrainPersistMan );
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ESettingsWindow.addEditorSettingsPage("TerrainEditor", "Terrain Editor");
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}
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///
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@ -356,6 +358,18 @@ function TerrainEditor::onMaterialUndo( %this )
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EPainter.updateLayers();
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}
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function ESettingsWindow::getTerrainEditorSettings(%this)
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{
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SettingsInspector.startGroup("Tool Values");
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SettingsInspector.addSettingsField("TerrainEditor/ActionValues/adjustHeightVal", "Raise/Lower Height", "string",
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"The amount of height adjustment for raising/lowering terrain");
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SettingsInspector.addSettingsField("TerrainEditor/ActionValues/smoothFactor", "Smooth Factor", "string",
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"The amount of smoothing when raising/lowering terrain");
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SettingsInspector.addSettingsField("TerrainEditor/ActionValues/noiseFactor", "Noise Factor", "string",
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"The amount of noise when raising/lowering terrain");
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SettingsInspector.endGroup();
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}
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//------------------------------------------------------------------------------
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// Functions
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//------------------------------------------------------------------------------
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