Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter

This commit is contained in:
AzaezelX 2023-12-23 21:29:17 -06:00
commit 428f22d728
23 changed files with 310 additions and 179 deletions

View file

@ -328,7 +328,7 @@ void SimObject::writeFields(Stream &stream, U32 tabStop)
const AbstractClassRep::Field* f = &list[i];
// Skip the special field types.
if ( f->type >= AbstractClassRep::ARCFirstCustomField )
if ( f->type >= AbstractClassRep::ARCFirstCustomField || f->flag.test(AbstractClassRep::FieldFlags::FIELD_ComponentInspectors))
continue;
for(U32 j = 0; S32(j) < f->elementCount; j++)
@ -924,7 +924,7 @@ void SimObject::assignFieldsFrom(SimObject *parent)
continue;
// Skip the special field types.
if ( f->type >= AbstractClassRep::ARCFirstCustomField )
if ( f->type >= AbstractClassRep::ARCFirstCustomField || f->flag.test(AbstractClassRep::FieldFlags::FIELD_ComponentInspectors))
continue;
// Skip certain fields that we don't want to see copied so we don't
@ -3266,7 +3266,7 @@ DefineEngineMethod( SimObject, getFieldCount, S32, (),,
f = &list[i];
// The special field types do not need to be counted.
if ( f->type >= AbstractClassRep::ARCFirstCustomField )
if ( f->type >= AbstractClassRep::ARCFirstCustomField || f->flag.test(AbstractClassRep::FieldFlags::FIELD_ComponentInspectors))
numDummyEntries++;
}
@ -3291,7 +3291,7 @@ DefineEngineMethod( SimObject, getField, const char*, ( S32 index ),,
f = &list[i];
// The special field types can be skipped.
if ( f->type >= AbstractClassRep::ARCFirstCustomField )
if ( f->type >= AbstractClassRep::ARCFirstCustomField || f->flag.test(AbstractClassRep::FieldFlags::FIELD_ComponentInspectors))
continue;
if(currentField == index)