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https://github.com/TorqueGameEngines/Torque3D.git
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Corrected ShapeAsset array initpersist macro to assign arraySize
Uncommented line in preview build function for material assets so they generate the reduced preview image Added cubeFace to cubemapData import processing vars checked Updated ShapeBaseImageData convert vars to properly use asset var names
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6 changed files with 23 additions and 23 deletions
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@ -447,17 +447,17 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
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if(isObject(%assetDef.materialDefinitionName))
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{
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if(isFile(%assetDef.materialDefinitionName.getDiffuseMap(0)))
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if(isFile(%assetDef.materialDefinitionName.getDiffuseMap(0)))
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{
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%difMap = %assetDef.materialDefinitionName.getDiffuseMap(0);
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}
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else if(%assetDef.materialDefinitionName.getDiffuseMapAsset(0) !$= "")
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{
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else if(%assetDef.materialDefinitionName.getDiffuseMapAsset(0) !$= "")
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{
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%imgAsset = AssetDatabase.acquireAsset(%assetDef.materialDefinitionName.getDiffuseMapAsset(0));
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%difMap = %imgAsset.getImagePath();
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}
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}
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//%success = saveScaledImage(%difMap, %previewFilePath);
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%success = saveScaledImage(%difMap, %previewFilePath);
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%previewAsset = new ImageAsset()
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{
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