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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Corrected ShapeAsset array initpersist macro to assign arraySize
Uncommented line in preview build function for material assets so they generate the reduced preview image Added cubeFace to cubemapData import processing vars checked Updated ShapeBaseImageData convert vars to properly use asset var names
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6 changed files with 23 additions and 23 deletions
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@ -575,15 +575,15 @@ DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index),
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, consoleClass, docs) \
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addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
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addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
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#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
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addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs)); \
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addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, asset reference.));
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#else
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#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, consoleClass, docs) \
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addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
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#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
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addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize,assetText(name, asset reference.));
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#endif // SHOW_LEGACY_FILE_FIELDS
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@ -561,8 +561,8 @@ void GroundCover::initPersistFields()
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addField( "billboardUVs", TypeRectUV, Offset( mBillboardRects, GroundCover ), MAX_COVERTYPES, "Subset material UV coordinates for this cover billboard." );
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INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, GroundCover, "The cover shape. [Optional]");
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addField( "shapeFilename", TypeFilename, Offset( mShapeName, GroundCover ), MAX_COVERTYPES, "The cover shape filename. [Optional]", AbstractClassRep::FIELD_HideInInspectors );
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addField("shapeFilename", TypeFilename, Offset(mShapeName, GroundCover), MAX_COVERTYPES, "The cover shape filename. [Optional]", AbstractClassRep::FIELD_HideInInspectors);
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INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, MAX_COVERTYPES, GroundCover, "The cover shape. [Optional]");
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addField( "layer", TypeTerrainMaterialName, Offset( mLayer, GroundCover ), MAX_COVERTYPES, "Terrain material name to limit coverage to, or blank to not limit." );
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@ -1164,17 +1164,17 @@ void PlayerData::initPersistFields()
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// Mounted images arrays
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addArray( "Mounted Images", ShapeBase::MaxMountedImages );
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INITPERSISTFIELD_SHAPEASSET_ARRAY(ShapeFP, PlayerData, "@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
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"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
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"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
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"animated along with the mounted image's state animation sequences.\n");
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addProtectedField( "shapeNameFP", TypeShapeFilename, Offset(mShapeFPName, PlayerData), &_setShapeFPData, &defaultProtectedGetFn, ShapeBase::MaxMountedImages,
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addProtectedField("shapeNameFP", TypeShapeFilename, Offset(mShapeFPName, PlayerData), &_setShapeFPData, &defaultProtectedGetFn, ShapeBase::MaxMountedImages,
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"@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
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"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
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"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
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"animated along with the mounted image's state animation sequences.\n", AbstractClassRep::FIELD_HideInInspectors);
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INITPERSISTFIELD_SHAPEASSET_ARRAY(ShapeFP, ShapeBase::MaxMountedImages, PlayerData, "@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
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"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
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"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
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"animated along with the mounted image's state animation sequences.\n");
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endArray( "Mounted Images" );
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endGroup( "First Person Arms" );
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@ -587,9 +587,9 @@ void ShapeBaseImageData::initPersistFields()
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addField( "emap", TypeBool, Offset(emap, ShapeBaseImageData),
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"@brief Whether to enable environment mapping on this Image.\n\n" );
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INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, ShapeBaseImageData, "The shape asset to use for this image in the third person")
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INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, MaxShapes, ShapeBaseImageData, "The shape asset to use for this image in the third person")
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addProtectedField("shapeFileFP", TypeShapeFilename, Offset(mShapeName[1], ShapeBaseImageData), _setShapeData, defaultProtectedGetFn, "deprecated alias for ShapeFPFile/Asset", AbstractClassRep::FIELD_HideInInspectors);
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//addProtectedField("shapeFileFP", TypeShapeFilename, Offset(mShapeName[1], ShapeBaseImageData), _setShapeData, defaultProtectedGetFn, "deprecated alias for ShapeFPFile/Asset", AbstractClassRep::FIELD_HideInInspectors);
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addField( "imageAnimPrefix", TypeCaseString, Offset(imageAnimPrefix, ShapeBaseImageData),
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"@brief Passed along to the mounting shape to modify animation sequences played in third person. [optional]\n\n" );
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