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3 changed files with 67 additions and 22 deletions
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@ -118,7 +118,7 @@ public:
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virtual GFXShader* createShader();
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//TODO: implement me!
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virtual void copyResource(GFXTextureObject *pDst, GFXCubemap *pSrc, const U32 face) {};
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virtual void copyResource(GFXTextureObject *pDst, GFXCubemap *pSrc, const U32 face);
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virtual void clear( U32 flags, const LinearColorF& color, F32 z, U32 stencil );
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virtual void clearColorAttachment(const U32 attachment, const LinearColorF& color);
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virtual bool beginSceneInternal();
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