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Direct3D11 Engine/source changes
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81 changed files with 1291 additions and 617 deletions
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@ -396,9 +396,6 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
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const S32 detailIndex = getProcessIndex();
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Var *inTex = getVertTexCoord( "texCoord" );
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// new terrain
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bool hasNormal = fd.features.hasFeature(MFT_TerrainNormalMap, detailIndex);
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MultiLine *meta = new MultiLine;
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// We need the negative tangent space view vector
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@ -490,7 +487,6 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
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blendDepth->constSortPos = cspPrimitive;
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}
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Var *baseColor = (Var*)LangElement::find("baseColor");
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ShaderFeature::OutputTarget target = ShaderFeature::DefaultTarget;
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if(fd.features.hasFeature( MFT_DeferredTerrainDetailMap ))
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