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Direct3D11 Engine/source changes
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parent
3a9b50f702
commit
41e5caf22b
81 changed files with 1291 additions and 617 deletions
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@ -63,21 +63,33 @@ void ShaderGenPrinterHLSL::printPixelShaderOutputStruct(Stream& stream, const Ma
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for( U32 i = 0; i < FEATUREMGR->getFeatureCount(); i++ )
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{
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const FeatureInfo &info = FEATUREMGR->getAt( i );
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if( featureData.features.hasFeature( *info.type ) )
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if ( featureData.features.hasFeature( *info.type ) )
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numMRTs |= info.feature->getOutputTargets( featureData );
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}
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WRITESTR( "struct Fragout\r\n" );
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WRITESTR( "{\r\n" );
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WRITESTR( " float4 col : COLOR0;\r\n" );
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for( U32 i = 1; i < 4; i++ )
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WRITESTR("struct Fragout\r\n");
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WRITESTR("{\r\n");
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if (GFX->getAdapterType() == Direct3D11)
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{
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if( numMRTs & 1 << i )
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WRITESTR( avar( " float4 col%d : COLOR%d;\r\n", i, i ) );
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WRITESTR(" float4 col : SV_Target0;\r\n");
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for (U32 i = 1; i < 4; i++)
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{
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if (numMRTs & 1 << i)
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WRITESTR(avar(" float4 col%d : SV_Target%d;\r\n", i, i));
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}
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}
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WRITESTR( "};\r\n" );
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WRITESTR( "\r\n" );
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WRITESTR( "\r\n" );
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else
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{
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WRITESTR(" float4 col : COLOR0;\r\n");
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for (U32 i = 1; i < 4; i++)
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{
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if (numMRTs & 1 << i)
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WRITESTR(avar(" float4 col%d : COLOR%d;\r\n", i, i));
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}
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}
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WRITESTR("};\r\n");
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WRITESTR("\r\n");
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WRITESTR("\r\n");
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}
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void ShaderGenPrinterHLSL::printPixelShaderCloser(Stream& stream)
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@ -141,8 +153,8 @@ ShaderComponent* ShaderGenComponentFactoryHLSL::createVertexInputConnector( cons
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}
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else if ( element.isSemantic( GFXSemantic::TANGENTW ) )
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{
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var = vertComp->getIndexedElement( element.getSemanticIndex(), RT_TEXCOORD );
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var->setName( "tangentW" );
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var = vertComp->getIndexedElement(element.getSemanticIndex(), RT_TEXCOORD);
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var->setName("tangentW");
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}
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else if ( element.isSemantic( GFXSemantic::BINORMAL ) )
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{
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