Direct3D11 Engine/source changes

This commit is contained in:
rextimmy 2016-03-20 21:52:11 +10:00
parent 3a9b50f702
commit 41e5caf22b
81 changed files with 1291 additions and 617 deletions

View file

@ -33,6 +33,8 @@ struct RenderPassData;
class ShaderFeatureHLSL : public ShaderFeature
{
protected:
bool mIsDirect3D11;
public:
ShaderFeatureHLSL();
@ -188,6 +190,9 @@ class VertPositionHLSL : public ShaderFeatureHLSL
public:
virtual void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd);
virtual String getName()
{