mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
Direct3D11 Engine/source changes
This commit is contained in:
parent
3a9b50f702
commit
41e5caf22b
81 changed files with 1291 additions and 617 deletions
|
|
@ -33,6 +33,8 @@ struct RenderPassData;
|
|||
|
||||
class ShaderFeatureHLSL : public ShaderFeature
|
||||
{
|
||||
protected:
|
||||
bool mIsDirect3D11;
|
||||
public:
|
||||
ShaderFeatureHLSL();
|
||||
|
||||
|
|
@ -188,6 +190,9 @@ class VertPositionHLSL : public ShaderFeatureHLSL
|
|||
public:
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd);
|
||||
|
||||
virtual String getName()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue