Direct3D11 Engine/source changes

This commit is contained in:
rextimmy 2016-03-20 21:52:11 +10:00
parent 3a9b50f702
commit 41e5caf22b
81 changed files with 1291 additions and 617 deletions

View file

@ -46,9 +46,13 @@ void ParaboloidVertTransformHLSL::processVert( Vector<ShaderComponent*> &compon
ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>( componentList[C_CONNECTOR] );
// Grab connector out position.
Var *outPosition = connectComp->getElement( RT_POSITION );
outPosition->setName( "hpos" );
outPosition->setStructName( "OUT" );
RegisterType type = RT_POSITION;
if (mIsDirect3D11)
type = RT_SVPOSITION;
Var *outPosition = connectComp->getElement(type);
outPosition->setName("hpos");
outPosition->setStructName("OUT");
// Get the atlas scale.
Var *atlasScale = new Var;