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Direct3D11 Engine/source changes
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81 changed files with 1291 additions and 617 deletions
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@ -62,7 +62,6 @@ void DeferredSpecMapGLSL::processPix( Vector<ShaderComponent*> &componentList, c
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specularMap->uniform = true;
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specularMap->sampler = true;
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specularMap->constNum = Var::getTexUnitNum();
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LangElement *texOp = new GenOp( "tex2D(@, @)", specularMap, texCoord );
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//matinfo.g slot reserved for AO later
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meta->addStatement(new GenOp(" @.g = 1.0;\r\n", material));
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meta->addStatement(new GenOp(" @.b = dot(tex2D(@, @).rgb, vec3(0.3, 0.59, 0.11));\r\n", material, specularMap, texCoord));
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