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Direct3D11 Engine/source changes
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81 changed files with 1291 additions and 617 deletions
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@ -1557,7 +1557,7 @@ void Precipitation::renderObject(ObjectRenderInst *ri, SceneRenderState *state,
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Point3F pos;
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VectorF orthoDir, velocity, right, up, rightUp(0.0f, 0.0f, 0.0f), leftUp(0.0f, 0.0f, 0.0f);
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F32 distance = 0;
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GFXVertexPT* vertPtr = NULL;
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GFXVertexPCT* vertPtr = NULL;
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const Point2F *tc;
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// Do this here and we won't have to in the loop!
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