Direct3D11 Engine/source changes

This commit is contained in:
rextimmy 2016-03-20 21:52:11 +10:00
parent 3a9b50f702
commit 41e5caf22b
81 changed files with 1291 additions and 617 deletions

View file

@ -1557,7 +1557,7 @@ void Precipitation::renderObject(ObjectRenderInst *ri, SceneRenderState *state,
Point3F pos;
VectorF orthoDir, velocity, right, up, rightUp(0.0f, 0.0f, 0.0f), leftUp(0.0f, 0.0f, 0.0f);
F32 distance = 0;
GFXVertexPT* vertPtr = NULL;
GFXVertexPCT* vertPtr = NULL;
const Point2F *tc;
// Do this here and we won't have to in the loop!