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https://github.com/TorqueGameEngines/Torque3D.git
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remove FMODex from Torque3D
The current version of FMod in Torque3D uses the legacy ex plugin, which hasn't been around for a long time.
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34 changed files with 13 additions and 5317 deletions
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@ -25,7 +25,6 @@
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// Preferences.
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$pref::GuiMusicPlayer::filePattern = "*.ogg\t*.wav";
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$pref::GuiMusicPlayer::filePatternFMOD = "*.aiff\t*.asf\t*.flac\t*.it\t*.mid\t*.mod\t*.mp2\t*.mp3\t*.ogg\t*.s3m\t*.vag\t*.wav\t*.wma\t*.xm";
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$pref::GuiMusicPlayer::fadeTime = "3.0";
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//---------------------------------------------------------------------------------------------
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@ -192,8 +192,7 @@ function sfxMetricsCallback()
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{
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return " | SFX |" @
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" Sounds: " @ $SFX::numSounds @
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" Lists: " @ ( $SFX::numSources - $SFX::numSounds - $SFX::Device::fmodNumEventSource ) @
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" Events: " @ $SFX::fmodNumEventSources @
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" Lists: " @ ( $SFX::numSources - $SFX::numSounds ) @
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" Playing: " @ $SFX::numPlaying @
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" Culled: " @ $SFX::numCulled @
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" Voices: " @ $SFX::numVoices @
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